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1 hour ago, DemonGSides said:

And I do believe there was a rumor we were supposed to get Kislev mini's/expansion for TOW before Cathay, but then Russia went and did the thing and sentiment around Russian Coded Things has gone really downhill.

Sounds about right, though ironic Cathay is still in considering China's, uh, interesting humanitarian track record (including recent rumblings of invading Taiwan). I guess having the Western world's manufacturing industry by the dangleberries will give you more leeway with people being willing to make tiny plastic men based on you. Funny, that!

2 hours ago, ShibeKing said:

I hope Total War 40k gives us Dark Mech or some other lore faction without its own line of minis. Total War Warhammer 3 gave us Grand Cathay and that eventually led to us getting minis for Old World. I am hoping for something similar to happen.

 

 

This is one area I feel 40k is in some ways going to be quite a lot more restrictive than WHF was. WHF being basically all one planet with one time period meant they could theoretically draw content from everywhere, they could go back to publications from decades ago and bring back some niche obscure character last seen multiple editions ago or whatever. They can't really do that with 40k, as while there are plenty of iconic characters, the Great Rift and the advancement of the time period 40k is set to means there's a much bigger constraining factor to doing that. 

15 minutes ago, Valkyrion said:

 

Who never fixed what bug? The game isn't out yet!

 

There are several issues with ranged units (guns, not indirect like bows) in the current Total War Warhammer game. They have tried a few things to address it, such as allowing the first few feet to be uhh not there, or at one point comically allowing you to just flat out shoot through allied units with zero penalty.

 

I'm hopeful that the new game engine improves things. We are looking at an alpha here after all.

35 minutes ago, Valkyrion said:

 

Who never fixed what bug? The game isn't out yet!


The bug from their previous engine that is clearly still present in the “brand new engine” lol. People think Bethesda has had the worst fall off but if you go back and play Rome 1 or Medieval 2 and then Total Warhammer 3 you’ll be scratching your head how a twenty year old game with triangle sprites has better combats systems than a game built for the highest end PCs on the market. 

Edited by Marshal Rohr

Some really cool info that someone on reddit broke down from a German article; 

https://www.gamestar.de/artikel/total-war-warhammer-40k-exklusiv-preview,3444750.html

 

What I saw was people saying that campaigns are going to feed into a bigger campaign layer (:cuss: yes I love macro strategy layers), and that those campaigns can be either randomly generated or narrative campaigns; want to fight a war for Armageddon? Possible, and the map will change over time by based on how your battles go.  And then campaigns and battles can inform each other; if you win a campaign as SM to help some IG, in your next campaign they will show up as reinforcements or something.

 

I'm liking a LOT of what that article talks about. Here's the reddit link if you want someone else's translation; https://www.reddit.com/r/totalwar/s/wDSRYFl8Zh

Edited by DemonGSides
1 hour ago, DemonGSides said:

Some really cool info that someone on reddit broke down from a German article; 

https://www.gamestar.de/artikel/total-war-warhammer-40k-exklusiv-preview,3444750.html

 

What I saw was people saying that campaigns are going to feed into a bigger campaign layer (:cuss: yes I love macro strategy layers), and that those campaigns can be either randomly generated or narrative campaigns; want to fight a war for Armageddon? Possible, and the map will change over time by based on how your battles go.  And then campaigns and battles can inform each other; if you win a campaign as SM to help some IG, in your next campaign they will show up as reinforcements or something.

 

I'm liking a LOT of what that article talks about. Here's the reddit link if you want someone else's translation; https://www.reddit.com/r/totalwar/s/wDSRYFl8Zh

I'm trying not to get hyped, but reading that is making it hard not too.

3 hours ago, DemonGSides said:

Some really cool info that someone on reddit broke down from a German article; 

https://www.gamestar.de/artikel/total-war-warhammer-40k-exklusiv-preview,3444750.html

 

What I saw was people saying that campaigns are going to feed into a bigger campaign layer (:cuss: yes I love macro strategy layers), and that those campaigns can be either randomly generated or narrative campaigns; want to fight a war for Armageddon? Possible, and the map will change over time by based on how your battles go.  And then campaigns and battles can inform each other; if you win a campaign as SM to help some IG, in your next campaign they will show up as reinforcements or something.

 

I'm liking a LOT of what that article talks about. Here's the reddit link if you want someone else's translation; https://www.reddit.com/r/totalwar/s/wDSRYFl8Zh

 

Campaign map sounds pretty interesting, good to see there's actually going to be the usual infrastructure building and army movement

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