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1 hour ago, Inquisitor_Lensoven said:

It should be noted there’s a difference between being in cover, and having the effect of cover.

 

if rule says it ignores cover, imho that doesn’t mean it ignores special rules that provide the effect of cover, unless there’s a rule somewhere that I’m currently unaware of that says otherwise.

Actually Ignore Cover does remove Benefit of Cover regardless of where the unit gets it from.  Just that all references of Benefit of Cover refer back to the terrain ability so it doesn't need to be written out multiple times.  

 

They also cover this in the rules commentary (pg 18 of the pdf). 

Edited by Focslain
50 minutes ago, Inquisitor_Lensoven said:

The BRB clearly states the primary rule is in regard to terrain.

 

pg44 of the BRB’s rule section

 

”models can sometimes gain a measure of protection from terrain features”


this is a special rule, not terrain.

 

What does the Ability say?

 

It says confers the Benefit of Cover (capitalization is important. It denotes a rule). 

 

Go on and look up what Benefit of Cover means in the BRB. I'll wait.

 

You can come back and admit you're wrong and we can all move on. 

Anyone know if the Medusa and Earthshaker carriages are still going to be in the codex? Was surprised they were in the index tbh but I see they have got a lot of use in tournaments and they are cool models.

Edited by TheArtilleryman
19 minutes ago, TheArtilleryman said:

Anyone know if the Medusa and Earthshaker carriages are still going to be in the codex? Was surprised they were in the index tbh but I see they have got a lot of use in tournaments and they are cool models.

They won't be in the codex, because they're FW models. They're currently in the Imperial Armour index, not in the main Astra Militarum index.

 

So until the IA index gets updated they'll stay exactly as they are now. Probably best to mentally prepare for a good amount of those older FW resin kits to get legend'd. 

21 minutes ago, TheArtilleryman said:

Anyone know if the Medusa and Earthshaker carriages are still going to be in the codex? Was surprised they were in the index tbh but I see they have got a lot of use in tournaments and they are cool models.

 

I'm assuming the Imperial Armor index will just stay the same, but there isn't anyone else with the same level of FW support that was still supported going into the edition so it's hard to lean on precedence. 

 

Space Marines got to keep the Astraeus and the Thunder hawk, and Custodes got to keep damn near everything. Meanwhile, Tau were gutted, as were Necrons. So its tough to say outright.

 

That being said, the new artillery piece is a pretty good facsimile, could run the old versions and call em that and I wouldn't be mad. 

Thanks for the info. I didn’t realise it wasn’t in the main index - I’m surprised then that tournaments have allowed these to be used. I remember seeing a few lists that were leaving heavily into use of Medusas and the reinforcements strategem. 
 

I was thinking of picking up a couple of earthshaker carriages because I like them better than the basilisk. Might still anyway, because rule of cool.

1 hour ago, DemonGSides said:

 

What does the Ability say?

 

It says confers the Benefit of Cover (capitalization is important. It denotes a rule). 

 

Go on and look up what Benefit of Cover means in the BRB. I'll wait.

 

You can come back and admit you're wrong and we can all move on. 

Show me where it says it doesn’t.

the recon rule also says the rule stacks which the BRB explicitly states it doesn’t, so clearly the rule doesn’t work the same as the core rule.

2 hours ago, Inquisitor_Lensoven said:

The BRB clearly states the primary rule is in regard to terrain.

 

pg44 of the BRB’s rule section

 

”models can sometimes gain a measure of protection from terrain features”


this is a special rule, not terrain.

Ah, don't read the rulebook, its mostly been replaced by the 60+ pages of rulebook errata and commentary:laugh:

 

If i had a £1 for every time that comes up.........

 

But the rulebook sates......

 

Ah, but did you check errata p45, section 3 paragraph..:tongue:

Gonna put this here and probably also in the other thread. These are the points from the back of the new book; legitimately useless as far as figuring out what things cost, but good for giving us an idea of what's still in the book.

 

Good bye, regimental advisors :(

 

Screenshot_20250109-091438.thumb.png.e46e473033eee0ffd3bb3fb6eb0c4c14.png

43 minutes ago, DemonGSides said:

Gonna put this here and probably also in the other thread. These are the points from the back of the new book; legitimately useless as far as figuring out what things cost, but good for giving us an idea of what's still in the book.

 

Good bye, regimental advisors :(

 

Screenshot_20250109-091438.thumb.png.e46e473033eee0ffd3bb3fb6eb0c4c14.png

This is only half the list and doesn't confirm the lose of the advisors. Granted I'm sure they are gone. But need the full list first.

30 minutes ago, Focslain said:

This is only half the list and doesn't confirm the lose of the advisors. Granted I'm sure they are gone. But need the full list first.

 

Just forwarded what a friend sent, glad the full thing is out. 

41 minutes ago, sairence said:

Full image:

 

No more Advisors, Sentinels down to 1-2. Marbo somehow survives, that absolute hero.

 

image0-1-1.png


What are the last few things on the page with the light washing it out?

It got two more strength over where it was in 9th, which gives it the better to wound over the targets it's aiming at over S8.

 

S8 LRBT feels so weak in hindsight. Happy to leave it at -1 with how easy it is for IG to find extra AP. 

1 hour ago, Tokugawa said:

New siege cannon is somehow a modified medusa cannon(125 pts). It would possibly replace the latter, which go retirement. So the cost can't be 75pts when it is online. 100+ pts is a reasonable guess.

 I wouldn't pay 75:laugh:

  • 2 weeks later...

Does the armored fist detachment have a mount up stratagem in it? 

edit

found the auspex video on it.

 

i am generally disappointed by this detachment.

i feel the detachment rule is a little bit…meh.

id have preferred something like this were the rule

transports within 3” of an infantry unit gets +1 to wound and infantry gets reroll 1s after disembarking.


 

Edited by Inquisitor_Lensoven

+1 to wound when dismounting is far better than +1 to hit. We have orders to buff our shooting ability but very little that buffs wounding. Granted, its legends, but my 25 man Death Korps blob disembarking from a Gorgon with either the first rank fire second rank fire or the +1 to hit order is going to hurt something, especially if backed up by something else with 5 men in it. Or 5 man engineer squad hopping out of a Centaur after it scouted, moved and advanced with shotguns and flamers :) sure AP sucks but if I already used the grenade strat elsewhere. If you live somewhere they dont allow legends, that sucks for you but I am getting use out of my chunks of resin.

51 minutes ago, Galron said:

+1 to wound when dismounting is far better than +1 to hit. We have orders to buff our shooting ability but very little that buffs wounding. Granted, its legends, but my 25 man Death Korps blob disembarking from a Gorgon with either the first rank fire second rank fire or the +1 to hit order is going to hurt something, especially if backed up by something else with 5 men in it. Or 5 man engineer squad hopping out of a Centaur after it scouted, moved and advanced with shotguns and flamers :) sure AP sucks but if I already used the grenade strat elsewhere. If you live somewhere they dont allow legends, that sucks for you but I am getting use out of my chunks of resin.

Good thing I didn’t say anything about +1 to hit.

the detachment rule is very situational. Either you’re using a lot of CP to jump back in the transport out of sequence, or you’re wasting time disembarking and reembarking to get the benefit.

 

a mechanized detachment should encourage transports and infantry supporting each other, rather than just a random unexplainable ‘weapons get stronger for a second or two after leaving a transport.’

 

 

Who cares if your Chimera gets +1 to wound?  That's worthless.

 

+1 to wound on a unit of Kasrkin or Scions dumping out of their respective expected transports is way more powerful and meaningful than your the transport being slightly better at getting their anemic damage through.  Reroll 1's is fine but even that isn't very exciting.

 

 

Bridgehead is probably just the better version of it, though, that's for sure.  Mechanized Assault is one of the meh detatchments.

Edited by DemonGSides

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