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WarCom Article.

 

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Like every instalment of Hammer & Bolter, this is a standalone tale, a chance to visit a shadowed corner of the vast setting. Unlike previous episodes, however, Return to Cadia is a fully rendered 3D animation in the style of recent Warhammer shows like Pariah Nexus and The Tithes.

 

Available later this month. 

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https://bolterandchainsword.com/topic/385021-return-to-cadia/
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10 minutes ago, Indy Techwisp said:

Why does everyone want to go back to Cadia?

The Cadian system is now the primary port for indomitus fleet secondus as it blockades the larger part of the eye of terror:yes:

 

Only cadia prime and the prison planet were destroyed.. the other populated planets are there (abandon didn't even destroy the prison planet the imperium did:laugh:). 

 

I wonder if failbadon has realised the chain of events he started has set about the awakening and empowerment of the Emperor:laugh:

3 minutes ago, Emperor Ming said:

The Cadian system is now the primary port for indomitus fleet secondus as it blockades the larger part of the eye of terror:yes:

 

Only cadia prime and the prison planet were destroyed.. the other populated planets are there (abandon didn't even destroy the prison planet the imperium did:laugh:). 

 

I wonder if failbadon has realised the chain of events he started has set about the awakening and empowerment of the Emperor:laugh:

 

 

To add to @Emperor Ming's post; a lot of the Kasr's survived (now represented in the trailer) and function as station-fortresses now. So whilst Cadia Prime itself is destroyed there's still a very, very threatening defensive network in the system.

1 hour ago, Robbienw said:

"Look we progressed the storyline and destroyed Cadia"

 

"Yeah its actually pretty much still there lol"

 

In a galaxy of 100 billion stars, and an empire of a million worlds, we got this place called Cadia for ya. Best we can do.

3 hours ago, Joe said:

 

 

To add to @Emperor Ming's post; a lot of the Kasr's survived (now represented in the trailer) and function as station-fortresses now. So whilst Cadia Prime itself is destroyed there's still a very, very threatening defensive network in the system.

 

Where is that from? I didn't realize until now that enough of the planet survived to still be usable in this way.

"The names of their targets are ancient, known to every slave child of the Eye and murmured by every cult-priest over every altar. Cadia. Nemesis Tessera. Belis Corona. Scellus." The Lords of Silence (Wraight, 272)

 

I get that Cadia is a famous name, a recognizable part of the larger brand but there are other worlds in the sector, any of which could be the setting for an awesome 40K story. Maybe in the future when they feel that the story is better established?

1 hour ago, TheVoidDragon said:

 

Where is that from? I didn't realize until now that enough of the planet survived to still be usable in this way.


‘Creed: Ashes of Cadia’ by Jude Reid covers it. Don’t want to spoil it but there’s sizeable chunks of Cadia left, but they’re very much a Daemonworld at the point the novel is set.

Whatever they meet in the Hammer & Bolter episode, it’s not likely to make them a cup of tea.

Lol. So much for narrative progression. 

 

Does this mean we get a 14th Black Crusade then? 

 

Kudos for GW having literally the entire galaxy to play with and choosing to ignore 99.9% of it. Takes guts to be that stupid and/or lazy. 

2 hours ago, Remain_Indoors said:


‘Creed: Ashes of Cadia’ by Jude Reid covers it. Don’t want to spoil it but there’s sizeable chunks of Cadia left, but they’re very much a Daemonworld at the point the novel is set.

Whatever they meet in the Hammer & Bolter episode, it’s not likely to make them a cup of tea.

Cadia being turned into a chaos stronghold is also referenced in the 9th edition rulebook. Seems they really liked the idea of war between planetary shards, which honestly does sound interesting.

It's surprisingly hard to blow a planet up, even if you smash it to bits, all the stuff will still be there and the breathable atmosphere will remain as a cloud around most of those bits - perhaps a little thinner than before depending on how disperse the remains of the planet are for now.

 

It's not like air being held inside a rubber balloon by gravity that will pop and instantly disperse, but more like helium in a foil balloon or an airship which is really just being collated into roughly one place by a largely intact bag.

 

The remnants of the world that was Cadia will continue to orbit roughly around where the centre of mass of Cadia once was, until they start to rejoin and collide with one another. Add in human intervention, void shields and erratic local orbital conditions as the various fractions pull each other back in against the force of the shockwave that separated them and perhaps the whole process could take decades to centuries.

5 hours ago, Nephaston said:

Seems they really liked the idea of war between planetary shards, which honestly does sound interesting.

Absolutely agreed.

 

Just would be nice if GW could explore more than three planets. I love Armageddon, but we don't need another war for Armageddon; same applies to Cadia - there are other, important planets within the Cadian system and sector, or even other worlds around. GW just ignores the fact that the Imperium isn't three specific planets in a trenchcoat - I get why, because they love money, but it's still frustrating to see them plunder the same things over and over when they could easily create some more interesting new elements of the setting. There are plenty of shadowed parts of the galaxy where a war between planetary shards could have happened.

21 hours ago, Indy Techwisp said:

Why does everyone want to go back to Cadia?

Cadian Cuckoo Clocks are on sale this year. So FOMO is hitting the people real hard in that stretch of the galaxy.

Edited by Deus_Ex_Machina
On 1/8/2025 at 2:25 PM, Robbienw said:

"Look we progressed the storyline and destroyed Cadia"

 

"Yeah its actually pretty much still there lol"

 

Well, stagnation and non-progression is a pretty core theme of the universe. Or it was. Even one of the biggest, most cataclysmic events for the imperium turns out to be business as usual after a couple of hundred years.

Edited by Xenith
On 1/9/2025 at 1:55 AM, Kallas said:

Absolutely agreed.

 

Just would be nice if GW could explore more than three planets. I love Armageddon, but we don't need another war for Armageddon; same applies to Cadia - 

 

They tried with Medusa V, pariah nexus, vigilus, charadon etc, but there not as popular. I agree though, there's a ton of planets in the system that were explored in the 2003 Black Crusade campaign, that deepened and enriched the universe. St Josemains Hope anyone? 

9 hours ago, Xenith said:

They tried with Medusa V, pariah nexus, vigilus, charadon etc, but there not as popular.

Sure, they might not be as popular, but they are still definitely way more interesting than going back to Cadia for the 4 millionth time.

 

9 hours ago, Xenith said:

Well, stagnation and non-progression is a pretty core theme of the universe. Or it was. Even one of the biggest, most cataclysmic events for the imperium turns out to be business as usual after a couple of hundred years.

And yes, while the whole stagnation thing is part of the Imperium, it isn't the only narrative point, and even with it in focus we have the scale of the galaxy that is involved in the whole stagnation aspect - so yeah, the stagnation is part of the Imperium, but the Imperium is more than a handful of planets. We as the consumers aren't part of the Imperium - the point of the wider narrative elements isn't supposed to bore us to death by rehashing the same planets over and over.

One thing that bothers me about the whole "Look, we're going back to Cadia!" thing is that, to my way of thinking at least, the point of 40K was that you and Your Dudes (and your friends and Their Dudes) were fighting in their own corner of the galaxy; a setting as vast as the entire Milky Way should be the ultimate sandbox for making microcosms/mini-settings, that whilst not important to the overall state of the galaxy (which is thematically the entire point- "You will not be missed" meaning "you are insignificant in the cosmic scale of things and nothing ever makes any lasting impact on the galaxy") is still large enough to tell grand stories in their own right. By focusing on the same locations over and over again, it not only gets very boring but also shrinks the setting. The sandboxed microcosms which make 40K so engaging to tell stories in suddenly play second fiddle to the "official" settings; it's gone from the written about, canonical battles being historical footnotes to inspire the really important battles (the ones YOU fight) to the other way around, where the games you play with your friends are insignificant to whatever stupid storyline GW cooked up this month, where two named characters fight and come away basically unscathed ("So, next time next week, Abaddon?" "You betcha, Big G!") and nothing actually happens. It's the culmination of 40K's transition from a setting into a story, and I for one don't like it at all.
 

Throwing out plot hooks for the stories YOU want to tell is one thing ("Rumours abound of holy relics and sacred weapons from Fallen Cadia making their way around the galaxy...") but dragging everyone into the same location AGAIN, with anyone who doesn't take part being "unimportant" is a bit crap, frankly.

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