TheArtilleryman Posted January 10 Share Posted January 10 9 minutes ago, MechaMan said: But the ** second asterisk says “you cannot select more than two of these options per unit unless it contains 20 models, in which case you cannot select more than four per unit.” It could also mean you can only take two different kinds of weapon in the unit. It’s absurdly complicated. Why they can’t just say “you can take 3 special weapons per 10” or whatever and leave it at that. I can’t see how having 3 plasmas or 3 flamers would unbalance the game that much. Also on a point raised by someone else above, the medic is totally independent of the special weapons. You can have your full allocation of special weapons and a medic. Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6086438 Share on other sites More sharing options...
DemonGSides Posted January 10 Share Posted January 10 (edited) 15 minutes ago, TheArtilleryman said: It could also mean you can only take two different kinds of weapon in the unit. It’s absurdly complicated. Why they can’t just say “you can take 3 special weapons per 10” or whatever and leave it at that. I can’t see how having 3 plasmas or 3 flamers would unbalance the game that much. Also on a point raised by someone else above, the medic is totally independent of the special weapons. You can have your full allocation of special weapons and a medic. Yeah I wouldn't lean on Lensovens interpretation at all. I wouldn't lean on my own interpretation at this point. My previous question throws a wrench into the idea that the **'s are across both lists; why not just put both lists together? Why they changed it all from the index is the more confusing part. I'm honestly losing steam on buying this box tonight because of how many errors there are in this codex. I'll never use the codex for rules but it still feels silly to invest in the data cards as well when there is gonna be so much to change on units I intend to run. Edited January 10 by DemonGSides Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6086448 Share on other sites More sharing options...
TheArtilleryman Posted January 10 Share Posted January 10 8 minutes ago, DemonGSides said: Yeah I wouldn't lean on Lensovens interpretation at all. I wouldn't lean on my own interpretation at this point. My previous question throws a wrench into the idea that the **'s are across both lists; why not just put both lists together? Why they changed it all from the index is the more confusing part. I'm honestly losing steam on buying this box tonight because of how many errors there are in this codex. I'll never use the codex for rules but it still feels silly to invest in the data cards as well when there is gonna be so much to change on units I intend to run. My interpretation lines up mostly with Lensoven’s to be honest, apart from that point on the medic. Except as you say your point about the ** has chucked a spanner in the works. I really do hate GW’s rule format these days. Emperor Ming and DemonGSides 2 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6086452 Share on other sites More sharing options...
Inquisitor_Lensoven Posted January 10 Share Posted January 10 (edited) 1 hour ago, MechaMan said: But the ** second asterisk says “you cannot select more than two of these options per unit unless it contains 20 models, in which case you cannot select more than four per unit.” The asterisk is found at the end of every special weapon, and as @CyderPiratesays the asterisks apply across all sections, rather than separately, so - as written - it ought to apply to all of them collectively. That would suggest that you cannot have more than two special weapons in a ten man squad, four in a twenty man squad. Surely? as written the rules are definitely opaque and having a look on Reddit etc the interpretations seem split down the middle. Yes you cannot select more than 2 from that list the set up is basically the same as the current wargear section that allows for 3 specials and a vox, or 2 specials and a medipack. now if you want full weapons upgrades you’re trading that for a vox and medipack. Edited January 10 by Inquisitor_Lensoven Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6086462 Share on other sites More sharing options...
Inquisitor_Lensoven Posted January 10 Share Posted January 10 36 minutes ago, TheArtilleryman said: My interpretation lines up mostly with Lensoven’s to be honest, apart from that point on the medic. Except as you say your point about the ** has chucked a spanner in the works. I really do hate GW’s rule format these days. Well find out when the app updates. Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6086466 Share on other sites More sharing options...
Inquisitor_Lensoven Posted January 10 Share Posted January 10 (edited) Additionally, if you can’t take 2 of each, the separation of lists would also indicate you have to pick between one list or the other. kreig taking 4 at a cost makes sense as they’d fill the niche of the SPS but more durable due to more numbers, or 3 with a medipack would still be equal specials as a SPS but significantly more staying power. edit also not to mention if it’s only 2 specials per 10, and a vox takes up a special option from list 2, then you’d end up with only 1 special weapon. Edited January 10 by Inquisitor_Lensoven Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6086469 Share on other sites More sharing options...
MechaMan Posted January 10 Author Share Posted January 10 I’m just going to wait to build my Krieg squads haha Emperor Ming and DemonGSides 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6086488 Share on other sites More sharing options...
DemonGSides Posted January 10 Share Posted January 10 Yeah I don't even own any of the new Krieg yet so I'm happy to wait until it gets fleshed out a bit clearer. MechaMan 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6086516 Share on other sites More sharing options...
MechaMan Posted January 13 Author Share Posted January 13 Worth noting that the dominant interpretation from goonhammer, auspex tactics is 2 special weapons per 10 DemonGSides and Crimson Longinus 2 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6087030 Share on other sites More sharing options...
Inquisitor_Lensoven Posted January 13 Share Posted January 13 16 minutes ago, MechaMan said: Worth noting that the dominant interpretation from goonhammer, auspex tactics is 2 special weapons per 10 Definitely not worth it if that’s the case. either you take a vox and get only 1 special which then makes it worse than the old infantry squad for firepower, or you choose the medipack, less firepower but more durability, but might not be able to receive orders, or you get 2 specials and no way to be boosted without adding an officer. Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6087031 Share on other sites More sharing options...
DemonGSides Posted January 13 Share Posted January 13 Yeah I think that makes sense. Keeps em a lot closer to how they are currently which makes sense. I just would fire whoever was responsible for setting up that datasheet. So unnecessarily cumbersome. Inquisitor_Lensoven and MechaMan 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6087033 Share on other sites More sharing options...
TheArtilleryman Posted January 13 Share Posted January 13 (edited) 42 minutes ago, Inquisitor_Lensoven said: Definitely not worth it if that’s the case. either you take a vox and get only 1 special which then makes it worse than the old infantry squad for firepower, or you choose the medipack, less firepower but more durability, but might not be able to receive orders, or you get 2 specials and no way to be boosted without adding an officer. The medipack is definitely an extra option for a lasgun guy. That’s not restricted. You can take one regardless of how many special weapons you can have. Also you can still receive orders without a vox in the squad, you just miss out on the extra CP. Edited January 13 by TheArtilleryman Sergeant Bastone 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6087039 Share on other sites More sharing options...
Inquisitor_Lensoven Posted January 13 Share Posted January 13 (edited) 14 minutes ago, TheArtilleryman said: The medipack is definitely an extra option for a lasgun guy. That’s not restricted. You can take one regardless of how many special weapons you can have. Also you can still receive orders without a vox in the squad, you just miss out on the extra CP. Oh yeah, I’m still stuck on the old vox rules that actually made sense lol. but even so, it’s pretty stupid to make a squad that’s basically Cadians+medipack Edited January 13 by Inquisitor_Lensoven TheArtilleryman 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6087050 Share on other sites More sharing options...
TheArtilleryman Posted January 13 Share Posted January 13 18 minutes ago, Inquisitor_Lensoven said: Oh yeah, I’m still stuck on the old vox rules that actually made sense lol. but even so, it’s pretty stupid to make a squad that’s basically Cadians+medipack Totally. It should just be that a command unit with a vox can issue orders anywhere on the battlefield to units that have their own vox. It’s daft that the radio has less range than a bolt rifle. Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6087057 Share on other sites More sharing options...
OttoVonAwesome Posted January 21 Share Posted January 21 (edited) This is pretty simple honestly. 2 Special weapons per 10 men with two groups of special weapons. The vox is considered a special weapon taking up the same slot as the Plasma and Melta. The problem is GW is lazy and greedy so instead of removing the kill team sprue and selling us a cheaper infantry box with maybe less options and different datasheet they stuck us with this wierd mess keeping a sprue with half the options on it unusable that's only compatible with certain bodies. I'd be way happier if they sold a cheaper infantry squad with no medic and no plasma gun and it's own datasheet and second one for Veterans that uses all the kill team options like the engineer. Edited January 21 by OttoVonAwesome Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6089430 Share on other sites More sharing options...
huntmaster7 Posted January 22 Share Posted January 22 Coming from a noobs perspective, I don't understand why they make the rules so convoluted with new updates. I am struggling to understand the fundamentals of the game while just enjoying the army building aspect. The data cards are very easy to understand. Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6089469 Share on other sites More sharing options...
Crimson Longinus Posted January 22 Share Posted January 22 (edited) The entry is insane, and I don't think it is the reason why it is actually like this, but they accidentally made some balancing with this. The special weapons are in two groups, the first is "worse" weapons, and the second is the "better" weapons. But to take just the better weapons you need to sacrifice the vox. So for example for ten man squad you can get plasma and melta, or plasma, grenade launcher and vox, but you cannot get plasma, and melta and vox. Edited January 22 by Crimson Longinus Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6089502 Share on other sites More sharing options...
The Pounder Posted January 22 Share Posted January 22 Yeah, the rules are as clear as mud but what are we thinking is the best load out for our Korpsmen? Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6089506 Share on other sites More sharing options...
Emperor Ming Posted January 22 Share Posted January 22 1 hour ago, The Pounder said: Yeah, the rules are as clear as mud but what are we thinking is the best load out for our Korpsmen? Back in the day it was so simple as well lol A few lines, would one guardsmen like a special weapon, pay x points..... Sergeant Bastone, The Pounder and Galron 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6089530 Share on other sites More sharing options...
DemonGSides Posted January 22 Share Posted January 22 1 hour ago, The Pounder said: Yeah, the rules are as clear as mud but what are we thinking is the best load out for our Korpsmen? Same as it has been; ignore the vox, slam as many plasmas and meltas as you can, add grenade launchers as available based on maximizing the other two, and bring a medic. The Pounder 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6089535 Share on other sites More sharing options...
MechaMan Posted January 22 Author Share Posted January 22 And you still can't build ten guardsmen with 1 melta and 1 plasma due to there only being one arm 73 The Pounder 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6089629 Share on other sites More sharing options...
Galron Posted January 22 Share Posted January 22 Best loadout that I can see for 20 guys is 2 grenade launchers, 2 plasmaguns and 2 voxes since you can only take 4 special weapons and only 2 of the same special weapon plus 2 medics and the two watch masters with power weapons and plasma. Then attach to a command squad. The Pounder, DemonGSides, CyderPirate and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6089631 Share on other sites More sharing options...
The Pounder Posted January 22 Share Posted January 22 Oh yes @Emperor Ming! I kinda miss those days. Balancing lists was part of the fun! Thanks @DemonGSides, I still want the vox though. I see it as future proofing as who knows where GW will go with the rules! @MechaMan, thanks for the heads up, I didn’t realise you couldn’t??? Solid plan @Galron! I think that hits the spot. Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6089641 Share on other sites More sharing options...
DemonGSides Posted January 22 Share Posted January 22 (edited) 1 hour ago, The Pounder said: Oh yes @Emperor Ming! I kinda miss those days. Balancing lists was part of the fun! Thanks @DemonGSides, I still want the vox though. I see it as future proofing as who knows where GW will go with the rules! @MechaMan, thanks for the heads up, I didn’t realise you couldn’t??? Solid plan @Galron! I think that hits the spot. You asked for best loadout. If you wanna go different, it's no longer best, unfortunately. The vox is pretty useless in current rules. I'd probably lean Plasma unless you're sticking 10 guys into a chimera to throw up the field and then I'd go melta. Edited January 22 by DemonGSides Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6089662 Share on other sites More sharing options...
Galron Posted January 22 Share Posted January 22 Why is it useless? CP regen is important and you are probably going to be using CP on big 25 man blobs.(Note I dont recall what the vox on the command squad does off the top of my head). If its just a ten man though, then yeah I would agree, more guns = more better. Crimson Longinus 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/2/#findComment-6089668 Share on other sites More sharing options...
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