DemonGSides Posted February 5 Share Posted February 5 5 hours ago, MechaMan said: So with the codex coming out this weekend I guess they’ll be updating the app, then we’ll have complete certainty? Two week preorder. Considering Eldar got update today and release this Saturday, I would assume two weeks from today for the IG app update. Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6092840 Share on other sites More sharing options...
TheArtilleryman Posted February 23 Share Posted February 23 (edited) Checked this in the Warhammer 40K app today as it is now showing the Codex update. I can confirm that it is a maximum of 2 special weapons. Legal configs include: meltagun + plasma gun (no vox) meltagun, grenade launcher and vox meltagun, flamer and vox flamer, grenade launcher and vox plasma gun, flamer and vox plasma gun, long las and vox etc. what you can’t have is e.g. meltagun, plasma gun and vox flamer, grenade launcher and plasma gun plasma gun, melta gun and flamer plasma gun, flamer, meltagun gun and grenade launcher etc. As we thought, all configs can take a medic in addition to the above, but this can’t be the same guy as the vox operator, and both these guys must be regular lasgun guys. This makes their loadout worse than the index version. At least it’s settled, though a little disappointing. Edited February 24 by TheArtilleryman Corrected error MechaMan, CyderPirate and Crimson Longinus 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096454 Share on other sites More sharing options...
Emperor Ming Posted February 23 Share Posted February 23 4 hours ago, TheArtilleryman said: This makes their loadout worse than the index version. At least it’s settled, though a little disappointing. Isn't it just, even when its sorted it still looks like a jumbled mess, all because one trooper cant be built as x Im going back to cadians with almost everything its just easier and now there's no way to give them fnp the cadians look better to me Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096466 Share on other sites More sharing options...
DemonGSides Posted February 23 Share Posted February 23 (edited) 5 hours ago, TheArtilleryman said: Checked this in the Warhammer 40K app today as it is now showing the Codex update. I can confirm that it is a maximum of 2 special weapons. Legal configs include: meltagun + plasma gun (no vox) meltagun, grenade launcher and vox meltagun, flamer and vox flamer, grenade launcher and vox plasma gun, flamer and vox plasma gun, meltagun and vox plasma gun, long las and vox etc. what you can’t have is e.g. meltagun, plasma gun and vox flamer, grenade launcher and plasma gun plasma gun, melta gun and flamer plasma gun, flamer, meltagun gun and grenade launcher etc. As we thought, all configs can take a medic in addition to the above, but this can’t be the same guy as the vox operator, and both these guys must be regular lasgun guys. This makes their loadout worse than the index version. At least it’s settled, though a little disappointing. I think the app is still wrong at this point. I wouldn't go hanging your hat on it quite yet. I do think it's going to stay at 2 per 10 for special weapons, but there are certain combos that SHOULD work in the 20 man squad that are currently errors on the app. Edited February 23 by DemonGSides Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096473 Share on other sites More sharing options...
TheArtilleryman Posted February 23 Share Posted February 23 1 hour ago, DemonGSides said: I think the app is still wrong at this point. I wouldn't go hanging your hat on it quite yet. I do think it's going to stay at 2 per 10 for special weapons, but there are certain combos that SHOULD work in the 20 man squad that are currently errors on the app. I did notice that you can’t take 2 medics, and the way I read it you should be able to as it is “for every 10 models” but there is just a tick box in the app rather than the +/- DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096482 Share on other sites More sharing options...
MechaMan Posted February 24 Author Share Posted February 24 (edited) 19 hours ago, TheArtilleryman said: Checked this in the Warhammer 40K app today as it is now showing the Codex update. I can confirm that it is a maximum of 2 special weapons. Legal configs include: plasma gun, meltagun and vox etc. what you can’t have is e.g. meltagun, plasma gun and vox wut? Thanks so much for checking but I am now even more confused haha! Edited February 24 by MechaMan Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096570 Share on other sites More sharing options...
TheArtilleryman Posted February 24 Share Posted February 24 1 hour ago, MechaMan said: wut? Thanks so much for checking but I am now even more confused haha! Haha! Sorry my mistake/typing error. You cannot take plasma, melta and vox. If you take both those weapons the vox is out. Nice spot - corrected original post. MechaMan 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096576 Share on other sites More sharing options...
Emperor Ming Posted February 24 Share Posted February 24 I think at this point they need to delete this datasheets options and rewrite it in an errata or the dataslate Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096610 Share on other sites More sharing options...
DemonGSides Posted February 24 Share Posted February 24 Even if they just went back to the index datasheet for how the options work would be a straight upgrade, but worth it. I think each of the battleline options should have a specific niche they fit in; Cadians are board control, Krieg are tanky and damage-y, Catachans can be our up close specialists (And give them an updated loadout that lets them go full melee and get like a S4 melee attack. If Kroot can do it so can we.) and that way we have battleline that aren't necessary super different (They'd all have T3 1W 5+) but with niche's for their weaponry/use cases. I know it's a pipe dream especially with the book out and working, but it would add a lot of variety without needing to do much wrt to models and would make our decisions points in the Battleline slot a little more interesting than they currently are. TheArtilleryman 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096627 Share on other sites More sharing options...
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