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5 hours ago, MechaMan said:

So with the codex coming out this weekend I guess they’ll be updating the app, then we’ll have complete certainty? 

Two week preorder.

 

Considering Eldar got update today and release this Saturday, I would assume two weeks from today for the IG app update.  

  • 3 weeks later...

Checked this in the Warhammer 40K app today as it is now showing the Codex update. I can confirm that it is a maximum of 2 special weapons. Legal configs include:

 

meltagun + plasma gun (no vox)

meltagun, grenade launcher and vox

meltagun, flamer and vox

flamer, grenade launcher and vox

plasma gun, flamer and vox

plasma gun, long las and vox

 

etc.

 

what you can’t have is e.g.

 

meltagun, plasma gun and vox

flamer, grenade launcher and plasma gun

plasma gun, melta gun and flamer

plasma gun, flamer, meltagun gun and grenade launcher


etc.

 

As we thought, all configs can take a medic in addition to the above, but this can’t be the same guy as the vox operator, and both these guys must be regular lasgun guys.

 

This makes their loadout worse than the index version. At least it’s settled, though a little disappointing.

Edited by TheArtilleryman
Corrected error
4 hours ago, TheArtilleryman said:

This makes their loadout worse than the index version. At least it’s settled, though a little disappointing.

Isn't it just, even when its sorted it still looks like a jumbled mess, all because one trooper cant be built as x:laugh:

 

Im going back to cadians with almost everything its just easier:laugh:

 

and now there's no way to give them fnp the cadians look better to me:ermm:

5 hours ago, TheArtilleryman said:

Checked this in the Warhammer 40K app today as it is now showing the Codex update. I can confirm that it is a maximum of 2 special weapons. Legal configs include:

 

meltagun + plasma gun (no vox)

meltagun, grenade launcher and vox

meltagun, flamer and vox

flamer, grenade launcher and vox

plasma gun, flamer and vox

plasma gun, meltagun and vox

plasma gun, long las and vox

 

etc.

 

what you can’t have is e.g.

 

meltagun, plasma gun and vox

flamer, grenade launcher and plasma gun

plasma gun, melta gun and flamer

plasma gun, flamer, meltagun gun and grenade launcher


etc.

 

As we thought, all configs can take a medic in addition to the above, but this can’t be the same guy as the vox operator, and both these guys must be regular lasgun guys.

 

This makes their loadout worse than the index version. At least it’s settled, though a little disappointing.

 

I think the app is still wrong at this point.  I wouldn't go hanging your hat on it quite yet.  I do think it's going to stay at 2 per 10 for special weapons, but there are certain combos that SHOULD work in the 20 man squad that are currently errors on the app.
 

Edited by DemonGSides
1 hour ago, DemonGSides said:

 

I think the app is still wrong at this point.  I wouldn't go hanging your hat on it quite yet.  I do think it's going to stay at 2 per 10 for special weapons, but there are certain combos that SHOULD work in the 20 man squad that are currently errors on the app.
 


I did notice that you can’t take 2 medics, and the way I read it you should be able to as it is “for every 10 models” but there is just a tick box in the app rather than the +/-

19 hours ago, TheArtilleryman said:

Checked this in the Warhammer 40K app today as it is now showing the Codex update. I can confirm that it is a maximum of 2 special weapons. Legal configs include:

 

plasma gun, meltagun and vox

 

etc.

 

what you can’t have is e.g.

 

meltagun, plasma gun and vox

 

wut?

 

Thanks so much for checking but I am now even more confused haha!

Edited by MechaMan
1 hour ago, MechaMan said:

wut?

 

Thanks so much for checking but I am now even more confused haha!


Haha! Sorry my mistake/typing error. You cannot take plasma, melta and vox. If you take both those weapons the vox is out.

 

Nice spot - corrected original post.

Even if they just went back to the index datasheet for how the options work would be a straight upgrade, but worth it.  I think each of the battleline options should have a specific niche they fit in; Cadians are board control, Krieg are tanky and damage-y, Catachans can be our up close specialists (And give them an updated loadout that lets them go full melee and get like a S4 melee attack.  If Kroot can do it so can we.) and that way we have battleline that aren't necessary super different (They'd all have T3 1W 5+) but with niche's for their weaponry/use cases.

 

I know it's a pipe dream especially with the book out and working, but it would add a lot of variety without needing to do much wrt to models and would make our decisions points in the Battleline slot a little more interesting than they currently are.

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