DemonGSides Posted February 5 Share Posted February 5 5 hours ago, MechaMan said: So with the codex coming out this weekend I guess they’ll be updating the app, then we’ll have complete certainty? Two week preorder. Considering Eldar got update today and release this Saturday, I would assume two weeks from today for the IG app update. Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6092840 Share on other sites More sharing options...
TheArtilleryman Posted February 23 Share Posted February 23 (edited) Checked this in the Warhammer 40K app today as it is now showing the Codex update. I can confirm that it is a maximum of 2 special weapons. Legal configs include: meltagun + plasma gun (no vox) meltagun, grenade launcher and vox meltagun, flamer and vox flamer, grenade launcher and vox plasma gun, flamer and vox plasma gun, long las and vox etc. what you can’t have is e.g. meltagun, plasma gun and vox flamer, grenade launcher and plasma gun plasma gun, melta gun and flamer plasma gun, flamer, meltagun gun and grenade launcher etc. As we thought, all configs can take a medic in addition to the above, but this can’t be the same guy as the vox operator, and both these guys must be regular lasgun guys. This makes their loadout worse than the index version. At least it’s settled, though a little disappointing. Edited February 24 by TheArtilleryman Corrected error Crimson Longinus, CyderPirate and MechaMan 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096454 Share on other sites More sharing options...
Emperor Ming Posted February 23 Share Posted February 23 4 hours ago, TheArtilleryman said: This makes their loadout worse than the index version. At least it’s settled, though a little disappointing. Isn't it just, even when its sorted it still looks like a jumbled mess, all because one trooper cant be built as x Im going back to cadians with almost everything its just easier and now there's no way to give them fnp the cadians look better to me Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096466 Share on other sites More sharing options...
DemonGSides Posted February 23 Share Posted February 23 (edited) 5 hours ago, TheArtilleryman said: Checked this in the Warhammer 40K app today as it is now showing the Codex update. I can confirm that it is a maximum of 2 special weapons. Legal configs include: meltagun + plasma gun (no vox) meltagun, grenade launcher and vox meltagun, flamer and vox flamer, grenade launcher and vox plasma gun, flamer and vox plasma gun, meltagun and vox plasma gun, long las and vox etc. what you can’t have is e.g. meltagun, plasma gun and vox flamer, grenade launcher and plasma gun plasma gun, melta gun and flamer plasma gun, flamer, meltagun gun and grenade launcher etc. As we thought, all configs can take a medic in addition to the above, but this can’t be the same guy as the vox operator, and both these guys must be regular lasgun guys. This makes their loadout worse than the index version. At least it’s settled, though a little disappointing. I think the app is still wrong at this point. I wouldn't go hanging your hat on it quite yet. I do think it's going to stay at 2 per 10 for special weapons, but there are certain combos that SHOULD work in the 20 man squad that are currently errors on the app. Edited February 23 by DemonGSides Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096473 Share on other sites More sharing options...
TheArtilleryman Posted February 23 Share Posted February 23 1 hour ago, DemonGSides said: I think the app is still wrong at this point. I wouldn't go hanging your hat on it quite yet. I do think it's going to stay at 2 per 10 for special weapons, but there are certain combos that SHOULD work in the 20 man squad that are currently errors on the app. I did notice that you can’t take 2 medics, and the way I read it you should be able to as it is “for every 10 models” but there is just a tick box in the app rather than the +/- DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096482 Share on other sites More sharing options...
MechaMan Posted February 24 Author Share Posted February 24 (edited) 19 hours ago, TheArtilleryman said: Checked this in the Warhammer 40K app today as it is now showing the Codex update. I can confirm that it is a maximum of 2 special weapons. Legal configs include: plasma gun, meltagun and vox etc. what you can’t have is e.g. meltagun, plasma gun and vox wut? Thanks so much for checking but I am now even more confused haha! Edited February 24 by MechaMan Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096570 Share on other sites More sharing options...
TheArtilleryman Posted February 24 Share Posted February 24 1 hour ago, MechaMan said: wut? Thanks so much for checking but I am now even more confused haha! Haha! Sorry my mistake/typing error. You cannot take plasma, melta and vox. If you take both those weapons the vox is out. Nice spot - corrected original post. MechaMan 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096576 Share on other sites More sharing options...
Emperor Ming Posted February 24 Share Posted February 24 I think at this point they need to delete this datasheets options and rewrite it in an errata or the dataslate Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096610 Share on other sites More sharing options...
DemonGSides Posted February 24 Share Posted February 24 Even if they just went back to the index datasheet for how the options work would be a straight upgrade, but worth it. I think each of the battleline options should have a specific niche they fit in; Cadians are board control, Krieg are tanky and damage-y, Catachans can be our up close specialists (And give them an updated loadout that lets them go full melee and get like a S4 melee attack. If Kroot can do it so can we.) and that way we have battleline that aren't necessary super different (They'd all have T3 1W 5+) but with niche's for their weaponry/use cases. I know it's a pipe dream especially with the book out and working, but it would add a lot of variety without needing to do much wrt to models and would make our decisions points in the Battleline slot a little more interesting than they currently are. TheArtilleryman 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6096627 Share on other sites More sharing options...
Solution DemonGSides Posted Wednesday at 01:30 PM Solution Share Posted Wednesday at 01:30 PM They've been clarified; Now we can take plasma+melta+vox. They're basically the same loadout options as Cadians, I think as well. The Pounder, sairence, MechaMan and 1 other 1 1 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6106283 Share on other sites More sharing options...
The Pounder Posted Wednesday at 02:01 PM Share Posted Wednesday at 02:01 PM And order is restored to the galaxy! Thanks @DemonGSides! I’d been hoping for an official confirmation. Emperor Ming and DemonGSides 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6106292 Share on other sites More sharing options...
TraumaKitten Posted Friday at 12:01 AM Share Posted Friday at 12:01 AM Caught that on the app today. Much nicer DemonGSides and Emperor Ming 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6106559 Share on other sites More sharing options...
OttoVonAwesome Posted Friday at 06:27 PM Share Posted Friday at 06:27 PM Still can't actually build a plasma and melta trooper from the same box though. MechaMan 1 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6106697 Share on other sites More sharing options...
The Pounder Posted Sunday at 01:17 PM Share Posted Sunday at 01:17 PM On 4/25/2025 at 7:27 PM, OttoVonAwesome said: Still can't actually build a plasma and melta trooper from the same box though. Really?? How are people getting around this? Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6106853 Share on other sites More sharing options...
Emperor Ming Posted Sunday at 04:06 PM Share Posted Sunday at 04:06 PM 2 hours ago, The Pounder said: Really?? How are people getting around this? By using not using them Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6106866 Share on other sites More sharing options...
TraumaKitten Posted Sunday at 05:19 PM Share Posted Sunday at 05:19 PM I have the new repackaged models. You can equip both. Models 6 and 8 can have either as seen in the attached photos Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6106882 Share on other sites More sharing options...
TheArtilleryman Posted Sunday at 07:11 PM Share Posted Sunday at 07:11 PM (edited) 1 hour ago, TraumaKitten said: I have the new repackaged models. You can equip both. Models 6 and 8 can have either as seen in the attached photos I think what people are saying is that they can have either, but not both - the same arms are used for both the plasma and melta. Edited Sunday at 07:12 PM by TheArtilleryman Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6106896 Share on other sites More sharing options...
The Pounder Posted Sunday at 08:41 PM Share Posted Sunday at 08:41 PM Yeah, it looks like part 45 is used for both. So is there only one of part 45? Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6106915 Share on other sites More sharing options...
TraumaKitten Posted Sunday at 09:36 PM Share Posted Sunday at 09:36 PM (edited) Theres only 1x part 73. . . a little clipping and I bet I can get 52 and 51 to work. That’s seriously annoying. . . Edited Sunday at 09:51 PM by TraumaKitten Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6106918 Share on other sites More sharing options...
Crimson Longinus Posted 13 hours ago Share Posted 13 hours ago There are plenty of arms in the kit, this seems like an utterly trivial conversion. People who complain having to do this is the reason why options keep disappearing and why the original datasheet was written in the way it was. SteveAntilles and DemonGSides 2 Back to top Link to comment https://bolterandchainsword.com/topic/385035-can-anyone-make-sense-of-the-new-krieg-rules/page/6/#findComment-6107095 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now