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26 minutes ago, Arikel said:


Depends. For me it would be a rules question. If these are going to proxy as ratling snipers, then 1 or 2 spotters and a bunch of bots.  If they are something else, then it would depend on that something else’s rules (ex if proxied as an am heavy weapons las cannon team or auto cannon team, than 1 spotter per bot, with each spotter and bot sharing a base)

I'm not worried about rules for now, just making stuff. For now, neither the bots nor the one spotter I've done even have bases. I suspect what I may end up doing is basing each separately and then creating joint bases to slot them into, so I can either use them as separate units when I use custom rules, or a wound marker for a heavy weapon team or similar when using counts-as.

For now it's more an aesthetic and narrative question than a rules one.

Two more jezzail bots done!
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Bot 2


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Bot 3


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Family Shot:
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Still need 2 more spotters.


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Magistrate, attached are vids of the captain's assassin (S1919). It appears to be one of the mutant infestation being reported in Hive Captus. Unlike the swarm behavior of the others, it has been observed operating solo, and exhibits substantially greater tactical acumen. Proctor Carnecaput thought the solo activity presented a chance to capture for interrogation a higher level target within the mutant forces. What remains of the Proctor's body and two recovered bodies of slain squad members are included for further analysis. Survivors report that S1919 possessed extensive bionic enhancements and while it initially appeared to be armed with scavenged imperial weaponry, the munitions from rifle had mutagenic properties. Out of spiritual concern, I formally request alerting the Adepta Sororitas temple and have recommended the survivors for ecclesiarchal assessment.
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Edited by Teetengee

The notion behind the assassin is a heavily cybernetically enhanced combat expert armed with a sniper rifle modified to fire heavy warpstone (i.e. chaos corrupted transuranic element) which not only is highly radioactive, but bears the taint of chaos corruption. A target who is unable to withstand the warp influence will rapidly mutate, not generally anything useful, but certainly unpleasant. It also therefore poses a risk to not just the target's body, but their soul as well. Even survivors are often haunted by warp-addled dreams, and have increased risk of falling to corruption.

On 4/19/2025 at 1:28 PM, Teetengee said:

I'm not worried about rules for now, just making stuff. For now, neither the bots nor the one spotter I've done even have bases. I suspect what I may end up doing is basing each separately and then creating joint bases to slot them into, so I can either use them as separate units when I use custom rules, or a wound marker for a heavy weapon team or similar when using counts-as.

For now it's more an aesthetic and narrative question than a rules one.

Fair enough on that. Build it then find rules to suit. In that case I would consider how autonomous the bots are, whether they are simple automatons that are controlled individually by each spotter like a drone, whether they are capable of independent action but benefit from the direction of a fully sentient commander like servitors, gretchen or beasts with a handler, or even if they possess enough mental acuity to act completely individually(whether it’s heretical AI, a minor demon engine, or transplanted humanoid brains that are less damaged than the average imperial 

 

It seems you might be leaning to the more to the one per bot already, but just a few extra musings
 

 

Abominable intelligence, but controlled by handlers/overseers/etc. Yes this is a bad idea, but that's kind of how skaven do technology, with wild abandon. It's mainly a question of ratios. I'm leaning toward one and one because it feels like a logical extension from skaven jezzail teams.

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