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26 minutes ago, Arikel said:


Depends. For me it would be a rules question. If these are going to proxy as ratling snipers, then 1 or 2 spotters and a bunch of bots.  If they are something else, then it would depend on that something else’s rules (ex if proxied as an am heavy weapons las cannon team or auto cannon team, than 1 spotter per bot, with each spotter and bot sharing a base)

I'm not worried about rules for now, just making stuff. For now, neither the bots nor the one spotter I've done even have bases. I suspect what I may end up doing is basing each separately and then creating joint bases to slot them into, so I can either use them as separate units when I use custom rules, or a wound marker for a heavy weapon team or similar when using counts-as.

For now it's more an aesthetic and narrative question than a rules one.

Posted (edited)

Two more jezzail bots done!
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Bot 2


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Bot 3


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Family Shot:
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Still need 2 more spotters.


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Magistrate, attached are vids of the captain's assassin (S1919). It appears to be one of the mutant infestation being reported in Hive Captus. Unlike the swarm behavior of the others, it has been observed operating solo, and exhibits substantially greater tactical acumen. Proctor Carnecaput thought the solo activity presented a chance to capture for interrogation a higher level target within the mutant forces. What remains of the Proctor's body and two recovered bodies of slain squad members are included for further analysis. Survivors report that S1919 possessed extensive bionic enhancements and while it initially appeared to be armed with scavenged imperial weaponry, the munitions from rifle had mutagenic properties. Out of spiritual concern, I formally request alerting the Adepta Sororitas temple and have recommended the survivors for ecclesiarchal assessment.
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Edited by Teetengee

The notion behind the assassin is a heavily cybernetically enhanced combat expert armed with a sniper rifle modified to fire heavy warpstone (i.e. chaos corrupted transuranic element) which not only is highly radioactive, but bears the taint of chaos corruption. A target who is unable to withstand the warp influence will rapidly mutate, not generally anything useful, but certainly unpleasant. It also therefore poses a risk to not just the target's body, but their soul as well. Even survivors are often haunted by warp-addled dreams, and have increased risk of falling to corruption.

On 4/19/2025 at 1:28 PM, Teetengee said:

I'm not worried about rules for now, just making stuff. For now, neither the bots nor the one spotter I've done even have bases. I suspect what I may end up doing is basing each separately and then creating joint bases to slot them into, so I can either use them as separate units when I use custom rules, or a wound marker for a heavy weapon team or similar when using counts-as.

For now it's more an aesthetic and narrative question than a rules one.

Fair enough on that. Build it then find rules to suit. In that case I would consider how autonomous the bots are, whether they are simple automatons that are controlled individually by each spotter like a drone, whether they are capable of independent action but benefit from the direction of a fully sentient commander like servitors, gretchen or beasts with a handler, or even if they possess enough mental acuity to act completely individually(whether it’s heretical AI, a minor demon engine, or transplanted humanoid brains that are less damaged than the average imperial 

 

It seems you might be leaning to the more to the one per bot already, but just a few extra musings
 

 

Abominable intelligence, but controlled by handlers/overseers/etc. Yes this is a bad idea, but that's kind of how skaven do technology, with wild abandon. It's mainly a question of ratios. I'm leaning toward one and one because it feels like a logical extension from skaven jezzail teams.

  • 2 weeks later...

Ok!

Final spotter done! Very proud of doing the little bracket/clip for the wire since it's the first time I've been satisfied with a non-organic form sculpting work, I feel.
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And two more stormvermin (thunder, I think, maybe thunderguard to represent a unit intended for ranged weaponry like these are rather than something running around with powerhalberds)

Command Model. Might try to even out some stuff on the sword sides.
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Rank and File
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Posted (edited)

at some point I should be getting the necessary components to build another big walker, a screaming bell, and also a lightning cannon to slap together with a krios (which I am planning on trying to push myself for sculpting fabric and reinforcement plates for, as well as maybe some additional skaveny weaponry)

For right now I am trying to get through infantry backlog. Hopefully I should have some horde to mill about the legs and wheels of my fantastic war creations, all the better to highlight their magnificence:laugh:

Edited by Teetengee
Posted (edited)

And heavy weapons for the stormvermin. I am curious how many you feel should be in a unit of ten, so please weigh in there if you have thoughts.


The idea for this one is some sort of radiation weapon, so I'll likely paint the end as a focusing lens or emitter of some kind, thus the lack of drilled barrel.

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Edited by Teetengee

In addition to the heavy weapons question (how many in a unit of 10 elites?), I started in on my krios conversion:

 

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Gotta trim up the wheel (or put some spinning blade thing on it if I can figure out how to sculpt/kitbash it).

But also, how the warp am I supposed to paint this? Should I leave the krios treads completely disassembled and paint before assembly? Should I leave just the treads off to add some angle options but otherwise assemble? Should I intend to just paint the whole interior the same color with heavy wash so I can do a full assembly and not worry about it?

(I am keeping the central piece in a couple pieces and without the wire stabilizers to paint then assemble)
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I am also planning on sculpting up a rat tail for the driver and figuring out some options for irregular plating, symbols, maybe some hanging fabric, and what to do with side sponsons (if any).

Lore-wise, I'm not sure what to name it, but I'm thinking the word crisis could be fun to incorporate somehow.

 

 

Edited by Teetengee

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 Some more work done! I still want to do sculpting, add some gribblies, and figure out how to skaven up some sponsons, but at least I have figured out subassemblies for painting.

I'm so excited for Call to Arms, it's gonna be perfect to get this lot painted, and I should have just enough time to get the full 20 clanrats, 10 stormvermin, some characters, and a screaming bell all assembled (maybe also another tank if I'm feeling industrious) before or near the start! Perfect timing, and I get to break out my xmas present (kolinsky brush set my husband got me) that I haven't had a chance to use yet.

For the crisis tank (I need more words for this) I am torn between doing some sort of ratling gun or some sort of warpflame projectors for the sponsons. The flame has the added benefit of being able to clean off the spinning blades, while the ratling gun could theoretically be synched with them to avoid damage. Both have strong lore concepts (and in practice I think when I write up army rules for these clowns I might allow both sponson types, maybe also some sort of single shot high powered weapon like the jezzails), but looking for advice on which. I am thinking of getting stormfiend bits (or if doing the single shot, maybe a bombard type like I have on the rat ogors) for either scenario, but I'm curious as to people's thoughts on it?

On 1/9/2025 at 5:31 PM, ZeroWolf said:

As far as rules go, I'd say try proxy necrons, they aren't exactly 1:1 but I think you could make them work (say the regeneration rule is either them eating warpstone or getting more rats in to take others place! 

 

Stalingrad it is then. "First rat gets a gun! second rat gets ammo! If the rat with gun dies, the rat with ammo picks it up!"

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