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Posted (edited)

Ok! Crisis-Track I think is done, though I am wondering whether to add more runes, more spikes, and/or more ornamentation. Would love thoughts on whether it is enough or needs more gribbly! I was considering spikes around the edge of the wheel part of the spinning blades or at the top/bottom of the barrel of the weapon where the bands of metal are.

Some of the rats and the top shield are bluetacked for now, everything else friction fit that isn't glued for painting purposes (and apologies for potato pics at the end, couldn't get the camera to focus):

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Edited by Teetengee

Oh, the other question is if I should run tubes from the back of the side mounts. There is a convenient place on both for it, but it would likely complicate the poseability and i'm not sure what I would run the pipes too.

I agree with the others - I think the sides of the model are already pretty busy and the cables aren't needed.  If there is anywhere that you want to add detail, I would suggest the shroud on the gun, as that's the blankest area of the model now.

Thanks all

6 hours ago, Dr_Ruminahui said:

I would suggest the shroud on the gun, 

There is sort of a two part shroud, the larger piece closer to the gunner and the thinner section nearer to thr business end. Which part do you mean?

I think I mean the larger one at the back - the large slotted piece that has the 2 pipes running on the top and the kind of aiming fin on the back just in front of the gunner.  All the bits of the gun in front of that are plenty detailed that I think any more would just make them look cluttered

Excellent, thanks. I did add some spikes along the rim and some sculpted runes on the side of that part, though they aren't as visible from the angles of the photo.

I think options for increasing detail on it would be continuing the spikes along the front all the way down to the end of the trim. I could also do something with the circles at the front, though I am unsure as to what would make the most sense. (I could cut/file them flat and sculpt, drill them out, or use them as a mount point for something else. Maybe a banner, symbol, or something else?)

Unrelated, bell work!

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Breaking several of the remaining drillbits that the bellbot didn't, I have finished the nonsculpting work on the stormvermin. Front row needs sculpting on the guns for their claws. Some also need some cleanup at the shoulders. The big gun might get a strap too (maybe including plasticard rather than just gs).

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Unrelated, but I realized I got this from an assorted bits sale and I was curious if anyone knows where it actually came from:
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Working on a warlord, and while I sculpted the armor toward power armor type (left hands and feet because I think they feel right for skaven) and also the weapon toward a power weapon, I'm trying to figure out how to scifi up the mount. Open to suggestions:

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I've got some talos parts that I think I can use for bionics, plus tubes and guitar wire. Might try my hand at sculpting a bionics eye. Thanks!

 

I do think I'll keep the limbs though, I really like the sculpt to be honest. Maybe I can add pistons though.

You could add mechanical limbs, rather than replace existing ones.

 

Drug injectors would be another option, which again you could probably get from the talos.

 

That's a really neat model - kind of like a smaller Lord Discordant.

Edited by Dr_Ruminahui
22 hours ago, Dr_Ruminahui said:

You could mechanical limbs, rather than replace existing ones.

 

Drug injectors would be another option, which again you could probably get from the talos.

 

That's a really neat model - kind of like a smaller Lord Discordant.

The sculpt is really quite nice, hence some of my reluctance to make too much changes to the base parts.

 

Nonetheless, what I have so far:

 

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Edited by Teetengee
9 hours ago, Teetengee said:

Mechadentrites could be fun, though I worry about it getting too busy. Maybe some sort of blades whips out of the mouth though.

You could make a couple of proxy ones up to see if you think the idea would work instead of cutting parts that may end up wasted if you think it detracts from the model.

 

I like it as it stands though and can completely understand why you'd be hesitant on adding too much.

Some close-ups on a couple more interesting of the stormvermin:

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While the numerous rank and file of enemy forces in Hive Captus are equipped with shoddily constructed armor and scavenged and improvised weaponry, their larger and more well armored forces (currently believed to be a separate subspecies we have designated Stormvermin due to their tactical mockery of Progenium Stormtroopers) bear a particularly dangerous breed of heretical technology. While the exact manufacture appears to be varied, we have sorted armaments into anti-psychic munitions fueled by warp infused materials, warpflame projectors which have bathed PDF in searing mutagenic materials, and the above capture example, some sort of medium range radiation weapon to which armor provides little protection.


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Unlike many xenos, the standard bearers of these cowardly forces appear to be junior members or on punishment duty. The combined communication and signaling equipment is seen as a liability, increasing risk of targeting by enemy forces, and as such the threat posed by these individuals is minimal. Your forces should not hesitate to target them first when engaging.
-Ordos Xenos communique to Astra Militarum assignment to Hive Captus.

 

Ok, need advice regarding the legs of the crawling cacophony:. Is this gribbly enough? i.e. does it need more runes? more weird shapes? more arrows? more sort of fresco like elements like faces and stuff?

Additionally, I deliberately didn't add any runes on the bottom two segments of each leg, nor the shorter connecter to the main body. Should I? For the shorter connector, no gribbly has been added at all. I also didn't add runes on the interior or exterior edges, again, should I?

Front Left



Front side:

7DnsRRD.png

Back side:

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Front Right



Front side:

vfPutjL.png

Back side:

AUAzsfa.png


Rear Left



Front side:

Zph9O0n.png

Edge:
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Back side:

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Rear Right



Front side:

iA8qGQC.png

Back side:

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