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A whole bunch of Downloads have been updated today including:

 

The Balance Dataslate Document.

The Errata for Grotmas Detachments.

The Munitorum Field Manual.

 

I've not had the time to fully look through all the changes yet, however.

I looked through the different games systems and noticed Warhammer Old World had some updated on the 13th. Maybe they will refresh all throughout this week? 

 

I'm hoping they add something to the Adeptus Titanicus section to clarify how to fully integrate the new Dark Mechanicum Stalker constructs. Fingers crossed.

Here's two posts on the competitive Subreddit that sum it up:

Grotmas Detachments:

 

Solar Spearhead fall back and shoot enhancement is now used in the command phase.

 

Haloscreed can now only select Ad Mech units for the detachment rule (RIP advance and charge Canis Rex).

 

Iconoclast Fiefdom's rules now specify friendly damned models.

 

Deathwatch Handflamers are now pistols, and Fortis Chainswords now have a 3+ WS. Additionally, unit restrictions on things like scouts and devastators are now a part of Codex Marines' sub chapter rules for running Deathwatch.

 

Starshatter Arsenal has been nerfed. Both Merciless Reclamation and Unyielding Forms now cost 2 CP, their fall back and shoot enhancement is now activated in the command phase, and Reactive Reposition gives a D6" normal move, regardless of unit type.

 

Hexwarp Thrallband's Empowered Manifestation now says you "can" increase the psychic power's range by 6" (presumably to avoid screwing over the 18" lone op on Sorcerers?"

 

Other FAQs for Daemons, Space Wolves, T'au, and Astra Militarum are in the reply below.

 

Edit: The Balance Dataslate was also updated. The changes listed are the following, for Chaos Daemons, Dark Angels, and T'au:

 

Chaos Daemons: Delete the restrictions section of "Denizens of the Warp". This change allows them to charge on the stratagem's 6" deep strike

 

Dark Angels: Mounted Strategist is correct to allow the bearer to re-roll advance and charge rolls, and the Black Knight Command Squad has the new combat weapon profile found on regular Black Knights.

 

T'au: Retaliation Cadre now gets the AP boost when within 9" of a target, as

opposed to within 6".

 

Chaos Daemons: Explicitly states that Greater Daemons 6" shadow in the warp aura doesn't let them always 6" deepstrike in the Warp Rift detachment.

 

Space Wolves: Venerable Dreadnoughts' missile launchers now have the correct damage on Frag and Krak weapons (1 and D6 respectively, they were swapped before).

 

Both Index and Codex points are available for guard, the former for competitive matches, the latter for casual games until the standard release of the codex.

 

T'au: Ethereals are now a part of the Greater Good. Please debate whether this change is loreful or not.

 

Astra Militarum: A few day one changes.

 

Siege Regiment's creeping barrage only affects charge rolls, not advance rolls.

 

Recon Element now specifies that the armour save improvement for having cover from terrain applies model to model.

 

Both Tempestus command squad and scions regained Deepstrike, and the Tempestus Command Squad lost the REGIMENT keyword.

 

Death Korps of Krieg regained a mssing boltgun weapon option for the Watchmaster.

 

Kaskrin pistols are now BS 3+. Same for Tempestus Scion's plasma pistols, and Aquillon bolt pistols.

 

Aquillons regained the ability to shoot with its sentry upon deep strike.

 

'Ogryn Bodyguard' gained the CHARACTER keyword.

 

Krieg Heavy Weapons laspistols now have a 12" range, and their Final Duty ability only works when the Fire Coordinator model is on the battlefield.

 

Basillisks now only subtract 2 from charge rolls, just like the Siege Detachment rule.

 

Two FAQs, one just clarifying that the Siege Regiment's player chooses which units are rolled for in an order of their choice, and that Ogryn can't fly (Ogryn bodyguards don't gain deep strike from joining a Tempestus Command Squad).

 

 

Can't say I'm a fan of removing the 48" range Laspistol. I'd have loved to watch that kill a model. 

Just now, MechaMan said:

Unless I'm mistaken Guard Forge World options have been absolutely obliterated. Gone from 29 options to two. Real shame. 

 

Yes, 27 Forgeworld options have been removed according to the MFM.

 

That said, can we please not have this thread also devolve into a tide "GW Bad" posts like the Kreig thread is already becoming?

47 minutes ago, Indy Techwisp said:

 

Yes, 27 Forgeworld options have been removed according to the MFM.

 

That said, can we please not have this thread also devolve into a tide "GW Bad" posts like the Kreig thread is already becoming?

 

It's to be expected when people just buzz by the boards/hobby and don't understand the Legends situation.

 

Those forgeworld tanks were all banned in tournaments already. The only difference between yesterday and today for FW tank stuff is that now it's not gonna be in the app once they update it when the codex releases. Which is insanely stupid but doesn't stop you from playing the tanks, just means that you've gotta do your list building outside of the 40k app, which I think is how most people probably do it anyways. 

1 hour ago, DemonGSides said:

 

It's to be expected when people just buzz by the boards/hobby and don't understand the Legends situation.

 

Those forgeworld tanks were all banned in tournaments already. The only difference between yesterday and today for FW tank stuff is that now it's not gonna be in the app once they update it when the codex releases. Which is insanely stupid but doesn't stop you from playing the tanks, just means that you've gotta do your list building outside of the 40k app, which I think is how most people probably do it anyways. 

Ah my mistake, I thought GW had clearly stated here* that the Forge World units with Imperial Armour datasheets found in the Munitorum Field Manual could be used in tournaments?

 

I also could have sworn I've seen retired units like the Death Korps Marshal on tournament winning lists. 

 

*"The Imperial Armour datasheets comprise many units found on the Forge World webstore, and unlike Warhammer Legends, these forces are all sanctioned for use in official tournament games. Points for these units are available in the Munitorum Field Manual." 

 

Edit: I also remember Mordian Glory taking a list with some Malcodor tanks, although I was expecting them to go given they're heresy now.

Edited by MechaMan
20 minutes ago, MechaMan said:

Ah my mistake, I thought GW had clearly stated here* that the Forge World units with Imperial Armour datasheets found in the Munitorum Field Manual could be used in tournaments?

 

I also could have sworn I've seen retired units like the Death Korps Marshal on tournament winning lists. 

 

*"The Imperial Armour datasheets comprise many units found on the Forge World webstore, and unlike Warhammer Legends, these forces are all sanctioned for use in official tournament games. Points for these units are available in the Munitorum Field Manual." 

You beat me to the punch. I was JUST about to say the same then scrolled down and saw yours because we had to explain the same thing last shop low-stakes tournament we did in December.

>> Other dude derides others for "not taking the time to understand the situation at hand" -> *Does that exact thing* (In a very ironic fashion) :facepalm:

I was just saying a few hours ago "At least I can still bring my macharius instead of a Dorn".  Which, of course, I still can even with this stuff, but it's still annoying they either forgot-and-will-rectify the IA stuff, or they decided "Time to squat/legends in earnest."

The big brick will still sow havoc regardless!

Edited by Dark Legionnare
1 hour ago, MechaMan said:

Ah my mistake, I thought GW had clearly stated here* that the Forge World units with Imperial Armour datasheets found in the Munitorum Field Manual could be used in tournaments?

 

I also could have sworn I've seen retired units like the Death Korps Marshal on tournament winning lists. 

 

*"The Imperial Armour datasheets comprise many units found on the Forge World webstore, and unlike Warhammer Legends, these forces are all sanctioned for use in official tournament games. Points for these units are available in the Munitorum Field Manual." 

 

Edit: I also remember Mordian Glory taking a list with some Malcodor tanks, although I was expecting them to go given they're heresy now.

 

Right, if they had an imperial armour datasheet. They don't anymore. That's gone. That's the only change; for tournaments, and some of them already banned Imperial Armor. Mordian glory finding a tournament that allows them is awesome; they aren't that broken, just that most TO's don't want to bother.  Warhammer tournaments have banned anything not in those sheets over time; I was being flippant, but we all knew this was happening based upon the fact that that article is near two years old and every codex that previously had an imperial armour setup has lost it (besides Custodes and two entries for Space Marines and various one offs in other codexes).  My apologies for the mix-up, I was combining two complaints into one, that's on me.

 

54 minutes ago, Dark Legionnare said:

You beat me to the punch. I was JUST about to say the same then scrolled down and saw yours because we had to explain the same thing last shop low-stakes tournament we did in December.

>> Other dude derides others for "not taking the time to understand the situation at hand" -> *Does that exact thing* (In a very ironic fashion) :facepalm:

I was just saying a few hours ago "At least I can still bring my macharius instead of a Dorn".  Which, of course, I still can even with this stuff, but it's still annoying they either forgot-and-will-rectify the IA stuff, or they decided "Time to squat/legends in earnest."

The big brick will still sow havoc regardless!

 

Squatting and Legends are two different things, this is why people think legends is a bad thing.

 

Squatting something: removing from the game completely. Yknow, like how squats were

 

Legends: datasheets that won't be reviewed during the MFM and errata updates that happen 4-6 times a year.

 

>>Dude talks smack about a slight mix-up, does that exact same thing lol

 

It's okay, we all get confused sometimes, as my own post shows 

 

 

 

Edited by DemonGSides
37 minutes ago, DemonGSides said:

 

Right, if they had an imperial armour datasheet. They don't anymore. That's gone. That's the only change; for tournaments, and some of them already banned Imperial Armor. Mordian glory finding a tournament that allows them is awesome; they aren't that broken, just that most TO's don't want to bother.  Warhammer tournaments have banned anything not in those sheets over time; I was being flippant, but we all knew this was happening based upon the fact that that article is near two years old and every codex that previously had an imperial armour setup has lost it (besides Custodes and two entries for Space Marines and various one offs in other codexes).  My apologies for the mix-up, I was combining two complaints into one, that's on me.

 

 

Squatting and Legends are two different things, this is why people think legends is a bad thing.

 

Squatting something: removing from the game completely. Yknow, like how squats were

 

Legends: datasheets that won't be reviewed during the MFM and errata updates that happen 4-6 times a year.

 

>>Dude talks smack about a slight mix-up, does that exact same thing lol

 

It's okay, we all get confused sometimes, as my own post shows 

 

 

 

Don't get me wrong, I don't hold it against you. It's impossible to keep up with the flow of "what is what" these days.  The only reason I knew was because during planning for said tournament, folks brought it up and got us all digging, because of something in Battlescribe, or New Recruit, vs the official GW app.

That said, there's no "mix up" in my squatting/legends(ing?) use. The proposed possible potentiality was "Maybe they'll squat those IA things now, maybe they'll legends them." in earnest. But that's a moot point and the semantics of " / " usage have no bearing on casually dismissing folks concerns or disgruntlement about what they can "use" in "competitive environs" possibly being affected by this. (Not all of us are lucky, like I am, to have very considerate, helpful groups about using legends stuff even in pickup games)

I was hoping in said "pointing out irony" to highlight that in being objectively "wrong" (Again, not holding it against you. And this is not a "Hah, got'cha". Just being literal. And who the hell knows if some GW community person on Twitter or Facebook didn't say the opposite to that community post from the start of 2023 since then!) when 'making derisive assumptions about the state of things folks may be upset about' it's never a good look or helpful to anyone. Taking in and addressing other folks' conversation points civilly and patiently is important to the discourse of something like the B&C where we all come together as fellow hobbyists and players looking to enjoy a shared interest.

That point put to rest:

I hope this is a mixup/misunderstanding and they maintain IA as supported, updated munitorum points, (And don't decide to squat or legends them) like they did up to as far as the last update of them, which I feel like it was... Fall, 2024? (Can't seem to get the website to resolve right now) That way I can keep bringing old dogs to the "official" tournament scenes where the largest number of new-blood folks show up to the shop. So I can wax poetically about the quality of Vraks-era kits and possible entice them into the older lines.

"Remember that big expensive tank you lavished extra care and attention on? Well now it can't be used in a lot of settings, and the ones it can it will be absolutely terrible in. Now stop asking questions, consume the product and get excited for next product!" -GW.

 

"Why are people buying recasts and 3D printers!?!?" -Also GW.

The decision to separate Horus Heresy kits from 40k is, was and will continue to be the wrong choice. That's what Imperial Armour was all about. Combined with the baffling choices with the Guard Codex and GW will need to make some big changes to win back the good will from me. They didn't even have the common decency to update the Legends documents when dropping these points.

 

Imperial Armour needs to be a thing again. A real, actual document and/or book that allows use of all those new plastic kits they release for HH. GW needs to give up on the splitting 30k and 40k models mindset they have.

 

I guess all I can do is email the FAQ department...again. And get ignored, again.

 

Also Sentinels should be units of 1-3. And stop bullying Valkyrie owners.

They split the 30k/40k stuff because they're different studios and I've heard they don't get along. Of course I've also heard that the reason is actually books keeping in the sense of they wanted to know if people were buying the hh tanks for actual Hersey, or to use them in 40k and they had no way* of telling them apart. By keeping them separate, they could see how things were doing.

 

* There is absolutely a way, GW just doesn't want to pay out for more market research I believe.

GW don't like you purchasing one box and using it in:

 

40K SM

40K CSM

30K loyalists

30K heretics

 

Modernization and plastication won't make old FW units stay in 40K. Actually these made them leave 40K faster instead.

Neat update. Nice to see they gave tau a bone there, Etherals now having for the greater good is great and something I would believe was an oversight though no-one noticed because who cares about tau? Other than the select few of us who want to attack anyone who dares mention the idea of melee crisis suits (fight me Shas'Os...you won't because your melee is weak and your kroot allies melee is barely above that of an ork wielding a grot as a choppa!)

 

It is nice they have given us the Guard points so we can soft play around with it for the time being until the true launch. Get that negative day zero FAQ nerf for something that is outright broken! (suppose we already have with the changes to creeping barrage and basalisks)

 

As for 30k stuff getting locked to 30k...GW forgetting that it matters not where the money comes from, so long as it flows.

Seriously...why does it matter WHOSE buying it, so long as its selling that's profit.

 

Furthers my concern for when knights get their turn and we lose more units than we gain just because the Ceratus knights were giving a good bulking out...not much mind you but still...it helped...

 

...ok the lancer is the only good one but let us have this ok...we still need bondsman back so I can watch bat-reps with imperial knights and not cringe when I see them take 3+ big knights and only like 3 armigers then watch as the big knights fold like paper.

6 hours ago, ZeroWolf said:

They split the 30k/40k stuff because they're different studios and I've heard they don't get along. Of course I've also heard that the reason is actually books keeping in the sense of they wanted to know if people were buying the hh tanks for actual Hersey, or to use them in 40k and they had no way* of telling them apart. By keeping them separate, they could see how things were doing.

 

* There is absolutely a way, GW just doesn't want to pay out for more market research I believe.

They have been forced to not playing together, by the bean counters. They each have their own separate profits and loss sheets now they are measured by and have to defend. Also why AoS and ToW don’t share miniature

7 hours ago, Ahzek451 said:

I've heard this before as well, in order to better keep track on each game system, but this makes little sense when you take daemons into account. They work in both sigmar and 40k. 

Thats because this segregation of the model lines is a newer phenomena than the Daemons model line, same as the Custodes and Knights. Frankly there isnt a feasible way to split the range for Daemons, so they simply rely on it being a small market. Plus most of the named daemon characters (with the exception of Belakor) have been AoS exclusive in the last few years.

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