ChapterMasterGodfrey Posted February 4 Share Posted February 4 23 minutes ago, m-p-constructions said: I would really like an Intercessor equivalent for Devastators. Different possible Weapon Options and something that would make me forget the highly controversal Desolators. But to be honest i am highly sceptical to see a new edition by the end of this year. I do not think it is impossible but i do not think it is likely either. I’m producing a homebrew codex that has just that, “Devastator Intercessors”. The whole squad may be equipped with Plasma Incinerators, Super Frag Rocket Launchers, Pyreblasters, Lascannons, Grav, Neo-Volkite etc etc ThaneOfTas, m-p-constructions and Evil Eye 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092521 Share on other sites More sharing options...
Evil Eye Posted February 4 Share Posted February 4 1 hour ago, ChapterMasterGodfrey said: I’m producing a homebrew codex that has just that, “Devastator Intercessors”. The whole squad may be equipped with Plasma Incinerators, Super Frag Rocket Launchers, Pyreblasters, Lascannons, Grav, Neo-Volkite etc etc This is the way, IMO. I really don't care for the whole "Aspect Marines" design philosophy they've come up with; along with "every loadout for a character is its own entry" it's bloated the datasheet count unnecessarily. Just having a single heavy/special weapons squad entry with options for weapons would be much better, though it would require them to reintroduce wargear costs as a thing. A new Intercessor kit is needed; even aside from how nice it would be to have mixed armour marks, the current kit has most of the space on the sprues taken up by the different bolter receivers for now obsolete rules (rules, I might add, that were always kinda daft). Get rid of that and you've got a whole load of real estate to fill with actual options. Hell, you could consolidate the (footsloggin) Assault and Tactical Intercessors into one kit. ThaneOfTas, ChapterMasterGodfrey and ZeroWolf 3 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092554 Share on other sites More sharing options...
DemonGSides Posted February 4 Share Posted February 4 5 minutes ago, Evil Eye said: This is the way, IMO. I really don't care for the whole "Aspect Marines" design philosophy they've come up with; along with "every loadout for a character is its own entry" it's bloated the datasheet count unnecessarily. Just having a single heavy/special weapons squad entry with options for weapons would be much better, though it would require them to reintroduce wargear costs as a thing. A new Intercessor kit is needed; even aside from how nice it would be to have mixed armour marks, the current kit has most of the space on the sprues taken up by the different bolter receivers for now obsolete rules (rules, I might add, that were always kinda daft). Get rid of that and you've got a whole load of real estate to fill with actual options. Hell, you could consolidate the (footsloggin) Assault and Tactical Intercessors into one kit. Nah, the assault Marines and the intercessor Marines have very different loadouts and more importantly, extremely different poses. ThaneOfTas and Blindhamster 2 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092558 Share on other sites More sharing options...
ChapterMasterGodfrey Posted February 4 Share Posted February 4 (edited) 41 minutes ago, Evil Eye said: This is the way, IMO. I really don't care for the whole "Aspect Marines" design philosophy they've come up with; along with "every loadout for a character is its own entry" it's bloated the datasheet count unnecessarily. Just having a single heavy/special weapons squad entry with options for weapons would be much better, though it would require them to reintroduce wargear costs as a thing. Might I interest you in the following: Tactical Intercessor Squad (sergeant melee options, combi-weapons, squad "special" weapon, squad heavy weapon) Assault Intercessor Squad (jump pack options) Devastator Intercessor Squad (weapon options) Infiltrators (Infiltrators / Incursors) (Omni-scrambler, multispectrum array, camo cloak, (sergeant melee options, combi-weapons, squad "special" weapon, squad heavy weapon) Reivers (grav chutes, jump packs) Eliminators (camo cloaks, weapon options) Gravis Tactical Squad (sergeant melee options, combi-weapons, squad "special" weapon, squad heavy weapon) Gravis Assault Squad Gravis Devastator Squad (eradicators, aggressors, more close range heavy weapons a la gravitic weapons) 41 minutes ago, Evil Eye said: A new Intercessor kit is needed; even aside from how nice it would be to have mixed armour marks, the current kit has most of the space on the sprues taken up by the different bolter receivers for now obsolete rules (rules, I might add, that were always kinda daft). Get rid of that and you've got a whole load of real estate to fill with actual options. Hell, you could consolidate the (footsloggin) Assault and Tactical Intercessors into one kit. 35 minutes ago, DemonGSides said: Nah, the assault Marines and the intercessor Marines have very different loadouts and more importantly, extremely different poses. I agree with you both. The Intercessor kit needs remaking. Too much space is taken up with bolt rifle variants that mean nothing, and they should add more armour mark helmets. By all means keep 10 Mark X but have the other marks in there too. The kit currently comes with a massive surpluss of head options, makes some some older marks. Also, add combi weapons and a few special/heavy wesapon options. AND ADD A BACK BANNER! But also, Assault Intercessors need to be their own kit to keep the running poses. But hell redo that too to add other marks of helmets and - yes - A BACK BANNER! Edited February 4 by ChapterMasterGodfrey ThaneOfTas, DemonGSides and Evil Eye 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092571 Share on other sites More sharing options...
DemonGSides Posted February 4 Share Posted February 4 32 minutes ago, ChapterMasterGodfrey said: Might I interest you in the following: Tactical Intercessor Squad (sergeant melee options, combi-weapons, squad "special" weapon, squad heavy weapon) Assault Intercessor Squad (jump pack options) Devastator Intercessor Squad (weapon options) Infiltrators (Infiltrators / Incursors) (Omni-scrambler, multispectrum array, camo cloak, (sergeant melee options, combi-weapons, squad "special" weapon, squad heavy weapon) Reivers (grav chutes, jump packs) Eliminators (camo cloaks, weapon options) Gravis Tactical Squad (sergeant melee options, combi-weapons, squad "special" weapon, squad heavy weapon) Gravis Assault Squad Gravis Devastator Squad (eradicators, aggressors, more close range heavy weapons a la gravitic weapons) I agree with you both. The Intercessor kit needs remaking. Too much space is taken up with bolt rifle variants that mean nothing, and they should add more armour mark helmets. By all means keep 10 Mark X but have the other marks in there too. The kit currently comes with a massive surpluss of head options, makes some some older marks. Also, add combi weapons and a few special/heavy wesapon options. AND ADD A BACK BANNER! But also, Assault Intercessors need to be their own kit to keep the running poses. But hell redo that too to add other marks of helmets and - yes - A BACK BANNER! Always a fan of more bling and I also like a variety of helmets. I don't see the old armor marks showing up in basic troops; I think keeping specialty armor pieces outside of a shoulder pad or a helmet to the Veteran kits helps keep them somewhat distinct. Then if someone wants more ornate battle line they can do some hobbying. ChapterMasterGodfrey 1 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092582 Share on other sites More sharing options...
Evil Eye Posted February 4 Share Posted February 4 2 hours ago, ChapterMasterGodfrey said: Might I interest you in the following: Tactical Intercessor Squad (sergeant melee options, combi-weapons, squad "special" weapon, squad heavy weapon) Assault Intercessor Squad (jump pack options) Devastator Intercessor Squad (weapon options) Infiltrators (Infiltrators / Incursors) (Omni-scrambler, multispectrum array, camo cloak, (sergeant melee options, combi-weapons, squad "special" weapon, squad heavy weapon) Reivers (grav chutes, jump packs) Eliminators (camo cloaks, weapon options) Gravis Tactical Squad (sergeant melee options, combi-weapons, squad "special" weapon, squad heavy weapon) Gravis Assault Squad Gravis Devastator Squad (eradicators, aggressors, more close range heavy weapons a la gravitic weapons) I agree with you both. The Intercessor kit needs remaking. Too much space is taken up with bolt rifle variants that mean nothing, and they should add more armour mark helmets. By all means keep 10 Mark X but have the other marks in there too. The kit currently comes with a massive surpluss of head options, makes some some older marks. Also, add combi weapons and a few special/heavy wesapon options. AND ADD A BACK BANNER! But also, Assault Intercessors need to be their own kit to keep the running poses. But hell redo that too to add other marks of helmets and - yes - A BACK BANNER! A back banner (or indeed any kind of standard bearer) would be very nice, yeah! Banners are always cool. I'd also like some of the classic accessories (grenades, auspex, purity seals etc) as "loose" parts (that is you can glue them anywhere you want rather than having specific peg spots) purely for visual flair. Assault Intercessors do need the running poses, it's true. I'm still so used to the more modular nature of older Marines where adjusting the pose was much easier, even as someone that doesn't completely hate the loss of the balljointed waists- even if I think they could have kept it and had better sculpt-fluidity AND the extra posing options by putting the belt/socket half on the legs and the ball portion and the base of the abs like the Dark Eldar plastics, making poses look more natural without locking the miniature's poseability. But that's a whole other topic. Realistically, putting aside purely aesthetic options like tack-on grenades, pouches etc and different armour marks in the kit, if I were remaking the Intercessor kit I'd probably do the following: >Add special weapons as a one-per-squad option, like the old Tacticals. Give the option of a single plasma incinerator, pyreblaster, melta rifle or grenade launcher/bolter combination (like the one it already comes with). Also an option for a heavy weapon too with a selection of heavy bolter, las-talon (or whatever the man-portable Primaris lascannon equivalent is) or missile launcher (preferably more restrained than the Desolator ones). >Give a bigger selection of weapons for the sergeant; plasma or bolt pistol, chainsword, power weapon or power fist. >Definitely add a banner, either backpack-mounted or handheld- not as large and ostentatious as the Ancient's banner obviously but something for the squad to rally around, on par with WHFB/AOS basic line infantry standard bearers. >Maybe have an option that can be taken instead of the banner for a backpack-mounted auspex scanner array or comms pack, giving bonuses to accuracy or being able to benefit from character abilities from further away. ChapterMasterGodfrey, ZeroWolf and ThaneOfTas 3 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092617 Share on other sites More sharing options...
WrathOfTheLion Posted February 5 Share Posted February 5 (edited) Definitely agree that the intercessor kit could use a redo to use its space for better things. I could also see Hellblasters getting redone with the flamer ones as a MPK that builds both units. That kit has a ton of now useless options as well, which they could just fill with flamers instead to allow both. That wouldn't necessarily be in the 11E starter though. Edited February 5 by WrathOfTheLion ChapterMasterGodfrey and ThaneOfTas 2 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092666 Share on other sites More sharing options...
Inquisitor_Lensoven Posted February 5 Share Posted February 5 37 minutes ago, WrathOfTheLion said: Definitely agree that the intercessor kit could use a redo to use its space for better things. I could also see Hellblasters getting redone with the flamer ones as a MPK that builds both units. That kit has a ton of now useless options as well, which they could just fill with flamers instead to allow both. That wouldn't necessarily be in the 11E starter though. I’m not sure why everyone thinks intercessors need some sort of rework. i was upset about the loss of special and heavy weapons, but I realized the AGL is a special weapon, and I’m over the lack of heavy weapon, and with the increased lethality of other more specialized units I don’t see that as much of a loss tbh. ChapterMasterGodfrey and Karhedron 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092670 Share on other sites More sharing options...
Wormwoods Posted February 5 Share Posted February 5 1 hour ago, Inquisitor_Lensoven said: i was upset about the loss of special and heavy weapons, but I realized the AGL is a special weapon, and I’m over the lack of heavy weapon, and with the increased lethality of other more specialized units I don’t see that as much of a loss tbh. It's more about the aesthetic, I feel. People like (and liked) having some guys in the squad with alternate, and visually distinct weapons. Having a plasma gun in a boltgun squad just looks nice, it's a pop of colour. ChapterMasterGodfrey and ThaneOfTas 2 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092685 Share on other sites More sharing options...
Inquisitor_Lensoven Posted February 5 Share Posted February 5 6 minutes ago, Wormwoods said: It's more about the aesthetic, I feel. People like (and liked) having some guys in the squad with alternate, and visually distinct weapons. Having a plasma gun in a boltgun squad just looks nice, it's a pop of colour. Idk, that just seems off as a reason. Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092686 Share on other sites More sharing options...
Inquisitor_Lensoven Posted February 5 Share Posted February 5 Also about the larger models and bases, that seems it might be offset a bit by newer units ha wing fewer models, at least for astartes based armies Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092697 Share on other sites More sharing options...
Blindhamster Posted February 5 Share Posted February 5 14 hours ago, Evil Eye said: even if I think they could have kept it and had better sculpt-fluidity AND the extra posing options by putting the belt/socket half on the legs and the ball portion and the base of the abs like the Dark Eldar plastics, making poses look more natural without locking the miniature's poseability. But that's a whole other topic. YES the approach taken with terminators could absolutely have worked for other marine types. based on valraks rumours of more classic armour marks being in upcoming releases for 11th... yeah I'd say it's prime time for intercessors to get a new kit, they don't NEED one, other factions need stuff more, but I think it'll happen, the tactical squad got updated most frequently. I could see intercessors getting /some/ of the tactical squad weapon options, but I don't think they'll get them all. Mechanically, since they made grenade launchers 2/squad and have decent rules I don't think they really need special/heavy weapons. You can fire the grenade and bolt rifle so I'm broadly speaking not convinced you'd get more output out of special weapons typically. But even so, I could see a shift to have stalker/auto bolt rifles become alternaitve special weapon options to grenade launchers, stalkers could get precision, more damage etc as a special weapon, whilst auto could get... something? And both weapons would still synergise with the new rule intercessors got also. then yeah i'd fully expect more variety in the armour, some different chest plates, different leg designs and helm designs. I think they'll broadly still be recognisably mkx, but with clear "pieces of older armour used" approach, similar to the sternguard, but perhaps done a little better. In terms of the main topic speculation. It's pretty consistently been ~2-3 characters, a 10 man unit, an elite unit, something else right. Some form of additional captain Gravis or terminator ancient vanguard transport new design intercessors ideally no actual NEW units, we have enough for now. ZeroWolf and Evil Eye 2 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092721 Share on other sites More sharing options...
ChapterMasterGodfrey Posted February 5 Share Posted February 5 2 hours ago, Blindhamster said: But even so, I could see a shift to have stalker/auto bolt rifles become alternaitve special weapon options to grenade launchers, I get your point here but I would feel like this would be so lackluster and I would be disapointed with it. I feel like it's the right time to sun set tactical squads and give them a true successor. It's been 8 years since we were introduced to Intercessors. I feel like enough time has passed IRL that we'd all be fine with in-universe Guilliman saying "Oh I see why Tactical Squads needed the flexibility now that I'm more familiar with the Dark Millenium". ThaneOfTas and Dark Shepherd 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092748 Share on other sites More sharing options...
Inquisitor_Lensoven Posted February 5 Share Posted February 5 3 minutes ago, ChapterMasterGodfrey said: I get your point here but I would feel like this would be so lackluster and I would be disapointed with it. I feel like it's the right time to sun set tactical squads and give them a true successor. It's been 8 years since we were introduced to Intercessors. I feel like enough time has passed IRL that we'd all be fine with in-universe Guilliman saying "Oh I see why Tactical Squads needed the flexibility now that I'm more familiar with the Dark Millenium". They needed the flexibility because of how small chapters were. Now he’s back chapter size limits are more or less out the window. TheNicronomicon 1 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092749 Share on other sites More sharing options...
Frogian Posted February 5 Share Posted February 5 58 minutes ago, ChapterMasterGodfrey said: It's been 8 years since we were introduced to Intercessors I was about to correct you, but holy :cuss: - it really has been that long. Current kit holds up for them but lots of wasted space as people have said. A new kit and a rename to Tactical Intercessors would be good, but I'm not sure about bringing back special and heavy weapons. With the amount of units SM have available, I'm okay with units being more specialised, even if stuff like Eldar Guardians or Ork Boyz or whatever keep the options for different weapon types. Dark Shepherd and Inquisitor_Lensoven 2 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092764 Share on other sites More sharing options...
Blindhamster Posted February 5 Share Posted February 5 1 hour ago, ChapterMasterGodfrey said: I get your point here but I would feel like this would be so lackluster and I would be disapointed with it. I feel like it's the right time to sun set tactical squads and give them a true successor. It's been 8 years since we were introduced to Intercessors. I feel like enough time has passed IRL that we'd all be fine with in-universe Guilliman saying "Oh I see why Tactical Squads needed the flexibility now that I'm more familiar with the Dark Millenium". Thing is, tabletop wise.. tactical squads have never really been that useful. I guess in the current shoot each weapon at a different unit it’s maybe good. On the other hand, they just gave intercessors a rule around focus firing bolters. Making stalkers a legitimately scary gun (maybe just give them sniper bolt rifle stats without the mixed ammo options) you keep the bolter squad theme but let them diversify either with the underslung grenade launcher or a couple of high powered bolter shots. we have full flamer squads, plasma, melta squads etc, unless those vanish, I just don’t think the old school tactical format is that useful/important. All the above said, if we got tactical weapons on intercessors I’d probably think they were cool, but would also be sad to lose grenade launchers (doubt we would keep both) regardless, the base intercessor kit can be made better by ditching the the alternative magazines, just diversifying magazines in the guns themselves, and diversifying the armour a bit (oh and adding melee weapons).. that’s the other thing, getting rid of the mags will save space.. but not enough for a plethora of options, which is another reason I just don’t see full tactical squad loadouts being a thing. DemonGSides, Karhedron and CL_Mission 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092770 Share on other sites More sharing options...
Karhedron Posted February 5 Share Posted February 5 13 minutes ago, Blindhamster said: Thing is, tabletop wise.. tactical squads have never really been that useful. Agreed. I think it was 4th or 5th edition that Tactical squads were actually worth taking as anything other than a Troop tax (I forget which codex had the 5-man Las-Plas build). The basic problem is that a single heavy or special weapon is not very significant in an edition where you can run a 10-strong Hellblaster squad and it isn't even particularly powerful. Tactical squads have been a victim of scale inflation in 40K. Basic bolters are almost obsolete in a game where tanks abound and every can take Titanic units freely. With Tactical Marines basically fossilised in their loadout, the concept of Battleline has fallen on Intercessors. While not hugely powerful, they do have better bolters, can fire while Advancing and come with Objective Secured which is a decent rule. I don't think there is a way to fix Tactical squads but conversely, I don't think there is a need to fix Intercessors. They are good enough that I usually take a squad or two anyway. They have just enough firepower to be a nuisance and the fact they can sticky an Objective means that an opponent can't simply shoot them off of it. They will have to come and take which forces their hand and gives me opportunities. Evil Eye and DemonGSides 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092776 Share on other sites More sharing options...
Inquisitor_Lensoven Posted February 5 Share Posted February 5 1 hour ago, Frogian said: I was about to correct you, but holy - it really has been that long. Current kit holds up for them but lots of wasted space as people have said. A new kit and a rename to Tactical Intercessors would be good, but I'm not sure about bringing back special and heavy weapons. With the amount of units SM have available, I'm okay with units being more specialised, even if stuff like Eldar Guardians or Ork Boyz or whatever keep the options for different weapon types. Someone who cares more than me should build a pure FB 9th Ed army and a pure primaris army, and count the number of special/heavy weapons (actual heavies not HBRs) I say 9th because the codex lost so many FB units in 10th. Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092783 Share on other sites More sharing options...
TheMawr Posted February 5 Share Posted February 5 Disclaimer : In this large wall of text I threat the rumors as all true, for the sake of keeping an already large body of speculative text simple. The rumors could be all wrong, or partially true. Sometimes watching valraks videos its uncertain what is the exact rumor and what is his own speculation based on his assumptions. I really dont think that of these 3 big spacemarine release waves coming this year none is tied to the "11th" edition starterset, that has no specific marine rumors yet, but is also coming this year. I just dont see that happening, yes I know the counter argument is that spacemarines sell.. but there is a point at wich they compete with their own sales.. and for this reason GW usually spreads out spacemarine releases. I see 3 ways : 1. The box is the follow up to Leviathan, and this is an early 11th edition. The generic spacemarine wave is partially the box+associated wave contents, the chapter specific stuff comes before this in summer, but the generic spacemarine rumors : Vanguard veterans, scout landspeeder, mpk bikes, assault terminators, drop pod this is all for the release wave that follows up on the new edition boxset, with some of those also coming in the box. As is usual. Basically the only unusual thing being that its a 2 years edition rather than a 3 year one. In this case I see the "battleline" being Tactical squads.. but different. Veteran marines, but they have become veterans in the field and are still in that field. The boxset representing a last stand of a mixed (firstborn and primaris styles) marine squads that have been in that warzone for years, maybe even more battleworn than we are used to. The same could be applyable to updated Devestators.. the mixed units of those and tacticals not being part of a "current" battle doctrine, but being out of necessity of limited resources to still form full dedicated squads, reinventing these units to not clash with the primaris doctrines. This then will also be tied to the narrative of the boxset, with the mpk release wave representing the relief forces hasting themselves to aid. ( wich explains the nature of the rumored kits, Im even thinking there might be a tiny timejump at play.) basically.. the boxset and specifically the new Tactical squad emulates the full extent of this cover art : 2. The 10.5 box is an evolution of narrative vs boxes, for an evolution in the edition cycle. The generic spacemarine updates comes somewhere in summer, but the spacewolves wave is partially the box+associated wave contents, ofcourse the starterset of an edition will always be generic spacemarines, but in this situation I dont think it replaces the current startersets, nor does GW see this as a new edition starterset... its basically an evolution of boxes like the Sisters of battle one, Deathwatch vs GSC or Shadowspear, mixed with narrative vs boxes we used to get. A "new" thing that kicks off a new approach that changes the 3 years cycle into 2x2 year cycles, responding to fan demand, while at the same time creating a more profitable situation. GW often experiments with new approaches. One main reason I have a gutfeeling on this one, is because the rumored units have a lot of vibe similarities with the last stormcast boxset. This one ( if it is this one) might also be there to be more attractive to AoS players and the like. Speculative content will be something like ( didnt included named ones, though, AoS is not shy of putting named characters in those boxsets, and vs boxes had them too.) seperate sprues, no mpk, but instead later reboxed etb from the main kit like terminator librarian, infernus and 9th edition bikes : -- Wolfpriest -- 3 Wolfguard with their 3 pet wolves -- Wolfscouts with their 1 pet wolf and someone having a wand of morkai, though really I think this one is a kill team. ETB in the box but also having a seperate mpk : -- 10 Grey hunters or 10 Bloodclaws, like above mentioned tactical squad they are of mixed armor. -- Wolflord Though I could see a Wolf lord on Thunderwolf, spacewolf ancient or other things not in the rumor being in here, but being boxlocked as those kind of characters always are. Most of the rumors seem to come from the boxing industry, and I think GW does big boxes like the starters ( and WHQ etc.) through other venues as they often are lacking in or come later in the rumors. With the follow up release being the above seperate as boxsets and other rumored things as usual. As speculated before in this instance I dont think 10.5 edition will have redone codexes ( apart from maybe a couple.) but is considered 2 years of an edition with complete codexes put out, mostly to appeal to big tournaments etc. Instead, there will be campaign books and codex supplements and all forthcoming releases are highly thematic. This is kicked off by codex supplement : Space Wolves and whatever the Ork side brings, as a supplement. Then we will see things like Codex supplement : Aeldari corsairs, Codex supplement : Catachans, Codex supplement : Cult of the Arkivane etc. Further tying into other weird things of the rumors and GW behavior. This actually is very remniscent of what we saw 7th edition do.. wich was also kicked off by the Sanctus reach boxset : Stormclaw ( Wolves vs Orks.) Wich might be the reason why this feels so likely to me. 3. The box is a new 10th edition starterset, with things that are not new ( as we have seen them do with KT, Warcry and WHU ) The Generic spacemarine releases, Space wolves releases are all releases as usual, and after all of that comes the new boxset right before winter, However it is no Leviathan style box or associated releasewave and its just a new starterset wich contains a relatively plain and minimalist.. pre-existing content vs box. To better explain : what they did with Kill team and Warcry. The Ork side being the 2021 easy to build (but not quite pushfit) Boss, Boyz and deffkopters.. with a little incentive added by including a new Weirdboy. There might be some sprue tampering to make it all pushfit (and add a sprue to make the boyz fully usable.) The spacemarine side following a similar pattern, though being spacemarines its likely not an exact pre-existing sprue... but nothing will really be or feel new. Intercessors, bikes (again) or jumppack and 2 characters... one of wich being either bike captain (etb though) or jump pack chaplain. In this case there is no New edition, not even a 10.5 edition, just a new 10th edition starterset with an updated rulebook. With valraks source wrongly assuming new starterset = new edition. Wich then got added to seperate things like the spacewolves vs orks narrative, wich is the kick off of the end of edition campaign, not the start of an 11th edition narrative. This theory would answer all rumors, but still hold on the 3 year cycle, with next year being the actual 11th edition starterbox. While this one sounds theoretically plausible, I think its the least likely. 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Evil Eye Posted February 5 Share Posted February 5 2 hours ago, Karhedron said: Agreed. I think it was 4th or 5th edition that Tactical squads were actually worth taking as anything other than a Troop tax (I forget which codex had the 5-man Las-Plas build). The basic problem is that a single heavy or special weapon is not very significant in an edition where you can run a 10-strong Hellblaster squad and it isn't even particularly powerful. Tactical squads have been a victim of scale inflation in 40K. Basic bolters are almost obsolete in a game where tanks abound and every can take Titanic units freely. With Tactical Marines basically fossilised in their loadout, the concept of Battleline has fallen on Intercessors. While not hugely powerful, they do have better bolters, can fire while Advancing and come with Objective Secured which is a decent rule. I don't think there is a way to fix Tactical squads but conversely, I don't think there is a need to fix Intercessors. They are good enough that I usually take a squad or two anyway. They have just enough firepower to be a nuisance and the fact they can sticky an Objective means that an opponent can't simply shoot them off of it. They will have to come and take which forces their hand and gives me opportunities. Quoting this to say the respectful disagree react is very much a respectful disagreement and not a drive-by "I don't like this" reaction, because I do see your point. I do agree with you that scale inflation has done a number on Tactical Marines and other such basic troops, and the skew towards ever bigger models has really messed with the way the game plays, but I feel the solution would be to try and actually curtail that scale inflation, segregate titanic units into bigger game sizes and do more to make each unit matter more. I say "would be" because GW will never do this as they make too much money off of selling gargantuan centrepieces to do that. I will be fully transparent, part of my desire for special weapons in Intercessor squads is I still think it would be best if Primaris and Firstborn were at a rules-level interchangeable- if the Tactical Squad datasheet was cut but the new "Tactical Intercessor" squad was given extra options such you could theoretically run your Tacticals (be they oldscale or truescaled) as Intercessors, that'd be very cool and actually consumer friendly. Vehicles are a trickier issue of course, but again I'd much rather that any Marine could ride in any transport (Terminators aside due to being too big for anything smaller than a Land Raider). There really is no rhyme or reason to the transport restrictions, honestly, and at this point they should just drop them and let Intercessors ride in Rhinos. Even in-universe, it would make sense; the Rhino is such a ubiquitous, reliable and beloved transport in the Imperium that in certain situations a squad of Intercessors would be better off in a Rhino (which has a fully enclosed troop compartment, is very easy to repair and a decent transport capacity) than the Impulsor (which is open-topped and considerably more complex, thus more difficult to maintain/repair and more of a loss if it is destroyed in battle). ThaneOfTas, Petitioner's City, Frogian and 2 others 2 3 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6092843 Share on other sites More sharing options...
jimbo1701 Posted Sunday at 09:53 AM Author Share Posted Sunday at 09:53 AM Going to go a step further and say the title of the starter set is going to be Armageddon given the orks vs marines theme ZeroWolf, ThaneOfTas and Dalmyth 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6098964 Share on other sites More sharing options...
ZeroWolf Posted Sunday at 02:23 PM Share Posted Sunday at 02:23 PM 4 hours ago, jimbo1701 said: Going to go a step further and say the title of the starter set is going to be Armageddon given the orks vs marines theme That I could certainly see Link to comment https://bolterandchainsword.com/topic/385096-11th-edition-starter-speculation/page/6/#findComment-6098987 Share on other sites More sharing options...
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