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Heya

 

New-ish 40k and Dark Angels player here, I've been mostly focused on the hobby side since I started a year or so ago and have only played one combat patrol game so far.  I've now reached the point where I've got 1610 pts. worth of units painted and ready to go and and am looking to grow my roster to 2000+ points and choose a good "learning" detachment  - when I hit 2k I have plans to schedule some games with a friend that has multiple armies built(Tau/Custodes/Imperial Fists) but hasn't played since 5th or 6th edition, so hopefully we'll both be learning 10th edition gameplay together.

 

I'd love to hear what units that people think would properly round out my list for 2000(or more) pts. and what detachment is a good fit for my army and for learning the game(i.e. being easy to pick up and learn for a beginner is probably more important than if the detachment is particularly strong or meta).  I do probably prefer some sort of combined arms/versatile list and detachment rather than a skewed one so I can experience all kinds of  interactions(melee/shooting/vehicles) and figure out how everything works.

 

Anyway, my 1610 pts. so far:

 

Azrael

Chaplain

5 Intercessors

5 Deathwing Knights

10 Hellblasters

3 Inceptors

3 Eliminators

1 Redemptor Dread

1 Vindicator

1 Land Raider Redeemer

 

So considering what I have so far, what would be good choices for my next few purchases as I approach 2k and beyond?

 

(Based on other lists I've seen I'm guessing I might be set for shooting and can probably use more melee and/or skirmish units and possibly characters or perhaps another transport if I pick up more melee...)

 

More Deathwing Knights?

Inner Circle Companions?

Assault Intercessors or Jump Pack Assault Intercessors?

Scouts or Reivers or Incursors etc. to skirmish/screen/do actions?

Repulsor or Impulsor to cart around melee units?

Characters to join any of these units(Lion/Lt./Judiciar/techmarine/etc)?

Anything else not listed?

 

I know detachment choice probably will influence what works best, so I'd also appreciate any insight that experienced DA players can offer as far as picking a good detachment(either DA or compliant is fine) to learn the game with that fits my (growing) roster.

 

Any and all advice is appreciated. Thanks!

Edited by Powderfinger

I like Azrael and/or a plain Librarian with Inner Circle Champions. 

 

I like Gladiators - especially the Lancer this edition. 

 

I like a Phobos Librarian attached to Eliminators. 

 

I like Deathwing Knights with a Terminator Cap/Chap/Libby leading them. 

 

 

 

Detachments are sources of theme rules.  As such if you're doing a general list, I'd do the generalized detachment - Gladius  Once you've got enough more than 2,000 points that you're swapping units in and out for variety then you'll likely also have enough experience in what you want to run to build, paint, and theme out your own Det/Unit combos.

On 1/18/2025 at 8:13 AM, Tacitus said:

I like Azrael and/or a plain Librarian with Inner Circle Champions. 

 

I like Gladiators - especially the Lancer this edition. 

 

I like a Phobos Librarian attached to Eliminators. 

 

I like Deathwing Knights with a Terminator Cap/Chap/Libby leading them. 

 

 

 

Detachments are sources of theme rules.  As such if you're doing a general list, I'd do the generalized detachment - Gladius  Once you've got enough more than 2,000 points that you're swapping units in and out for variety then you'll likely also have enough experience in what you want to run to build, paint, and theme out your own Det/Unit combos.

 

Thanks. I was hoping for some more feedback from other DA players but I do appreciate your input.

 

At this point I'm prioritizing more melee options - another unit of DW Knights and either ICC or Assault Intercessors w/leader to ride in my Land Raider.

 

Scouts or JPAI seem to be in most lists and can round out my roster if I need cheap mobile screening/action units.

 

Gladius does seem to be the logical detachment call if I'm going to run a versatile, learning list.

Edited by Powderfinger

A lot of people like Asmodai with Assault Intercesors. 

And truth be told more people like Azrael in Hellblasters, but sometimes I like to be contrarian.

DWK love a character leader - I tend to prefer Terminator Chaplains for extra defense, or Captains for extra charge, but Sustained Hits from the Terminator Librarian is also good.

I have a personal mental block when it comes to ICC and anything but a Libby or Azrael for the 4++  I can't see making that squad without an invuln.

On 1/18/2025 at 4:39 AM, Powderfinger said:

Heya

 

New-ish 40k and Dark Angels player here, I've been mostly focused on the hobby side since I started a year or so ago and have only played one combat patrol game so far.  I've now reached the point where I've got 1610 pts. worth of units painted and ready to go and and am looking to grow my roster to 2000+ points and choose a good "learning" detachment  - when I hit 2k I have plans to schedule some games with a friend that has multiple armies built(Tau/Custodes/Imperial Fists) but hasn't played since 5th or 6th edition, so hopefully we'll both be learning 10th edition gameplay together.

 

I'd love to hear what units that people think would properly round out my list for 2000(or more) pts. and what detachment is a good fit for my army and for learning the game(i.e. being easy to pick up and learn for a beginner is probably more important than if the detachment is particularly strong or meta).  I do probably prefer some sort of combined arms/versatile list and detachment rather than a skewed one so I can experience all kinds of  interactions(melee/shooting/vehicles) and figure out how everything works.

 

Anyway, my 1610 pts. so far:

 

Azrael

Chaplain

5 Intercessors

5 Deathwing Knights

10 Hellblasters

3 Inceptors

3 Eliminators

1 Redemptor Dread

1 Vindicator

1 Land Raider Redeemer

 

So considering what I have so far, what would be good choices for my next few purchases as I approach 2k and beyond?

 

(Based on other lists I've seen I'm guessing I might be set for shooting and can probably use more melee and/or skirmish units and possibly characters or perhaps another transport if I pick up more melee...)

 

More Deathwing Knights?

Inner Circle Companions?

Assault Intercessors or Jump Pack Assault Intercessors?

Scouts or Reivers or Incursors etc. to skirmish/screen/do actions?

Repulsor or Impulsor to cart around melee units?

Characters to join any of these units(Lion/Lt./Judiciar/techmarine/etc)?

Anything else not listed?

 

I know detachment choice probably will influence what works best, so I'd also appreciate any insight that experienced DA players can offer as far as picking a good detachment(either DA or compliant is fine) to learn the game with that fits my (growing) roster.

 

Any and all advice is appreciated. Thanks!


I think it depends on what your goals are.  It doesn’t sound like you’re wanting to be super competitive, at least not right away.

 

The quickest way (and maybe cheapest) I think, to get to 2000 would be to add Lion El’Jonson(315 points) and  a Terminator Chaplain (75 points.)  That would give you dead on the nose 2000 points.  From what I’ve read, both of those show up in competitive lists, so neither is horrible in game.  You don’t have a leader for your Deathwing Knights anyway and Lion would give you a nice center piece.

Edited by crimsondave
Typo
On 1/26/2025 at 11:34 AM, crimsondave said:


I think it depends on what your goals are.  It doesn’t sound like you’re wanting to be super competitive, at least not right away.

 

The quickest way (and maybe cheapest) I think, to get to 2000 would be to add Lion El’Jonson(315 points) and  a Terminator Chaplain (75 points.)  That would give you dead on the nose 2000 points.  From what I’ve read, both of those show up in competitive lists, so neither is horrible in game.  You don’t have a leader for your Deathwing Knights anyway and Lion would give you a nice center piece.

 

Thanks. You are correct in that I'm not focused on being competitive initially, I have to learn how to actually play the game before I need to worry too much about that. That said I do enjoy competition while gaming and hope to become a good/competitive player at some point down the line.

 

The Lion is definitely in my long term plans past 2k points, but I think my first order of business is to get one or two more melee/combat units in my list. As it stands now my only melee unit is the 5 DWKs, and maybe the Redemptor Dread if you count that. I'm considering another unit of DWKs, ICCs, or Assault Intercessors that I can put in my Land Raider Redeemer with a leader(I already have a Chaplain ready to go that has no other obvious unit to pair with right now) to move up and fight on objectives.  FWIW I've heard some people say that DWKs are sturdy and potent enough on their own and don't really need a leader for their unit, but if you believe otherwise please let me know. I've also heard that the Judiciar is really good with ICCs for the "fights first" ability.

 

I am also  interested to know which of those possibilities works best with the transport capabilities of my Land Raider.

Edited by Powderfinger

Honestly, I‘m not one to give advice on rules.  In my experience you’re better off just buying models you like and will enjoy painting.  The rules change so much by the time you get them assembled and painted a new balance update could have changed everything.  Just my $.02.

37 minutes ago, Powderfinger said:

  FWIW I've heard some people say that DWKs are sturdy and potent enough on their own and don't really need a leader for their unit, but if you believe otherwise please let me know. I've also heard that the Judiciar is really good with ICCs for the "fights first" ability.

 

I am also  interested to know which of those possibilities works best with the transport capabilities of my Land Raider.

 

DWK certainly capable of going solo - but the thing about leaders is they're force multipliers.  So the better the force they're leading, the more than can multiply.  But its all a tradeoff.  Maybe you make your Battleline Intercessors instead of Heavy Intercessors to afford more leaders in more DWK.  Maybe you skip the leaders in DWK so you can upgrade to Heavy Intercessors.  Maybe you do neither to afford a Gladiator tank.  At some level most people are going to make a somewhat similar army.  It comes down to your individual tweaks.

 

Did you say which Land Raider?  Not that it really matters - the part that changes based on what you're asking about is the transport capacity.  Remember Terminators take up 2 spaces.  So the basic/Godhammer Land Raider has a transport of 12.  Or 6 Terminators.  Or four Centurions - which isn't a great idea because of points - or some mix and match there of - you could do 3 Cents, and some Tacticus/Phobos Lone Operative character etc.   Ahh you did, Redeemer:  14  5 Terminators with two Terminator Armored leaders- one of with has to be solo, or an Ancient.

 

I'm more inclined to put loads of power armor into a land raider, and find a way to Advance and charge with the beefy boys - but I'm often marching to the beat of a different drum.

 

Your chaplain is in a weird place - the new OOM rules duplicate his ability - so the best unit he can join would be something that is unlikely to be sent against an OOM target - which means not ICC to me.  I like a Libby or Azrael in with ICC at that point that unit gets a 4++ and a -1 to get hit.  The Judiciar also has a drawback in that he can't be added as a second leader like lieutenants, Ancients, Apothecaries, etc. but leading some Bladeguard isn't horrible.

On 1/27/2025 at 5:33 PM, Tacitus said:

 

Your chaplain is in a weird place - the new OOM rules duplicate his ability - so the best unit he can join would be something that is unlikely to be sent against an OOM target - which means not ICC to me.  

 

I thought that the new OOM rules don't apply to non-compliant chapters like the Dark Angels - so therefore the chaplain and his +1 to wound is NOT duplicating anything in a DA unit using oath, he's actually giving his unit a useful bonus because DA don't get the +1 wound version of oath.

 

Am I misunderstanding that?

 

.

Edited by Powderfinger
9 hours ago, Powderfinger said:

 

I thought that the new OOM rules don't apply to non-compliant chapters like the Dark Angels - so therefore the chaplain and his +1 to wound is NOT duplicating anything in a DA unit using oath, he's actually giving his unit a useful bonus because DA don't get the +1 wound version of oath.

 

Am I misunderstanding that?

 

.

It depends on what else is in your army.  So technically we're both right, if youve got Azrael or DWK etc that have the Dark Angels Bonus Faction Keyword you use the level 1 OOM without the To Wound benefit.  If you're playing all "core book" units you get to use the new Level 2 OOM. 

5 hours ago, Tacitus said:

It depends on what else is in your army.  So technically we're both right, if youve got Azrael or DWK etc that have the Dark Angels Bonus Faction Keyword you use the level 1 OOM without the To Wound benefit.  If you're playing all "core book" units you get to use the new Level 2 OOM. 

 

Ok yeah that's the way I thought it works. I definitely want to use actual DA units in my army, so I'll be dealing with the "lesser" OOM and chaplain should still be useful with the right units.

 

I'm just finishing painting my DWKs right now and would like to paint something different next - so at the moment I'm leaning towards getting 10 Assault Intercessors, pairing them with the chaplain, and putting them in the Land Raider Redeemer to contest midfield objectives.

 

After that I'll look at another unit of DWKs or maybe ICCs which will give me 3 different melee units to fight for objectives and take me past 2000 points.

 

.

Edited by Powderfinger

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