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Elder are a semi expensive army. Wide unit variety - this is a good thing - coupled with needing many small units adds up. It's not guard or Ad mech bad but it's not too far off. The prices, for as bad as they are, are in line with most other kits they are currently selling. sometime you get 3 models, sometimes you get 5 and once in a while you get 10 but they all cost about 70-80 dollars Cdn... (your country prices will vary).

 

And we are in for another price spike this year, at least once with reboxings not included.

32 minutes ago, Mogger351 said:

Again, they did battleforces at least for simultaneous army drops in this edition, the only consistency is that there isn't any

I thought we were talking specifically army boxes though with the included codex and cards. Even then have they ever done it separated by only a week (genuine question, is can't remember how far apart the csm and sisters releases were)

Edited by ZeroWolf
Deleted duplicate text
2 minutes ago, ZeroWolf said:

I thought we were talking specifically army boxes though with the included codex and cards. Even then have they ever done it separated by only a week (genuine question, is can't remember how far apart the csm and sisters releases were)

I thought we were talking specifically army boxes though with the included codex and cards. Even then have they ever done it separated by only a week (genuine question, is can't remember how far apart the csm and sisters releases were)

Both apply as neither exist I suppose, you can argue that 3 army boxes back to back is too much, which is a valid point, but it doesn't exclude a battleforce.

Thanks to an article on WarCom we get our first look at the new army wide rule:

 

40k_aeldetachment-jan21-battlefocus-ljvm7ohrsj.jpg.81fe65d47063358a338234c3381d2c37.jpg

 

The article shows off several of these agile maneuver as well:

 

Star Engines (or my eldar tanks really go fast now...unless i roll a 1)

40k_aeldetachment-jan21-starengines-h2f3n65m42.jpg.a75591a0d83946f6d7bd7628a2110e3d.jpg

 

Flitting Shadows (or you can't hit me *sticks tongue out*)

40k_aeldetachment-jan21-flittingshadows-zl1ekvyq1d.jpg.32964411b307d1a1a27fb2ab5c9dabdc.jpg

 

Fleet of Foot (or Retreat!)

40k_aeldetachment-jan21-fadeback-sacszwfuwx.thumb.jpg.8bba2ef28f393690f3ed84b048a5e7e6.jpg

 

And the rest 40k_aeldetachment-jan21-others-dleqazejqx.thumb.jpg.ccf5913ba2209c309346cf0d58109299.jpg

 

Its also noted that Strands of Fate (I think I remembered that right) is now a detachment ability. I expect it to be even more tweaked than the nerfed version currently.

 

Edit: ninja'ed :laugh:

Edited by ZeroWolf
Forgot link

I like that. Or at least potentially.

While i already thought battle focus fits a not just craftworlds eldar codex better, the old one was still shooty focused and thus very craftworlds.

This one gives echoes of all older eldar army rules, not just gun and run vibes.

39 minutes ago, Mogger351 said:

Both apply as neither exist I suppose, you can argue that 3 army boxes back to back is too much, which is a valid point, but it doesn't exclude a battleforce.

 

I'm just not sure what an Eldar battleforce would look like with this release as no matter what, you'd be missing a unit, and they're not going to give you an entire army for cheap.

If we exclude the possibility of an Army Box because there's too many in a row (Which makes me wonder if maybe these Eldar were supposed to be at a different time originally but something changed in their timing), then what would a battleforce look like that would be interesting to the consumer but also not just "Here's 1 of each of the new kits", something they haven't done with any battleforce (The battleforces have all been given to armies that received a single model for the edition, except for Ad Mech who just got left behind because... GW).

Eldar are just in a weird spot.  An ARmy Box would've made sense; two Phoenix Lords (I would guess, Flame Guy and Asurman) with 10x of each of their attendants and then maybe one other big model, then leave all the other updates outside to be purchased separately.

 

I don't think a battleforce would've ever worked, because they tend to just be older models. So for Eldar that'd end up being whatever came out in that previous wave a couple years back, which is nice, but would've had people upset for a different reason.

I don’t dislike the idea of battle focus but I can’t say I’m a fan of more tokens to keep track of. Was hoping for something more elegant than this to be honest. 
 

Also, to be clear, battle round is both your and your opponent’s turn? Not just a turn. So you get 4 to spend in both turns? 

1 minute ago, Exarch Telepse-Ehto said:

I don’t dislike the idea of battle focus but I can’t say I’m a fan of more tokens to keep track of. Was hoping for something more elegant than this to be honest. 

I would not be surprised if a lot of unit abilities are very much like the Guardian Defenders: Banshees get to use Flitting Shadows for free; Shining Spears get to use Sudden Strike for free, etc.

I am slightly underwhelmed by the new Battle Focus, I was hoping it would be a return of the 8th/9th edition version where you could move-shoot-move. Not a huge fan of Battle Focus tokens which just seem like a weaker version of CPs to keep track of. The abilities also seem rather situational. I am not a fan of army rules that can only be triggered under specific circumstances, that is what Stratagems are for. The main army rules should be "always on" in my view.

16 minutes ago, Karhedron said:

I am slightly underwhelmed by the new Battle Focus, I was hoping it would be a return of the 8th/9th edition version where you could move-shoot-move. Not a huge fan of Battle Focus tokens which just seem like a weaker version of CPs to keep track of. The abilities also seem rather situational. I am not a fan of army rules that can only be triggered under specific circumstances, that is what Stratagems are for. The main army rules should be "always on" in my view.

The old version was and would be way too much, to expect it would be a concern.

1 hour ago, ZeroWolf said:

Thanks to an article on WarCom we get our first look at the new army wide rule:

 

 

Agile Maneuvers? Great, another resource management aspect to the game.

 

So if this is the new faction ability, and you take say the Ulthwé detachment with the fate dice, you now have to track:

Command points

Battle focus points

Fate dice.

 

What on earth are they thinking? 

5 minutes ago, Xenith said:

 

Agile Maneuvers? Great, another resource management aspect to the game.

 

So if this is the new faction ability, and you take say the Ulthwé detachment with the fate dice, you now have to track:

Command points

Battle focus points

Fate dice.

 

What on earth are they thinking? 

 

Judging from some article text being Christmas themed, it seems Aeldari were meant to be out earlier, so these rules were probably made a while back.

Just now, Indy Techwisp said:

 

Judging from some article text being Christmas themed, it seems Aeldari were meant to be out earlier, so these rules were probably made a while back.

I wouldnt put any stock in the text as they do that on a whim. As far as I can remember, we never had Eldar end of year rumours. So it's likely it was always planned for this. Only release that seems to have been swapped is Knights.

 

Of course, the rest of what you're saying isn't wrong either, these rules were probably written summer of last year at latest so everything could be at the printers already a few months back.

44 minutes ago, Kallas said:

I would not be surprised if a lot of unit abilities are very much like the Guardian Defenders: Banshees get to use Flitting Shadows for free; Shining Spears get to use Sudden Strike for free, etc.

Which kinda degrades the army rule AND the unit special rules, no? Like, what if I make an army of ONLY units with these abilities baked in? At a certain point it means I'm giving up my datasheet rule to use the army rule instead of building in synergy between them. Like, give Defenders sticky objectives so that when I do Fade Back effectively I can retain the objective I just left?

 

Anyway - I'm cautiously interested purely to the extent that I can guarantee no overwatch on a unit (other than Banshees) per turn. I do play alot of KSons tho lol. Anything to help my Spiders and Scorpions connect ; )

 

The other options are... interesting, and I imagine I'd use Fleeting Shadows and Swift as the Wind every turn, then Star Engines when it helps grab objectives, and then look for opportunities for Fade Back and Opportunity Siezed (obviously) to strategically concede objectives that get threatened and/or make some charges more difficult or blank future shooting. The 'D6+1' on 'normal move out of sequence' options is a bit annoying, but I understand it would get a bit annoying to play against if it was flat 5"or 6". Sometimes the reactive moves will bail you out real nice, sometimes you won't quite be able to backflip out of trouble. Such is the life of a space elf.

 

This is alot of micro, certainly, and a pretty clear downgrade from Fate Dice - hopefully some of the data-sheets and weapons get buffs to make up for this. I am hungry for scatter lasers and starcannons to make a comeback (though my scatter bikes still put in work), and Shining Spears and Dark Reapers both need a good look (1 more attack each is probably warranted IMO, anticipating a minor points bump potentially to start - I'm okay paying 100 point per aspect squad as long as they can reliably punch up to their intended targets).

 

Cheers,

 

The Good Doctor.

On 1/20/2025 at 6:06 AM, Karhedron said:

 

Ouch, £40 for 5 models? :eek: Maybe I won't be rushing to replace my old Aspect Warriors after all. How do they justify that when you can get 10 Intercessors for the same price and they are substantially chunkier models.

Remember, there's fantastic 3rd party models out there. Vote with your wallet and don't reward GW for the absurd pricing model. 

reading the triggers/effect, I cant help wondering if the detachment for Ynnari will return to Soulburst instead of Strength from Death, bonus when below starting strength, style rules. ( as in, when using that detachment you replace the agile manoevre triggers with the following trigger "when a model is destroyed by an attack within X" from a fiendly unit")

But seeing as that would result in almost exactly soulburst ( though I didnt know the rules very well then.) would that result in the same issues soulburst had ?

2 minutes ago, TheMawr said:

reading the triggers/effect, I cant help wondering if the detachment for Ynnari will return to Soulburst instead of Strength from Death, bonus when below starting strength, style rules. ( as in, when using that detachment you replace the agile manoevre triggers with the following trigger "when a model is destroyed by an attack within X" from a fiendly unit")

But seeing as that would result in almost exactly soulburst ( though I didnt know the rules very well then.) would that result in the same issues soulburst had ?

Or gain an Agile Manuever token for units destroyed?

47 minutes ago, jaxom said:

Or gain an Agile Manuever token for units destroyed?

Hope not - since you can't use each of them more than once, you'd only be getting access to a couple more each turn, and they'd be the ones you didn't need in the first place.

 

For Ynnari I just hope they make the Drukhari and Corsair stuff interact with all the other army and detachment rules. Since the data-sheets will be in the Codex they can have keywords and assign faction abilities that align with the army instead of continuing with the hard separation of allies. Ynnari are supposed to be NEITHER quite craftworlders nor Commorites, but some new mixture of death cultists from both. It's pretty annoying when some Ynnari get access to army/detachment rules and others do not. 

 

Cheers,

 

The Good Doctor.

3 hours ago, INKS said:

mix of eldar, dark eldar Scourges, clowns and those special characters

Fixed that for you lol... Somewhat less so now that their points continue going up, and it's interesting that clowns can now actually benefit from a Drukhari detachment, but this 'soupification' of eldar broadly to me reads a bit like a cautionary tale on cross-book point values. For most of the edition points spent by Ynnari on Scourges were just more efficient in for the role than anything else in the main Eldar book. Yet they needed to be that cheap for Drukhari to get a fair shake because that list doesn't have any other 'heavy shooting infantry' so we're always scrounging for those dark lances and haywires to have any kind of realistic tankbusting ability...

 

From there it's not a surprise that many Drukhari would be tempted to include some Eldar because they do have more options for utility firepower and rapid scoring, and those options purely outcompete Reavers and Hellions whose data-slates were bungled in the Index.

 

I do expect someday Drukhari will be expanded and improved, and with any luck we'll see the points in the Index come down from those in the Craftworlds codex to loosen the stranglehold on that list overall in the meantime.

 

Cheers,

 

The Good Doctor.

"Irillyth, the Shade of Twilight, and Drastanta, Tempest of Starlight – Phoenix Lords of the Shadow Spectres and Shining Spears respectively – are currently recorded as missing, though that is not necessarily the end of their stories as they will be reborn when their armour is recovered. When all of the Phoenix Lords are amassed, it is said the Rhana Dandra will begin – the epic final battle that will annihilate both realspace and the Immaterium alike. Perhaps Karandras’ current absence can be considered a boon then, all things considered. "

 

So Karandras won't be in 10th?

11 minutes ago, Tokugawa said:

"Irillyth, the Shade of Twilight, and Drastanta, Tempest of Starlight – Phoenix Lords of the Shadow Spectres and Shining Spears respectively – are currently recorded as missing, though that is not necessarily the end of their stories as they will be reborn when their armour is recovered. When all of the Phoenix Lords are amassed, it is said the Rhana Dandra will begin – the epic final battle that will annihilate both realspace and the Immaterium alike. Perhaps Karandras’ current absence can be considered a boon then, all things considered. "

 

So Karandras won't be in 10th?

 

Could still be in the end of edition narrative since those usually go something along the lines of "Some extremely bad portent for the future of 40k is happening!!!" and then they drop the plotline in favour of yet another Pariah Nexus run-back

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