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14 hours ago, Xenith said:

Overall I'm happy with the codex, however a glaring issue from 9th ed remains, and I don't know enough about 10th ed to know how Eldar were on top tables - how are you scoring primaries? Getting out onto objectives is no issue. but holding them for a turn is tricky. Most apart from the home objective will be in the open, and eldar in the open mean dead elves. Is the plan just to annihilate the opponent off their objectives and keep the score similar then win on secondaries?

 

According to Brent who runs the Craftworld Eldar YouTube channel, it's a late-scoring army.  Early turns are focused on dealing damage & performing secondaries; attempts to hold midfield objectives shouldn't seriously start until T3 when you've cut away the opponent's ability to stop you.

On 2/18/2025 at 7:31 AM, Xenith said:

Is the plan just to annihilate the opponent off their objectives and keep the score similar then win on secondaries?

Pretty much. I play with 3x5 infiltrators most games for pure early disruption, and up to 5x5 when I'm feeling saucy. With enough of that stuff it's not impossible that you pick up or more likely just cost enemy some early primary points. So confuse and evade, then pounce and punish.

 

We've generally got so much speed that you can deploy pretty broad and protected and still be able to wheel to focus down 1 flank at a time. Wherever the enemy concentrates, you back off to hit other objectives. Let them have the 1 they over commit to, because you can pretty easily get back there once you've lopped off another flank! If they go strong on Reserves, just take up space and keep trading units on midfield as long as you can. The longer they wait, the wider you can cast the net, and the farther they will land from anything that truly matters.

 

If you're successful in distracting and overwhelming in a couple places, you'll find in late game the stuff they ignored actually starts to kick in and change the tide. So generally I'll put the heaps of fast movers on both flanks, but then kinda casually walk 10 Guardians w/ Farseer and WLord toward centre so that I can successfully push there in turn 3 or 4 along with whoever makes it out of the flank battle.

 

So yeah - blast them off the objectives sure, but still participate in the trading game when it makes sense.

 

Cheers,

 

The Good Doctor.

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