TiguriusX Posted February 12 Share Posted February 12 Get ready for a world of pain now that Aeldari are buffed again They can avoid 2 overwatches and have tons of speed so they can throw melee at anything they need -Judiciars will have more value b/c of this They have indirect and fire + fade mechanics so they don't have to stand in the open and will be hard to shoot -Indirect just became a top priority again (this meta is gonna be so bad...) Some will go desolation marines but the cost/squishiness is not to my liking I'm leaning into the whirlwind SM meta This is one of my first ideas...it uses Champions of Russ but no actual SW...so I get the oath + 1 bonus (required if you want WW to hurt vehicle skew lists) Inquisitor Coteaz is there to strip cover and let the WW pulverize a single target Spoiler +++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Adeptus Astartes - Space Wolves + DETACHMENT: Champions of Russ + TOTAL ARMY POINTS: 2000pts + ALLIED UNITS: Agents of the Imperium + + WARLORD: Char3: Librarian + ENHANCEMENT: The Pelt of Balewolf (on Char3: Librarian) + NUMBER OF UNITS: 18 + SECONDARY: - Bring It Down: (5x2) - Assassination: 5 Characters +++++++++++++++++++++++++++++++++++++++++++++++ Char1: 1x Judiciar (70 pts): Absolver Bolt Pistol, Executioner Relic Blade Char2: 1x Judiciar (70 pts): Absolver Bolt Pistol, Executioner Relic Blade Char3: 1x Librarian (75 pts): Warlord, Bolt Pistol, Force Weapon, Smite Enhancement: The Pelt of Balewolf (+10 pts) Char4: 1x Lieutenant with Combi-weapon (70 pts): Combi-weapon, Paired Combat Blades 10x Assault Intercessor Squad (150 pts) • 1x Assault Intercessor Sergeant: Hand Flamer, Thunder Hammer • 9x Assault Intercessors: 9 with Astartes Chainsword, Heavy Bolt Pistol 5x Intercessor Squad (80 pts) • 4x Intercessors 3 with Bolt Pistol, Bolt Rifle, Close Combat Weapon 1 with Astartes Grenade Launcher, Bolt Pistol, Bolt Rifle, Close Combat Weapon • 1x Intercessor Sergeant: Bolt Pistol, Bolt Rifle, Power Fist 3x Bladeguard Veteran Squad (90 pts) • 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol • 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon 3x Bladeguard Veteran Squad (90 pts) • 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol • 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon 5x Infiltrator Squad (100 pts) • 4x Infiltrator 2 with Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 1 with Infiltrator Comms Array, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 1 with Helix Gauntlet, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine • 1x Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 5x Scout Squad (70 pts) • 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword • 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher • 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife 3x Suppressor Squad (75 pts) • 2x Suppressor: 2 with Accelerator Autocannon, Bolt Pistol, Close Combat Weapon • 1x Suppressor Sergeant: Accelerator Autocannon, Bolt Pistol, Close Combat Weapon 3x Suppressor Squad (75 pts) • 2x Suppressor: 2 with Accelerator Autocannon, Bolt Pistol, Close Combat Weapon • 1x Suppressor Sergeant: Accelerator Autocannon, Bolt Pistol, Close Combat Weapon 1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter 1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter 1x Whirlwind (180 pts): Armoured Tracks, Hunter Killer Missile, Storm Bolter, Whirlwind Vengeance Launcher 1x Whirlwind (180 pts): Armoured Tracks, Hunter Killer Missile, Storm Bolter, Whirlwind Vengeance Launcher 1x Whirlwind (180 pts): Armoured Tracks, Hunter Killer Missile, Storm Bolter, Whirlwind Vengeance Launcher Char5: 1x Inquisitor Coteaz (95 pts): Glovodan Psyber-eagle, Bolt pistol, Nemesis daemon hammer, Psychic Blast How is everyone else responding to the new challenge? N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/ Share on other sites More sharing options...
Karhedron Posted February 12 Share Posted February 12 3 hours ago, TiguriusX said: How is everyone else responding to the new challenge? I am responding by putting the finishing touches to my new Avatar. In all seriousness I think bigger squads are where it's at. Eldar are glass cannons, if they can't kill it on the charge or in a single volley, then the survivors will bring them pain. Even humble Intercessors will kill an Aspect Warrior each when shooting with their shiny new ability. Eldar will be relying on their Battle Focus tokens to dodge damage but these are a limited resource and like stratagems, they can't double-dip. So if you can keep some models from a squad alive, you can burn through their Focus tokens and start landing kills. This is especially true as Eldar often run MSU which gives them fine margins in killing power. Aspect Warriors can be run in 10-man squads but that makes it harder to fit squads into cover. A poor Battle focus roll with a large squad will often leave models stranded in the open. I agree with your assessment that Indirect Fire and Fights First will be important abilities. I would also add the following: Big squads - Harder to kill so more likely to hit back. Durability buffs - Librarians, Apothecary (not Wolves unfortunately) Armour of Contempt and Saga of the Bear will all help. Mobility - An alternative to Indirect is to bring some cheap Invaders with OGCs to cut down their hiding places. Outriders and JAIs are cheap, fast and hit just hard enough in melee to make a mess of infantry in melee. Dr. Clock, TiguriusX and PeteySödes 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6094471 Share on other sites More sharing options...
Kassill Posted February 13 Share Posted February 13 If memory serves I know you're not a fan, but TWC are an answer for them. I think the key to beating new eldar is to run them down, full send. If you try to play a cat and mouse game or a score first kill second game they will out trade you in movement and shooting. Get in their face, fast and sink your teeth. Like Karhedron said, bigger units will be harder to deal with or demand more activations from them. TWC are beefy but are pricey now, I'd say minimum 2 bricks in stormlance with wulfen and or outrider support, full send, surges, reactive moves, 19" advance strat, -1 hit/wound etc. Pressure Pressure Pressure, dont let up I'm on CoR right now and playing msu outside of ten man wulfen squads and I definitely think they could rock my world. Hard to say though until I actually get some reps into them. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6094529 Share on other sites More sharing options...
Wormwoods Posted February 13 Share Posted February 13 I'm responding by continuing to only play narrative/crusade games. Has worked well so far. MasterAO, TiguriusX and Apokalypsi 1 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6094555 Share on other sites More sharing options...
TiguriusX Posted February 13 Author Share Posted February 13 11 hours ago, Kassill said: If memory serves I know you're not a fan, but TWC are an answer for them. I think the key to beating new eldar is to run them down, full send. If you try to play a cat and mouse game or a score first kill second game they will out trade you in movement and shooting. Get in their face, fast and sink your teeth. Like Karhedron said, bigger units will be harder to deal with or demand more activations from them. TWC are beefy but are pricey now, I'd say minimum 2 bricks in stormlance with wulfen and or outrider support, full send, surges, reactive moves, 19" advance strat, -1 hit/wound etc. Pressure Pressure Pressure, dont let up I'm on CoR right now and playing msu outside of ten man wulfen squads and I definitely think they could rock my world. Hard to say though until I actually get some reps into them. I've been talking about new aeldari a ton with my team members who play aeldari We have reached basically the same conclusion. There is no hope in a slow conservative game for SMs. You need to YOLO from turn 1 and kill them as fast as possible so they can't take advantage of their tricks The question has now shifted to what is the best way to achieve that but remain flexible enough for the other factions. After I test the whirlwind approach my next idea is replacing WW with inceptors...you full send and turn 2 kill as much as possible wherever it is hiding N1SB and Kassill 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6094600 Share on other sites More sharing options...
Karhedron Posted February 13 Share Posted February 13 1 hour ago, TiguriusX said: After I test the whirlwind approach my next idea is replacing WW with inceptors...you full send and turn 2 kill as much as possible wherever it is hiding That sounds tricky. A 3-man Bolter Inceptor squad will statistically kill a 5-man 4+ save Aspect Squad or 4/5 of a 3+ save squad. This is not unexpected as Inceptors cost 120 points while the Aspects max out at 100 for Fire Dragons. Eldar have plenty that can kill Gravis units quite efficiently (the newly buffed Dark Reapers for example) so you end up trading the Inceptors for less valuable squads unless you are lucky and find landing sites where you have LOS to a target but few enemy squads have LOS in return. Given the general manoeuvrability of Eldar, that is not going to be something you can rely on. I like Inceptors on paper for fighting Eldar but I am concerned that in practice, it may be hard to keep them alive long enough to make their points back. On the other hand, with S5 and Twin-Linked, they will put 5 Wounds on average on Grav tanks so they can finish off wounded Fire Prisms etc quite effectively too. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6094629 Share on other sites More sharing options...
TiguriusX Posted February 13 Author Share Posted February 13 24 minutes ago, Karhedron said: That sounds tricky. A 3-man Bolter Inceptor squad will statistically kill a 5-man 4+ save Aspect Squad or 4/5 of a 3+ save squad. This is not unexpected as Inceptors cost 120 points while the Aspects max out at 100 for Fire Dragons. Eldar have plenty that can kill Gravis units quite efficiently (the newly buffed Dark Reapers for example) so you end up trading the Inceptors for less valuable squads unless you are lucky and find landing sites where you have LOS to a target but few enemy squads have LOS in return. Given the general manoeuvrability of Eldar, that is not going to be something you can rely on. I like Inceptors on paper for fighting Eldar but I am concerned that in practice, it may be hard to keep them alive long enough to make their points back. On the other hand, with S5 and Twin-Linked, they will put 5 Wounds on average on Grav tanks so they can finish off wounded Fire Prisms etc quite effectively too. All those reasons are why I chose WW as plan A hahaha A real good Aeldari player on my team is pushing me to try the inceptors as a counter instead I trust his analysis and will give it a whirl to see what I might be missing It becomes a game of whack a mole and hoping you make armor saves N1SB, Karhedron and jpwyrm 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6094637 Share on other sites More sharing options...
Karhedron Posted February 14 Share Posted February 14 On 2/12/2025 at 3:29 PM, TiguriusX said: Some will go desolation marines but the cost/squishiness is not to my liking It is a tough one. Cost-wise there is not much to choose between WWs and Desolators. If you are running lots of vehicles anyway then a WW may be a good choice. However, if you have a more infantry-focussed army, I think Desolators are a better choice. Here are some factors to consider. Desolators get 4 S10 shots which are well tuned to hurt T9 Grav Tanks. Desolators get more Indirect shots than WWs. While weaker than those on the WW, they are actually pretty good into Aspect Warriors. A WW will average 7-8 shots and 4 hits against a 5-man squad. Wounding on 2s and saving on 5s (assuming Aspect Warriors hence 5++) gives only 2 kills. Desolators get an average of 12 shots from Castellan Launchers meaning 6 hits. Wounding on 2s and saving on 3s results in about 2 kills (just under for 3+ Aspects and just over for 4+ Aspects). The Vengor Launcher will then average an extra kill. This means that Desolators will actually out-perform WWs against normal Eldar infantry, just with their secondary weapons and this still leaves those S10 shots to put into vehicles or Wraithguard. There are ways to protect Desolators such as leading them with a Librarian or Apothecary (not an option for Wolves, I accept). Suffice it to say, I think there is merit in testing Desolators for comparison. Kassill 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6094881 Share on other sites More sharing options...
TiguriusX Posted February 14 Author Share Posted February 14 Had a practice game against Aeldari (harlequin and transports spam with wraithlord and eldrad) I used the inceptor list (my WW list is entered in an event and waiting for round 1 to fire off) The inceptor CoR list Spoiler +++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Adeptus Astartes - Space Wolves + DETACHMENT: Champions of Russ + TOTAL ARMY POINTS: 1995pts + + WARLORD: Char3: Librarian + ENHANCEMENT: Black Death (on Char1: Judiciar) & The Pelt of Balewolf (on Char3: Librarian) + NUMBER OF UNITS: 19 + SECONDARY: - Bring It Down: (3x2) - Assassination: 4 Characters +++++++++++++++++++++++++++++++++++++++++++++++ Char1: 1x Judiciar (95 pts): Absolver Bolt Pistol, Executioner Relic Blade Enhancement: Black Death (+25 pts) Char2: 1x Judiciar (70 pts): Absolver Bolt Pistol, Executioner Relic Blade Char3: 1x Librarian (75 pts): Warlord, Bolt Pistol, Force Weapon, Smite Enhancement: The Pelt of Balewolf (+10 pts) Char4: 1x Lieutenant with Combi-weapon (70 pts): Combi-weapon, Paired Combat Blades 10x Assault Intercessor Squad (150 pts) • 1x Assault Intercessor Sergeant: Hand Flamer, Thunder Hammer • 9x Assault Intercessors: 9 with Astartes Chainsword, Heavy Bolt Pistol 5x Intercessor Squad (80 pts) • 1x Intercessor Sergeant: Astartes Grenade Launcher, Bolt Pistol, Bolt Rifle, Power Fist • 4x Intercessors: 4 with Bolt Pistol, Bolt Rifle, Close Combat Weapon 3x Bladeguard Veteran Squad (90 pts) • 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol • 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon 3x Bladeguard Veteran Squad (90 pts) • 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol • 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon 3x Inceptor Squad (120 pts): Assault Bolters • 2x Inceptor: 2 with Close Combat Weapon • 1x Inceptor Sergeant: Close Combat Weapon 3x Inceptor Squad (120 pts): Assault Bolters • 2x Inceptor: 2 with Close Combat Weapon • 1x Inceptor Sergeant: Close Combat Weapon 3x Inceptor Squad (120 pts): Plasma Exterminators • 2x Inceptor: 2 with Close Combat Weapon • 1x Inceptor Sergeant: Close Combat Weapon 5x Infiltrator Squad (100 pts) • 4x Infiltrator 2 with Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 1 with Infiltrator Comms Array, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 1 with Helix Gauntlet, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine • 1x Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 5x Scout Squad (70 pts) • 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword • 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher • 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife 5x Scout Squad (70 pts) • 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword • 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher • 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife 3x Suppressor Squad (75 pts) • 2x Suppressor: 2 with Accelerator Autocannon, Bolt Pistol, Close Combat Weapon • 1x Suppressor Sergeant: Accelerator Autocannon, Bolt Pistol, Close Combat Weapon 3x Suppressor Squad (75 pts) • 2x Suppressor: 2 with Accelerator Autocannon, Bolt Pistol, Close Combat Weapon • 1x Suppressor Sergeant: Accelerator Autocannon, Bolt Pistol, Close Combat Weapon 1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter 1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter 1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter Opponent got 1st turn and kamikazed a solitaire into my lines...I used a Judiciar to HI and chopped its head off...proof of concept in action He failed his 4+ fight on death...and wasn't able to kill the suppressor unit that was his primary target My turn I use advance and shoot stratagem and am able to put both a vindicator and suppressor squad in the 9.1-11.9" zone to shoot his lone op death jester standing on an objective but not activate his reactive move. I also line up a shot on a wraithlord with 2 vindicators Suppressors smoke the oath of moment target death jester (I drew assassination secondary) Vindicator 1 smokes the wraithlord Vindicator 2 has nothing to do and is bored Turn 2 he launches 1 harlie squad at me and wipes the suppressors He puts his eldrad buff on my vindicator and kills it with the focus fire of 2 wraithlords and other shots Bad news for him is I have rapid ingressed my Librarian + AI brick and am walking distance to 2 separate harlie groups This is important b/c the main harlie trick is to reactive move and run away 6" My turn I walk a BGV within auto charge range of harlie 1...he doesn't use the strat to reactive move...so i have guaranteed got 1 I walk the AI brick so I am within charge range of harlie 1 AND harlie 2 He reactive moves harlie 2 and runs away 6" from my AI brick of death Here is where this list comes into play...his reactive move has created an opening....so I don't HAVE to attempt a long charge anymore. I drop 2 bolter inceptors with direct LOS to to harlie 2 instead. If I had whirlwinds I would be indirect firing on 4s with no RR to catch a unit that runs (my oath is currently on a wave serpent on middle objective b/c I drew area denial and need to clear it with vindicators) His response was to rapid ingress a falcon full of harlies to go after my combi LT and infiltrators alone on the bottom left quadrant of map After bottom of turn 2 I have killed 2 of his harlie troops and cleared the entire top right quadrant of the map...he can no longer threaten what I have up there and his clap back won't be able to clear all my spread out units His turn he pushes his anti tank forces middle and puts the eldrad buff on closest vindicator again He fails to kill it thanks to smoke and no good reroll access plus some lucky saves and low damage rolls on his end His harlies and falcon push into my lines and wipe the combi LT and infiltrators My turn I drop in the plasma inceptors and suppressors and shift the vindicators over to blow up his 2nd wraithlord and harlie squad with shooting My black death judiciar and BGV kill the falcon in melee (I have both warrior and beastslayer active at this point) and he concedes I wanted to give a quick report to highlight the specific tools I put into this list for anti aeldari work and how they performed He used his battle focus dice offensively to advance and rocket into me Judiciars and BGV standing around with the ability to HI pushed him into my chaff units instead of the important ones He couldn't run and hide to avoid me b/c the inceptors were able to hunt him down AFTER he had done his trick Also...by flooding the board and being aggressive it meant i always had a target to kill...the aeldari tricks are limited in scope. Sure...use your aeldari tricks to save 1 unit from death...I'm going after whatever is left behind Most importantly I think this is an enjoyable CoR list to play...I have avoided using CoR b/c Gladius just seemed to provide more in my past lists. I think this meta shift will have me using CoR more (there is a gladius version of this inceptor list but the melee is a notch worse) After the practice test I have officially entered this list in the black crusade online GT that starts feb 21st FYI I'm a 100% online TTS40k player at this point. Its a fun easy way to get games I play most of my games late at night after work or super early on the weekends when I wake up I would have to drop the hobby if I didn't have this option jpwyrm, Karhedron, Apokalypsi and 1 other 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6094908 Share on other sites More sharing options...
TiguriusX Posted February 14 Author Share Posted February 14 43 minutes ago, Karhedron said: It is a tough one. Cost-wise there is not much to choose between WWs and Desolators. If you are running lots of vehicles anyway then a WW may be a good choice. However, if you have a more infantry-focussed army, I think Desolators are a better choice. Here are some factors to consider. Desolators get 4 S10 shots which are well tuned to hurt T9 Grav Tanks. Desolators get more Indirect shots than WWs. While weaker than those on the WW, they are actually pretty good into Aspect Warriors. A WW will average 7-8 shots and 4 hits against a 5-man squad. Wounding on 2s and saving on 5s (assuming Aspect Warriors hence 5++) gives only 2 kills. Desolators get an average of 12 shots from Castellan Launchers meaning 6 hits. Wounding on 2s and saving on 3s results in about 2 kills (just under for 3+ Aspects and just over for 4+ Aspects). The Vengor Launcher will then average an extra kill. This means that Desolators will actually out-perform WWs against normal Eldar infantry, just with their secondary weapons and this still leaves those S10 shots to put into vehicles or Wraithguard. There are ways to protect Desolators such as leading them with a Librarian or Apothecary (not an option for Wolves, I accept). Suffice it to say, I think there is merit in testing Desolators for comparison. For me the problem is aeldari can reach and kill desolation marines too easy Striking scorpions/howling banshees/solitaor can go in on a kamikaze mission if aeldari gets first turn Dark reapers can unload on them using indirect (most aeldari lists I see are taking 3 squads) Then you have warp spiders and other fast moving shooting units that can just go dig out a desolation squad If add a transport to help them survive you are throwing 280 pts at a subpar unit IMO....you are losing the efficiency battle before the game starts Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6094911 Share on other sites More sharing options...
jpwyrm Posted February 14 Share Posted February 14 5 hours ago, TiguriusX said: Had a practice game against Aeldari (harlequin and transports spam with wraithlord and eldrad) I used the inceptor list (my WW list is entered in an event and waiting for round 1 to fire off) The inceptor CoR list Hide contents +++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Adeptus Astartes - Space Wolves + DETACHMENT: Champions of Russ + TOTAL ARMY POINTS: 1995pts + + WARLORD: Char3: Librarian + ENHANCEMENT: Black Death (on Char1: Judiciar) & The Pelt of Balewolf (on Char3: Librarian) + NUMBER OF UNITS: 19 + SECONDARY: - Bring It Down: (3x2) - Assassination: 4 Characters +++++++++++++++++++++++++++++++++++++++++++++++ Char1: 1x Judiciar (95 pts): Absolver Bolt Pistol, Executioner Relic Blade Enhancement: Black Death (+25 pts) Char2: 1x Judiciar (70 pts): Absolver Bolt Pistol, Executioner Relic Blade Char3: 1x Librarian (75 pts): Warlord, Bolt Pistol, Force Weapon, Smite Enhancement: The Pelt of Balewolf (+10 pts) Char4: 1x Lieutenant with Combi-weapon (70 pts): Combi-weapon, Paired Combat Blades 10x Assault Intercessor Squad (150 pts) • 1x Assault Intercessor Sergeant: Hand Flamer, Thunder Hammer • 9x Assault Intercessors: 9 with Astartes Chainsword, Heavy Bolt Pistol 5x Intercessor Squad (80 pts) • 1x Intercessor Sergeant: Astartes Grenade Launcher, Bolt Pistol, Bolt Rifle, Power Fist • 4x Intercessors: 4 with Bolt Pistol, Bolt Rifle, Close Combat Weapon 3x Bladeguard Veteran Squad (90 pts) • 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol • 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon 3x Bladeguard Veteran Squad (90 pts) • 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol • 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon 3x Inceptor Squad (120 pts): Assault Bolters • 2x Inceptor: 2 with Close Combat Weapon • 1x Inceptor Sergeant: Close Combat Weapon 3x Inceptor Squad (120 pts): Assault Bolters • 2x Inceptor: 2 with Close Combat Weapon • 1x Inceptor Sergeant: Close Combat Weapon 3x Inceptor Squad (120 pts): Plasma Exterminators • 2x Inceptor: 2 with Close Combat Weapon • 1x Inceptor Sergeant: Close Combat Weapon 5x Infiltrator Squad (100 pts) • 4x Infiltrator 2 with Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 1 with Infiltrator Comms Array, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 1 with Helix Gauntlet, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine • 1x Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 5x Scout Squad (70 pts) • 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword • 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher • 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife 5x Scout Squad (70 pts) • 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword • 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher • 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife 3x Suppressor Squad (75 pts) • 2x Suppressor: 2 with Accelerator Autocannon, Bolt Pistol, Close Combat Weapon • 1x Suppressor Sergeant: Accelerator Autocannon, Bolt Pistol, Close Combat Weapon 3x Suppressor Squad (75 pts) • 2x Suppressor: 2 with Accelerator Autocannon, Bolt Pistol, Close Combat Weapon • 1x Suppressor Sergeant: Accelerator Autocannon, Bolt Pistol, Close Combat Weapon 1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter 1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter 1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter I wanted to give a quick report to highlight the specific tools I put into this list for anti aeldari work and how they performed He used his battle focus dice offensively to advance and rocket into me Judiciars and BGV standing around with the ability to HI pushed him into my chaff units instead of the important ones He couldn't run and hide to avoid me b/c the inceptors were able to hunt him down AFTER he had done his trick Also...by flooding the board and being aggressive it meant i always had a target to kill...the aeldari tricks are limited in scope. Sure...use your aeldari tricks to save 1 unit from death...I'm going after whatever is left behind Most importantly I think this is an enjoyable CoR list to play...I have avoided using CoR b/c Gladius just seemed to provide more in my past lists. I think this meta shift will have me using CoR more (there is a gladius version of this inceptor list but the melee is a notch worse) After the practice test I have officially entered this list in the black crusade online GT that starts feb 21st I understand this was a test list to answer the new Aeldari threat, but I'm curious to know if you think this list still has the tools it needs to tackle most other Factions? Also, are you not worried GW could cut access to the +1 to wound OoM to the Unique Chapter Detachments? Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6095028 Share on other sites More sharing options...
TiguriusX Posted February 14 Author Share Posted February 14 1 hour ago, jpwyrm said: I understand this was a test list to answer the new Aeldari threat, but I'm curious to know if you think this list still has the tools it needs to tackle most other Factions? Also, are you not worried GW could cut access to the +1 to wound OoM to the Unique Chapter Detachments? I made this list to handle other factions as well...it has all the melee/shooting/utility tools to handle a wide field A pure anti aeldari list idea I had earlier was like 6 MSU Intercessors...fight glass cannons with msu glass breakers and deploy aggressive and hope I go first But it had no play in other factions so didn't take it further I'm not worried about CoR losing oath +1 because I have a gladius version I can use I'm more sad I won't be honoring the SW beyond a vanilla army with a genericSW label jpwyrm and TheNicronomicon 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6095050 Share on other sites More sharing options...
jpwyrm Posted February 15 Share Posted February 15 15 hours ago, TiguriusX said: I made this list to handle other factions as well...it has all the melee/shooting/utility tools to handle a wide field A pure anti aeldari list idea I had earlier was like 6 MSU Intercessors...fight glass cannons with msu glass breakers and deploy aggressive and hope I go first But it had no play in other factions so didn't take it further I'm not worried about CoR losing oath +1 because I have a gladius version I can use I'm more sad I won't be honoring the SW beyond a vanilla army with a genericSW label Right, that 6 MSU list is much more skew against Aeldari than the other list for sure. I can totally relate to your sentiment in regard to the lack of Faction representative unit in a list. I play Raven Guard most of the time and unless I include Shrike, my lists are generic marines too. Have you considered Stormlance as an alternative detachment? It seems like your list would benefit from Advance/Fall back and Charge all around. The strats are not bad, especially the reactive move one which is strictly better than the Gladius one. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6095123 Share on other sites More sharing options...
TiguriusX Posted February 15 Author Share Posted February 15 5 hours ago, jpwyrm said: Right, that 6 MSU list is much more skew against Aeldari than the other list for sure. I can totally relate to your sentiment in regard to the lack of Faction representative unit in a list. I play Raven Guard most of the time and unless I include Shrike, my lists are generic marines too. Have you considered Stormlance as an alternative detachment? It seems like your list would benefit from Advance/Fall back and Charge all around. The strats are not bad, especially the reactive move one which is strictly better than the Gladius one. Gladius over stormlance because it has more value and tactical flexibility With a vindicator in dev doctrine I can STORM OF FIRE to ignore cover and get extra AP. It helps kill things that rely on 2+ saves with no invulnerable (like other vindicators etc.) My melee units can HONOR THE CHAPTER to get lance and extra AP and threaten any target (AP2 for AI brick or AP3 for BGV) Stormlance does not give me the wide range of buffs gladius does TheNicronomicon 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6095163 Share on other sites More sharing options...
Grimtooth Posted February 21 Share Posted February 21 So back to WW meta to deal with Aeldari? Seems like it was just yesterday we were spamming Vindicators and WW against them and just clearing the board. Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6096219 Share on other sites More sharing options...
TiguriusX Posted February 23 Author Share Posted February 23 Had my competitive game using the WW SW list above against the following aeldari list Spoiler Aspect Host (2000 points) Aeldari Strike Force (2000 points) Aspect Host CHARACTERS Asurmen (135 points) • Warlord • 1x Bloody Twins 1x Sword of Asur Baharroth (115 points) • 1x Fury of the Tempest 1x Shining Blade Jain Zar (105 points) • 1x Blade of Destruction 1x Silent Death Maugan Ra (100 points) • 1x Maugetar DEDICATED TRANSPORTS Wave Serpent (115 points) • 1x Shuriken cannon 1x Twin bright lance 1x Wraithbone hull Wave Serpent (115 points) • 1x Shuriken cannon 1x Twin bright lance 1x Wraithbone hull OTHER DATASHEETS Dark Reapers (90 points) • 1x Aspect Shrine Token • 1x Dark Reaper Exarch • 1x Close combat weapon 1x Missile launcher • 4x Dark Reaper • 4x Close combat weapon 4x Reaper launcher Dire Avengers (75 points) • 1x Aspect Shrine Token • 1x Dire Avenger Exarch • 2x Avenger shuriken catapult 1x Close combat weapon • 4x Dire Avenger • 4x Avenger shuriken catapult 4x Close combat weapon Falcon (130 points) • 1x Bright lance 1x Pulse laser 1x Shuriken cannon 1x Wraithbone hull Falcon (130 points) • 1x Bright lance 1x Pulse laser 1x Shuriken cannon 1x Wraithbone hull Fire Dragons (100 points) • 1x Aspect Shrine Token • 1x Fire Dragon Exarch • 1x Close combat weapon 1x Firepike • 4x Fire Dragon • 4x Close combat weapon 4x Dragon fusion gun Fire Dragons (100 points) • 1x Aspect Shrine Token • 1x Fire Dragon Exarch • 1x Close combat weapon 1x Firepike • 4x Fire Dragon • 4x Close combat weapon 4x Dragon fusion gun Fire Dragons (100 points) • 1x Aspect Shrine Token • 1x Fire Dragon Exarch • 1x Close combat weapon 1x Firepike • 4x Fire Dragon • 4x Close combat weapon 4x Dragon fusion gun Howling Banshees (90 points) • 1x Aspect Shrine Token • 1x Howling Banshee Exarch • 1x Mirrorswords • 4x Howling Banshee • 4x Banshee blade 4x Shuriken pistol Rangers (55 points) • 5x Ranger • 5x Close combat weapon 5x Long rifle 5x Shuriken pistol Rangers (55 points) • 5x Ranger • 5x Close combat weapon 5x Long rifle 5x Shuriken pistol Shroud Runners (80 points) • 3x Shroud Runner • 3x Close combat weapon 3x Long rifle 3x Scatter laser 3x Shuriken pistol Striking Scorpions (75 points) • 1x Aspect Shrine Token • 1x Striking Scorpion Exarch • 1x Biting blade 1x Shuriken pistol • 4x Striking Scorpion • 4x Scorpion chainsword 4x Shuriken pistol Striking Scorpions (75 points) • 1x Aspect Shrine Token • 1x Striking Scorpion Exarch • 1x Biting blade 1x Shuriken pistol • 4x Striking Scorpion • 4x Scorpion chainsword 4x Shuriken pistol Striking Scorpions (75 points) • 1x Aspect Shrine Token • 1x Striking Scorpion Exarch • 1x Biting blade 1x Shuriken pistol • 4x Striking Scorpion • 4x Scorpion chainsword 4x Shuriken pistol Swooping Hawks (85 points) • 1x Aspect Shrine Token • 1x Swooping Hawk Exarch • 1x Close combat weapon 1x Exarch’s lasblaster • 4x Swooping Hawk • 4x Close combat weapon 4x Lasblaster The main concept behind the WW army works just fine. I had some bad decisions with target priority because it was my first field test with it and some bad luck to end the game For example turn 1 I shot rangers with my WW to clear them off area denial in the middle instead of going for his transports with fire dragons...in hindsight the VP was not worth letting priority targets live longer I basically killed whatever I pointed the WW at but at the end turn 5 he had a handful of scattered units left and all he had to do was run in 3 different directions to get 15 primary I had a good lead going into the top of turn 5 but I needed to make a few rolls and just had bad luck 1st fail was my WW failing a BS test and losing control of my home objective (howling banshees + jain zaar yeeted across the table to fight there and jain zaar killed 2 WW in melee over the course of 3 turns needing 5s to wound...it was a wounded jain zaar and a wounded WW on the objective and the failed BS lost control...I used auto pass on another objective to guarantee I got 10 primary) At the end of my turn I needed my BGV to charge his Asurmen (solo...his squad was dead) and Falcon in the middle objective to kill or just tie them up I needed to make a 6" charge and rolled a 5...so asurmen was alive and standing on a middle objective and the falcon just turned on the jets and went to another objective He then drew perfect secondary cards and I lost it But ya...WW and vindicator is definitely a viable list until they nerf vindicators The rumor is all demolisher cannons get dropped to D6+1 shots just like the guard codex versions Once vindicators get nerfed I have other ideas to pivot to. jpwyrm 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6096549 Share on other sites More sharing options...
jpwyrm Posted February 24 Share Posted February 24 Curious to know if Coteaz is really worth it at 95 pts? That's a sad rumour concerning Vindicators. I love my Vindis and I think I'll keep playing them anyway. What would be the replacement in your opinion? Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6096563 Share on other sites More sharing options...
TiguriusX Posted February 24 Author Share Posted February 24 12 hours ago, jpwyrm said: Curious to know if Coteaz is really worth it at 95 pts? That's a sad rumour concerning Vindicators. I love my Vindis and I think I'll keep playing them anyway. What would be the replacement in your opinion? Coteaz is only worth it if you do the 3xwhirlwind plan He strips cover from a unit within 18" He does NOT need LOS to do it That means every whirlwind is blasting a target at AP2...it is a big deal for this specific list He can also generate CP if opponent has an ability but it hasn't come up in my games yet. Eldrad (aeldari) and Calgar (UM) are the times it would help Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6096625 Share on other sites More sharing options...
Kassill Posted February 24 Share Posted February 24 I definitely see vindies just having points reverted. Pretty sure they started 10th at 190ish, got dropped to 175 and then started appearing in every marine list as an "any problem" solution for the points. If GW really wants to they could do the same as demolisher cannon nerf to guard and also reduce it to d6+1 blast instead of d6+3 blast Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6096710 Share on other sites More sharing options...
Karhedron Posted February 25 Share Posted February 25 On 2/24/2025 at 1:48 AM, jpwyrm said: That's a sad rumour concerning Vindicators. I love my Vindis and I think I'll keep playing them anyway. What would be the replacement in your opinion? It's a tough one. I could potentially see Redemptor Dreadnoughts in a similar role. They are almost as tough (T10 vs T11 but have the -1 Damage rule). Their shooting is just as good into Elite infantry. Against tanks their shooting will struggle but they can rip tanks or monsters apart in melee if they get to them. They aren't a perfect replacement but they might be workable. Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6096855 Share on other sites More sharing options...
Xenith Posted February 25 Share Posted February 25 On 2/14/2025 at 3:00 PM, TiguriusX said: Dark reapers can unload on them using indirect (most aeldari lists I see are taking 3 squads) Then you have warp spiders and other fast moving shooting units that can just go dig out a desolation squad Tempest launchers are 4/1/1 so each will maybe kill 0.5 marines/turn. 300pts of them shooting your desolators will kill 1.5 guys. If you're worried about warp spiders, 5 infernus marines will overwatch them off the board, and if you cant overwatch them, 5 spiders will kill maybe 4 guys, 3 if they're in cover, for the loss of a spider unit. As an eldar player, that's a bad trade. As you've noticed, you can't be passive v Eldar - they want to hold back, winnow your units down then score big in t4+5. If you can get in their face early on and make them expose multiple units, you can destroy them piecemeal. TiguriusX and Karhedron 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6096864 Share on other sites More sharing options...
Wolf Guard Dan Posted February 26 Share Posted February 26 Infernus marine meta incoming :) I wouldn’t mind to see those guys in a list. I still have 20 on the sprue. Interesting rumor about the vindicator. Hopefully if they lower the shots they increase the damage to make it less good at killing many models but remain good at killing big models. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6097051 Share on other sites More sharing options...
TiguriusX Posted February 28 Author Share Posted February 28 On 2/25/2025 at 8:25 PM, Wolf Guard Dan said: Infernus marine meta incoming :) I wouldn’t mind to see those guys in a list. I still have 20 on the sprue. Interesting rumor about the vindicator. Hopefully if they lower the shots they increase the damage to make it less good at killing many models but remain good at killing big models. so...fire is actually a thing that can be used to stop Aeldari I created a list using LRR instead of infernus marines though The only major threat to a LRR from Aeldari is from Fire dragons...but only 1 unit can come at the LRR and avoid overwatch b/c the assault gun is range 12" (unless Maugen Ra is used to give extra range) So if you use AoC and smoke there is a more than likely chance the LRR survives the fire dragons I had 1 practice game like this and absolutely demolished an aeldari+harlie troupe list My LRR only ate a single melta shot from a fire dragon push then roasted the squad and unloaded cargo into the face of the other aeldari Opponent threw everything they had to take down the LRRs over the course of the game but it left his army exposed every time and the remaining units in my list mopped up The list if you are curious Spoiler +++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Adeptus Astartes - Space Wolves + DETACHMENT: Gladius Task Force + TOTAL ARMY POINTS: 1995pts + + WARLORD: Char1: Judiciar + ENHANCEMENT: + NUMBER OF UNITS: 17 + SECONDARY: - Bring It Down: (1x2) + (2x4) - Assassination: 3 Characters +++++++++++++++++++++++++++++++++++++++++++++++ Char1: 1x Judiciar (70 pts): Warlord, Absolver Bolt Pistol, Executioner Relic Blade Char2: 1x Judiciar (70 pts): Absolver Bolt Pistol, Executioner Relic Blade Char3: 1x Lieutenant with Combi-weapon (70 pts): Combi-weapon, Paired Combat Blades 5x Intercessor Squad (80 pts) • 1x Intercessor Sergeant: Bolt Pistol, Bolt Rifle, Power Fist • 4x Intercessor: 4 with Bolt Pistol, Bolt Rifle, Close Combat Weapon 5x Assault Intercessors with Jump Packs (90 pts) • 4x Assault Intercessors with Jump Pack 3 with Astartes Chainsword, Heavy Bolt Pistol 1 with Astartes Chainsword, Plasma Pistol • 1x Assault Intercessor Sergeant with Jump Pack: Hand Flamer, Power Fist 5x Assault Intercessors with Jump Packs (90 pts) • 4x Assault Intercessors with Jump Pack 3 with Astartes Chainsword, Heavy Bolt Pistol 1 with Astartes Chainsword, Plasma Pistol • 1x Assault Intercessor Sergeant with Jump Pack: Hand Flamer, Power Fist 3x Bladeguard Veteran Squad (90 pts) • 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol • 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon 3x Bladeguard Veteran Squad (90 pts) • 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol • 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon 3x Inceptor Squad (120 pts) • 2x Inceptor: 2 with Close Combat Weapon, Assault Bolters • 1x Inceptor Sergeant: Close Combat Weapon, Assault Bolters 3x Inceptor Squad (120 pts) • 2x Inceptor: 2 with Close Combat Weapon, Assault Bolters • 1x Inceptor Sergeant: Close Combat Weapon, Assault Bolters 3x Inceptor Squad (120 pts) • 2x Inceptor: 2 with Close Combat Weapon, Plasma Exterminators • 1x Inceptor Sergeant: Close Combat Weapon, Plasma Exterminators 5x Infiltrator Squad (100 pts) • 4x Infiltrator 2 with Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 1 with Infiltrator Comms Array, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 1 with Helix Gauntlet, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine • 1x Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 5x Scout Squad (70 pts) • 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword • 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher • 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife 5x Scout Squad (70 pts) • 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword • 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher • 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife 1x Land Raider Redeemer (285 pts): Armoured Tracks, 2x Flamestorm Cannon, Hunter Killer Missile, Multi-melta, Storm Bolter, Twin Assault Cannon 1x Land Raider Redeemer (285 pts): Armoured Tracks, 2x Flamestorm Cannon, Hunter Killer Missile, Multi-melta, Storm Bolter, Twin Assault Cannon 1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter jpwyrm 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6097693 Share on other sites More sharing options...
jpwyrm Posted March 5 Share Posted March 5 On 2/28/2025 at 5:32 PM, TiguriusX said: so...fire is actually a thing that can be used to stop Aeldari I created a list using LRR instead of infernus marines though The only major threat to a LRR from Aeldari is from Fire dragons...but only 1 unit can come at the LRR and avoid overwatch b/c the assault gun is range 12" (unless Maugen Ra is used to give extra range) So if you use AoC and smoke there is a more than likely chance the LRR survives the fire dragons I had 1 practice game like this and absolutely demolished an aeldari+harlie troupe list My LRR only ate a single melta shot from a fire dragon push then roasted the squad and unloaded cargo into the face of the other aeldari Opponent threw everything they had to take down the LRRs over the course of the game but it left his army exposed every time and the remaining units in my list mopped up The list if you are curious Reveal hidden contents +++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Adeptus Astartes - Space Wolves + DETACHMENT: Gladius Task Force + TOTAL ARMY POINTS: 1995pts + + WARLORD: Char1: Judiciar + ENHANCEMENT: + NUMBER OF UNITS: 17 + SECONDARY: - Bring It Down: (1x2) + (2x4) - Assassination: 3 Characters +++++++++++++++++++++++++++++++++++++++++++++++ Char1: 1x Judiciar (70 pts): Warlord, Absolver Bolt Pistol, Executioner Relic Blade Char2: 1x Judiciar (70 pts): Absolver Bolt Pistol, Executioner Relic Blade Char3: 1x Lieutenant with Combi-weapon (70 pts): Combi-weapon, Paired Combat Blades 5x Intercessor Squad (80 pts) • 1x Intercessor Sergeant: Bolt Pistol, Bolt Rifle, Power Fist • 4x Intercessor: 4 with Bolt Pistol, Bolt Rifle, Close Combat Weapon 5x Assault Intercessors with Jump Packs (90 pts) • 4x Assault Intercessors with Jump Pack 3 with Astartes Chainsword, Heavy Bolt Pistol 1 with Astartes Chainsword, Plasma Pistol • 1x Assault Intercessor Sergeant with Jump Pack: Hand Flamer, Power Fist 5x Assault Intercessors with Jump Packs (90 pts) • 4x Assault Intercessors with Jump Pack 3 with Astartes Chainsword, Heavy Bolt Pistol 1 with Astartes Chainsword, Plasma Pistol • 1x Assault Intercessor Sergeant with Jump Pack: Hand Flamer, Power Fist 3x Bladeguard Veteran Squad (90 pts) • 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol • 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon 3x Bladeguard Veteran Squad (90 pts) • 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol • 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon 3x Inceptor Squad (120 pts) • 2x Inceptor: 2 with Close Combat Weapon, Assault Bolters • 1x Inceptor Sergeant: Close Combat Weapon, Assault Bolters 3x Inceptor Squad (120 pts) • 2x Inceptor: 2 with Close Combat Weapon, Assault Bolters • 1x Inceptor Sergeant: Close Combat Weapon, Assault Bolters 3x Inceptor Squad (120 pts) • 2x Inceptor: 2 with Close Combat Weapon, Plasma Exterminators • 1x Inceptor Sergeant: Close Combat Weapon, Plasma Exterminators 5x Infiltrator Squad (100 pts) • 4x Infiltrator 2 with Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 1 with Infiltrator Comms Array, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 1 with Helix Gauntlet, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine • 1x Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine 5x Scout Squad (70 pts) • 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword • 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher • 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife 5x Scout Squad (70 pts) • 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword • 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher • 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife 1x Land Raider Redeemer (285 pts): Armoured Tracks, 2x Flamestorm Cannon, Hunter Killer Missile, Multi-melta, Storm Bolter, Twin Assault Cannon 1x Land Raider Redeemer (285 pts): Armoured Tracks, 2x Flamestorm Cannon, Hunter Killer Missile, Multi-melta, Storm Bolter, Twin Assault Cannon 1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter It's interesting how this list can almost all be collapsed into the two redeemers + Reserves and then only offer 2+ T11-12 targets to your opponent until the time is right to deploy. Feels like it will counter the Indirect meta we might be going into quite effectively. Would a Ballistus be more interesting instead of a Vindicator in this list? It would free some points for Honour Vehement Artificer Armor at least. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6098390 Share on other sites More sharing options...
TiguriusX Posted March 5 Author Share Posted March 5 (edited) 1 hour ago, jpwyrm said: It's interesting how this list can almost all be collapsed into the two redeemers + Reserves and then only offer 2+ T11-12 targets to your opponent until the time is right to deploy. Feels like it will counter the Indirect meta we might be going into quite effectively. Would a Ballistus be more interesting instead of a Vindicator in this list? It would free some points for Honour Vehement Artificer Armor at least. The vindicator is there to kill a big scary threat if needed. Dev doctrine + Storm of fire and you have AP4 ignore cover. The defensive profile also creates target saturation problems bc there are 3 high T 2+ armor vehicle threats It can be bait or it can counter attack after a LRR is left as bait I value it more than enhancements but will have to go plan B if/when vindicator is nerfed *good observation on the transport capacity as well...yes if you need to hide you put bgv + jpi in a lrr **the LRR (torrent flamers) and BGV (reroll 1s to hit) don't "need" oath to function so there is great flexibility where you use it. It adds to lethality bc of oath +1 to wound so LRR and vindicator can go nuts or BGV1 can use lance and BGV2 can use oath +1 for melee focus Edited March 5 by TiguriusX Apokalypsi and jpwyrm 2 Back to top Link to comment https://bolterandchainsword.com/topic/385300-the-aeldari-meta-shift-how-it-affects-the-space-wolves/#findComment-6098396 Share on other sites More sharing options...
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