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Get ready for a world of pain now that Aeldari are buffed again

 

They can avoid 2 overwatches and have tons of speed so they can throw melee at anything they need

-Judiciars will have more value b/c of this

 

They have indirect and fire + fade mechanics so they don't have to stand in the open and will be hard to shoot

-Indirect just became a top priority again (this meta is gonna be so bad...)

 

Some will go desolation marines but the cost/squishiness is not to my liking

 

I'm leaning into the whirlwind SM meta

 

This is one of my first ideas...it uses Champions of Russ but no actual SW...so I get the oath + 1 bonus (required if you want WW to hurt vehicle skew lists)

 

Inquisitor Coteaz is there to strip cover and let the WW pulverize a single target

 

 

 

Spoiler

+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium - Adeptus Astartes - Space Wolves
+ DETACHMENT: Champions of Russ
+ TOTAL ARMY POINTS: 2000pts
+ ALLIED UNITS: Agents of the Imperium
+
+ WARLORD: Char3: Librarian
+ ENHANCEMENT: The Pelt of Balewolf (on Char3: Librarian)
+ NUMBER OF UNITS: 18
+ SECONDARY: - Bring It Down: (5x2) - Assassination: 5 Characters
+++++++++++++++++++++++++++++++++++++++++++++++

Char1: 1x Judiciar (70 pts): Absolver Bolt Pistol, Executioner Relic Blade
Char2: 1x Judiciar (70 pts): Absolver Bolt Pistol, Executioner Relic Blade
Char3: 1x Librarian (75 pts): Warlord, Bolt Pistol, Force Weapon, Smite
Enhancement: The Pelt of Balewolf (+10 pts)


Char4: 1x Lieutenant with Combi-weapon (70 pts): Combi-weapon, Paired Combat Blades

10x Assault Intercessor Squad (150 pts)
• 1x Assault Intercessor Sergeant: Hand Flamer, Thunder Hammer
• 9x Assault Intercessors: 9 with Astartes Chainsword, Heavy Bolt Pistol

 

5x Intercessor Squad (80 pts)
• 4x Intercessors
3 with Bolt Pistol, Bolt Rifle, Close Combat Weapon
1 with Astartes Grenade Launcher, Bolt Pistol, Bolt Rifle, Close Combat Weapon
• 1x Intercessor Sergeant: Bolt Pistol, Bolt Rifle, Power Fist

 

3x Bladeguard Veteran Squad (90 pts)
• 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol
• 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon
3x Bladeguard Veteran Squad (90 pts)
• 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol
• 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon

 

5x Infiltrator Squad (100 pts)
• 4x Infiltrator
2 with Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
1 with Infiltrator Comms Array, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
1 with Helix Gauntlet, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
• 1x Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine

 

5x Scout Squad (70 pts)
• 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword
• 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher
• 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife

 

3x Suppressor Squad (75 pts)
• 2x Suppressor: 2 with Accelerator Autocannon, Bolt Pistol, Close Combat Weapon
• 1x Suppressor Sergeant: Accelerator Autocannon, Bolt Pistol, Close Combat Weapon
3x Suppressor Squad (75 pts)
• 2x Suppressor: 2 with Accelerator Autocannon, Bolt Pistol, Close Combat Weapon
• 1x Suppressor Sergeant: Accelerator Autocannon, Bolt Pistol, Close Combat Weapon

 

1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter
1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter

 

1x Whirlwind (180 pts): Armoured Tracks, Hunter Killer Missile, Storm Bolter, Whirlwind Vengeance Launcher
1x Whirlwind (180 pts): Armoured Tracks, Hunter Killer Missile, Storm Bolter, Whirlwind Vengeance Launcher
1x Whirlwind (180 pts): Armoured Tracks, Hunter Killer Missile, Storm Bolter, Whirlwind Vengeance Launcher

Char5: 1x Inquisitor Coteaz (95 pts): Glovodan Psyber-eagle, Bolt pistol, Nemesis daemon hammer, Psychic Blast

 

 

How is everyone else responding to the new challenge?

3 hours ago, TiguriusX said:

How is everyone else responding to the new challenge?

 

I am responding by putting the finishing touches to my new Avatar. :laugh:

 

In all seriousness I think bigger squads are where it's at. Eldar are glass cannons, if they can't kill it on the charge or in a single volley, then the survivors will bring them pain. Even humble Intercessors will kill an Aspect Warrior each when shooting with their shiny new ability.

 

Eldar will be relying on their Battle Focus tokens to dodge damage but these are a limited resource and like stratagems, they can't double-dip. So if you can keep some models from a squad alive, you can burn through their Focus tokens and start landing kills. This is especially true as Eldar often run MSU which gives them fine margins in killing power. Aspect Warriors can be run in 10-man squads but that makes it harder to fit squads into cover. A poor Battle focus roll with a large squad will often leave models stranded in the open.

 

I agree with your assessment that Indirect Fire and Fights First will be important abilities. I would also add the following:

 

Big squads - Harder to kill so more likely to hit back. 

Durability buffs - Librarians, Apothecary (not Wolves unfortunately) Armour of Contempt and Saga of the Bear will all help.

Mobility - An alternative to Indirect is to bring some cheap Invaders with OGCs to cut down their hiding places. Outriders and JAIs are cheap, fast and hit just hard enough in melee to make a mess of infantry in melee. 

If memory serves I know you're not a fan, but TWC are an answer for them. I think the key to beating new eldar is to run them down, full send. If you try to play a cat and mouse game or a score first kill second game they will out trade you in movement and shooting. Get in their face, fast and sink your teeth. Like Karhedron said, bigger units will be harder to deal with or demand more activations from them. TWC are beefy but are pricey now, I'd say minimum 2 bricks in stormlance with wulfen and or outrider support, full send, surges, reactive moves, 19" advance strat, -1 hit/wound etc. Pressure Pressure Pressure, dont let up

 

I'm on CoR right now and playing msu outside of ten man wulfen squads and I definitely think they could rock my world. Hard to say though until I actually get some reps into them. 

11 hours ago, Kassill said:

If memory serves I know you're not a fan, but TWC are an answer for them. I think the key to beating new eldar is to run them down, full send. If you try to play a cat and mouse game or a score first kill second game they will out trade you in movement and shooting. Get in their face, fast and sink your teeth. Like Karhedron said, bigger units will be harder to deal with or demand more activations from them. TWC are beefy but are pricey now, I'd say minimum 2 bricks in stormlance with wulfen and or outrider support, full send, surges, reactive moves, 19" advance strat, -1 hit/wound etc. Pressure Pressure Pressure, dont let up

 

I'm on CoR right now and playing msu outside of ten man wulfen squads and I definitely think they could rock my world. Hard to say though until I actually get some reps into them. 

 

I've been talking about new aeldari a ton with my team members who play aeldari

 

We have reached basically the same conclusion. 

 

There is no hope in a slow conservative game for SMs.  You need to YOLO from turn 1 and kill them as fast as possible so they can't take advantage of their tricks

 

The question has now shifted to what is the best way to achieve that but remain flexible enough for the other factions.

 

After I test the whirlwind approach my next idea is replacing WW with inceptors...you full send and turn 2 kill as much as possible wherever it is hiding

1 hour ago, TiguriusX said:

After I test the whirlwind approach my next idea is replacing WW with inceptors...you full send and turn 2 kill as much as possible wherever it is hiding

 

That sounds tricky. A 3-man Bolter Inceptor squad will statistically kill a 5-man 4+ save Aspect Squad or 4/5 of a 3+ save squad. This is not unexpected as Inceptors cost 120 points while the Aspects max out at 100 for Fire Dragons. Eldar have plenty that can kill Gravis units quite efficiently (the newly buffed Dark Reapers for example) so you end up trading the Inceptors for less valuable squads unless you are lucky and find landing sites where you have LOS to a target but few enemy squads have LOS in return. Given the general manoeuvrability of Eldar, that is not going to be something you can rely on.

 

I like Inceptors on paper for fighting Eldar but I am concerned that in practice, it may be hard to keep them alive long enough to make their points back. On the other hand, with S5 and Twin-Linked, they will put 5 Wounds on average on Grav tanks so they can finish off wounded Fire Prisms etc quite effectively too.

24 minutes ago, Karhedron said:

 

That sounds tricky. A 3-man Bolter Inceptor squad will statistically kill a 5-man 4+ save Aspect Squad or 4/5 of a 3+ save squad. This is not unexpected as Inceptors cost 120 points while the Aspects max out at 100 for Fire Dragons. Eldar have plenty that can kill Gravis units quite efficiently (the newly buffed Dark Reapers for example) so you end up trading the Inceptors for less valuable squads unless you are lucky and find landing sites where you have LOS to a target but few enemy squads have LOS in return. Given the general manoeuvrability of Eldar, that is not going to be something you can rely on.

 

I like Inceptors on paper for fighting Eldar but I am concerned that in practice, it may be hard to keep them alive long enough to make their points back. On the other hand, with S5 and Twin-Linked, they will put 5 Wounds on average on Grav tanks so they can finish off wounded Fire Prisms etc quite effectively too.

All those reasons are why I chose WW as plan A hahaha

 

A real good Aeldari player on my team is pushing me to try the inceptors as a counter instead

 

I trust his analysis and will give it a whirl to see what I might be missing

 

It becomes a game of whack a mole and hoping you make armor saves 

On 2/12/2025 at 3:29 PM, TiguriusX said:

Some will go desolation marines but the cost/squishiness is not to my liking

 

It is a tough one. Cost-wise there is not much to choose between WWs and Desolators. If you are running lots of vehicles anyway then a WW may be a good choice. However, if you have a more infantry-focussed army, I think Desolators are a better choice. Here are some factors to consider.

 

Desolators get 4 S10 shots which are well tuned to hurt T9 Grav Tanks.

Desolators get more Indirect shots than WWs. While weaker than those on the WW, they are actually pretty good into Aspect Warriors. A WW will average 7-8 shots and 4 hits against a 5-man squad. Wounding on 2s and saving on 5s (assuming Aspect Warriors hence 5++) gives only 2 kills. Desolators get an average of 12 shots from Castellan Launchers meaning 6 hits. Wounding on 2s and saving on 3s results in about 2 kills (just under for 3+ Aspects and just over for 4+ Aspects). The Vengor Launcher will then average an extra kill. This means that Desolators will actually out-perform WWs against normal Eldar infantry, just with their secondary weapons and this still leaves those S10 shots to put into vehicles or Wraithguard.

 

There are ways to protect Desolators such as leading them with a Librarian or Apothecary (not an option for Wolves, I accept). Suffice it to say, I think there is merit in testing Desolators for comparison.

Had a practice game against Aeldari (harlequin and transports spam with wraithlord and eldrad)

 

I used the inceptor list (my WW list is entered in an event and waiting for round 1 to fire off)

 

The inceptor CoR list

 

Spoiler

+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium - Adeptus Astartes - Space Wolves
+ DETACHMENT: Champions of Russ
+ TOTAL ARMY POINTS: 1995pts
+
+ WARLORD: Char3: Librarian
+ ENHANCEMENT: Black Death (on Char1: Judiciar)
& The Pelt of Balewolf (on Char3: Librarian)
+ NUMBER OF UNITS: 19
+ SECONDARY: - Bring It Down: (3x2) - Assassination: 4 Characters
+++++++++++++++++++++++++++++++++++++++++++++++

Char1: 1x Judiciar (95 pts): Absolver Bolt Pistol, Executioner Relic Blade
Enhancement: Black Death (+25 pts)
Char2: 1x Judiciar (70 pts): Absolver Bolt Pistol, Executioner Relic Blade
Char3: 1x Librarian (75 pts): Warlord, Bolt Pistol, Force Weapon, Smite
Enhancement: The Pelt of Balewolf (+10 pts)
Char4: 1x Lieutenant with Combi-weapon (70 pts): Combi-weapon, Paired Combat Blades

 

10x Assault Intercessor Squad (150 pts)
• 1x Assault Intercessor Sergeant: Hand Flamer, Thunder Hammer
• 9x Assault Intercessors: 9 with Astartes Chainsword, Heavy Bolt Pistol


5x Intercessor Squad (80 pts)
• 1x Intercessor Sergeant: Astartes Grenade Launcher, Bolt Pistol, Bolt Rifle, Power Fist
• 4x Intercessors: 4 with Bolt Pistol, Bolt Rifle, Close Combat Weapon

 

3x Bladeguard Veteran Squad (90 pts)
• 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol
• 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon
3x Bladeguard Veteran Squad (90 pts)
• 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol
• 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon


3x Inceptor Squad (120 pts): Assault Bolters
• 2x Inceptor: 2 with Close Combat Weapon
• 1x Inceptor Sergeant: Close Combat Weapon
3x Inceptor Squad (120 pts): Assault Bolters
• 2x Inceptor: 2 with Close Combat Weapon
• 1x Inceptor Sergeant: Close Combat Weapon


3x Inceptor Squad (120 pts): Plasma Exterminators
• 2x Inceptor: 2 with Close Combat Weapon
• 1x Inceptor Sergeant: Close Combat Weapon


5x Infiltrator Squad (100 pts)
• 4x Infiltrator
    2 with Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
    1 with Infiltrator Comms Array, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
    1 with Helix Gauntlet, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
• 1x Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine


5x Scout Squad (70 pts)
• 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword
• 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher
• 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife
5x Scout Squad (70 pts)
• 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword
• 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher
• 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife


3x Suppressor Squad (75 pts)
• 2x Suppressor: 2 with Accelerator Autocannon, Bolt Pistol, Close Combat Weapon
• 1x Suppressor Sergeant: Accelerator Autocannon, Bolt Pistol, Close Combat Weapon
3x Suppressor Squad (75 pts)
• 2x Suppressor: 2 with Accelerator Autocannon, Bolt Pistol, Close Combat Weapon
• 1x Suppressor Sergeant: Accelerator Autocannon, Bolt Pistol, Close Combat Weapon


1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter
1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter
1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter

 

Opponent got 1st turn and kamikazed a solitaire into my lines...I used a Judiciar to HI and chopped its head off...proof of concept in action

He failed his 4+ fight on death...and wasn't able to kill the suppressor unit that was his primary target

 

My turn I use advance and shoot stratagem and am able to put both a vindicator and suppressor squad in the 9.1-11.9" zone to shoot his lone op death jester standing on an objective but not activate his reactive move.

 

I also line up a shot on a wraithlord with 2 vindicators

 

Suppressors smoke the oath of moment target death jester (I drew assassination secondary)

Vindicator 1 smokes the wraithlord

Vindicator 2 has nothing to do and is bored

 

Turn 2 he launches 1 harlie squad at me and wipes the suppressors

He puts his eldrad buff on my vindicator and kills it with the focus fire of 2 wraithlords and other shots

 

Bad news for him is I have rapid ingressed my Librarian + AI brick and am walking distance to 2 separate harlie groups

 

This is important b/c the main harlie trick is to reactive move and run away 6"

My turn I walk a BGV within auto charge range of harlie 1...he doesn't use the strat to reactive move...so i have guaranteed got 1

I walk the AI brick so I am within charge range of harlie 1 AND harlie 2

He reactive moves harlie 2 and runs away 6" from my AI brick of death

 

Here is where this list comes into play...his reactive move has created an opening....so I don't HAVE to attempt a long charge anymore.  I drop 2 bolter inceptors with direct LOS to to harlie 2 instead.

 

If I had whirlwinds I would be indirect firing on 4s with no RR to catch a unit that runs (my oath is currently on a wave serpent on middle objective b/c I drew area denial and need to clear it with vindicators)

 

His response was to rapid ingress a falcon full of harlies to go after my combi LT and infiltrators alone on the bottom left quadrant of map

 

After bottom of turn 2 I have killed 2 of his harlie troops and cleared the entire top right quadrant of the map...he can no longer threaten what I have up there and his clap back won't be able to clear all my spread out units

 

His turn he pushes his anti tank forces middle and puts the eldrad buff on closest vindicator again

He fails to kill it thanks to smoke and no good reroll access plus some lucky saves and low damage rolls on his end

 

His harlies and falcon push into my lines and wipe the combi LT and infiltrators 

 

My turn I drop in the plasma inceptors and suppressors and shift the vindicators over to blow up his 2nd wraithlord and harlie squad with shooting

 

My black death judiciar and BGV kill the falcon in melee (I have both warrior and beastslayer active at this point) and he concedes

 

 

I wanted to give a quick report to highlight the specific tools I put into this list for anti aeldari work and how they performed

He used his battle focus dice offensively to advance and rocket into me

Judiciars and BGV standing around with the ability to HI pushed him into my chaff units instead of the important ones

He couldn't run and hide to avoid me b/c the inceptors were able to hunt him down AFTER he had done his trick 

 

Also...by flooding the board and being aggressive it meant i always had a target to kill...the aeldari tricks are limited in scope. 

Sure...use your aeldari tricks to save 1 unit from death...I'm going after whatever is left behind

 

Most importantly I think this is an enjoyable CoR list to play...I have avoided using CoR b/c Gladius just seemed to provide more in my past lists.  I think this meta shift will have me using CoR more (there is a gladius version of this inceptor list but the melee is a notch worse)

 

After the practice test I have officially entered this list in the black crusade online GT that starts feb 21st

 

FYI
I'm a 100% online TTS40k player at this point.  Its a fun easy way to get games

I play most of my games late at night after work or super early on the weekends when I wake up

I would have to drop the hobby if I didn't have this option
 

43 minutes ago, Karhedron said:

 

It is a tough one. Cost-wise there is not much to choose between WWs and Desolators. If you are running lots of vehicles anyway then a WW may be a good choice. However, if you have a more infantry-focussed army, I think Desolators are a better choice. Here are some factors to consider.

 

Desolators get 4 S10 shots which are well tuned to hurt T9 Grav Tanks.

Desolators get more Indirect shots than WWs. While weaker than those on the WW, they are actually pretty good into Aspect Warriors. A WW will average 7-8 shots and 4 hits against a 5-man squad. Wounding on 2s and saving on 5s (assuming Aspect Warriors hence 5++) gives only 2 kills. Desolators get an average of 12 shots from Castellan Launchers meaning 6 hits. Wounding on 2s and saving on 3s results in about 2 kills (just under for 3+ Aspects and just over for 4+ Aspects). The Vengor Launcher will then average an extra kill. This means that Desolators will actually out-perform WWs against normal Eldar infantry, just with their secondary weapons and this still leaves those S10 shots to put into vehicles or Wraithguard.

 

There are ways to protect Desolators such as leading them with a Librarian or Apothecary (not an option for Wolves, I accept). Suffice it to say, I think there is merit in testing Desolators for comparison.

 

For me the problem is aeldari can reach and kill desolation marines too easy

 

Striking scorpions/howling banshees/solitaor can go in on a kamikaze mission if aeldari gets first turn

 

Dark reapers can unload on them using indirect (most aeldari lists I see are taking 3 squads)

Then you have warp spiders and other fast moving shooting units that can just go dig out a desolation squad

 

If add a transport to help them survive you are throwing 280 pts at a subpar unit IMO....you are losing the efficiency battle before the game starts

5 hours ago, TiguriusX said:

Had a practice game against Aeldari (harlequin and transports spam with wraithlord and eldrad)

 

I used the inceptor list (my WW list is entered in an event and waiting for round 1 to fire off)

 

The inceptor CoR list

 

  Hide contents

+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium - Adeptus Astartes - Space Wolves
+ DETACHMENT: Champions of Russ
+ TOTAL ARMY POINTS: 1995pts
+
+ WARLORD: Char3: Librarian
+ ENHANCEMENT: Black Death (on Char1: Judiciar)
& The Pelt of Balewolf (on Char3: Librarian)
+ NUMBER OF UNITS: 19
+ SECONDARY: - Bring It Down: (3x2) - Assassination: 4 Characters
+++++++++++++++++++++++++++++++++++++++++++++++

Char1: 1x Judiciar (95 pts): Absolver Bolt Pistol, Executioner Relic Blade
Enhancement: Black Death (+25 pts)
Char2: 1x Judiciar (70 pts): Absolver Bolt Pistol, Executioner Relic Blade
Char3: 1x Librarian (75 pts): Warlord, Bolt Pistol, Force Weapon, Smite
Enhancement: The Pelt of Balewolf (+10 pts)
Char4: 1x Lieutenant with Combi-weapon (70 pts): Combi-weapon, Paired Combat Blades

 

10x Assault Intercessor Squad (150 pts)
• 1x Assault Intercessor Sergeant: Hand Flamer, Thunder Hammer
• 9x Assault Intercessors: 9 with Astartes Chainsword, Heavy Bolt Pistol


5x Intercessor Squad (80 pts)
• 1x Intercessor Sergeant: Astartes Grenade Launcher, Bolt Pistol, Bolt Rifle, Power Fist
• 4x Intercessors: 4 with Bolt Pistol, Bolt Rifle, Close Combat Weapon

 

3x Bladeguard Veteran Squad (90 pts)
• 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol
• 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon
3x Bladeguard Veteran Squad (90 pts)
• 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol
• 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon


3x Inceptor Squad (120 pts): Assault Bolters
• 2x Inceptor: 2 with Close Combat Weapon
• 1x Inceptor Sergeant: Close Combat Weapon
3x Inceptor Squad (120 pts): Assault Bolters
• 2x Inceptor: 2 with Close Combat Weapon
• 1x Inceptor Sergeant: Close Combat Weapon


3x Inceptor Squad (120 pts): Plasma Exterminators
• 2x Inceptor: 2 with Close Combat Weapon
• 1x Inceptor Sergeant: Close Combat Weapon


5x Infiltrator Squad (100 pts)
• 4x Infiltrator
    2 with Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
    1 with Infiltrator Comms Array, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
    1 with Helix Gauntlet, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
• 1x Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine


5x Scout Squad (70 pts)
• 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword
• 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher
• 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife
5x Scout Squad (70 pts)
• 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword
• 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher
• 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife


3x Suppressor Squad (75 pts)
• 2x Suppressor: 2 with Accelerator Autocannon, Bolt Pistol, Close Combat Weapon
• 1x Suppressor Sergeant: Accelerator Autocannon, Bolt Pistol, Close Combat Weapon
3x Suppressor Squad (75 pts)
• 2x Suppressor: 2 with Accelerator Autocannon, Bolt Pistol, Close Combat Weapon
• 1x Suppressor Sergeant: Accelerator Autocannon, Bolt Pistol, Close Combat Weapon


1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter
1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter
1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter

 

I wanted to give a quick report to highlight the specific tools I put into this list for anti aeldari work and how they performed

He used his battle focus dice offensively to advance and rocket into me

Judiciars and BGV standing around with the ability to HI pushed him into my chaff units instead of the important ones

He couldn't run and hide to avoid me b/c the inceptors were able to hunt him down AFTER he had done his trick 

 

Also...by flooding the board and being aggressive it meant i always had a target to kill...the aeldari tricks are limited in scope. 

Sure...use your aeldari tricks to save 1 unit from death...I'm going after whatever is left behind

 

Most importantly I think this is an enjoyable CoR list to play...I have avoided using CoR b/c Gladius just seemed to provide more in my past lists.  I think this meta shift will have me using CoR more (there is a gladius version of this inceptor list but the melee is a notch worse)

 

After the practice test I have officially entered this list in the black crusade online GT that starts feb 21st

 

 

 

I understand this was a test list to answer the new Aeldari threat, but I'm curious to know if you think this list still has the tools it needs to tackle most other Factions? Also, are you not worried GW could cut access to the +1 to wound OoM to the Unique Chapter Detachments? 

1 hour ago, jpwyrm said:

 

I understand this was a test list to answer the new Aeldari threat, but I'm curious to know if you think this list still has the tools it needs to tackle most other Factions? Also, are you not worried GW could cut access to the +1 to wound OoM to the Unique Chapter Detachments? 

I made this list to handle other factions as well...it has all the melee/shooting/utility tools to handle a wide field

 

A pure anti aeldari list idea I had earlier was like 6 MSU Intercessors...fight glass cannons with msu glass breakers and deploy aggressive and hope I go first

 

But it had no play in other factions so didn't take it further

 

 

 

I'm not worried about CoR losing oath +1 because I have a gladius version I can use

 

I'm more sad I won't be honoring the SW beyond a vanilla army with a genericSW label

 

15 hours ago, TiguriusX said:

I made this list to handle other factions as well...it has all the melee/shooting/utility tools to handle a wide field

 

A pure anti aeldari list idea I had earlier was like 6 MSU Intercessors...fight glass cannons with msu glass breakers and deploy aggressive and hope I go first

 

But it had no play in other factions so didn't take it further

 

 

 

I'm not worried about CoR losing oath +1 because I have a gladius version I can use

 

I'm more sad I won't be honoring the SW beyond a vanilla army with a genericSW label

 

 

Right, that 6 MSU list is much more skew against Aeldari than the other list for sure. 

 

I can totally relate to your sentiment in regard to the lack of Faction representative unit in a list. I play Raven Guard most of the time and unless I include Shrike, my lists are generic marines too.

 

Have you considered Stormlance as an alternative detachment? It seems like your list would benefit from Advance/Fall back and Charge all around. The strats are not bad, especially the reactive move one which is strictly better than the Gladius one.

5 hours ago, jpwyrm said:

 

Right, that 6 MSU list is much more skew against Aeldari than the other list for sure. 

 

I can totally relate to your sentiment in regard to the lack of Faction representative unit in a list. I play Raven Guard most of the time and unless I include Shrike, my lists are generic marines too.

 

Have you considered Stormlance as an alternative detachment? It seems like your list would benefit from Advance/Fall back and Charge all around. The strats are not bad, especially the reactive move one which is strictly better than the Gladius one.

 

Gladius over stormlance because it has more value and tactical flexibility

 

With a vindicator in dev doctrine I can STORM OF FIRE to ignore cover and get extra AP.  It helps kill things that rely on 2+ saves with no invulnerable (like other vindicators etc.)

My melee units can HONOR THE CHAPTER to get lance and extra AP and threaten any target (AP2 for AI brick or AP3 for BGV)

 

Stormlance does not give me the wide range of buffs gladius does

 

 

Had my competitive game using the WW SW list above against the following aeldari list

 

Spoiler

Aspect Host (2000 points)

Aeldari
Strike Force (2000 points)
Aspect Host


CHARACTERS

Asurmen (135 points)
• Warlord
• 1x Bloody Twins
1x Sword of Asur

Baharroth (115 points)
• 1x Fury of the Tempest
1x Shining Blade

Jain Zar (105 points)
• 1x Blade of Destruction
1x Silent Death

Maugan Ra (100 points)
• 1x Maugetar


DEDICATED TRANSPORTS

Wave Serpent (115 points)
• 1x Shuriken cannon
1x Twin bright lance
1x Wraithbone hull

Wave Serpent (115 points)
• 1x Shuriken cannon
1x Twin bright lance
1x Wraithbone hull


OTHER DATASHEETS

Dark Reapers (90 points)
• 1x Aspect Shrine Token
• 1x Dark Reaper Exarch
• 1x Close combat weapon
1x Missile launcher
• 4x Dark Reaper
• 4x Close combat weapon
4x Reaper launcher

Dire Avengers (75 points)
• 1x Aspect Shrine Token
• 1x Dire Avenger Exarch
• 2x Avenger shuriken catapult
1x Close combat weapon
• 4x Dire Avenger
• 4x Avenger shuriken catapult
4x Close combat weapon

Falcon (130 points)
• 1x Bright lance
1x Pulse laser
1x Shuriken cannon
1x Wraithbone hull

Falcon (130 points)
• 1x Bright lance
1x Pulse laser
1x Shuriken cannon
1x Wraithbone hull

Fire Dragons (100 points)
• 1x Aspect Shrine Token
• 1x Fire Dragon Exarch
• 1x Close combat weapon
1x Firepike
• 4x Fire Dragon
• 4x Close combat weapon
4x Dragon fusion gun

Fire Dragons (100 points)
• 1x Aspect Shrine Token
• 1x Fire Dragon Exarch
• 1x Close combat weapon
1x Firepike
• 4x Fire Dragon
• 4x Close combat weapon
4x Dragon fusion gun

Fire Dragons (100 points)
• 1x Aspect Shrine Token
• 1x Fire Dragon Exarch
• 1x Close combat weapon
1x Firepike
• 4x Fire Dragon
• 4x Close combat weapon
4x Dragon fusion gun

Howling Banshees (90 points)
• 1x Aspect Shrine Token
• 1x Howling Banshee Exarch
• 1x Mirrorswords
• 4x Howling Banshee
• 4x Banshee blade
4x Shuriken pistol

Rangers (55 points)
• 5x Ranger
• 5x Close combat weapon
5x Long rifle
5x Shuriken pistol

Rangers (55 points)
• 5x Ranger
• 5x Close combat weapon
5x Long rifle
5x Shuriken pistol

Shroud Runners (80 points)
• 3x Shroud Runner
• 3x Close combat weapon
3x Long rifle
3x Scatter laser
3x Shuriken pistol

Striking Scorpions (75 points)
• 1x Aspect Shrine Token
• 1x Striking Scorpion Exarch
• 1x Biting blade
1x Shuriken pistol
• 4x Striking Scorpion
• 4x Scorpion chainsword
4x Shuriken pistol

Striking Scorpions (75 points)
• 1x Aspect Shrine Token
• 1x Striking Scorpion Exarch
• 1x Biting blade
1x Shuriken pistol
• 4x Striking Scorpion
• 4x Scorpion chainsword
4x Shuriken pistol

Striking Scorpions (75 points)
• 1x Aspect Shrine Token
• 1x Striking Scorpion Exarch
• 1x Biting blade
1x Shuriken pistol
• 4x Striking Scorpion
• 4x Scorpion chainsword
4x Shuriken pistol

Swooping Hawks (85 points)
• 1x Aspect Shrine Token
• 1x Swooping Hawk Exarch
• 1x Close combat weapon
1x Exarch’s lasblaster
• 4x Swooping Hawk
• 4x Close combat weapon
4x Lasblaster

 

 

The main concept behind the WW army works just fine.  I had some bad decisions with target priority because it was my first field test with it and some bad luck to end the game

For example turn 1 I shot rangers with my WW to clear them off area denial in the middle instead of going for his transports with fire dragons...in hindsight the VP was not worth letting priority targets live longer

 

 

I basically killed whatever I pointed the WW at but at the end turn 5 he had a handful of scattered units left and all he had to do was run in 3 different directions to get 15 primary

 

I had a good lead going into the top of turn 5 but I needed to make a few rolls and just had bad luck

1st fail was my WW failing a BS test and losing control of my home objective (howling banshees + jain zaar yeeted across the table to fight there and jain zaar killed 2 WW in melee  over the course of 3 turns needing 5s to wound...it was a wounded jain zaar and a wounded WW on the objective and the failed BS lost control...I used auto pass on another objective to guarantee I got 10 primary)

At the end of my turn I needed my BGV to charge his Asurmen (solo...his squad was dead) and Falcon in the middle objective to kill or just tie them up
I needed to make a 6" charge and rolled a 5...so asurmen was alive and standing on a middle objective and the falcon just turned on the jets and went to another objective

He then drew perfect secondary cards and I lost it

 

Image

 

 

 

But ya...WW and vindicator is definitely a viable list until they nerf vindicators 

 

The rumor is all demolisher cannons get dropped to D6+1 shots just like the guard codex versions

 

Once vindicators get nerfed I have other ideas to pivot to.

12 hours ago, jpwyrm said:

Curious to know if Coteaz is really worth it at 95 pts? 

 

That's a sad rumour concerning Vindicators. I love my Vindis and I think I'll keep playing them anyway. What would be the replacement in your opinion?

 

Coteaz is only worth it if you do the 3xwhirlwind plan

 

He strips cover from a unit within 18" 

He does NOT need LOS to do it

 

That means every whirlwind is blasting a target at AP2...it is a big deal for this specific list

He can also generate CP if opponent has an ability but it hasn't come up in my games yet.  Eldrad (aeldari) and Calgar (UM) are the times it would help

I definitely see vindies just having points reverted. Pretty sure they started 10th at 190ish, got dropped to 175 and then started appearing in every marine list as an "any problem" solution for the points. If GW really wants to they could do the same as demolisher cannon nerf to guard and also reduce it to d6+1 blast instead of d6+3 blast

On 2/24/2025 at 1:48 AM, jpwyrm said:

That's a sad rumour concerning Vindicators. I love my Vindis and I think I'll keep playing them anyway. What would be the replacement in your opinion?

 

It's a tough one. I could potentially see Redemptor Dreadnoughts in a similar role. They are almost as tough (T10 vs T11 but have the -1 Damage rule). Their shooting is just as good into Elite infantry. Against tanks their shooting will struggle but they can rip tanks or monsters apart in melee if they get to them. They aren't a perfect replacement but they might be workable.

On 2/14/2025 at 3:00 PM, TiguriusX said:

Dark reapers can unload on them using indirect (most aeldari lists I see are taking 3 squads)

Then you have warp spiders and other fast moving shooting units that can just go dig out a desolation squad

 

Tempest launchers are 4/1/1 so each will maybe kill 0.5 marines/turn. 300pts of them shooting your desolators will kill 1.5 guys. If you're worried about warp spiders, 5 infernus marines will overwatch them off the board, and if you cant overwatch them, 5 spiders will kill maybe 4 guys, 3 if they're in cover, for the loss of a spider unit. As an eldar player, that's a bad trade. 

As you've noticed, you can't be passive v Eldar - they want to hold back, winnow your units down then score big in t4+5. If you can get in their face early on and make them expose multiple units, you can destroy them piecemeal. 

Infernus marine meta incoming :) I wouldn’t mind to see those guys in a list. I still have 20 on the sprue. 

 

Interesting rumor about the vindicator. Hopefully if they lower the shots they increase the damage to make it less good at killing many models but remain good at killing big models. 

On 2/25/2025 at 8:25 PM, Wolf Guard Dan said:

Infernus marine meta incoming :) I wouldn’t mind to see those guys in a list. I still have 20 on the sprue. 

 

Interesting rumor about the vindicator. Hopefully if they lower the shots they increase the damage to make it less good at killing many models but remain good at killing big models. 

so...fire is actually a thing that can be used to stop Aeldari

 

I created a list using LRR instead of infernus marines though

 

The only major threat to a LRR from Aeldari is from Fire dragons...but only 1 unit can come at the LRR and avoid overwatch b/c the assault gun is range 12" (unless Maugen Ra is used to give extra range)

 

So if you use AoC and smoke there is a more than likely chance the LRR survives the fire dragons

 

I had 1 practice game like this and absolutely demolished an aeldari+harlie troupe list

My LRR only ate a single melta shot from a fire dragon push then roasted the squad and unloaded cargo into the face of the other aeldari

Opponent threw everything they had to take down the LRRs over the course of the game but it left his army exposed every time and the remaining units in my list mopped up

 

The list if you are curious

 

Spoiler

+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium - Adeptus Astartes - Space Wolves
+ DETACHMENT: Gladius Task Force
+ TOTAL ARMY POINTS: 1995pts
+
+ WARLORD: Char1: Judiciar
+ ENHANCEMENT:
+ NUMBER OF UNITS: 17
+ SECONDARY: - Bring It Down: (1x2) + (2x4) - Assassination: 3 Characters
+++++++++++++++++++++++++++++++++++++++++++++++

Char1: 1x Judiciar (70 pts): Warlord, Absolver Bolt Pistol, Executioner Relic Blade
Char2: 1x Judiciar (70 pts): Absolver Bolt Pistol, Executioner Relic Blade
Char3: 1x Lieutenant with Combi-weapon (70 pts): Combi-weapon, Paired Combat Blades

5x Intercessor Squad (80 pts)
• 1x Intercessor Sergeant: Bolt Pistol, Bolt Rifle, Power Fist
• 4x Intercessor: 4 with Bolt Pistol, Bolt Rifle, Close Combat Weapon

 

5x Assault Intercessors with Jump Packs (90 pts)
• 4x Assault Intercessors with Jump Pack
3 with Astartes Chainsword, Heavy Bolt Pistol
1 with Astartes Chainsword, Plasma Pistol
• 1x Assault Intercessor Sergeant with Jump Pack: Hand Flamer, Power Fist
5x Assault Intercessors with Jump Packs (90 pts)
• 4x Assault Intercessors with Jump Pack
3 with Astartes Chainsword, Heavy Bolt Pistol
1 with Astartes Chainsword, Plasma Pistol
• 1x Assault Intercessor Sergeant with Jump Pack: Hand Flamer, Power Fist

 

3x Bladeguard Veteran Squad (90 pts)
• 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol
• 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon
3x Bladeguard Veteran Squad (90 pts)
• 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol
• 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon

 

3x Inceptor Squad (120 pts)
• 2x Inceptor: 2 with Close Combat Weapon, Assault Bolters
• 1x Inceptor Sergeant: Close Combat Weapon, Assault Bolters
3x Inceptor Squad (120 pts)
• 2x Inceptor: 2 with Close Combat Weapon, Assault Bolters
• 1x Inceptor Sergeant: Close Combat Weapon, Assault Bolters

 

3x Inceptor Squad (120 pts)
• 2x Inceptor: 2 with Close Combat Weapon, Plasma Exterminators
• 1x Inceptor Sergeant: Close Combat Weapon, Plasma Exterminators

5x Infiltrator Squad (100 pts)


• 4x Infiltrator
2 with Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
1 with Infiltrator Comms Array, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
1 with Helix Gauntlet, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
• 1x Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine

 

5x Scout Squad (70 pts)
• 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword
• 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher
• 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife
5x Scout Squad (70 pts)
• 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword
• 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher
• 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife

 

1x Land Raider Redeemer (285 pts): Armoured Tracks, 2x Flamestorm Cannon, Hunter Killer Missile, Multi-melta, Storm Bolter, Twin Assault Cannon
1x Land Raider Redeemer (285 pts): Armoured Tracks, 2x Flamestorm Cannon, Hunter Killer Missile, Multi-melta, Storm Bolter, Twin Assault Cannon

 

1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter

 

 

On 2/28/2025 at 5:32 PM, TiguriusX said:

so...fire is actually a thing that can be used to stop Aeldari

 

I created a list using LRR instead of infernus marines though

 

The only major threat to a LRR from Aeldari is from Fire dragons...but only 1 unit can come at the LRR and avoid overwatch b/c the assault gun is range 12" (unless Maugen Ra is used to give extra range)

 

So if you use AoC and smoke there is a more than likely chance the LRR survives the fire dragons

 

I had 1 practice game like this and absolutely demolished an aeldari+harlie troupe list

My LRR only ate a single melta shot from a fire dragon push then roasted the squad and unloaded cargo into the face of the other aeldari

Opponent threw everything they had to take down the LRRs over the course of the game but it left his army exposed every time and the remaining units in my list mopped up

 

The list if you are curious

 

  Reveal hidden contents

+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium - Adeptus Astartes - Space Wolves
+ DETACHMENT: Gladius Task Force
+ TOTAL ARMY POINTS: 1995pts
+
+ WARLORD: Char1: Judiciar
+ ENHANCEMENT:
+ NUMBER OF UNITS: 17
+ SECONDARY: - Bring It Down: (1x2) + (2x4) - Assassination: 3 Characters
+++++++++++++++++++++++++++++++++++++++++++++++

Char1: 1x Judiciar (70 pts): Warlord, Absolver Bolt Pistol, Executioner Relic Blade
Char2: 1x Judiciar (70 pts): Absolver Bolt Pistol, Executioner Relic Blade
Char3: 1x Lieutenant with Combi-weapon (70 pts): Combi-weapon, Paired Combat Blades

5x Intercessor Squad (80 pts)
• 1x Intercessor Sergeant: Bolt Pistol, Bolt Rifle, Power Fist
• 4x Intercessor: 4 with Bolt Pistol, Bolt Rifle, Close Combat Weapon

 

5x Assault Intercessors with Jump Packs (90 pts)
• 4x Assault Intercessors with Jump Pack
3 with Astartes Chainsword, Heavy Bolt Pistol
1 with Astartes Chainsword, Plasma Pistol
• 1x Assault Intercessor Sergeant with Jump Pack: Hand Flamer, Power Fist
5x Assault Intercessors with Jump Packs (90 pts)
• 4x Assault Intercessors with Jump Pack
3 with Astartes Chainsword, Heavy Bolt Pistol
1 with Astartes Chainsword, Plasma Pistol
• 1x Assault Intercessor Sergeant with Jump Pack: Hand Flamer, Power Fist

 

3x Bladeguard Veteran Squad (90 pts)
• 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol
• 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon
3x Bladeguard Veteran Squad (90 pts)
• 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol
• 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon

 

3x Inceptor Squad (120 pts)
• 2x Inceptor: 2 with Close Combat Weapon, Assault Bolters
• 1x Inceptor Sergeant: Close Combat Weapon, Assault Bolters
3x Inceptor Squad (120 pts)
• 2x Inceptor: 2 with Close Combat Weapon, Assault Bolters
• 1x Inceptor Sergeant: Close Combat Weapon, Assault Bolters

 

3x Inceptor Squad (120 pts)
• 2x Inceptor: 2 with Close Combat Weapon, Plasma Exterminators
• 1x Inceptor Sergeant: Close Combat Weapon, Plasma Exterminators

5x Infiltrator Squad (100 pts)


• 4x Infiltrator
2 with Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
1 with Infiltrator Comms Array, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
1 with Helix Gauntlet, Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
• 1x Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine

 

5x Scout Squad (70 pts)
• 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword
• 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher
• 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife
5x Scout Squad (70 pts)
• 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword
• 1x Scout: Bolt Pistol, Close Combat Weapon, Missile Launcher
• 3x Scouts: 3 with Bolt Pistol, Close Combat Weapon, Combat Knife

 

1x Land Raider Redeemer (285 pts): Armoured Tracks, 2x Flamestorm Cannon, Hunter Killer Missile, Multi-melta, Storm Bolter, Twin Assault Cannon
1x Land Raider Redeemer (285 pts): Armoured Tracks, 2x Flamestorm Cannon, Hunter Killer Missile, Multi-melta, Storm Bolter, Twin Assault Cannon

 

1x Vindicator (175 pts): Armoured Tracks, Demolisher Cannon, Hunter Killer Missile, Storm Bolter

 

 

 

It's interesting how this list can almost all be collapsed into the two redeemers + Reserves and then only offer 2+ T11-12 targets to your opponent until the time is right to deploy. Feels like it will counter the Indirect meta we might be going into quite effectively. Would a Ballistus be more interesting instead of a Vindicator in this list? It would free some points for Honour Vehement Artificer Armor at least.

Posted (edited)
1 hour ago, jpwyrm said:

 

It's interesting how this list can almost all be collapsed into the two redeemers + Reserves and then only offer 2+ T11-12 targets to your opponent until the time is right to deploy. Feels like it will counter the Indirect meta we might be going into quite effectively. Would a Ballistus be more interesting instead of a Vindicator in this list? It would free some points for Honour Vehement Artificer Armor at least.

 

The vindicator is there to kill a big scary threat if needed. 

 

Dev doctrine + Storm of fire and you have AP4 ignore cover.

 

The defensive profile also creates target saturation problems bc there are 3 high T 2+ armor vehicle threats 

 

It can be bait or it can counter attack after a LRR is left as bait

 

I value it more than enhancements but will have to go plan B if/when vindicator is nerfed

 

*good observation on the transport capacity as well...yes if you need to hide you put bgv + jpi in a lrr

 

**the LRR (torrent flamers) and BGV (reroll 1s to hit) don't "need" oath to function so there is great flexibility where you use it.

 

It adds to lethality bc of oath +1 to wound so LRR and vindicator can go nuts or BGV1 can use lance and BGV2 can use oath +1 for melee focus

 

 

 

 

Edited by TiguriusX

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