OverchargeThis! Posted February 16 Share Posted February 16 (edited) I'm looking for comments on this list. Haven't played since 5th edition, and looking to get back into the hobby. I still need to purchase two tauroxes and a Leman Russ, but I have everything else. Here's the list. Comments follow. 2000 Point IG List 1 Ursula Creed (65) 1 Chimera (2 HF, 1 HS, 1 ATGM) (85) 1 5-man Tempestus Command Squad (1 Tempestor Prime PP, 1 Volley Gun, 1 PG, 1 MG, 1 Medic) (75) 3 10-man Infantry Squads (1 PG, 1 MG) (195) 1 10-man Infantry Squad (1 PG, 1 GL) (65) 2 Kasrkin Squads (Sgt with PW + PP, 2 PG, 2 MG, 5 Troopers) (220) 2 Tauroxes (Twin AC + SB) (130) 1 Field Ordinance Battery (2 LC) (100) 1 10-man Scion Squad (1 PF + PP, 2 MG, 2 PG, 5 Troopers) (130) 2 Leman Russ Executioner (Executioner Cannon, LC, 2 PC, Heavy Stubber, ATGM) (340) 2 Leman Russ Vanquisher (Vanquisher Cannon, LC, 2 PC, Heavy Stubber, ATGM) (290) 1 Rogal Dorn Tank Commander – Grand Strategist (Oppressor Cannon, Co-Axial AC, 3 Heavy Stubbers, 2 MM, 1 Castigator Cannon, ATGM) (280) 76 Infantry, 1 FoB, 8 Vehicles Total 1975 Creed and the Cadian Squad with PG/GL are in the chimera giving orders. I want to actually use the cadian infantry as much as possible, but they are movement blocking/objective holders primarily. Tempestus Command Squad and Scion Squad are joined and will deep strike. Kasrkins IMO fight better than Scions. They will try to defeat-in-detail threats (objective is to get local fire superiority to remove threats), combined with the scions, positioning the vehicles to block fire and make charges into them more difficult. The field ordinance battery once was part of a heavy weapons group that included 3 autocannon heavy weapons teams. But it occurred to me that I could get a second vanquisher for the cost of the heavy weapon teams, so I dropped them. They, the Dorn, and the Vanquishers can handle vehicle/monstrous creature threats well enough. The executioners... I took one of these in 5th edition when they were 245 points each. Worth it. Now they will be dual-use units whose main gun functions like the Redemptor's plasma gun. Very good against heavy infantry with a secondary anti-armor role. I have plasma cannons all over the vehicles. This and the two plasma executioner turrets are also there to bring down orc hordes. No overcharging required. They will also be good against those T6 3 wound marine infantry units (forget their names) and Terminators. I find lasguns and hotshot lasguns to be very good when combined with orders, so they are useful supplementary fire units. I have enough orders to give infantry but can only give vehicles three orders per turn. I find that to be a little short, but I don't think it's a fatal oversight. Comments welcome. Mind you, this is all theoretical. I was a competitive player from 3rd through 5th edition. I've been watching battle reports since 8th edition and painting again since about 2021, after a 10-year+ hiatus from the hobby. very happy to hear comments from casual as well as competitive players. I view this as a competitive list... Edit: I wish I had more Cadian squads. I think I'm light on infantry... Edited February 16 by OverchargeThis! Link to comment https://bolterandchainsword.com/topic/385328-2000-pt-astra-militarum-army-list/ Share on other sites More sharing options...
DemonGSides Posted February 16 Share Posted February 16 What detatchment are you planning on running? That will inform my suggestions and I may have missed it. Link to comment https://bolterandchainsword.com/topic/385328-2000-pt-astra-militarum-army-list/#findComment-6095297 Share on other sites More sharing options...
OverchargeThis! Posted February 16 Author Share Posted February 16 Born Soldiers, or whatever it will be called in the new codex. Lethal hits on 6's. Link to comment https://bolterandchainsword.com/topic/385328-2000-pt-astra-militarum-army-list/#findComment-6095308 Share on other sites More sharing options...
TheArtilleryman Posted February 16 Share Posted February 16 (edited) Looks like a good list. My 2k army as it stands has about the same number of boots on the ground. Of course you can have way more but then you have less tanks so it’s always a trade-off. The real gem of the Militarium is the reinforcements stratagem. This encourages you to play in a really lore-accurate way by literally throwing away your troops like the worthless meat bags they are, because for 2CP you get to bring back a destroyed infantry unit from reserves. You can use it every turn, if you can generate the CP, so can just keep on swarming those objectives. With Cadians having sticky objectives too, that’s even better. Edited February 16 by TheArtilleryman Link to comment https://bolterandchainsword.com/topic/385328-2000-pt-astra-militarum-army-list/#findComment-6095332 Share on other sites More sharing options...
DemonGSides Posted Sunday at 11:38 PM Share Posted Sunday at 11:38 PM Yeah, your scions and Kasrkin will love the Codex version of Reinforcements, and you have plenty of places to apply lethals in all sorts of directions. FOB is probably the only up for obvious replacement, though I'm not sure what else to sub in; maybe some cavalry to walk on from 2/3 and flanking charge something? I like the list overall though. Link to comment https://bolterandchainsword.com/topic/385328-2000-pt-astra-militarum-army-list/#findComment-6095441 Share on other sites More sharing options...
Commissar Greif Posted Monday at 12:37 AM Share Posted Monday at 12:37 AM (edited) Pretty solid looking list. Can't think of anything I would necessarily replace. Maybe the FOB if you plan on using it for just anti-tank. Rough Riders tend to perform a bit better, if perhaps being a little more risky to use. Edited Monday at 12:40 AM by Commissar Greif Link to comment https://bolterandchainsword.com/topic/385328-2000-pt-astra-militarum-army-list/#findComment-6095448 Share on other sites More sharing options...
OverchargeThis! Posted Monday at 07:54 AM Author Share Posted Monday at 07:54 AM Thanks for the comments. Reinforcements stratagem sounds good. I thought they FAQ'd that it can only be used once per game. Perhaps this has changed in the new codex. I'm surprised GW nerfed HW Teams to the point of unusable. They were fine in regular squads. HW Teams are fine offensively, but lack survivability. I would have made them 3 wounds and 4+ saves (as the crews are behind the 'mass' of the weapons, giving them some protection). As mentioned, I replaced 3 HW Teams with a Vanquisher. All good I suppose. When I get my two tauroxes and another Russ done, I will try out the list. Link to comment https://bolterandchainsword.com/topic/385328-2000-pt-astra-militarum-army-list/#findComment-6095476 Share on other sites More sharing options...
sairence Posted Monday at 08:10 AM Share Posted Monday at 08:10 AM If you play games using the dataslate, which generally includes tournaments, all Reinforcement-style strats are indeed limitex to once per game. DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/385328-2000-pt-astra-militarum-army-list/#findComment-6095478 Share on other sites More sharing options...
TheArtilleryman Posted Monday at 12:50 PM Share Posted Monday at 12:50 PM 4 hours ago, sairence said: If you play games using the dataslate, which generally includes tournaments, all Reinforcement-style strats are indeed limitex to once per game. Well that sucks… I’m still playing with the indexes anyway so there we go. Link to comment https://bolterandchainsword.com/topic/385328-2000-pt-astra-militarum-army-list/#findComment-6095503 Share on other sites More sharing options...
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