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Spiritseer, Warlord 
Spiritseer 
Bonesinger 


Wraithguard, Classic
Wraithguard, D-Scythe

Wraithblades, Axe

Wraithblades, Swords

Wraithlord, 2xMissile Launcher , Glaive,  2xFlamer 

 

Total: 995p

 

Thinking of putting the Bonesinger with the Swordblades.

 

I know the Bonesinger is Legend, but for a more casual / thematic game I hope it will be fine. If it is an issue for any particular opponent it morphs into a Warlok that goes and tries to get a Grudge Judgment Vengeful Dead token onto a key unit.

 

Wasn’t sure what do arm the Lord with, hence the Missiles.  I used to run a 2 Bright Lance Lord, a 2 Starcannon Lord and a 2 Scatterlaser (or sometimes Shuriken Cannon) Lord, obviously in bigger games. So a little lost what to do in a smaller game like this, were I am learning the new codex.

 

 

 

Alternative list under consideration:


Spiritseer, Warlord, Rune of Mists  
Spiritseer 

Spiritseer 

Wraithguard, Classic
Wraithguard, D-Scythe

Wraithblades, Swords or Axe TBD
Wraithlord, 2x Bright Lance, Glaive,  2xFlamer 
Wraithlord, 2x Shuriken Cannon, Glaive,  2x Shuriken Catapult

Total: 995p

Solid list for 1k! I'd stick with lances on the wraithlord as I think all lists need some long rane threats to tanks. Bonesinger is a fun choice, it'll be good to see how it works - it has the benefits of lone op also which might be fun with the higher duty enhancement. One thing to possibly add would be a jetbike warlock to guided missile into the biggest opposing threat to score you +1 to hit and wound against that thing, though I'm guessing the +1 to hit from being near a Psyker wouldn't stack with it. 

Thanks.

 

Had not realised that Jetbike Warlocks could be a unit of one (and that when so that he was the same price as single foot one). So yes that might be a good replacement for when the Bonesinger has to come out.  

 

+1 to wounds is always nice, and while the +1 to hit dose not stack with the being near a psyker +1 for Wraithguards and Wriathblades I think it dose for Wraithlords, as their wording is improve ballistic and weapon skill by one when near a friendly psyker.

Ah, weird, good catch, I didn't notice that the wording was different! Yes, a 45pt bikelock could be useful - throw them into the biggest thing your opponent brings, like a CTan, avatar, whatever to get your wraithlords at 3+ BS With +1 to hit and wound, rerolling 1's. Pretty nasty! 

If you pre-order 4x of the wraithguard combat patrol issue and 3x of the jetbikes issues from forbidden planet, you have like 840pts of Eldar for £70. Just need the characters then! 

Edited by Xenith

 

 

19 hours ago, Xenith said:

If you pre-order 4x of the wraithguard combat patrol issue and 3x of the jetbikes issues from forbidden planet, you have like 840pts of Eldar for £70. Just need the characters then! 


 

IMG_4893.gif.d17e8a4c745a8b43e3c050d93071fbfb.gif

Edited by TheArtilleryman

Taking the following for a game today.

Want to give the bonesinger a few games to try it out, but the jetbike warlok is looking more and more tempting. 

I think my oponent is Deathguard with the Xmas detachment, will report on how it went. 

 

List:

  • Spiritseer, Warlord 
  • Spiritseer 
  • Bonesinger 
  • Wraithguard, Classic
  • Wraithguard, D-Scythe
  • Wraithblades, Axe
  • Wraithblades, Swords
  • Wraithlord, 2xBright Lance , Glaive,  2xFlamer 

Total: 995

Sorry, no pictures, did not think to take any, and my wraiths are not exactly photogenic either; I have been meaning to refurbish the army for a while now.

 

My opponents list was aprox:

  • Lord with 10 Terminators, deployed in the middle
  • 5 Plague Marines with some character attached and a first strike relic, deployed on one side
  • 10 poxwalkers, deployed next to the Plague Marines  
  • 10 Plaguebearers, deployed on the other side
  • Floaty drone thing, near the Plaguebearers
  • Typhus and three man terminator bodyguard in deep strike

 

I deployed Swordguard with Bonesinger opposite the Plagubeareres, Axeguard and one Spiritseer opposite the Plague Marines + Poxwalkers, the rest I put in the middle, but leaning towards the Axeguard side.

 

Mission was terraforming objectives and additional rule was battleline can advance and still action. This was actually useful as Spirit Conclave made the Wraithguard/blades battleline.

 

Won the role for going first and my opponent used his detachment scout ability to shuffle his units a little so that there was no good line of sights.

 

Turn one, I advanced with Swordguard onto objective, while on the other side Axeguard and Spiritseer moved up, and Scytheguard and Lord advance towards the same objective. In the centre Wriathguard and Spiritseer shuffle forward but stay out of line of sight of where I think the terminators will be.   

 

Deathguard turn, everything surges forward. I manage to just overwatch the Plague Marines with the Sytheguard and roll hot, killing all 5 leaving the character on his own. Terminators cannot concentrate their shooting due to line of sight, so some goes into Swordguard and some into Sytheguard, casuign a few wounds each but no kills. Floaty drone also shoots the Swordguard but rolls low so no kills.

 

Terminators then make a long charge into Sythguard, killing three. Lone character also makes a long charge into Spiritseer next to Axeguard, but respective saves results in a zero wounds caused draw.

 

Turn two, I use Spiritseer to bring back a Sytheguard – quick aside, of the two remaining sytheguard one was on 1 wound, I initially thought it was like necrons where you heal first, and bring back if you can’t, but rereading it looks like you bring back, and if you can’t you then heal instead. The bone singer mended the wounded Swordguard.

I fall back the Sytheguard (who gt overwatched by the terminators, leaving me with one sytheguard) and the Spiritseer respectively.

 

Wraithguard and Lord moved to encircle the terminators, and after a moment of thought so did the Axeguard (instead of going after the lone character). The Swordgaurd moved forward with the intention of charging the Plaguebearers on the logic that of they came and charge me they would have more OC on the objective.  Opponent rapid ingresses Typhus and Bodyguard onto my home objective.

 

Shooting phase everybody shot at the terminators, killing quite a few. I then charge in with Lord and Axeguard and kill of the Terminators and Lord (to the wound exactly). – Note after the game we realised we did not apply the -1 to hit when I shot the terminators with the Lord’s Bright Lances and the Wraithguard, so two or three more terminators should have survived to see combat and kill a few Axeguard in return. It did not make a difference to the eventual outcome as I am confident I would have cleared them up on turn three, but it would have tied down my units and reduced my ability to clear the Poxwalkers and lone character and score objectives on that side of the battlefield.

 

Swordguard make the charge and kill 7 Plaguebearers.  

 

Opponents turn, was fairly short, Plaguebeares fallback so floaty drone can shoot Swordguard. Lone character hunts down that Spiritseer (and kills him) and Typhus and Co do some action thing on my home objective.

 

Turn three, Lord and Axeguard clear the lone character and Poxwalkers (as noted this should not have been until next turn) and take that objective, while Wriathguard take middle and Swordguard get back onto that sides objective. I now control no man’s land and have no good angle on Typhus so ignore him.

 

Opponent draws more action secondarys and has Typhus and Co stay where he is and does that, while remains of Plagubeares move back and do similar. Floaty drone shoots again at Swordguard and dose do some damage.

 

Turn four, I sit in no man’s land holding objectives, Lord moves a little towards Typhus and Co, but mostly to slow him down if he comes towards the no man’s lands objective, I otherwise ignore Typhus.

 

Opponent draws more action secondary so Typhus yet again stays on my home objective. Floaty drone back up into his deployment some for seconderies.

 

Turn five, Wraithguard advance into opponents deployment zone for secondary, while Axeguard, Swordguard and Spiritseer hold a no man’s lands objective each, Lord dose some posturing and gets a shot of at the Floaty done but doesn’t kill it.  

 

Typhus and Co could have charged Lord, but it would not have achieved much to change the points.

 

 

Wraithguard win 75 to 56 (I think, it has been a few days). As noted should have been more like 65ish to 60ish on account of the mistake with terminators and therefore should have cleared poxwalkers of objective a turn later.

 

 

Spiritseer positioning is important, and I misplayed the one on the side, he was right next to the Axeguard when he should have been slightly behind.

Bonesinger Feel no pain and heal is nice if opponent can’t bring enough to kill full bodies at a time, but that was also the quite side of the board.

 

  • 2 months later...

Have a 2,000 point game against Chaos Space Marines tomorrow. Not sure what exactly I am facing but do know my opponent has Vashtorr so am expecting as many Daemon Engines has he can squeeze into the list.   

 

My list will be

  • Spiritseer, Warlord 
  • Spiritseer, Rune of Mists
  • Bonesinger x2
  • Wraithguard, Classic x2
  • Wraithguard, D-Scythe x2
  • Wraithblades, Axe x2
  • Wraithblades, Swords
  • Wraithlord, 2xBright Lance , Glaive,  2xFlamer 
  • Wraithlord, 2xMissile Launcher, Glaive,  2xFlamer 
  • Wraithlord, 2xShuriken Cannon , Glaive,  2xShuriken Catapult 
  • Wraithseer, D-Cannon

 

 

I admire your purity of list building but I worry it leaves you a bit short on speed and action monkies (action mon'keighs?).

 

Possibly swapping out one wraithlord for a Wave Serpent would give you a bit more mobility. A Lone Warlock on Jetbike. Is also worth considering instead of one of the Bonesingers.

Posted (edited)
On 2/19/2025 at 8:48 AM, TheArtilleryman said:

Stop it all of you, I’d talked myself out of building an Eldar army of all wraiths and jetbikes… 


It didn’t work. Sitting at home in the packets I now have six jetbikes, a vyper, a farseer skyrunner and a wraithlord. On order I have eight more jetbikes, a spiritseer and 2 copies of combat patrol issue 39 from Newsstand (Wraithguard). I just had to get the full 1000 points, didn’t I? Curses …

 

In my defence, there’s never going to be a better time to get together such an army, what with the plethora of cheap Combat Patrol mags available … so it’s OK, right?

Edited by TheArtilleryman
15 hours ago, Karhedron said:

I admire your purity of list building but I worry it leaves you a bit short on speed and action monkies (action mon'keighs?).

 

Lack of action monkeys is a common issue with my lists, regardless of the army or sub faction. It is an issue but as I play more for fun it has never bothered me too much.

 

That said, in the few 1k games I have had with my wraith host so far I found the Spiritseers, now that they are unattached, tend to be available to do some actions. They don’t have much of a ranged attack and are mostly there as a buffer for nearby wraiths, so tend to have nothing critical to do other than be around and stay safe.

 

As for speed, yea, fair, and while access to battle focus helps a little it isn’t a solution.

 

 

15 hours ago, Karhedron said:

Possibly swapping out one wraithlord for a Wave Serpent would give you a bit more mobility. A Lone Warlock on Jetbike. Is also worth considering instead of one of the Bonesingers.

 

My only Waveserpent (well count as conversion out of a AAT) is for my Droidari army and dosent really fit the theme. It would be good to have one or two and I will get some at some point, for torrent suprise D-sythe deployment or running the melee lads up the board. 

 

Warlock of either form are my replacements if an opponent declines Legend units (I always ask just in case), and they certainly have a role. Both as buff enablers and as sacrificial grudge token givers (that strategy feels so unfluffy). The extra resilience from Bonesinger healing has been great in smaller game,  lets see how it goes in a big game.

 

 

I am actually planning to expand the wraith host a bit with some support units, so in time (say 2030ish) it should look a bit more varied and flexible.

3 minutes ago, TheArtilleryman said:


It didn’t work. Sitting at home I now have six jetbikes, a vyper, a farseer skyrunner and a wraithlord. On order I have eight more jetbikes, a spiritseer and 2 copies of combat patrol issue 39 from Newsstand (Wraithguard). I just had to get the full 1000 points, didn’t I? Curses …

 

In my defence, there’s never going to be a better time to get together such an army, what with the plethora of cheap Combat Patrol mags available … so it’s OK, right?

 

Welcome to to the club. let us know how you get on. 

I lost the game by quite a margin, mostly due to runaway primary objective scoring (or the lack thereof on my side).  However overall I think it went fine, the game ended with only two units alive for each side, and some very low and very high rolls on both sides drastically changed the course several times.   

 

Main takeaway points, I made a few positioning mistakes, mostly with the spiritseers (they both died) and mostly forgot to use the dead psyker vengeance ability properly.

 

The Bonesingers were great, there little heal kept things going, but their main value was having two psyker aura bubble sources for the wraiths to key of off that were more survivable by dint of being attached the Axeguard.

 

The Wraithseer died early and did little itself, but in so doing proved a major distraction carnifex, which helped that side of the field.

 

Action wise by the time the action heavy secondary cards were drawn I had too few units to really do them, oh well.

Movement wise, I felt I could get everywhere I needed. Though that was in part due to some very long charges I happened to make and I know I can’t rely on that every time.

 

I am going to try and run this or very similar list a few more time to get the hang of it and see from there.

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