Helias_Tancred Posted February 20 Share Posted February 20 (edited) I'm looking for Youtube links, web links, etc giving advice and tactics on how to play a melee-focused army. Melee armies have always been the more difficult to play. It seems to play one its either feast or famine when you play? I've been in this hobby since 2013 and I've always struggled to play the melee game of running space marines. I have a learning disability in math diagnosed when I was in the 8th grade, and part of it is I'm challenged with spatial concepts (Geometry was my bane of life in HS) which tbh makes a game like 40k harder to play all around. I have a difficult time utilizing space and seeing space and future moves in my mind because of that. But anyways I'm 53 now and that was long ago but i still struggle with spatial issues blah. This is one of the reasons why I got rid of my Blood Angel collection over the years! I painted them the best of any collection I've owned but I didn't particularly enjoy their play style in the game. I've currently been building, painting, and playing Black Templars since fall of 2023, but I'm starting to feel like I'm repeating the Blood Angel scenario all over again lol. Not getting a warm fuzzy from their play style. I'm struggling to play them, get my sword brethren and Helbrecht positioned right, crusader squad moved up the board and into place, etc. The truth is in all my years in this hobby the collection I had that I enjoyed their play style the most and came most natural to me was my Dark Angels. I definitely prefer a space marine army that is more shooty with some capable melee! I also enjoyed their flexibility as a collection and army between regular company marines, ravenwing, and deathwing. I played them primarily in 8th edition and tended to run company marines with Ravenwing elements. Didn't like having to worry about getting terminators into melee combat, and I just didn't run them hardly at all .... I want to try learning to better play a more melee-focused army first before I sell off my Black Templars and go back to the faction that of all the years I played I enjoyed playing the most. And you ask how come I didn't just go back to Dark Angels after I sold my Blood Angels? Because I didn't realize the truth of this then, and I've always loved the lore, characters, and now the beautiful new models the Black Templars received. I've also become decent at painting them too (my collection crusade is over on the BT sub forum). So any resources you guys know of I can turn to for help? Thanks, a ton. Derek, aka Helias Tancred. Edited February 20 by Helias_Tancred Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/ Share on other sites More sharing options...
Helias_Tancred Posted February 20 Author Share Posted February 20 Also why would I sell off my Black Templars? Because I don't like owning a faction if I'm not enjoying how it plays and I'm a firm believer in using the money to put into a collection that I will be happy with. I understand not everyone will agree with this. TheNicronomicon 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6096036 Share on other sites More sharing options...
TheNicronomicon Posted February 20 Share Posted February 20 No, I totally get it. I wouldn’t want to keep an army I wasn’t having fun with either. What’s in your current BT force? Have there been specific strategies you’ve tried and been disappointed by? Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6096045 Share on other sites More sharing options...
Helias_Tancred Posted February 21 Author Share Posted February 21 2 hours ago, TheNicronomicon said: No, I totally get it. I wouldn’t want to keep an army I wasn’t having fun with either. What’s in your current BT force? Have there been specific strategies you’ve tried and been disappointed by? Well, I have nearly a 6k collection. So it's what am I missing? lol. Big disappointments have been Helbrecht in an Impulsor with 5 Sword Brethren, and sometimes a castellan added if I don't run a certain vow that grants [lethal hits]. I've been playing 1k games for the last year and a couple months. I'm realizing the impulsor is a poor choice for them, impulsors are sorta traps overall imo for any sort of melee unit. I currently own: Black Templars Collection 1. 10-man Primaris Crusader squad (ranged weapons) 2. 10-man Primaris Crusader squad 3. 10-man Primaris Crusader squad 4. 10-man Primaris Crusader squad 5. 5-man Intercessor squad 6. 5-man Intercessor squad 7. 5-man Assault intercessor with jump packs squad 8. 3-man Eliminator squad 9. Company Heroes squad 10. 6-man Eradicator squad 11. 10-man Hellblaster squad 12. 3 Impulsors 13. Repulsor 14. Storm Speeder Thunderstrike 15. Drop Pod 16. Land Raider 17. Gladiator Reaper 18. Gladiator Lancer 19. Predator Annihilator 20. 10-man Sword Brethren squad 21. 5-man Sword Brethren squad 22. 5 Terminators 23. 5-man Sternguard squad 24. 10 Infernus marines 25. 6 Blade Guard Veterans 26. Redemptor Dreadnought 27. Ballistus Dreadnought 28. Castellan with combi-bolter and master-crafted power axe 29. Castellan with master-crafted power axe and plasma pistol 30. Marshal with master-crafted power sword / Marshal with powerfist 31. Techmarine 32. Apothecary 33. Apothecary Biologis 34. High Marshal Helbrecht 35. Chaplain Grimaldus + servitors 36. Chaplain 37. Judiciar 38. Chaplain in terminator armor 39. Marshal (Captain) in terminator armor 40. Emperor’s Champion TheNicronomicon 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6096065 Share on other sites More sharing options...
Tacitus Posted February 21 Share Posted February 21 Transports of any kind aren't good for melee. Some are better than others but I don't think any of them are good. With that said, Tanks are a good idea. Both because melee has difficulties with higher Toughness monsters/vehicles and because they can absorb fire that would otherwise aim at your scary melee units. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6096070 Share on other sites More sharing options...
Helias_Tancred Posted February 21 Author Share Posted February 21 2 hours ago, Tacitus said: Transports of any kind aren't good for melee. Some are better than others but I don't think any of them are good. With that said, Tanks are a good idea. Both because melee has difficulties with higher Toughness monsters/vehicles and because they can absorb fire that would otherwise aim at your scary melee units. You mean repulsors, and land raiders? Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6096076 Share on other sites More sharing options...
Sir Clausel Posted February 21 Share Posted February 21 I wouldnt recommend selling any armies if you are just a little unsure. Space marines dont have to be played as a given chapter even if they are painted that way. See my army for instance. I have played them as blood angels, black templars, space wolves, dark angels and soon ultramarines. As long as people can see whats what they dont care. I like black templars color scheme so thats why i chose their colors. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6096103 Share on other sites More sharing options...
TheNicronomicon Posted February 21 Share Posted February 21 (edited) 9 hours ago, Helias_Tancred said: You mean repulsors, and land raiders? Repulsors could work for your bladeguard—get them to the objective you want them to hold and provide covering fire. Land Raiders are great for melee armies IMO—Assault Ramp is the best part but the tanks can give you the AT you need plus enough dakka to support your melee units. Impulsors are probably better for shooty boys but with the Shield Dome they can also help screen your swordsmen once they’re on foot. Edited February 21 by TheNicronomicon Stupid Autocorrect Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6096140 Share on other sites More sharing options...
Tacitus Posted February 22 Share Posted February 22 On 2/20/2025 at 9:06 PM, Helias_Tancred said: You mean repulsors, and land raiders? I was actually thinking Gladiators and Predators (And Dreads). More Bang for your Points (if not your buck). Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6096275 Share on other sites More sharing options...
Inquisitor_Lensoven Posted February 23 Share Posted February 23 Have you tried just running at the enemy and stabbing and/or punching them? Brother Tyler and Helias_Tancred 2 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6096430 Share on other sites More sharing options...
Helias_Tancred Posted February 23 Author Share Posted February 23 5 hours ago, Inquisitor_Lensoven said: Have you tried just running at the enemy and stabbing and/or punching them? I'm supposed to do that?!?!? Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6096442 Share on other sites More sharing options...
Inquisitor_Lensoven Posted February 23 Share Posted February 23 10 hours ago, Helias_Tancred said: I'm supposed to do that?!?!? It is highly advised. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6096471 Share on other sites More sharing options...
jaxom Posted February 24 Share Posted February 24 Distraction carnifex. A unit or two that can really mess up enemy plans if not dealt with, but not needed to ensure your own victory. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6096712 Share on other sites More sharing options...
Tacitus Posted February 25 Share Posted February 25 6 hours ago, jaxom said: Distraction carnifex. A unit or two that can really mess up enemy plans if not dealt with, but not needed to ensure your own victory. That's somewhat where I was going with the Gladiators and Dreads etc. Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6096742 Share on other sites More sharing options...
Medjugorje Posted February 26 Share Posted February 26 On 2/20/2025 at 10:32 PM, Helias_Tancred said: Also why would I sell off my Black Templars? Because I don't like owning a faction if I'm not enjoying how it plays and I'm a firm believer in using the money to put into a collection that I will be happy with. I understand not everyone will agree with this. Rules changes so fast. And BT are still good in melee. DemonGSides and Helias_Tancred 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6097249 Share on other sites More sharing options...
Medjugorje Posted February 26 Share Posted February 26 On 2/21/2025 at 3:36 AM, Tacitus said: Transports of any kind aren't good for melee. Some are better than others but I don't think any of them are good. With that said, Tanks are a good idea. Both because melee has difficulties with higher Toughness monsters/vehicles and because they can absorb fire that would otherwise aim at your scary melee units. never heard so much wrong things. Transports are must for squishy PSB. You need to hide the transport after ruins for "staging". They are still a great tool for any other things like Tankshocks in the charge, no escape strat target. And with a castellan and helbrecht you have lethal on 5s which is still the best thing against any vehicles. DemonGSides and Helias_Tancred 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6097250 Share on other sites More sharing options...
Tacitus Posted February 27 Share Posted February 27 43 minutes ago, Medjugorje said: never heard so much wrong things. Transports are must for squishy PSB. You need to hide the transport after ruins for "staging". They are still a great tool for any other things like Tankshocks in the charge, no escape strat target. And with a castellan and helbrecht you have lethal on 5s which is still the best thing against any vehicles. Nobody said Transports were bad because they can blow up. Transports are bad because most of them have an opportunity cost. Most of them do not allow you to charge on the turn you disembark, unless you didn't use the transport's movement - at which point why have a transport? Transports are bad for the punchy things because most punchy things don't need a transport and especially don't need to "pay" the opportunity costs let alone the actual points costs. The only edge cases that really spring to mind would some wild niche events like a Land Raider full of Assault Centurions. Even the slow and plodding Aggressors have ASSAULT weapons which allows them to advance and shoot. Paired with the right Detachement or LEADER they can also advance and shoot and charge. DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6097258 Share on other sites More sharing options...
Inquisitor_Lensoven Posted February 27 Share Posted February 27 2 hours ago, Tacitus said: Nobody said Transports were bad because they can blow up. Transports are bad because most of them have an opportunity cost. Most of them do not allow you to charge on the turn you disembark, unless you didn't use the transport's movement - at which point why have a transport? Transports are bad for the punchy things because most punchy things don't need a transport and especially don't need to "pay" the opportunity costs let alone the actual points costs. The only edge cases that really spring to mind would some wild niche events like a Land Raider full of Assault Centurions. Even the slow and plodding Aggressors have ASSAULT weapons which allows them to advance and shoot. Paired with the right Detachement or LEADER they can also advance and shoot and charge. Another problem with the shrunken table sizes. its harder to justify transports, especially if they don’t have decent shooting of their own. Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6097272 Share on other sites More sharing options...
Helias_Tancred Posted February 27 Author Share Posted February 27 1 hour ago, Inquisitor_Lensoven said: Another problem with the shrunken table sizes. its harder to justify transports, especially if they don’t have decent shooting of their own. Do you prefer the old full 6' x 4' battle zone? To be candid, I kinda do. TwinOcted 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6097277 Share on other sites More sharing options...
Blindhamster Posted February 27 Share Posted February 27 4 hours ago, Helias_Tancred said: Do you prefer the old full 6' x 4' battle zone? To be candid, I kinda do. I still use it at home, I literally have a 6x4 gaming table, purpose built for it in my study TheNicronomicon and Helias_Tancred 2 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6097296 Share on other sites More sharing options...
Inquisitor_Lensoven Posted February 27 Share Posted February 27 15 hours ago, Helias_Tancred said: Do you prefer the old full 6' x 4' battle zone? To be candid, I kinda do. Yep. heavy weapons can actually be out of range of things for at least one turn. No unit, including transports (except maybe a few outliers) couldn’t just zip from DZ to within 24” of any board edge they wanted to. you could actually play around weapons other than pistols. It was just better. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6097428 Share on other sites More sharing options...
Helias_Tancred Posted February 28 Author Share Posted February 28 (edited) What is really stopping us from going back to 6' x 4' if it's not a tournament game? Say if it's just with your friends? As long as you both agree to it? The measurements on the mission cards are easy enough to adjust to it. Edited February 28 by Helias_Tancred TwinOcted 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6097485 Share on other sites More sharing options...
Blindhamster Posted February 28 Share Posted February 28 whenever we play, we keep the measurements for deployment zones etc the same, all it does is create a bit more of a no mans zone, objectives are usually measured from middle of board also so just means you have to work a little harder to get to them in the first place. Works just fine Inquisitor_Lensoven and Helias_Tancred 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6097558 Share on other sites More sharing options...
Inquisitor_Lensoven Posted February 28 Share Posted February 28 15 hours ago, Helias_Tancred said: What is really stopping us from going back to 6' x 4' if it's not a tournament game? Say if it's just with your friends? As long as you both agree to it? The measurements on the mission cards are easy enough to adjust to it. Nothing assuming you have the space. I have a table I can get to 6’ if I put the leaves in, but it’s not 4’ in the other direction. and since no stores I’ve seen still use 6’x4’ it’s just not realistic for me to keep a random 6x4’ piece of poster board or plywood around the house just to be used once a month at best. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6097622 Share on other sites More sharing options...
Tacitus Posted February 28 Share Posted February 28 3 hours ago, Inquisitor_Lensoven said: Nothing assuming you have the space. I have a table I can get to 6’ if I put the leaves in, but it’s not 4’ in the other direction. and since no stores I’ve seen still use 6’x4’ it’s just not realistic for me to keep a random 6x4’ piece of poster board or plywood around the house just to be used once a month at best. I think for "standard" long edge deployment games the 4" is the more important dimension anyway. There were two big speed bumps in the previous editions: Shoot Nearest Target, and No-Deploy within 24". So many "ranges" (not just shooting) required 24.0000001" of movement+Shooting and/or Charge etc. and most of the game didn't have a way of doing that. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/385356-help-in-playing-a-more-melee-focused-army/#findComment-6097665 Share on other sites More sharing options...
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