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Work has begun on my kill team for the Knives in the Shadows event. I’m afraid I couldn’t hold on for March… so all the guys are built:


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I’m using the marines from the Kill Team starter set but I’ve mixed the helmets up a bit, using some MK VII helms and also an infiltrator helmet in there too for the assault intercessor.

 

Today I’ve been painting the first intercessor, brother Pierre.

 

Work in progress shot of the camo being painted. Fast brush of Mournfang brown, followed by a drybrush of Zamesi desert. Then Ushabti bone and Abaddon black for the camo lines in thin irregular patterns - I was thinking like a lightning pattern.


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Finished shots:

 

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Pics aren’t the best quality but you get the idea.

Edited by TheArtilleryman
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I have some initial ideas for fluff for these guys. In order to write it up properly though I am going to need to do an Index Astartes article for the chapter. To that end, I’ve started drafting one but it will be a while before it’s ready.

 

In a nutshell, the Winged Lancers (which have been my homebrew chapter since I was in my teens) find their numbers much reduced following a massive conflict with the forces of Nurgle just after the opening of the Great Rift. They are sent two full companies of primaris marines during the Indomitus crusade, but being a successor chapter of the Raven Guard that have deep ties to the history of their bloodline and an extreme hatred of mutants (see Deliverance Lost to understand the fluff why), they are particularly distrustful of anything that changes the design of the Emperor’s Astartes and their chapter master refuses to absorb the new troops into his existing companies.
 

However, he also knows that he cannot refuse the manpower. So instead he deploys the troops in their own independent formations, throwing them at the most dangerous missions he has to offer. Many of them are formed into Kill Teams to be inserted behind enemy lines, in the most risky of circumstances, and most importantly, covertly, where if some mutation were to come out, it would be harder to link them back to the chapter.

 

Hence, the Kill Team I’m building for this event. Haven’t got a name yet, but I’ll get there :)

46 minutes ago, Mazer Rackham said:

Your camouflage pattern makes me think of a coffee-tone ERDL, and it's floating my boat. Nice.

 

 

 


Thanks! This image was the original inspiration but I saved it so long ago I’ve no idea where it came from:

 

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Captain Francois this evening. Biggest thing I was worried about with him was maintaining the “bling” factor while also respecting the fact that these guys are camouflaged and trying to be stealthy. I think I got the balance right, but would love to hear your thoughts. Really enjoyed painting this model.

 

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PS accidentally happened to be playing a game of Kill Team earlier and left the board set up in the best photo spot in the house … Going to have to use this set to stage photos more often :)

Edited by TheArtilleryman

And here’s Captain Francois and Brother Pierre with Sergeant Renard, the original “proof-of-concept” model I painted nearly four years ago! That is literally how long I’ve wanted to build a kill team of these guys.

 

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Paint scheme is slightly darker on the two newer guys because I swapped an early snakebite leather edge highlighting step for just the drybrush of Zamesi desert instead. I did this because I felt like it took far too long for a highlight that would just be lost in the camo scheme. They don’t look too different side by side I hope.

Edited by TheArtilleryman

I know I've poked my head in a few times, so I trust you'll pardon me doing so again, but in answer to your question on the Captain...

 

I think it's an excellent job. Camouflage disrupts a model a lot, as you rightly identify, and I can truly say I can 'read' the model perfectly.

 

The other models are very well done, and your background/lighsource helps a lot with looking at them properly.

 

Looking great to me!

11 minutes ago, Mazer Rackham said:

I know I've poked my head in a few times, so I trust you'll pardon me doing so again, but in answer to your question on the Captain...

 

I think it's an excellent job. Camouflage disrupts a model a lot, as you rightly identify, and I can truly say I can 'read' the model perfectly.

 

The other models are very well done, and your background/lighsource helps a lot with looking at them properly.

 

Looking great to me!


Thank you! Very glad you keep popping up :) Really appreciate the comments and feedback.

 

On the topic of camo disrupting a model, this is one issue I found during the process. Of course the whole point of camouflage is to make something hard to see, which conflicts a bit with what we’re always trying to achieve with a good paint job.
 

First time round with the bolter guy I felt like this was happening a bit too much though and he was just “mush.” To tackle it I did the finest of fine highlights of Kislev Flesh, literally running the edge of a nearly-dry detail brush along the corners. Hopefully this has helped to define the edges a bit and make the shape stand out more. Should have taken a before/after shot really to see the difference but heyho.

Edited by TheArtilleryman

Great job on Captain Francois! I agree that you’ve managed a great balance between the camo pattern and having his details and bling “pop” a bit. Good color selections to balance out and complement the camo while standing out without clashing with it. 
 

Counterintuitively, I’ve found it’s easier to read camo patterns on miniatures if you highlight some parts of the model, including major parts of the camo pattern. Seems like you found that out too—and it’s working on your Winged Lancers! Well done. Can’t wait to see the rest of them. 

16 hours ago, Brother Captain Vakarian said:

Great job on Captain Francois! I agree that you’ve managed a great balance between the camo pattern and having his details and bling “pop” a bit. Good color selections to balance out and complement the camo while standing out without clashing with it. 
 

Counterintuitively, I’ve found it’s easier to read camo patterns on miniatures if you highlight some parts of the model, including major parts of the camo pattern. Seems like you found that out too—and it’s working on your Winged Lancers! Well done. Can’t wait to see the rest of them. 


Thanks for the lovely detailed feedback. I’m not a huge fan of space marine bling anyway but I think the design of the model helped with it too - this one has just the right amount to make him look special without overdoing it. A nice sculpt and now one of my favourite miniatures.

 

I think next I might try and do the assault intercessor and the heavy bolter gunner at the same time. That way I’ll have the minimum required for the team (in the starter set the team is 5, even though the official team is 6) if I run the sergeant as a regular intercessor warrior.

 

By the way, I was wondering, looking at the list and the options available, why anyone would choose the intercessor sergeant to lead the kill team over the captain. He seems by far and away to be the better choice, no contest. I’m still very new to Kill Team so is there something I’m missing?

Edited by TheArtilleryman

You’re welcome! It’s a great sculpt, for sure, and you’ve done it justice. 
 

Basically you’re right, the Captain is pretty much the best option. But the sergeants do get the option of taking a third trait. The biggest benefit of that is that you can change that extra trait up right before a game, letting your sergeant be a bit more flexible. Also, their free CP can benefit the squad while the Captain’s applies to himself. All that said, I still think the Captain is generally better, given his weapons and abilities. 

Some progress this evening on Brothers Audric and Geoffré. The bulk of the work is done, but they need plenty of tidying up and highlighting, as well as basing. Too tired now though, will have to call it for the evening because I can’t keep my eyes open :sleep:

 

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Edited by TheArtilleryman
Posted (edited)

Brother Geoffré completed. I didn’t enjoy painting this one so much. I feel like the gravis armour is a little too “busy” for my liking and I had to do a lot more highlighting to reduce the “mush” effect. Don’t zoom in because the camo looks good by eye but awful in a close-up.

 

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Edited by TheArtilleryman

Significant milestone here then, because I now have a completed (starter set legal) team. I still have three more guys to do to complete the full team but getting to this stage means my son and I can play some starter games with fully painted teams (he’s not done his half of the box yet but he’s already got enough painted Death Guard to be able to use).

 

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