Orionjp Posted February 25 Share Posted February 25 Okay, so I’m coming back to the hobby after more than 15 years. I’m collecting Blood Angels now. I just recently got the combat patrol with the Sanguinary Guard. I’m on the fence about putting the 10 assault intercessors with jump packs or keeping them as is. I have a separate assault intercessor 5 man with jump packs I’m going to make Death Company. What are suggestions? Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/385391-jump-packs-vs-no-jump-packs/ Share on other sites More sharing options...
Grotsmasha Posted February 25 Share Posted February 25 Magnets. Magnetize the packs so you can switch at will Link to comment https://bolterandchainsword.com/topic/385391-jump-packs-vs-no-jump-packs/#findComment-6097007 Share on other sites More sharing options...
Orionjp Posted February 26 Author Share Posted February 26 While that is an option, not a bad one, it’s extra money to spend I’m not sure I want to. Just in case can you send me a link to purchase them? Link to comment https://bolterandchainsword.com/topic/385391-jump-packs-vs-no-jump-packs/#findComment-6097033 Share on other sites More sharing options...
Grotsmasha Posted February 26 Share Posted February 26 I'd recommend 3mmx2mm magnets, these guys have 50 for $10AU ebay magnets Link to comment https://bolterandchainsword.com/topic/385391-jump-packs-vs-no-jump-packs/#findComment-6097035 Share on other sites More sharing options...
Jolemai Posted February 26 Share Posted February 26 11 hours ago, Orionjp said: While that is an option, not a bad one, it’s extra money to spend I’m not sure I want to. Just in case can you send me a link to purchase them? If I may, which country are you in? That could help narrow the field for magnet options. As for the non-magnetisation choice, that depends on your play style. Having the extra jump units would work for redundancy, to help with army mobility (for objectives and such), and so on, whilst having them on foot can be a good back field option (or with a Character and Transport, and good midfield option). Link to comment https://bolterandchainsword.com/topic/385391-jump-packs-vs-no-jump-packs/#findComment-6097104 Share on other sites More sharing options...
Karhedron Posted February 26 Share Posted February 26 Mostly I go for Jump packs but I like one squad of Assault Intercessors on foot led by a Captain with Rage Fuelled Warrior (possibly in a Transport). They only cost 200 points but can kill almost any non-titanic unit (especially if it is on an objective and is your OOM target). Link to comment https://bolterandchainsword.com/topic/385391-jump-packs-vs-no-jump-packs/#findComment-6097223 Share on other sites More sharing options...
Blindhamster Posted February 26 Share Posted February 26 having some on foot ones is nice to have for games where you want some more battleline also, they're surprisingly punchy for us so doesn't hurt, as Karhedron says, captains love going with them also. Link to comment https://bolterandchainsword.com/topic/385391-jump-packs-vs-no-jump-packs/#findComment-6097230 Share on other sites More sharing options...
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