Borbarad Posted Wednesday at 01:32 PM Share Posted Wednesday at 01:32 PM The goremongers have an interesting set of rules: Infiltrate and Reactive Movement But also pricy at 85 pt for 8 models INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/385409-kill-team-blood-and-zeal/page/9/#findComment-6103318 Share on other sites More sharing options...
TheMawr Posted Wednesday at 02:12 PM Share Posted Wednesday at 02:12 PM 41 minutes ago, Tastyfish said: Their data slate is on WarCom's download section now, but only lists them as being Sisters. Also appears the Confessor is just an alternative ministorum priest. Both are there now. Clearer images of two alt builds for those interested : But damn that is one messy datasheet I thought GW had learned it is ok to break these kind of kits/teams up a bit more in seperate entities. I would have at least split up Missionaries ( would make the leftover rabble datasheet cleaner ), maybe with some eldar warlock kind of identity.. where you can have one as leader or 2 accompanying if a minostorum priest leads a unit. I might even have kept the Confessor part of the rabble in favor of that. Trokair, Crimson Longinus, Aarik and 1 other 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/385409-kill-team-blood-and-zeal/page/9/#findComment-6103334 Share on other sites More sharing options...
Robbienw Posted Wednesday at 02:27 PM Share Posted Wednesday at 02:27 PM (edited) I'll need two sets of these for the alt builds it seems! Really they should be available to Imperial Guard armies as well though. Edited Wednesday at 02:29 PM by Robbienw CL_Mission, DemonGSides and ThaneOfTas 3 Back to top Link to comment https://bolterandchainsword.com/topic/385409-kill-team-blood-and-zeal/page/9/#findComment-6103338 Share on other sites More sharing options...
HeadlessCross Posted Wednesday at 04:01 PM Share Posted Wednesday at 04:01 PM 1 hour ago, TheMawr said: But damn that is one messy datasheet I thought GW had learned it is ok to break these kind of kits/teams up a bit more in seperate entities. Never assume a Kill Team kit is going to have a clean datasheet, let alone options that would make sense. Key example is the Scion one letting you opt for double pistols (literally never a good idea) and now the Gore dudes can do that for one of them (again literally never a good idea) Link to comment https://bolterandchainsword.com/topic/385409-kill-team-blood-and-zeal/page/9/#findComment-6103363 Share on other sites More sharing options...
ThePenitentOne Posted Wednesday at 05:22 PM Share Posted Wednesday at 05:22 PM 2 hours ago, Robbienw said: I'll need two sets of these for the alt builds it seems! Really they should be available to Imperial Guard armies as well though. As Imperial Agents, they are available to Guard as well as any other Imperial force. They get a special sheet for working with Sisters, because when they do, they get access to Acts of Faith, but any imperial army can use the IA sheet. Link to comment https://bolterandchainsword.com/topic/385409-kill-team-blood-and-zeal/page/9/#findComment-6103376 Share on other sites More sharing options...
MagicHat Posted Wednesday at 07:37 PM Share Posted Wednesday at 07:37 PM So the sanctifiers have ws 3+, and the massive chainweapons of the goremongers are just ccw with Lance that hits on a 4+... Should have stuck with the Emperor , heretics! Link to comment https://bolterandchainsword.com/topic/385409-kill-team-blood-and-zeal/page/9/#findComment-6103396 Share on other sites More sharing options...
HeadlessCross Posted Wednesday at 07:46 PM Share Posted Wednesday at 07:46 PM 3 minutes ago, MagicHat said: So the sanctifiers have ws 3+, and the massive chainweapons of the goremongers are just ccw with Lance that hits on a 4+... Should have stuck with the Emperor , heretics! The Lance rule is going to be more important for hitting above their weight class though. You can straight up wound a Knight on a 5+, even if it's got AP- on all their weapons. The only reason you're taking them is Infiltrators either way (which World Eaters desperately needed), and I'm 90% sure Sisters already have a Scout unit to begin with which hurts case use for Sanctifiers. Link to comment https://bolterandchainsword.com/topic/385409-kill-team-blood-and-zeal/page/9/#findComment-6103397 Share on other sites More sharing options...
INKS Posted Wednesday at 08:50 PM Share Posted Wednesday at 08:50 PM On top of that gormongers are HUGE for WE... that infiltrate... will net you a turn 1 charge a lot of the time Link to comment https://bolterandchainsword.com/topic/385409-kill-team-blood-and-zeal/page/9/#findComment-6103403 Share on other sites More sharing options...
DemonGSides Posted Wednesday at 09:03 PM Share Posted Wednesday at 09:03 PM I think of them more as good screens so you don't get countercharged off the rip if you fail at going 1st. Link to comment https://bolterandchainsword.com/topic/385409-kill-team-blood-and-zeal/page/9/#findComment-6103405 Share on other sites More sharing options...
Crimson Longinus Posted Thursday at 12:38 PM Share Posted Thursday at 12:38 PM (edited) I am rather disappointed with the Sanctifier 40K rules. I was really hoping for more. At minimum I was expecting update on Ministorum Priest weapon options to represent what can be built with this box. But these would have been much better if instead of one nonsensical hodgepodge unit it was a mini unit of low ranking priests and then some characters and lone operatives. It also is disappointing that the eviscerator that comes in the box is not even an option. It would at least give some melee oomph, and would make sense with the priest's melee buffs. Edited Thursday at 02:17 PM by Crimson Longinus FormelyKnownAsSmashyPants and SteveAntilles 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385409-kill-team-blood-and-zeal/page/9/#findComment-6103451 Share on other sites More sharing options...
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