Iron Father Ferrum Posted March 3, 2025 Share Posted March 3, 2025 The first faction I collected in both 40K 3rd Edition and Battlefleet Gothic were Chaos, because the model ranges were at that time mostly plastic for both games and so could be collected easily and cheaply. My first love in both games were Eldar, so when I had a Big Boy Job and 4th Edition came around, I splurged for a Craftworld army and a Corsair fleet. Consequently, I've always kinda wanted a Corsair army to go with the Corsair fleet (I don't have it anymore, but that might be corrected in the near future). So I'm looking at the new codex and trying to figure out the best way to build a Corsair, or at least Corsair-themed, army and frankly it's ticking me off. First and foremost, neither of the two types of Corsairs have Battle Focus so right off the bat they don't benefit from the army rule. . . which seems odd. They also don't have the Asuryani keyword, so they can't benefit from most of the codex's detachments or stratagems. In fact the only detachment that they can benefit from is the Ynnari one. . . which comes with its own issues. So as I brainstorm how to do this, I've reached the following conclusions about the methods of Corsair army building. Version #1: Actually using just Corsairs without the Ynnari Detachment Since Voidreavers are Battleline, you can take up to six squads of ten (plus an additional maximum of three squads/30 Voidscarred), so you can actually build out a decent number of infantry models for an army. Characters for an army are slightly more problematic, however. The Farseer's Guide ability keys off AELDARI (not ASURYANI), so Corsair squads can benefit from it -- but they can't join a unit, so they're vulnerable to enemy attacks. Autarchs -- which would otherwise make good conversion fodder for a Corsair Prince -- are of even less use since both of their abilities really want them to be leading a squad, but again they are not allowed to attach to Corsairs. The only characters I've found that can actually attach to Corsairs are the Visarch & Yvraine, but if you take them in a non-Ynnari detachment you can't take, say, Eldrad for the CP battery. Thematically, the Visarch makes for one hell of a lethal Corsair Prince! All that being said, the best Detachment to take for them is, I believe, actually not in the codex. I like the Armored Warhost from the Grotsmas calendar for this build. Non-Ynnari Corsairs can ride in both the Falcon & Wave Serpent, and they can benefit from both the War Walker's Crystalline Targeting and the Vyper's Harassment Fire. And while the Corsairs don't have Battle Focus, all of these vehicles do. You'll want a psyker character or two to pick up the Enhancements (the Spirit Stone of Raelyth turns any Farseer into a Bonesinger, so that's an excuse to use that old model if you have it). And, the Detachment's stratagems target the vehicles so you can actually use your CP on something other than the generic stratagems. Variant #2: Using Corsairs in the Ynnari Detachment So the other option is to run the Corsairs as Ynnari. This has the advantage that your Corsairs themselves can benefit from your stratagems! This has the disadvantage that your Corsairs can no longer ride in any APCs! That's right, Falcons & Serpents have a "No Ynnari Allowed (unless you're a character)" rule, and the Drukhari Raider (which becomes available in the Ynnari detachment) only carries Drukhari units. So there's a bit of thematic coolness in that you can pick up some Dark Kin -- common enough when it comes to pirate raiding -- but you also take a big mobility hit. Because of the APC issue, I think the only way to run this is to supplement them with other infantry, and probably Drukhari ones (again for the theme) though you could include Rangers or Guardian units if you really want to. Variant #3: No Corsair units, just proxies If you want to play Corsairs without needing to maneuver through the keyword hurdles that come with fielding Corsairs, you could proxy some. At this point, the sky's the limit on what units you can proxy as Corsairs -- I'm sure someone has come up with some killer conversions of Avengers or Swooping Hawks or whatnot -- but the units that really the most "Corsair-y" of the standard Craftworld list are Guardians, Vypers, and War Walkers. Coincidentally, most of these unit types see a huge buff from the Guardian Battlehost Detachment. I'm not going to harp on the options here because you can basically do anything you want. So yeah, those are the ways of building a Corsair army that I could work out. Did I miss anything? Do you have any preferences? Ioldanach 1 Back to top Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/ Share on other sites More sharing options...
Bouargh Posted March 4, 2025 Share Posted March 4, 2025 (edited) I understand as I usted to have the same target. One point you might have missed is the rumored corsair faction that is tuning around... But rumours are just and only that. Anyway, I may face the same dilemna, eventually. My own approach might be to base it through proxies into a Drukharii list instead of Aeldarii. For me this fits better to the theme as set into the old FW campaign book. Of course without any Haemonculus covent unit.... Yet, as my current modelling rhythm has slowed down a lot, that might do I would not do anything related to pointy ears too soon... even if I have enough models on sprues. I even consider recasters for ooP models. Edited March 5, 2025 by Bouargh Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6098324 Share on other sites More sharing options...
Crimson Longinus Posted March 6, 2025 Share Posted March 6, 2025 On 3/4/2025 at 12:08 AM, Iron Father Ferrum said: First and foremost, neither of the two types of Corsairs have Battle Focus so right off the bat they don't benefit from the army rule. . . which seems odd. It is super weird, and I see zero justification for it. I suspected it would have been a mistake, but so far FAQ has not corrected it. On 3/4/2025 at 12:08 AM, Iron Father Ferrum said: The only characters I've found that can actually attach to Corsairs are the Visarch & Yvraine, but if you take them in a non-Ynnari detachment you can't take, say, Eldrad for the CP battery. Thematically, the Visarch makes for one hell of a lethal Corsair Prince! I don't think you can even take Ynnari characters outside Ynnari detachment at the moment as disparate paths only works on Harlequins not on Ynnari... On 3/4/2025 at 12:08 AM, Iron Father Ferrum said: This has the disadvantage that your Corsairs can no longer ride in any APCs! That's right, Falcons & Serpents have a "No Ynnari Allowed (unless you're a character)" So I don't think it actually works like this. Units gain Ynnari keyword, but the models don't, and the limitation is about models. Could use a FAQ to clarify for sure though. Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6098669 Share on other sites More sharing options...
Crimson Longinus Posted March 6, 2025 Share Posted March 6, 2025 On 3/4/2025 at 8:11 PM, Bouargh said: One point you might have missed is the rumored corsair faction that is tuning around... But rumours are just and only that. Was the rumour that they would be a separate faction? I remember just hearing about couple of new units... Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6098671 Share on other sites More sharing options...
Iron Father Ferrum Posted March 6, 2025 Author Share Posted March 6, 2025 If they want to give us a Corsair detachment, I'd smile happily. Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6098685 Share on other sites More sharing options...
Trokair Posted March 7, 2025 Share Posted March 7, 2025 (edited) Are any of the Legend options worth considering? I seem to recall that things like the Wasp was a Corsair flavoured Warwalker. Edited March 7, 2025 by Trokair Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6098729 Share on other sites More sharing options...
Bouargh Posted March 7, 2025 Share Posted March 7, 2025 6 hours ago, Trokair said: Are any of the Legend options worth considering?l. I seem to recall that things like the Wasp was a Corsair flavoured Warwalker. It is a good point. Yet the risk with legends is to be locked into friendly games only. There are a few recasters offering bits or ooP models but not so much. Wasp walker and corsair jetbikes are the easiest to source... Infantery is more tricky. Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6098799 Share on other sites More sharing options...
ThePenitentOne Posted March 12, 2025 Share Posted March 12, 2025 I was going to recommend Legends- Yriel, Cloud Dancers and Voidreavers are there. Easy enough to convert. By yeah, if you play pickup games at venues that exclude Legends, or if you really enjoy tournament play that may not be an option. Either way, Corsairs SHOULD be expanded. A Yriel/ generic commander dual build would be nice. And I think you'd want a detachment built for them. Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6099444 Share on other sites More sharing options...
Crimson Longinus Posted March 12, 2025 Share Posted March 12, 2025 (edited) So, it seems Corsairs got Battle Focus in the new FAQ. Edited March 12, 2025 by Crimson Longinus Mordekiem and Forté 2 Back to top Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6099529 Share on other sites More sharing options...
Iron Father Ferrum Posted March 12, 2025 Author Share Posted March 12, 2025 Well that helps! I may need to rethink this rant. Forté and Mordekiem 2 Back to top Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6099535 Share on other sites More sharing options...
TheMawr Posted March 12, 2025 Share Posted March 12, 2025 If you play with legends rules, the autarch on jetbike can now also lead cloud dancers. Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6099559 Share on other sites More sharing options...
Crimson Longinus Posted March 13, 2025 Share Posted March 13, 2025 Anyway, I think now that they''ve got battle focus, corsairs are pretty OK. Five elf Voidreaver units seem like good, cheap objective grabbers with their scout move and a rule that helps them to fight on objectives. And whilst max unit of Voidscarred that gets all the fun extras might seem a tad questionable, I think they'd make a pretty decent retinue for Yvraine. They're good in melee, and they have a neat trick that pairs well with Yvraine: the felarch has 4+ invul, and soulweaver allows ignoring first failed save; so you take hits with AP on felarch, and if they die, Yvraine can bring them back and you can keep repeating the trick. Karhedron and Iron Father Ferrum 2 Back to top Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6099784 Share on other sites More sharing options...
Karhedron Posted March 13, 2025 Share Posted March 13, 2025 I do like the Felarch/Souldweaver/Yvraine combo. That sounds like the sort of sneaky elivish trickery we should be getting up to. I really do like the Voidscarred and I have been looking for an excuse to paint up a squad. My only problem is that with all the different profiles, attacking takes forever to resolve. Crimson Longinus 1 Back to top Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6099797 Share on other sites More sharing options...
Crimson Longinus Posted March 13, 2025 Share Posted March 13, 2025 10 minutes ago, Karhedron said: I really do like the Voidscarred and I have been looking for an excuse to paint up a squad. My only problem is that with all the different profiles, attacking takes forever to resolve. Yeah, it's a tad annoying, but if you have just one such squad I think it would be tolerable. And as I would kit the squad for melee, I wouldn't bother with the sniper rifle, as it would cost a power sword and we want those. Wraithcannon is worth losing a sword for, blaster might be too. Not so sure about the fusion pistol. Mordekiem and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6099806 Share on other sites More sharing options...
Iron Father Ferrum Posted January 19 Author Share Posted January 19 Well, almost a year on and this thread is going to receive a big revision! Inquisitor_Lensoven and LameBeard 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6152892 Share on other sites More sharing options...
Inquisitor_Lensoven Posted January 20 Share Posted January 20 5 hours ago, Iron Father Ferrum said: Well, almost a year on and this thread is going to receive a big revision! Still going to be a pain in the butt until 11th drops a new codex. i hope in 11th they eventually get their own venom like transport and ‘big vehicle’ preferably based on the raider rather than the falcon or wave serpent. Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6152937 Share on other sites More sharing options...
Ulfast Posted January 20 Share Posted January 20 Do you think corsairs will just be part on the eldar codex or will they get a seperate codex? Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6152954 Share on other sites More sharing options...
Karhedron Posted January 20 Share Posted January 20 1 minute ago, Ulfast said: Do you think corsairs will just be part on the eldar codex or will they get a seperate codex? My guess is that they will stay part of the Eldar codex since they have fewer units than Harlequins. I assume they will just have their own Anhrathe keyword to distinguish them. Iron Father Ferrum and Ulfast 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6152955 Share on other sites More sharing options...
Ulfast Posted January 20 Share Posted January 20 What units do you think will fit if you want to build a army with corsairs theme? Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6152962 Share on other sites More sharing options...
Karhedron Posted January 20 Share Posted January 20 6 minutes ago, Ulfast said: What units do you think will fit if you want to build a army with corsairs theme? Rangers and Shroud Runners would be easy to fit in and probably Harlequins too. Traditional craftworld units might be harder to justify if you are trying to run a pure Corasir army (as opposed to an allied force) but it is up to you. I assume we will get a Corsair-themed Detachment in 500 Worlds. Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6152963 Share on other sites More sharing options...
Ulfast Posted January 20 Share Posted January 20 I also thought rangers and shroud runners could be a good start. Thinking to perhaps get some and start painting before the new units comes. In the old FW books I think they also had war-walkers but with jump packs! Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6152964 Share on other sites More sharing options...
Bouargh Posted January 20 Share Posted January 20 7 hours ago, Karhedron said: My guess is that they will stay part of the Eldar codex since they have fewer units than Harlequins. I assume they will just have their own Anhrathe keyword to distinguish them. I hope they will not be just another add-on to Crafworld, but that they will also be able to be added to the Drukhari. In fact I would foresee as much game impact and tactical depth for the Corsairs if they were added to the Drukhari or to the Crafworlders. If integrated to the Dark kins, the units proposed are very complementary with the dark kins too and fill some gaps such as fast moving HW platform with the Starfang and jet packed assault infantery (That Scourges can't fill and that skyboards mounted wytches no not cover neither)... The most useless unit is probably the Voidscarred as the HAnd of the Archon fill that niche already On the other hand, if integrated to Crafworlds, the least useful unit might be the Starfang, except if spamming vyper chassis.... But ruels will tell Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6153039 Share on other sites More sharing options...
Inquisitor_Lensoven Posted January 21 Share Posted January 21 (edited) If eldar get a late edition codex in 11th, I wouldn’t be surprised if there was another small corsair release. even if it’s just a generic prince/princess HQ and a transport of some sort. With a possibility for their own supplement by 12th as an early edition release with another 2-3 units, that can be used alongside either of the other eldar codexes. Edited January 21 by Inquisitor_Lensoven Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6153177 Share on other sites More sharing options...
Xenith Posted January 23 Share Posted January 23 Did you get any models made for them? I think the normal corsairs troops will remain unchanged. Link to comment https://bolterandchainsword.com/topic/385415-a-corsair-army-is-sooofrustrating/#findComment-6153471 Share on other sites More sharing options...
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