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As I'm rebuilding a new Dark Angels collection, I've picked up a Land Raider Crusader/Redeemer kit. 

 

My main reason for using the Land Raider is to get my Deathwing Terminator or Deathwing Knight squad + character safely up the board and in place to charge out and get into combat. Anything else is fringe benefits. The redeemer is 285 points versus the 220 of the crusader. The crusader has space left over for a smaller power armored squad and character, etc. The redeemer sponson weapons are clearly much better in many situations. But other than that? A 65 point difference is pretty big.

 

I play mostly 1k games, so 285 seems a lot more of an impact points-wise for my lists than 220. I play amongst  a small circle of good friends (5), and I face Votann, Custodes, Black Templars, Ultramarines, Death Guard, and Tyranids. We're not running competitive or tourney lists, we're more casual players. In thinking of reasons why I should go with the Crusader variant, it's decent against weak infantry or horde type units, and the additional transport space for another unit gives me options over the redeemer. Also it performs the main role of why I got it just fine, to get those Deathwing models and character up the board securely and in place to attack. Also a friend mentioned its armaments could still shoot a small battleline squad off an objective too!

 

I'm favoring the crusader variant, but I'm looking for feedback and opinion on this choice. Thanks.

 

 

 

 

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I think that the Redeemer is worth the extra points in 10th. Every time I have run a Crusader, I have wished it was a Redeemer. Not only is the firepower better but it is a fantastic area denial piece thanks to the Overwatch stratagem.

 

Unless you are sure you need the extra 2 Transport slots, I would go for the Redeemer. If you want to cover your back, magnetise the sponsons.

Redeemer is hard to agrue against but I will say that hurricane bolters can be surprisingly good. Twin linked is a real threat. If you are playing small games the points difference could be a big deal too. That being said... I don't know if I'd pack it too full of dudes in that small game; you could end up with 65 to 75% of your army in one spot on the board and that's rarely good. Regardless, I'd suggest you mag the sponsons etc.. I've had several of these big boiz over the years but I have had one magnetized with all the kit for the last 10 years or so and it often finds its way into lists even when it's not necessarily the optimal choice since it can fill many roles depending on the load-out. Good hunting! 

On 3/8/2025 at 4:24 AM, Karhedron said:

Not only is the firepower better but it is a fantastic area denial piece thanks to the Overwatch stratagem.

 

 

 

My most common opponent lost a full squad of Sternguard to a Redeemer on Overwatch.  Now, he won't come within 12" of that thing unless he 100% absolutely needs to do so.  It may be too expensive for 1,000-point games, but it will exert a terrible influence over anyone who faces it no matter the point level.

I’m leaning toward redeemer.

even with rules changes from update to update and editions to edition, I feel it’s unlikely the core niche the flamestorm cannons fill won’t be changed too much, so d6+3 shots at S6 and AP2 ignoring cover will be solid even if it’s nerfed to only AP-1

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