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Posted (edited)

New Question: Does the point costs of the three different Land Raider models keep you from running one and instead using another?

 

That is where I'm at personally. I like the stats of the Redeemer, but geez at 280 it's just under a primarch lol.  I keep thinking about the usefulness of the Crusader variant.

 

 

 

 

Edited by Helias_Tancred
11 hours ago, Helias_Tancred said:

New Question: Does the point costs of the three different Land Raider models keep you from running one and instead using another?

 

That is where I'm at personally. I like the stats of the Redeemer, but geez at 280 it's just under a primarch lol.  I keep thinking about the usefulness of the Crusader variant.

 

 

 

 

The Crusader being cheaper doesn't make it better. For even cheaper you can get a Repulsor at that point if that's the goal, and that can definitely be loaded out to do more anti-infantry if that's the goal. 

20 hours ago, HeadlessCross said:

The Crusader being cheaper doesn't make it better. For even cheaper you can get a Repulsor at that point if that's the goal, and that can definitely be loaded out to do more anti-infantry if that's the goal. 

Switching to the Repulsor also switches the transport rule i.e. charge vs deploy vs re-embark

3 hours ago, Tacitus said:

Switching to the Repulsor also switches the transport rule i.e. charge vs deploy vs re-embark

Which is a handy rule in its own right, but that 60 points will easily help shape a list different if cheaper is the goal. Otherwise just go all out for the Godhammer or Redeemer. 

Not a fan of losing the frag launchers.

either they should be a short ranged weapon. Like 4-6” generic frag weapon profile but like 4 attacks.

 

Or a non-weapon wargear with a special ability.

 

maybe something like a once per game MW and battle shock test when a friendly unit disembarks and the vehicle is within 6” of an enemy unit.

23 hours ago, Inquisitor_Lensoven said:

Not a fan of losing the frag launchers.

either they should be a short ranged weapon. Like 4-6” generic frag weapon profile but like 4 attacks.

 

Or a non-weapon wargear with a special ability.

 

maybe something like a once per game MW and battle shock test when a friendly unit disembarks and the vehicle is within 6” of an enemy unit.

Didn't that just help the unit act like it had Frag Grenades for the charge? Pretty unnecessary rule overall actually. Everything PA had Frag Grenades to begin with, Centurion Assault squads could get equipped with those so that they could avoid that initiative penalty, and the only good Terminators are the TH/SS, which already struck at I1 anyway. 

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