Deus_Ex_Machina Posted 14 hours ago Share Posted 14 hours ago When in 2022 HH 2.0 was announced I decided to create a SM army and use for their opponents my Lost & Damned Nurgle Traitor force from 40K as Tainted Traitor Milita. I felt pretty smart coming up with this plan initially as this meant saving lots of money and time to avoid building yet another force. However as my 30K Iron Hands grew in size over time it became apparent that the Militia couldn´t keep up because their infantry is dirt cheap. For my second 30K game I used a 4th 40K mission in which one force only uses 50% of the agreed points as it was impossible for the Milita to reach 2000 points. Another solution for future scenarios would be to use my Nurgle 40K Daemons as permanent allies although this seems as using a crutch. Fine for a few games but not advisable as a constant feature. This problem will increase even further when the new HH 3.0 core box drops and the SM portion gets and even bigger push in regards to points. An option could be to use the content of the new HH 3.0 core box to build another SM Legion to have a new opponent or be creative and add several general rules to the Milita force to boost their fighting prowess such as: - Gung-Ho (Always wins dice roll for seizing initiative during each game turn). - Preliminary Bombardment (deploy several 5´´ barrages at start of game against opponent). - Meat Grinder (ALL units with the exception of HQ slots can be recycled if destroyed or if they are currently on Fall Back orders). - etc. What would you do? Link to comment https://bolterandchainsword.com/topic/385502-problem-with-30k-militia/ Share on other sites More sharing options...
Xenith Posted 12 hours ago Share Posted 12 hours ago I think you might have misunderstood seizing the initiative, it only happens once at the start of the game :) otherwise I'm not sure if I understand what question is being asked- should you collect more marines or add more militia? Play games at the militia size. Militia Will have a tough time v marines due to how ap works. HH is marine centric. Give militia 20% more points in games. So in a 2000pt game, it would either be 2000 of Astartes Vs 2400 of militia, or like 1600 Astartes Vs 1920 militia I'm going to move this to the Horus Heresy subforum where you'll have better responses, as this is heresy specific. Link to comment https://bolterandchainsword.com/topic/385502-problem-with-30k-militia/#findComment-6100101 Share on other sites More sharing options...
Unknown Legionnaire Posted 7 hours ago Share Posted 7 hours ago Militia ... literally unaltered and often not even well-trained humans ... are SUPPOSED to get their bottoms handed to them by Astartes. Even Solar Auxilia are. So much for the fluff part. In 2.0 you need to run Militia lists really vehicle and LoW intense to get to a 'good' and playable 3,000 pts. list. That's a fact. And yes, in terms of power level they are a LOT weaker, due to even worse morale rules and third line vehicles. Still, they can pull some shenanigans. But I only used to play Militia in first edition, never in second. Also, on a sidenote ... what HH 3.0 core box ? Link to comment https://bolterandchainsword.com/topic/385502-problem-with-30k-militia/#findComment-6100124 Share on other sites More sharing options...
Xenith Posted 1 hour ago Share Posted 1 hour ago (edited) With the release of HH2.0 in the summer tentpole slot, same as 40k and AoS, the thought has been there that HH is seen as GWs third main system, and in line for a 3 yearly release cycle. There's rumours about a new edition, hopefully a streamlining with just some tweaks QoL updates, this summer. https://bolterandchainsword.com/topic/385463-heresy-30-in-springsummer/page/7/#comment-6100116 Edited 1 hour ago by Xenith Link to comment https://bolterandchainsword.com/topic/385502-problem-with-30k-militia/#findComment-6100131 Share on other sites More sharing options...
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