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I think this is one of those questions which depends on the enhancements and stratagems you have available. Easy access to Lethal Hits or Fall Back and Charge devalue the Lt. Easy access to Fights First devalues the Judiciar, and easy access to +1 to Wound devalues the Chaplain. 

My favorite thi g to do with them is with black templars and take the sustained hits vow. 

Take a captain and a lieutenant and give one of them the Sigismund's seal enhancement with a full bladeguard squad and just go crazy. Sustained hits 1 and lethal hits on 5+ especially with oath will wreck pretty much anything :)

Its not competitive by any means... But its fun! 

I ran them with a Chaplain for most of a Crusade, and then a Judiciar for the final quarter, and I got more use out of the latter. Fights First is just a solid ability, especially when they were mostly going up against stuff like genestealers where the bonus to wound was less important.

I like them with the Judiciar (Space Wolves). Fights First is gold on these dudes. Makes them a great bulwark on defense since they’ll always strike first and the Judge is a blender all by himself, especially with the re-rolls on 1s ability active. 

2 hours ago, Helias_Tancred said:

Well good thing I got bent over on eBay after buying a stand-alone Judiciar model. lol. Sounds like it will be worth it over time. 

It's an easy conversion, too. Any tacticus-armoured marine with a big sword and nothing else will read as a Justicar without much work. Maybe slap a skull helmet on there. I built mine from spare parts in the Leviathan box.

A Special Character Captain of some kind (since the generic Captain has to use the inferior Sword + Shield because reasons) and then the Lieutenant for Lethal Hits + being an Enhancement caddy. If going the other route, just Chaplains for the +1 to wound. Judiciar sounds cool until you realize Fights First means nothing on a unit that can't hit that hard to begin with. 

As most people have said, it depends on which gimmicks you already have, which ones you're going to pick up, and emphasize etc.

 

In a vacuum, one of the overlooked choices could be Lazarus - super sword, Fight Phase Zombie, and a 3+++ vs Psychic and Mortals - And you can still add a Lieutenant.

 

I'm still refining and revamping but I came up with the idea of a Lion led army using the "Ravenguard" Vanguard Spearhead Det - and its entertained me to work through the construction so far.  It probably - at least the way I've been building it - more "cinematic" than competitive.  I don't think its a slouch, but I think its more like the book than the tournament. 

My Wolves usually run with a Judiciar because Fights First is such a solid ability. He also hits pretty hard and his native Devastating Wounds ability makes him a great caddy for the Black Death Enhancement (Anti-Vehicle 4+ and Anti-Monster 4+).

 

For My Blood Angels, I lean towards a Lt because the ability to Fall Back and Charge again helps to keep the charge bonuses from the LAG detachment active. Lethal Hits also lets them punch up into tougher targets. I sometimes give the Lt the Speed of the Primarch Enhancement as this allows me to trigger a once-per-game Fights First if I get caught out by a dangerous charge. This also gives me the option to double up on Leaders with a Captain if I really want to hike the killing power.

 

I think to some extent it depends on the role. If you have them in a Land Raider to for delivery, then you can be more confident of the charge so a Chaplain for the +1 to Wound is good. If they are foot-slogging then the Judiciar is good insurance and hits harder individually than the Chaplain. One thing is for sure, with the recent price drop in the MFM, there is never a better time to take these boys out for a spin.

Some good one's I've seen on the table:

Judiciar with Blade Driven Deep (Vanguard Spearhead): Giving them fights first AND Infiltrate allows you to place them as a massive obstacle to any melee threat from your opponent and enables some serious early game damage. 

Adrax Agatone gives them full Wound Re-Rolls for a massive damage increase. 

Tiguris gives them a lot more durability always being -1 to be hit (ranged and melee), and if you couple that with the Librarius detachment you can have them re-rolling hits, wounds, AND saves of 1. 

Chaplains anytime and Kor'Sarro (in Outrider) are both solid choices giving them +1 to wound.  

 

I have Dark Angel unique characters, and regular space marine characters as my options. I see now how it depends on which character gives them abilities that I need for them given how I want to use them in said game. Thanks. 

 

7 hours ago, Helias_Tancred said:

I have Dark Angel unique characters, and regular space marine characters as my options. I see now how it depends on which character gives them abilities that I need for them given how I want to use them in said game. Thanks. 

 

What's the delivery method?

15 minutes ago, HeadlessCross said:

What's the delivery method?


Immediately thought “airborne” - sounds like a virus. Mind you, airborne could work if you have a Stormraven :)

Edited by TheArtilleryman
38 minutes ago, AutumnEffect said:

I can only contribute that there is notable synergy between Kor'sarro giving the unit Lance and having a LT in the unit to give them fall-back-and-charge to let you constantly get that +1 to wound.

If they're hitting the OOM Target they already have +1 to wound as Kor'Sarro is WHITE SCAR not "divergent".  But as he mentioned, he's Dark Angel locked already - Which is why I suggested Lazarus.  3+++ FNP for mortals and psychics to rival Tiggy's defensiveness, and Zombie Fight Phase for some added offence.

Posted (edited)
5 hours ago, HeadlessCross said:

What's the delivery method?

 

I've got 2 impulsors, a drop pod, a repulsor, and a land raider in terms of transports. My collection is Dark Angels, not other chapters, nor do I play as generic Ultramarine successors in green armor or any of that stuff. Not interested. 

 

 

Edited by Helias_Tancred
1 hour ago, Helias_Tancred said:

 

I've got 2 impulsors, a drop pod, a repulsor, and a land raider in terms of transports. My collection is Dark Angels, not other chapters, nor do I play as generic Ultramarine successors in green armor or any of that stuff. Not interested. 

 

 

Ah. Unfortunately none of the Dark Angels special characters are good with Bladeguard. I'd say the Chaplain route in an Impulsor will give the most bang for your buck. 

10 hours ago, Tacitus said:

If they're hitting the OOM Target they already have +1 to wound as Kor'Sarro is WHITE SCAR not "divergent".  But as he mentioned, he's Dark Angel locked already - Which is why I suggested Lazarus.  3+++ FNP for mortals and psychics to rival Tiggy's defensiveness, and Zombie Fight Phase for some added offence.

 

People have posted what they run with on their bladeguard with Space Wolves, Blood Angels and Black Templars.. Several people have even mentioned Kor'Sarro in a post above me, as well as Adrax and Ultramarine characters.

 

I dont know why you have chosen to single me out, friend.

 

As for the Oath of Moment call out; yes it does give +1 to wound to the Bladeguard if they are attacking the OOM target. However, an enemy army usually has more than one unit in it and being able to have +1 to wound on two units is better than one. You can charge a unit that isn't your Oath of Moment and still have +1 to wound. Additionally, your Oath of Moment target will often be dead after your shooting phase is finished.

Edited by AutumnEffect

 I'm doing DA 3rd company, which is why I didn't consider getting Master Lazarus. However I do like him both from the lore and in-game. 

10 hours ago, HeadlessCross said:

Ah. Unfortunately none of the Dark Angels special characters are good with Bladeguard. I'd say the Chaplain route in an Impulsor will give the most bang for your buck. 

 

It's not too bad, I play mostly casual with close friends. 

4 hours ago, Helias_Tancred said:

 I'm doing DA 3rd company, which is why I didn't consider getting Master Lazarus. However I do like him both from the lore and in-game. 

 

It's not too bad, I play mostly casual with close friends. 

Well if you want advice and then ignore it, there's no point to asking advice. I can break down why they aren't good with Bladeguard if you'd like. 

22 hours ago, HeadlessCross said:

Ah. Unfortunately none of the Dark Angels special characters are good with Bladeguard. I'd say the Chaplain route in an Impulsor will give the most bang for your buck. 

 

Dark Angels have their companions which are objectively superior when paired with Azrael.

 

More threatening and more durable.

10 hours ago, Orange Knight said:

 

Dark Angels have their companions which are objectively superior when paired with Azrael.

 

More threatening and more durable.

"More durable" is kinda misleading, since a native 4++ is a lot better than a -1 to hit. The problem is that a lot of the buffs the special characters give are just way better for ICC or a different infantry unit. 

8 hours ago, Karhedron said:

Inner Circle Companions also pair well with a Librarian if you cannot afford Azzy or need him somewhere else.

Doing Librarius Conclave is a legit strategy but you don't end up with a lot of units when you do the Dark Angel special unit route. 

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