Sume Posted March 18 Share Posted March 18 I am not sure who all has the book to be able to answer this question. I am trying to figure out the EC rhino weapon options. I am either not understanding GW's English or somehow, I fail at reading. Is it 1 combi bolter, or combi weapon, with the option to switch to a havoc missile launcher? That or is it 1 combi bolter with the option for a combi weapon, havoc missile launcher. That or just 2 combi bolters? I am currently building my 3, 30k rhinos and I am leaving the 2nd hatch with no weapons in case. I am just not sure what the exact loadout is. As I rather have the missile launcher if its just 1 weapon. Link to comment https://bolterandchainsword.com/topic/385520-ec-rhinos/ Share on other sites More sharing options...
Solution HeadlessCross Posted March 18 Solution Share Posted March 18 1. You start with one Combi-Bolter to begin with. 2. You can add either one Combi-Bolter or one Combi-Weapon 3. You can just get the Havoc Launcher or you can replace one of your Combi-Bolters with the Havoc Launcher. Why you would do this I don't know. Daemonic Brother and Sume 2 Back to top Link to comment https://bolterandchainsword.com/topic/385520-ec-rhinos/#findComment-6100546 Share on other sites More sharing options...
Sume Posted March 18 Author Share Posted March 18 Thank you. I'll go add the combi-bolter to the rhinos after work tonight then. I am not ready to paint them yet. I wanted the havoc launcher more for the look of things and I dont know if its the right option or to use 2 combi bolters though Link to comment https://bolterandchainsword.com/topic/385520-ec-rhinos/#findComment-6100548 Share on other sites More sharing options...
Dr_Ruminahui Posted March 18 Share Posted March 18 (edited) EDIT: Ninja'd @HeadlessCross correctly sets out the weapon options. So, the following weapon options are legal: A. 1 combi-bolter B. 1 havoc launcher C. 2 combi-bolters D. 1 combi-bolter, 1 combi-weapon E. 1 combi-bolter, 1 havoc launcher F. 1 combi-weapon, 1 havoc launcher G. 2 combi-bolters, 1 havoc launcher H. 1 combi-bolter, 1 combi-weapon, 1 havoc launcher Given the weapons are baked into the cost of the rhino, I imagine most of us will be fielding either G or H, though doing so means (most likely) mounting the havoc on the hull rather than a hatch. My personal preference is G, but that's because I ran the math and the combi-bolter is better than the combi-weapon against the enemies I face (necrons and orks). Oddly enough, it means you can't field just a combi-weapon, which seems a bit weird, but of little practical difference as the better choice is just to take the additional "free" weapons. So, the best choice to take the 3 weapons (just means gluing the havoc to the hull rather than the hatch - you can see Prot do that here on the left rhino), though if you were only to take 2, I think the havoc is better than either of the combis - a bit less consistent, but about the same number of shots (3.5 on average versus the combi-bolters's rapid fire 4 shots), higher strength, greater range and, most importantly, the only source of indirect fire (well, that and havocs on land raiders) in the codex. Edited March 18 by Dr_Ruminahui LSM 1 Back to top Link to comment https://bolterandchainsword.com/topic/385520-ec-rhinos/#findComment-6100550 Share on other sites More sharing options...
Sume Posted March 18 Author Share Posted March 18 Thanks for that heads up. I then was failing at reading GW English. I'll just rig up the 2nd combi-bolter as pinitcale mounted somewhere. I used the 2nd hatch option as closed, but it has the option for 1 of the combi weapons. Figured I should be able to add the pintacle mount on the back of that closed hatch and should look fine. Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/385520-ec-rhinos/#findComment-6100551 Share on other sites More sharing options...
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