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At the start of 8th edition when it was largely a free for all in terms of what you could bring, I was once in a doubles game where one player on the opposing side brought nothing but Eversor Assasins. I think he had about 12 of them. 
 

It turned out to be really effective as they had a rule like 3D6 or roll 3 and pick the two highest for charge distance (I can’t remember exactly what the rule was but it meant they could reliably make long charges) which meant they could essentially get into combat in turn one. It tied up our gunline quite handily. 

IMG_20241110_152941.thumb.jpg.2577b4fc411c4a9c247a4cf4ef107a8d.jpg

 

TRIPLE C'TAN THREAT

 

I'm kinda known locally as a total bastard.  One of my friends in our Warhammer Store WhatsApp group said, 你是得罪人人.

 

Translated, that means roughly, "You have sinned against ALL peoples."  I have indeed sinned against all peoples with this.

In another edition I wanted to play an army like that in Hellsreach, a few Space marine heroes and some belleagered guard. 
So I had something like 200 conscripts and 5 space marine special characters. My opponent couldn't kill them fast enough, and by turn 3 had nowhere on the board to move to. Stupid game really. I've always toyed with the idea of an Iron Warriors force that works similarly, only with massive siege engines behind the cultists. 

2 hours ago, N1SB said:

IMG_20241110_152941.thumb.jpg.2577b4fc411c4a9c247a4cf4ef107a8d.jpg

 

TRIPLE C'TAN THREAT

 

I'm kinda known locally as a total bastard.  One of my friends in our Warhammer Store WhatsApp group said, 你是得罪人人.

 

Translated, that means roughly, "You have sinned against ALL peoples."  I have indeed sinned against all peoples with this.

Triple CTan isn't absurd though, it was a competitive build for Necrons for a while (and is still somewhat viable)

2 hours ago, INKS said:

OMG 12 of them, that would be pretty funny

 

Yeah, the guy is a friend but we'd kept the lists secret before the game. Then he pulled them one at a time, clown car style, from his bag which gave us a laugh. Until like 80% of them made a first turn charge of course!

10 hours ago, INKS said:

Recently I met this person who runs 18 Centurions. now that isn't the most you can run but it's a lot and he's kinda known locally as the centurion guy. got me to thinking what are some other absurd lists and units like that?


And here I thought *I* liked the Chonk Marines!

8 hours ago, MARK0SIAN said:

At the start of 8th edition when it was largely a free for all in terms of what you could bring, I was once in a doubles game where one player on the opposing side brought nothing but Eversor Assasins. I think he had about 12 of them. 
 

It turned out to be really effective as they had a rule like 3D6 or roll 3 and pick the two highest for charge distance (I can’t remember exactly what the rule was but it meant they could reliably make long charges) which meant they could essentially get into combat in turn one. It tied up our gunline quite handily. 

Let me guess...He was an American Ninjas fanboy and called all of them Michael Dudikoff...

I like to think I wass kind of onto something back when codex space marines came out originally in 10th with vanguard as I considered the strongest detachment. My list focused around using 2 devaastator centurion bricks that cycled load-outs in lists before I came to the Lascannons and missiles. The thing that I was trying was using it with Shrike and the other assassins, and kind of sending a little meme in there with multiple lone-ops but as I tuned it, that got taken away but I stuck with shrike.

I was close to being right with the idea since the main concept was using the back to reserve strat to move centurions. The trick I missed was Uriel back then!

 

In terms of absurd recently...not got much really. All things the same, I am currently piloting the Dreaded 15 style lists (15 deathwing knights) and enjoying them for their bully style of play. Not absurd because that's the current go-to for DA style builds.

Want to cook with other things, I certainly want to try that mass centurion strat mentioned earlier myself at some point and I think, unlike centurions, it has legs. It just needs the right build around and balancing of how many you take.

T7, 4W and 2+ save is incredibly durable but that 4" movement is a killer. Would love to do some sort of combo list where I run 15 deathwings with centurion back-up. The thiccest of lists!

1 hour ago, TheNicronomicon said:

Does packing 24 Thunderwolf Cavalry into a list count? Because not only was that absurd it was winning in 10th only a few months ago!

100% counts, exactly what I mean!

 

42 minutes ago, chapter master 454 said:

I like to think I wass kind of onto something back when codex space marines came out originally in 10th with vanguard as I considered the strongest detachment. My list focused around using 2 devaastator centurion bricks that cycled load-outs in lists before I came to the Lascannons and missiles. The thing that I was trying was using it with Shrike and the other assassins, and kind of sending a little meme in there with multiple lone-ops but as I tuned it, that got taken away but I stuck with shrike.

I was close to being right with the idea since the main concept was using the back to reserve strat to move centurions. The trick I missed was Uriel back then!

 

In terms of absurd recently...not got much really. All things the same, I am currently piloting the Dreaded 15 style lists (15 deathwing knights) and enjoying them for their bully style of play. Not absurd because that's the current go-to for DA style builds.

Want to cook with other things, I certainly want to try that mass centurion strat mentioned earlier myself at some point and I think, unlike centurions, it has legs. It just needs the right build around and balancing of how many you take.

T7, 4W and 2+ save is incredibly durable but that 4" movement is a killer. Would love to do some sort of combo list where I run 15 deathwings with centurion back-up. The thiccest of lists!

super thickness for sure. and yeah moving them is the issue

1 hour ago, TheNicronomicon said:

Does packing 24 Thunderwolf Cavalry into a list count? Because not only was that absurd it was winning in 10th only a few months ago!

I feel like "my list spammed a lot of one unit" doesn't fit the theme of the thread particularly well, especially when it's a good unit to begin with. 

Back when WD released the Vehicle Design Rules I made what I called the Land Raider Leviathan. It was two Landraiders stuck together, side by side (without the middle tracks). It has maxed out Lascannons, 4x Triple, long-barreled, mega Lascannons, up armour, Void shields. I spec'd it to 1500pts and used it against my friends (couldn't ever get a rando to agree to it). My friends all fought it once and decided I wasn't to use it anymore, I was the only one with a job, and they couldn't afford new models to deal with it.

I've tried digging around for a pic, I just can't find it right now.

At the beginning of 8th this was my 1000p army. Run it for I think 2 games before the rule change to army selection keyword stuff and not being able to use “Imperium” as the army keyword any more.

 

gallery_29932_13153_41924.jpg

 

 

An Ogryn themed army with 1 unit of 3 Ogryns, 1 unit of 3 Bullgryns (grenade gauntlet) 2 units of 3 or 1 unit of 6 Bullgryns (maul and shield), 1 Nork Deddog and three count as unit that had an ogryn like profile: Heavy weapon ogryn (count as unit of 3 Kataphron), Ogryn Psyker (count as Mephiston) and Ogryn Warlord (count as Inquisitor Karamazov).

The most hillarious list I've faced was in this battle:

 

481tu38.jpeg

 

9th edition, 2000 points, 4 14 models - 2 Stompas, 1 Gorkanaut, 10 boyz who I just noticed hiding behind the crates and 1 mech.

 

I might have been annoyed, but I was fielding my chaos knights for one of the first times.... so it felt really thematic.  It was kind of like playing Battletech with really big minis. :smile:

 

The orks won - although I was able to kill the boyz, gorkonaut and mech fairly easily, I don't think I killed either of the stompas.   I accidentally let him charge and eat my melee knight (a rampager, hiding behind the tower in the middle) with a stompa and there was no recovering from there.

Edited by Dr_Ruminahui
Had forgotten the 10 boyz

I've always liked the idea of skew lists and love a good theme myself.

40k has always been the kind of game where if you don't run competitively your unlikely to do well (obviously), but you could always find fun on the lower tables and aim for a mid table finish.

I think current edition has dialled this up to 11 though and i find themed/fun armies just get demolished most of the time.

So im always looking for interesting ideas that combine skewed lists or themes and are still decently competitive. Its not easy.

Hopefully this thread grows :)

Even at my best I've never done better than 4-1... and I have not known the rules well enough of have the right models for years at this point. going 2-X is far more likely. So why not just enjoy it right?

 

Been playing with the idea of null maiden sisters of silence or 50+ nurgling bases and stuff like that. But I tend to find a model I like. Flesh hounds for example and I just want to run as many of them as I can.. which is never good. lol

 

doomstalkers and as many scarabs as I can get... just as examples. lol

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