Marshal Reinhard Posted April 3 Share Posted April 3 Intercessor jumppacks aren't really interchangable with ordinary backpacks without.. work.. the backside knob thingy is at least twice as big Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103502 Share on other sites More sharing options...
TheNicronomicon Posted April 3 Share Posted April 3 There's no reason Space Wolves can't call their jump pack units Sky Claws. The question any unit will have to answer is "does adding this datasheet make sense?" There's a fluff reason for anything, but that alone won't move the company to design and manufacture a new kit. Just about any kit they make will sell, so that alone is, again, probably not enough of a motivator. If they feel the army needs that particular datasheet then they'll make it. Is there some trick or gimmick that will distinguish Sky Claws enough from AIwJPs that will make it worthwhile for GW to devote the manufacturing capacity to them? They current strategy seems to indicate that they want Space Marines to draw from the same pool of units, and then give some of the chapters a few more options. (And yes, I like that there are bonuses for playing plain-vanilla Marines now too. Good!) In the past, yes, Wolves were locked out of many basic Marine datasheets. I think that's how you ended up with Sky Claws, Swift Claws etc. being unique datasheets. That's not their current strategy, though. I think we'll only see those units added back in if they meet the criteria outlined above. As for Hounds taking the place of Wolf Scouts, I think they fill very different roles. Hounds are specifically (and thematically) anti-psyker troops. Wolf Scouts should have the same uppy/downy rule that basic Scouts have. While we may see Phobos-armored Wolf Scouts (maybe units of 3 like Eliminators? These are after all Long Fang veterans...) I think their role is different enough from the Hounds that both units can peacefully coexist. Lemondish and Joe 2 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103511 Share on other sites More sharing options...
Moonstalker Posted April 3 Share Posted April 3 18 minutes ago, TheNicronomicon said: There's no reason Space Wolves can't call their jump pack units Sky Claws. The question any unit will have to answer is "does adding this datasheet make sense?" There's a fluff reason for anything, but that alone won't move the company to design and manufacture a new kit. Just about any kit they make will sell, so that alone is, again, probably not enough of a motivator. If they feel the army needs that particular datasheet then they'll make it. Is there some trick or gimmick that will distinguish Sky Claws enough from AIwJPs that will make it worthwhile for GW to devote the manufacturing capacity to them? They current strategy seems to indicate that they want Space Marines to draw from the same pool of units, and then give some of the chapters a few more options. (And yes, I like that there are bonuses for playing plain-vanilla Marines now too. Good!) In the past, yes, Wolves were locked out of many basic Marine datasheets. I think that's how you ended up with Sky Claws, Swift Claws etc. being unique datasheets. That's not their current strategy, though. I think we'll only see those units added back in if they meet the criteria outlined above. As for Hounds taking the place of Wolf Scouts, I think they fill very different roles. Hounds are specifically (and thematically) anti-psyker troops. Wolf Scouts should have the same uppy/downy rule that basic Scouts have. While we may see Phobos-armored Wolf Scouts (maybe units of 3 like Eliminators? These are after all Long Fang veterans...) I think their role is different enough from the Hounds that both units can peacefully coexist. Sure, I'm talking purely datasheets that will be cut, not what will be removed from lore. Space Wolf infantry that use jump packs may be called Sky Claws (though some of us remember the days when Space Wolves didn't use jump packs or teleporters at all), but without a matching kit I think Sky Claws won't have a datasheet. Hounds taking the place of Wolf Scouts is definitely just some speculation on my part, and not something I think is very likely. It's also a somewhat strange unit that casts some doubt on some categorizations - or maybe sheds some light on them. If Reivers + chapter upgrade sprue = unique unit, then could Scouts + upgrade sprue = Wolf Scouts? Devastators + upgrade sprue = Long Fangs? JPAI + upgrade sprue = Sky Claws? Will GW go to the trouble of producing and stocking those as dedicated SKUs to keep the bad 3rd party man away? It's hard to say. A lot of those kits I was very certain of, but when you get to those it's murkier. LSM and TheNicronomicon 2 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103518 Share on other sites More sharing options...
DemonGSides Posted April 3 Share Posted April 3 Hit them skyclaws with the Death Company treatment and it would make sense. Include one of their special weapons in the SW upgrade sprue and then tell people to just buy JPAI. Xanthous 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103545 Share on other sites More sharing options...
lonewolf81 Posted April 3 Share Posted April 3 There was a rumor engine that looked like a helfrost tip , was that a match to any new model? Add that to the bjorn teasers and boom... new model on the way :) Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103568 Share on other sites More sharing options...
Karhedron Posted April 3 Share Posted April 3 2 hours ago, DemonGSides said: Hit them skyclaws with the Death Company treatment and it would make sense. Include one of their special weapons in the SW upgrade sprue and then tell people to just buy JPAI. We don't know yet if Space Wolves will be getting an upgrade sprue the way BAs and DAs did. If so, that would be an easy way to cover Skyclaws. Long Fangs have been in the SW roster since the beginning though and look to be in danger of going extinct simply because there isn't a clear successor for Devastators. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103572 Share on other sites More sharing options...
Northern Walker Posted April 3 Share Posted April 3 2 hours ago, Karhedron said: We don't know yet if Space Wolves will be getting an upgrade sprue the way BAs and DAs did. If so, that would be an easy way to cover Skyclaws. Long Fangs have been in the SW roster since the beginning though and look to be in danger of going extinct simply because there isn't a clear successor for Devastators. I'd be pretty hopeful of an upgrade sprue, but we'll see I suppose. Hoping for moulded shoulders for phobos as well as normal and gravis. My prediction is we lose Long Fangs for like, an edition and then we primaris devastators eventually appear then they magically re-appear and GW will just try and pretend they never left. DemonGSides, TheNicronomicon and Karhedron 3 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103609 Share on other sites More sharing options...
Tokugawa Posted April 3 Share Posted April 3 9 minutes ago, Northern Walker said: I'd be pretty hopeful of an upgrade sprue, but we'll see I suppose. Hoping for moulded shoulders for phobos as well as normal and gravis. My prediction is we lose Long Fangs for like, an edition and then we primaris devastators eventually appear then they magically re-appear and GW will just try and pretend they never left. Every primaris shooting unit have one clear function. Eradictor is melta, Hellblaster is plasma, Sternguard is bolter, etc. The bits on sprues won't provide too many options, but enough to cover all possible options in rulebook. Devastator is totally opposition of this commercial mode. It's not only representative of oldborn marine, but also representative of "old 40K", of old commercial concept. I feel that GW must kill it. Maybe not permanently, but this unit need to go die for once. When it return in new form, it probably won't have many main weapon choices, no more than 4. TheNicronomicon and Lemondish 2 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103614 Share on other sites More sharing options...
Moonstalker Posted April 3 Share Posted April 3 I feel more sanguine about Long Fangs sticking around even while we've got new BC and GH kits. Devastators haven't been given the boot yet (and even though there aren't any rumors about them right now, I feel like an Assault Terminators/Devastators in Drop Pod starter box would make sense for 11th edition), and Long Fangs are specifically meant to be old marines. Them being the surviving firstborn while new Primaris Marines fill up the BC and GH ranks makes sense to me. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103616 Share on other sites More sharing options...
Orion Posted April 3 Share Posted April 3 Loving the armour variety with these. It's really where I've wanted Primaris to go. Hoping the next vanilla intercessor squad goes mixes it up as well. With headswaps and a bit of trimming these guys could easily be any chapter. Keeping Devastators alive through longfangs could be pretty cool. If they're this level of chapter specific, they could be cool to convert to other chapters as well. (not that SW aren't cool) ThaneOfTas 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103618 Share on other sites More sharing options...
ThaneOfTas Posted April 4 Share Posted April 4 I would expect "Long Fangs" to just be a collective lore based non-game term applied to Helblasters/Eradicators/Pyreblasters/Desolators and maybe Heavy Ints. Aarik, Commissar Greif, LSM and 5 others 8 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103631 Share on other sites More sharing options...
TheMawr Posted April 4 Share Posted April 4 38 minutes ago, ThaneOfTas said: I would expect "Long Fangs" to just be a collective lore based non-game term applied to Helblasters/Eradicators/Pyreblasters/Desolators and maybe Heavy Ints. Unless they update them in the current wave I think so too, maybe also a game term.. similar how Red butchers arent a unit in 40k currently, but rather a lose formation that applies to both Terminators (the normal ones.) and Eightbound. Doesnt mean they never return though, eventually I expect Space wolves (and DA&BA) to become seperate codexes again, I think from GWs side it was always meant to be a long term but still temporarily thing knowing they would take several editions for the primaris switch, like this edition I suspect the majority of the spacemarine releases in 11th and 12th will be to get these 3 there, and they will just adjust the lore to it. A lot of the discussion here and the spacemarine 2.0 codex ( wich is confusingly also about space wolves mostly right now.) is that two opposing sides are actually having a very different topic of conversation. One side looks from a fanbase, including lore/theme etc. at what "should" be, the other from precedence and a known fact that things WILL be cut at what "might" be. Wether they are iconic or not, its not realistic to expect GW will keep a datasheet that has no models, thats just not how they operate and we have already seen it with some very iconic Spacewolf elements ( Wolfpriest, Runepriest.) Ofcourse with all the speculation, there might still be more to the rumors because one thing that would truelly suprise me is GW making the spacewolf bespoke lieutenant equivalent but not a Wolflord of some form. ( previously I thought they already had, but that single primaris nonnamed spacewolf model is described as a lieutenant now.. but it was the wolflord model in 8th edition right ?) What I could see is them making is a wolflord on thunderwolf ( for example, terminator wolf lord is more likely though.) but no other ones (there you still use the captains), but mostly because its remniscent of the Lord on Juggernaut approach. --- To go to the more subjective, less speculative side. Initially I felt that with supplements, especially if you want to keep them supplements, is sometimes let a bespoke leader character transform the unit it leads. This is coming mostly from my thoughts and speculations on how Ynnari should be tackled. For example, instead of several bespoke units, you focus on bespoke leaders : A Bloodclaw Packleader with a Jumppack option ( worked for Autarchs in a single kit.) that turns assault intercessor or jump pack intercessor units it joins into Blood claws, a Grey hunter packleader that can turn both assault intercessors and regular intercessors and maybe even hellblasters into Grey hunters. a Long Fang packleader that can do the same with the gravis units. Ofcourse this is not how they will do things nor I think they should.. so its a bit of a pointless thought experiment here ;) ThaneOfTas 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103638 Share on other sites More sharing options...
Nephaston Posted April 4 Share Posted April 4 I can see them including or rewriting the "Space Marine Chapter" rule pertaining to SW to easily blanket the heavy weapon squads to long fangs. "If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; CHAPLAIN; DEVASTATOR SQUAD; TACTICAL SQUAD. Additionally units with one of the following Keyword gain the LONG FANGS Keyword; DESOLATION SQUAD; ERADICATOR SQUAD; You an even expand this to other formations; "Units with the PHOBOS Keyword gain the WOLF SCOUTS Keyword" Should blood claws vanish as a standalone "Non-Character Units with the JUMP PACK Keyword (except VANGUARD VETERANS) gain the SKY CLAWS Keyword Should Wolf Guard vanish as a standalone "Units with the Keywords STERNGUARD VETERAN SQUAD, VANGUARD VETERAN SQUAD gain the WOLF GUARD Keyword" etc. Either way, just more proof that space wolves are deserving of the non-compliant moniker, unlike BA and DA. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103644 Share on other sites More sharing options...
Dark Shepherd Posted April 5 Share Posted April 5 Just watched Mediocre Hobbies painting vid of the new Grey Hunter. In it he says GW said at Adepticon preview there were 11 new Space Wolf kits to come out (Known) GH BC Wolf Priest Battle Leader Headtakers (Valraks sources) WGT Logan Scouts Njal Russ Arjac That means no new Bjorn and or Valrak is wrong about something, my guess Arjac or Scouts as theyre relatively peripheral but also thatd be a lotnof named infantry characters Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103814 Share on other sites More sharing options...
Joe Posted April 5 Share Posted April 5 (edited) Russ isn't coming with this wave - nor anytime before 2028. He hasn't even been in Valrak's rumours iirc. They've stuck to the "loyalist Primarch roughly every five years to avoid oversaturating the setting" remark that Jes Goodwin made after Guilliman released. I can't see that changing anytime soon. Edited April 5 by Joe Missing full stop. Karhedron, DemonGSides, WrathOfTheLion and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103816 Share on other sites More sharing options...
Dark Shepherd Posted April 5 Share Posted April 5 (edited) Coulda sworn he mentioned Russ but could be wrong, but also GW like sales and daemon primarchs are coming out at quite the clip. If we take Russ out then: Bjorn/Wolf Lord (TDA)? 1 hour ago, Joe said: Russ isn't coming with this wave - nor anytime before 2028. He hasn't even been in Valrak's rumours iirc. They've stuck to the "loyalist Primarch roughly every five years to avoid oversaturating the setting" remark that Jes Goodwin made after Guilliman released. I can't see that changing anytime soon. Edited April 5 by Dark Shepherd Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103821 Share on other sites More sharing options...
Wraithwing Posted April 5 Share Posted April 5 2 hours ago, Dark Shepherd said: That means no new Bjorn and or Valrak is wrong about something, my guess Arjac or Scouts as theyre relatively peripheral but also thatd be a lotnof named infantry characters Not sure why people have a hard on for proving Valrak wrong, but that is exactly the list he rumour, minus Russ, as Valrak said Russ wasn't coming in this release. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103825 Share on other sites More sharing options...
TheMawr Posted April 5 Share Posted April 5 2 hours ago, Dark Shepherd said: Just watched Mediocre Hobbies painting vid of the new Grey Hunter. In it he says GW said at Adepticon preview there were 11 new Space Wolf kits to come out (Known) GH BC Wolf Priest Battle Leader Headtakers (Valraks sources) WGT Logan Scouts Njal Russ Arjac That means no new Bjorn and or Valrak is wrong about something, my guess Arjac or Scouts as theyre relatively peripheral but also thatd be a lotnof named infantry characters Others already mentioned Regarding Russ. If 11 is correct then : While an unrumored wolf lord wouldnt suprise me, as its absence while we get the lieutenant equivalent is kind of weird ( but far from impossible) But one thing to keep in mind while many fans have a tendency to Not count upgrade kits or things like terrains as a release... if the 11 kits comes from GW themselves as is claimed, they would 100% ( and imho rightfully so) count an upgrade sprue as a kit. So that is the likeliest candidate for the 11th kit. ( GW would potentially also count the 8th edition battle leader first seperate release, but i dont think it happens, like the BA and DA lieutenant he probably dissapears) Dark Shepherd, Doctor Perils and Aarik 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103827 Share on other sites More sharing options...
Karhedron Posted April 5 Share Posted April 5 A SW upgrade sprue would definitely be a good way Wolf up existing Primaris squads. The current sprue is pretty lacklustre so something on par with the BA/DA sprue would be great. It would also help bring Phobos and Gravis squads aesthetically into line with new GHs and BCs. Aarik 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103828 Share on other sites More sharing options...
Dark Shepherd Posted April 5 Share Posted April 5 Good call re upgrade sprue being one of the kits. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103840 Share on other sites More sharing options...
Wispy Posted April 6 Author Share Posted April 6 (edited) 11 hours ago, TheMawr said: If 11 is correct then : While an unrumored wolf lord wouldnt suprise me, as its absence while we get the lieutenant equivalent is kind of weird ( but far from impossible I would not expect any further Wolf Lord models at this time, as the Battle Leader was almost certainty was designed intending to be a Space Wolves 'captain.' It's obviously the equivalent kit in the Space Wolves updated range to the BT Marshall, BA Captain, and DA Captain (Lazarus). Offering a new 'Wolf Lord' model is tricky as all the Wolf Lord's in Space Wolves lore are known figures with their own iconography and narratives. It opens the question "which wolf lord is this supposed to be?" if they throw out a customizable Captain kit. So to side step that, the Space Wolves 'captain' kit becomes a Battle Leader kit, which as of now is a more customizable and more heroic commander than a Codex lieutenant. They've always been Wolf Lord Jr. historically (they predate 8th edition Lieutenants, I believe first introduced in the 3rd edition) in the same way the Wolf Lord was more Chapter Master Jr. than it was a Captain equivalent. As for the 11 kits, based on what we've been told by Valkrak and precedent, my expectation the 11th kit is a new upgrade sprue. Blood Claws Grey Hunters Wolf Guard Headtakers Battle Leader Wolf Priest Wolf Guard Terminators Logan Grimnar Njal Stormcaller Arjac Rockfist Wolf Scouts Improved Upgrade Sprue Edited April 6 by Wispy Karhedron, ThaneOfTas and ZeroWolf 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103874 Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted April 6 Share Posted April 6 38 minutes ago, Wispy said: I would not expect any further Wolf Lord models at this time, as the Battle Leader was almost certainty was designed intending to be a Space Wolves 'captain.' It's obviously the equivalent kit in the Space Wolves updated range to the BT Marshall, BA Captain, and DA Captain (Lazarus). It isn't, though: "Wolf Guard Battle Leaders are field commanders who hold roughly the same rank and duties as the Lieutenants of the more Codex-compliant Chapters."Woof Historical context aside, GW has clearly and explicitly been positioning the Battle Leader as the LT equivalent since the Primaris line launched. Thus the "Haldor Icepelt" model showing up alongside the 8th Ed codex just as the Blood Angels and Dark Angels each got a special Lieutenant model with their books. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103877 Share on other sites More sharing options...
Wispy Posted April 6 Author Share Posted April 6 (edited) 1 hour ago, Lord Nord in Gravis Armour said: It isn't, though: "Wolf Guard Battle Leaders are field commanders who hold roughly the same rank and duties as the Lieutenants of the more Codex-compliant Chapters."Woof Historical context aside, GW has clearly and explicitly been positioning the Battle Leader as the LT equivalent since the Primaris line launched. Thus the "Haldor Icepelt" model showing up alongside the 8th Ed codex just as the Blood Angels and Dark Angels each got a special Lieutenant model with their books. You totally missed my point. That model was clearly modeled and designed to be a Space Wolves 'Captain' and the rules folk bait and switched it on the design team. Lieutenants don't get THSS lol. Edited April 6 by Wispy Karhedron and Dark Shepherd 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103880 Share on other sites More sharing options...
Nephaston Posted April 6 Share Posted April 6 1 hour ago, Wispy said: You totally missed my point. That model was clearly modeled and designed to be a Space Wolves 'Captain' and the rules folk bait and switched it on the design team. Lieutenants don't get THSS lol. Neither do Captains on foot, only Jump Pack captains got to keep those. Either way, you'll be able to use this one as a Wolf Lord or a Battle Leader model wise, especially the "Bladeguard" styles, and depending on equipment you'll just need to handwave the thunder hammer as a power fist. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6103884 Share on other sites More sharing options...
lonewolf81 Posted Monday at 10:17 AM Share Posted Monday at 10:17 AM On 4/6/2025 at 3:00 AM, Wispy said: I would not expect any further Wolf Lord models at this time, as the Battle Leader was almost certainty was designed intending to be a Space Wolves 'captain.' It's obviously the equivalent kit in the Space Wolves updated range to the BT Marshall, BA Captain, and DA Captain (Lazarus). Offering a new 'Wolf Lord' model is tricky as all the Wolf Lord's in Space Wolves lore are known figures with their own iconography and narratives. It opens the question "which wolf lord is this supposed to be?" if they throw out a customizable Captain kit. So to side step that, the Space Wolves 'captain' kit becomes a Battle Leader kit, which as of now is a more customizable and more heroic commander than a Codex lieutenant. They've always been Wolf Lord Jr. historically (they predate 8th edition Lieutenants, I believe first introduced in the 3rd edition) in the same way the Wolf Lord was more Chapter Master Jr. than it was a Captain equivalent. As for the 11 kits, based on what we've been told by Valkrak and precedent, my expectation the 11th kit is a new upgrade sprue. Blood Claws Grey Hunters Wolf Guard Headtakers Battle Leader Wolf Priest Wolf Guard Terminators Logan Grimnar Njal Stormcaller Arjac Rockfist Wolf Scouts Improved Upgrade Sprue shouldnt bloodclaws/greyhunter be the same kit like the EC troops? Then there is room for 1 more :) (Bjorn?) Wispy, Joe, Commissar Greif and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/11/#findComment-6104061 Share on other sites More sharing options...
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