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21 minutes ago, blue_raptor55 said:

 

That guy stood out to me too; stellar paintjob on him. I'm new to wolves, anyone know if there's a lore reason behind the red faceplate?

Yup! Bran Redmaw's company's sigil is the Bloodied Hunter. They do red face plates in that company.

 

Bloodied_Maw_Sigil.png

Edited by Wispy
42 minutes ago, Karhedron said:

 

Yes, this is really annoying. It also make Saga of the Bold quite hard an Infantry unit + Character will usually cost a minimum of 200 points. No taking a WGBL with 5 Grey Hunters to trigger boasts cheaply.

 

I am also annoyed that Blood Claws are only 10/20. I would love to take 15 with a Character in a LR Crusader. It seems an unnecessarily restrictive design choice. I think it is dictated by the design of the sprues. Pack Leaders have fixed weapons and there is only 1 pack leader model (with associate wargear) per 10 man unit. Basically the unit design seems to have fallen victim of the policy of only running what is in the box. No more, no less. :sad:

 

The good thing is that most Marine units are designed to build 5/10 out of the box so I don't think this will roll across to Codex units.

 

My speculation is that it's down to faction design.  They're positioning Wolves as the foot horde army.  That's why we're getting move 7, and move enhancers like Njal and Advance and Charge all over the place.

1 minute ago, Moonstalker said:

 

My speculation is that it's down to faction design.  They're positioning Wolves as the foot horde army.  That's why we're getting move 7, and move enhancers like Njal and Advance and Charge all over the place.

Excuse me, are you suggesting that the movement 8 khorne berzerkers with characters that boost movement to attach are not intended to the footsloggong infantry horde?

13 minutes ago, Mogger351 said:

Excuse me, are you suggesting that the movement 8 khorne berzerkers with characters that boost movement to attach are not intended to the footsloggong infantry horde?

 

I mean for loyalist marines.

14 minutes ago, Moonstalker said:

 

My speculation is that it's down to faction design.  They're positioning Wolves as the foot horde army.  That's why we're getting move 7, and move enhancers like Njal and Advance and Charge all over the place.

 

"The" foot horde army? Someone is forgetting the 6" Scouting 100+ model Templar horde with FNP or a 5+++.

1 hour ago, TheMawr said:

So Im pretty sure its just double 5man sprues and thus double the sergeant equipment.

 

You are right, I stand corrected! 

58 minutes ago, Dorn of War said:

It's an interesting bit of wording to pick up on. However, I still think that the book Ashes of Prospero (2018) literally tells us which Primarchs are going to be released initially - which would mean that Khan and Corax are the next loyalist Primarchs to return. 

 

No, Ashes of Prospero is just Gav Thorpe having fun. It is a pot boiler and tells us nothing concrete about any new releases.

24 minutes ago, Karhedron said:

 

No, Ashes of Prospero is just Gav Thorpe having fun. It is a pot boiler and tells us nothing concrete about any new releases.

 

Other than the fact that the Primarchs mentioned are the ones that were then released... 

1 hour ago, Wispy said:

Yup! Bran Redmaw's company's sigil is the Bloodied Hunter. They do red face plates in that company.

 

Gotcha! Is it open to all marines in the company or is it only pack leaders/wolf guard that are given the right to do so? Couldn't tell based on their wiki page https://warhammer40k.fandom.com/wiki/Bran_Redmaw

 

2 hours ago, Dorn of War said:

 

It's an interesting bit of wording to pick up on. However, I still think that the book Ashes of Prospero (2018) literally tells us which Primarchs are going to be released initially - which would mean that Khan and Corax are the next loyalist Primarchs to return. 

 

54 minutes ago, Dorn of War said:

 

Other than the fact that the Primarchs mentioned are the ones that were then released... 

 

What's mentioned in that book is literally just stating who the alive Primarchs are alongside their then at the time whereabouts/situation within the lore. Of course some of the ones released after that were also coincidentally ones mentioned there, they can't exactly release the Primarchs who are dead and therefore were not included in what the character sees in that.  The only one who is alive but isn't mentioned in that section is Russ, because not seeing him is a part of that story.

Black Library novels aren't used for hints or foreshadowing any upcoming additions to 40k (beyond whatever is supposedly going on with the Bequin books but that hasn't actually happened yet). Stuff included in novels is quite meaningless filler simply for the purposes of whatever story the book wants to tell.

Edited by TheVoidDragon
49 minutes ago, Dorn of War said:

 

Other than the fact that the Primarchs mentioned are the ones that were then released... 

I still wouldn't put any faith in it. I think the loyalists with their own seperate books will come next (timeline of release is what's in the air at the moment). 

 

Also, the point about having done anything with the Lion that someone made earlier, that's kind of a moot point to GW as they'll point to amount of sales as proving that prinarchs are big business. Lore is secondary to that (good or bad is up to you, But that's just how GW rolls these days)

5 minutes ago, ZeroWolf said:

I still wouldn't put any faith in it. I think the loyalists with their own seperate books will come next (timeline of release is what's in the air at the moment). 

 

Also, the point about having done anything with the Lion that someone made earlier, that's kind of a moot point to GW as they'll point to amount of sales as proving that prinarchs are big business. Lore is secondary to that (good or bad is up to you, But that's just how GW rolls these days)

 

Lore not being the main factor doesn't mean that they'll shove out whatever miniatures with no thought at all as to what that might do to the setting, though. There's still more than just the miniature sales to consider.

4 hours ago, jaxom said:

 

I think it’s a nostalgia design for the old lore that Wolf units are packs which decrease in size due to loses over time. A 20 man Blood Claws becomes a 10 man Grey Hunters becomes a 5 man Long Fangs. Not that great for the actual game, but it’s not out of left field.

Totally ignoring all the in between points though, where a Blood Claws pack is 18, 15, 12, and possibly even 9, 8, 7, or even 6 pack members before any of them become grey enough to be Grey Hunters (losing their “blood is up” mentality), or that Grey Hunters also don’t just walk onto the field and lose 5 men and become Long Fangs (heck the old pack would only have had them lose 4). The Wolves definitely don’t just die in 5s or 10s, nor do they recruit into the pack (at least not without specific “exception” lore), nor do they just leave the extra pack mates back at the Fang or aboard the ship to meet some box quota…

 

None of the lack of granularity is good for the game or modeling the lore.

Edited by Bryan Blaire
1 hour ago, TheVoidDragon said:

 

Lore not being the main factor doesn't mean that they'll shove out whatever miniatures with no thought at all as to what that might do to the setting, though. There's still more than just the miniature sales to consider.

From the stories that have been shared it sounds like it was the model makers that got free reign with what they were working on and the designers/lore writers had to deal with the end results rather than then dictating what should be worked on.

9 minutes ago, ZeroWolf said:

From the stories that have been shared it sounds like it was the model makers that got free reign with what they were working on and the designers/lore writers had to deal with the end results rather than then dictating what should be worked on.

 

I have heard the same. GW have always said that they are a model company first and foremost. Rules and lore are there to support miniature sales. 

1 hour ago, Ehfull said:

Really would have liked the option to build 20 Bloodclaws. Hoping the points on the Grey Hunters drop. Right now they seem over costed at 190 for 10 compared to Blood Claws at 135. Of course points change pretty quickly after codex release so fingers crossed.

43 minutes ago, ZeroWolf said:

From the stories that have been shared it sounds like it was the model makers that got free reign with what they were working on and the designers/lore writers had to deal with the end results rather than then dictating what should be worked on.

 

Yes, the miniatures are the main consideration and they guide the lore rather than the other way around, but that doesn't mean it's a case of the lore / setting and the way they approach things not mattering at all. 

I agree Grey Hunters seem overpriced. They are 20 points more than 10 Intercessors but they are a side grade rather than an upgrade. They are better in melee but their shooting is worse so overall there is no real advantage. OC3 is better on paper but Intercessors get sticky objectives which is really useful. I think Hunters should be 160.

5 minutes ago, Karhedron said:

I agree Grey Hunters seem overpriced. They are 20 points more than 10 Intercessors but they are a side grade rather than an upgrade. They are better in melee but their shooting is worse so overall there is no real advantage. OC3 is better on paper but Intercessors get sticky objectives which is really useful. I think Hunters should be 160.


nah, they’re a definite upgrade. And should be more. Maybe not 30 points more. But definitely more.

As a Crusade player only, they really have neutered me from playing with the new units somewhat. I can't take terminator characters or generic rune priests as the only options are epic heros who basically don't interact with GW's own campaign rules very well. Might just slap 5 points on OG codex terminator characters and rune priests for the extra movement and allow them to join the relevant squads. 

22 minutes ago, Gundric said:

As a Crusade player only, they really have neutered me from playing with the new units somewhat. I can't take terminator characters or generic rune priests as the only options are epic heros who basically don't interact with GW's own campaign rules very well. Might just slap 5 points on OG codex terminator characters and rune priests for the extra movement and allow them to join the relevant squads. 

I don't know how crusade works, but you can't take named characters? And the new codex doesn't have any generic terminator captain or HQ? Or a generic priest? - I haven't looked at the leaks much

1 hour ago, Karhedron said:

I agree Grey Hunters seem overpriced. They are 20 points more than 10 Intercessors but they are a side grade rather than an upgrade. They are better in melee but their shooting is worse so overall there is no real advantage. OC3 is better on paper but Intercessors get sticky objectives which is really useful. I think Hunters should be 160.

EDIT: Misread, you're referring to regular Intercessors. They dont do the same role though. 

Edited by HeadlessCross

Grey hunters have chainswords and  similar unit ability to assault intercessors, but covered both melee and shooting(along with a better gun). It must cost higher than assault intercessor, 1.5 or 2 pts per model is reasonable.

 

190pts for 10 is ridiculously overpriced. Same as Plague marine? Are you serious GW?

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