Karhedron Posted yesterday at 12:56 PM Share Posted yesterday at 12:56 PM 5 hours ago, Blindhamster said: they also get OC3c which is a bigger deal than you seem willing to make. Not many things in the game will hold objectives against them. And they’re movement 7, which is also a definite buff. I have rarely found OC making much of a difference. Mostly one unit or the other gets wiped out before getting to counting OC. Movement 7" is nice but only if they plan to charge. Intercessors get Assault so can move 7-12" and shoot provided you don't need to charge. Wolf Guard Dan 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111374 Share on other sites More sharing options...
Orange Knight Posted yesterday at 01:18 PM Share Posted yesterday at 01:18 PM I wouldn't get too hung up on comparions with Intercessorts. The 4 shot rule was a recent bolt-on to try and salvage a unit that was underperforming. And now there are rumors of a new Marine codex. Chances are that rule might not even be there when the next update comes. And again, saying all this, I would argue that there are bigger problems with the game. In my opinion we need to return to having a certain volume of mandatory battleline units in lists. Karhedron, FormelyKnownAsSmashyPants and Casual Heresy 3 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111382 Share on other sites More sharing options...
HeadlessCross Posted yesterday at 01:41 PM Share Posted yesterday at 01:41 PM 5 hours ago, Blindhamster said: they also get OC3c which is a bigger deal than you seem willing to make. Not many things in the game will hold objectives against them. And they’re movement 7, which is also a definite buff. they absolutely should cost more points than intercessors. Not 30 more though. I think they should be 170, or thereabouts as they basically are best of both worlds of intercessors and assault intercessors You know what's better than OC3? Sticky objectives. Casual Heresy, Wolf Guard Dan, Blindhamster and 1 other 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111385 Share on other sites More sharing options...
Vassakov Posted yesterday at 01:54 PM Share Posted yesterday at 01:54 PM 10 minutes ago, HeadlessCross said: You know what's better than OC3? Sticky objectives. Nope. Sticky objectives allows you to leave an objective. Higher OC helps to you take an objective off the opponent. These are very different roles. There's a reason why in my CSM 10 cultists get deployed on the home objective and the Legionaries go bully the midfield. ursvamp, Casual Heresy and MadEdric 3 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111386 Share on other sites More sharing options...
RagnarökNRoll Posted 23 hours ago Share Posted 23 hours ago I read somewhere not to put Headtakers in an Impulsor because it could disable their quarry ability. Is that actually true? I suspect this is a dumb question, but I'm very new. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111393 Share on other sites More sharing options...
Northern Walker Posted 23 hours ago Share Posted 23 hours ago I note that in the crusade preview they've gone to almost extreme lengths to not mention Long Fangs. I hope one day we'll get codexes made with a bit of love again. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111405 Share on other sites More sharing options...
Dried Posted 22 hours ago Share Posted 22 hours ago Just now, Northern Walker said: I note that in the crusade preview they've gone to almost extreme lengths to not mention Long Fangs. I hope one day we'll get codexes made with a bit of love again. Talking about this article. What unit this guy is supposed to be part of? He seems to have an infiltrator/incursor armour, but with scout markings. When I see the leaked codex I see Incursor have blood claws markings (which is strange to me but that's not the question here). He doesn't have the reiver mask too. And he doesn't have the Hounds of Morkai colours... Is it an artwork of the new rumoured space wolves scouts ? (but he has a backpack, which scout don't have normally) Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111406 Share on other sites More sharing options...
Karhedron Posted 22 hours ago Share Posted 22 hours ago 58 minutes ago, RagnarökNRoll said: I read somewhere not to put Headtakers in an Impulsor because it could disable their quarry ability. Is that actually true? I suspect this is a dumb question, but I'm very new. The only dumb question is the one you don't ask. I think I see the issue. When the Headtakers are embarked, the Firing Platform rule means the Impulsor counts as being equipped with their shooting weapons (bolt pistols). Because the Quarry ability is an ability of the models (not the weapons) the Impulsor will not benefit from it. However, this only lasts as long as the Headtakers are embarked on the Impulsor. Their bolt pistols are very much a secondary weapon and it is their power weapons that do the bulk of their work. As soon as they disembark from the Impulsor, their Quarry rule applies as normal. DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111414 Share on other sites More sharing options...
LSM Posted 22 hours ago Share Posted 22 hours ago (edited) 38 minutes ago, Dried said: Talking about this article. What unit this guy is supposed to be part of? Just one of the new Blood Claws/Grey Hunters, I assume. (Some of the models have "plain" chest plates, and their are some MkVI-ish pauldrons in the kits too, as well as drawn Combat Knives.) Artistic license on the straps. Edited 22 hours ago by LSM Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111418 Share on other sites More sharing options...
TheMawr Posted 22 hours ago Share Posted 22 hours ago (edited) 14 hours ago, Dried said: Talking about this article. What unit this guy is supposed to be part of? He seems to have an infiltrator/incursor armour, but with scout markings. When I see the leaked codex I see Incursor have blood claws markings (which is strange to me but that's not the question here). He doesn't have the reiver mask too. And he doesn't have the Hounds of Morkai colours... Is it an artwork of the new rumoured space wolves scouts ? (but he has a backpack, which scout don't have normally) While all I see is artistic license ( but I dont know armor details that well.) and I think there is nothing more to it. The Spacewolf scout rumors arent about neophyte scouts (as SW scouts never have been) but they are a phobos unit. edit (and sorry for being offtopic): ngl, and putting a huge foil hat on, but upon rereading that flavor text of a spacewolf vs what sounds like a flying (xenos) dinosaur and what it does. Im doubling down on my theory that the phobos wolfscouts come paired versus exodites* in kill team, nicely mimicking the matchup of almost 3 years ago of Phobos marines vs Aeldari Corsairs. late edit : nevermind, misremembered the matchup *I still dont actually believe this rumor, no matter the source or that 2 other teams from that list came to be, I cant, not after 3 decades of waiting XD Edited 8 hours ago by TheMawr Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111419 Share on other sites More sharing options...
RagnarökNRoll Posted 22 hours ago Share Posted 22 hours ago 16 minutes ago, Karhedron said: However, this only lasts as long as the Headtakers are embarked on the Impulsor. Their bolt pistols are very much a secondary weapon and it is their power weapons that do the bulk of their work. As soon as they disembark from the Impulsor, their Quarry rule applies as normal. I think I meant more that their Quarry rule triggers at the start of the battle, when they select a unit for their Quarry. If they're embarked, aren't they then not about to select a Quarry? Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111420 Share on other sites More sharing options...
Karhedron Posted 21 hours ago Share Posted 21 hours ago 23 minutes ago, RagnarökNRoll said: I think I meant more that their Quarry rule triggers at the start of the battle, when they select a unit for their Quarry. If they're embarked, aren't they then not about to select a Quarry? No, that is not a problem. They would still be able to select a Quarry if they were in Strategic Reserve for example. RagnarökNRoll and DemonGSides 2 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111424 Share on other sites More sharing options...
RagnarökNRoll Posted 21 hours ago Share Posted 21 hours ago 10 minutes ago, Karhedron said: No, that is not a problem. They would still be able to select a Quarry if they were in Strategic Reserve for example. Awesome, thank you for the clarification and help here Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111429 Share on other sites More sharing options...
HeadlessCross Posted 21 hours ago Share Posted 21 hours ago 2 hours ago, Vassakov said: Nope. Sticky objectives allows you to leave an objective. Higher OC helps to you take an objective off the opponent. These are very different roles. There's a reason why in my CSM 10 cultists get deployed on the home objective and the Legionaries go bully the midfield. It's MAYBE also because Cultists are less of an investment to hold a home objective. OC3 would maybe matter if you could take these guys as 5 dudes, but you can't. Blindhamster, Crimson Longinus and Karhedron 1 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111437 Share on other sites More sharing options...
Wispy Posted 18 hours ago Author Share Posted 18 hours ago 4 hours ago, Dried said: Talking about this article. What unit this guy is supposed to be part of? He seems to have an infiltrator/incursor armour, but with scout markings. When I see the leaked codex I see Incursor have blood claws markings (which is strange to me but that's not the question here). He doesn't have the reiver mask too. And he doesn't have the Hounds of Morkai colours... Is it an artwork of the new rumoured space wolves scouts ? (but he has a backpack, which scout don't have normally) Most likely candidate is a Reiver who took his mask off. Or an Infiltrator with a big knife. ORRRR maybe this rumoured Wolf Scouts killteam is equipped in Phobos armour. Because if veteran behind-the-lines Astartes have an option for infiltrating in power armour now, why would they wear the same carapaces reserved for neophytes? Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111493 Share on other sites More sharing options...
Wispy Posted 14 hours ago Author Share Posted 14 hours ago 10 hours ago, Orange Knight said: And again, saying all this, I would argue that there are bigger problems with the game. In my opinion we need to return to having a certain volume of mandatory battleline units in lists. Ye olde' min of 2 troops and an HQ just made way too much sense. You need your foot soldiers, they need a leaders, have at it. Knightsword, Casual Heresy, Brother Paint and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111527 Share on other sites More sharing options...
HeadlessCross Posted 14 hours ago Share Posted 14 hours ago 20 minutes ago, Wispy said: Ye olde' min of 2 troops and an HQ just made way too much sense. You need your foot soldiers, they need a leaders, have at it. Nah, screw that. Tax units make the game less fun. If you want people running battleline units, make them actually worth taking. Tokugawa, Northern Walker, RagnarökNRoll and 3 others 1 5 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111530 Share on other sites More sharing options...
01RTB01 Posted 14 hours ago Share Posted 14 hours ago 28 minutes ago, Wispy said: Ye olde' min of 2 troops and an HQ just made way too much sense. You need your foot soldiers, they need a leaders, have at it. I'd like to see %s come back. The fact that armies can consist of anything is just odd. I concur that something should change for 11th. FormelyKnownAsSmashyPants 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111532 Share on other sites More sharing options...
ZeroWolf Posted 13 hours ago Share Posted 13 hours ago 23 minutes ago, 01RTB01 said: I'd like to see %s come back. The fact that armies can consist of anything is just odd. I concur that something should change for 11th. I doubt we'll see that kind of change for 11th given that rumours paint it as a 10.5. 12th, on the other hand, that could be where they tinker again. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111535 Share on other sites More sharing options...
Commissar Greif Posted 10 hours ago Share Posted 10 hours ago (edited) Not sure if this has been brought up yet, but in addition to the stratagem mentioned earlier which excludes units with the Monster keyword, the Spear of Russ crusade relic is also missing from the leaked codex. Edited 10 hours ago by Commissar Greif Karhedron, skylerboodie, RagnarökNRoll and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111546 Share on other sites More sharing options...
Northern Walker Posted 8 hours ago Share Posted 8 hours ago 5 hours ago, ZeroWolf said: I doubt we'll see that kind of change for 11th given that rumours paint it as a 10.5. 12th, on the other hand, that could be where they tinker again. If it is 10.5, I hope they learn a lesson about polishing turds. Knightsword 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111557 Share on other sites More sharing options...
Karhedron Posted 6 hours ago Share Posted 6 hours ago 3 hours ago, Commissar Greif said: Not sure if this has been brought up yet, but in addition to the stratagem mentioned earlier which excludes units with the Monster keyword, the Spear of Russ crusade relic is also missing from the leaked codex. I still think it is a bit of a stretch but I would love to see Russ return as much as anyone so I will keep my fingers crossed. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111568 Share on other sites More sharing options...
ZeroWolf Posted 9 minutes ago Share Posted 9 minutes ago 6 hours ago, Karhedron said: I still think it is a bit of a stretch but I would love to see Russ return as much as anyone so I will keep my fingers crossed. To be fair, didn't something similar happen in the boarding action rules when they first dropped? If I recall one of the rules made reference to multiple primarchs (or something similar) for the Space Marines when they only had one at that point. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/33/#findComment-6111622 Share on other sites More sharing options...
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