Karhedron Posted 10 hours ago Share Posted 10 hours ago 2 hours ago, Blindhamster said: Looks like it. Although unlikely DA and BA, doesn’t seem like there is any allowances made for the wolf characters to join non-wolf units Interesting choice but I think I am OK with that. I was saying I wanted to keep the Primaris units I have converted for my Wolves over the last couple of editions and this actually does that. I can buy a Wolf Lord (Captain) to lead my Assault Intercessors and a WGBL to lead my Blood Claws. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/28/#findComment-6111058 Share on other sites More sharing options...
Karhedron Posted 9 hours ago Share Posted 9 hours ago 2 hours ago, Crimson Longinus said: Do I understand it correctly, that there are absolutely no unit restrictions on what can be taken from main codex, so SW chaplains and apothecaries are allowed? I think the restrictions are in the main SM codex. It says if you take Space Wolves as your chapter then you cannot take Chaplains, Apothecaries, Tactical squads etc. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/28/#findComment-6111059 Share on other sites More sharing options...
Northern Walker Posted 9 hours ago Share Posted 9 hours ago The more I look at this codex, the more the game design frustrates me. It feels like you're being disincentivised from being creative and exploring lore-friendly or sub-optimal lists. The new models are a home run, but the restrictions around what you can take are a sour aftertaste. Crimson Longinus and SvenIronhand 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/28/#findComment-6111066 Share on other sites More sharing options...
01RTB01 Posted 8 hours ago Share Posted 8 hours ago 1 hour ago, Lord Marshal said: Combat Patrol's looking pretty good. Battle Leader, Blood Claws, Wolf Guard Terminators and Wulfen. To each their own but it was doing so well until the Wulfen were there lol. Hellath, INKS, HolyPestilience and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/28/#findComment-6111073 Share on other sites More sharing options...
Wolf Guard Dan Posted 7 hours ago Share Posted 7 hours ago 2 hours ago, Northern Walker said: The more I look at this codex, the more the game design frustrates me. It feels like you're being disincentivised from being creative and exploring lore-friendly or sub-optimal lists. The new models are a home run, but the restrictions around what you can take are a sour aftertaste. Hold on until we know if there is an FAQ for the marine codex to address that issue. There is the rumor of space marine codex 2.0 later this year too. That may address this issue if an FAQ doesn't. I do agree that the design is taking step back if we accept the hypothesis that they won't address your concern. 1 hour ago, 01RTB01 said: To each their own but it was doing so well until the Wulfen were there lol. I lament that bits ordering has become harder the last few years. For my first unit of Wulfen I converted the lower leg and feet to a reiver boot. Going to have to procure some more marine boots. Wulfen seem useable in this codex which is cool if you like Wulfen. I'd prefer grey hunters in the combat patrol but it makes sense to go blood Claws to help us procure more for big units. I don't love huge units so I will likely make a few Skyclaws with them. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/28/#findComment-6111078 Share on other sites More sharing options...
jaxom Posted 6 hours ago Share Posted 6 hours ago 2 hours ago, Northern Walker said: The more I look at this codex, the more the game design frustrates me. It feels like you're being disincentivised from being creative and exploring lore-friendly or sub-optimal lists. The new models are a home run, but the restrictions around what you can take are a sour aftertaste. Huh, I'm curious about your feelings on the matter. I took a look at the leaked codex and I felt it promoted taking Space Wolf specific units, maybe backed up by C:SM heavy weapon squads as Long Fangs. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/28/#findComment-6111082 Share on other sites More sharing options...
DemonGSides Posted 5 hours ago Share Posted 5 hours ago 1 hour ago, jaxom said: Huh, I'm curious about your feelings on the matter. I took a look at the leaked codex and I felt it promoted taking Space Wolf specific units, maybe backed up by C:SM heavy weapon squads as Long Fangs. Yeah I find it hard to imagine seeing this codex in the context of 10th and being upset. I think it goes to prove you can't please everyone. Seems like a strong codex that pushes playing the SW how you would expect. Blindhamster 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/28/#findComment-6111088 Share on other sites More sharing options...
FormelyKnownAsSmashyPants Posted 3 hours ago Share Posted 3 hours ago Anyone know if Haldor Icepelt’s load out is a legal load out for a battle leader, or whether you can otherwise take a Space Marine Lt. in a SW army? I missed out on Lt. Zechariah and didn’t want to miss out on Icepelt so I snagged him off of eBay. I just hope GW doesn’t decide to to spite me. I think it’s bull :cuss that they got rid of the cool diverge-ant chapter lieutenant models and kept the stupid generic one even though the multi part version that superseded is better if you’re after a generic Lt. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/28/#findComment-6111090 Share on other sites More sharing options...
Commissar Greif Posted 3 hours ago Share Posted 3 hours ago 12 minutes ago, FormelyKnownAsSmashyPants said: Anyone know if Haldor Icepelt’s load out is a legal load out for a battle leader, or whether you can otherwise take a Space Marine Lt. in a SW army? I missed out on Lt. Zechariah and didn’t want to miss out on Icepelt so I snagged him off of eBay. I just hope GW doesn’t decide to to spite me. I think it’s bull :cuss that they got rid of the cool diverge-ant chapter lieutenant models and kept the stupid generic one even though the multi part version that superseded is better if you’re after a generic Lt. Battle Leaders can take a master-crafted bolt carbine in place of their storm shield, so he should be legal still. FormelyKnownAsSmashyPants 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/28/#findComment-6111092 Share on other sites More sharing options...
Northern Walker Posted 2 hours ago Share Posted 2 hours ago 3 hours ago, jaxom said: Huh, I'm curious about your feelings on the matter. I took a look at the leaked codex and I felt it promoted taking Space Wolf specific units, maybe backed up by C:SM heavy weapon squads as Long Fangs. Currently rules as written you have no option for taking a generic or custom wolf lord, and having him attach to a SW unit - true for both tacticus and terminator armour. Likewise rune priests. I absolutely love the models, but it's an extension of what I already hate with 10th, the restrictions on doing stuff for granular 'gamey' reasons. Maybe I'm a grumpy old man now. jaxom 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/28/#findComment-6111096 Share on other sites More sharing options...
jaxom Posted 2 hours ago Share Posted 2 hours ago @Northern Walker, that makes a lot of sense. Hopefully Captains and Librarians will receive a day 1 errata. BadgersinHills and Northern Walker 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/28/#findComment-6111097 Share on other sites More sharing options...
Mogger351 Posted 1 hour ago Share Posted 1 hour ago End the supplement business. Turn them back into a codex with a defined range and selections, which yes would mean trimming some fat out the space marine codex. Add relevant units via dataslate as needed. Problem solved and easier to balance. Hellath and Tokugawa 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/28/#findComment-6111101 Share on other sites More sharing options...
gideon stargreave Posted 35 minutes ago Share Posted 35 minutes ago Aside from the rules, the artwork is gorgeous. I've no idea which pieces are new, but they are so well chosen. I love the piece with the servitors / thralls, and I love the armour totems scattered accross some of the pages. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/28/#findComment-6111105 Share on other sites More sharing options...
Blindhamster Posted 11 minutes ago Share Posted 11 minutes ago 2 hours ago, Northern Walker said: Currently rules as written you have no option for taking a generic or custom wolf lord, and having him attach to a SW unit - true for both tacticus and terminator armour. Likewise rune priests. I absolutely love the models, but it's an extension of what I already hate with 10th, the restrictions on doing stuff for granular 'gamey' reasons. Maybe I'm a grumpy old man now. Not like the battle leader isn’t plenty good enough.. he’s better than a lieutenant, as good as a captain even. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/28/#findComment-6111106 Share on other sites More sharing options...
Lionsbane Posted just now Share Posted just now Quote Yeah I find it hard to imagine seeing this codex in the context of 10th and being upset. I think it goes to prove you can't please everyone. Seems like a strong codex that pushes playing the SW how you would expect. I find the fact there is nothing giving the Space Wolves keyword to any Adeptus Astartes units very annoying. Also the fact that many of the strategems, detachment rules and Enhancements call out the difference between SW and AA units means this is intentional. I get they want us to use the new toys. But as others have pointed out, no generic WL at all, no WGBL other than the one in the book, no generic Rune Priests, makes this a very sub par supplement. Add to that and the number of times people are going to forget which units are Space Wolves and which are non-chapter Space Marines is going to be super annoying. Yeah yeah, there might be a day 1 FAQ. But really, if it needs a day 1 FAQ then someone at GW failed at their job. Not that that is a new thing either I guess. Link to comment https://bolterandchainsword.com/topic/385577-space-wolves-refresh/page/28/#findComment-6111107 Share on other sites More sharing options...
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