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5 hours ago, Blindhamster said:

they also get OC3c which is a bigger deal than you seem willing to make. Not many things in the game will hold objectives against them. And they’re movement 7, which is also a definite buff.

 

I have rarely found OC making much of a difference. Mostly one unit or the other gets wiped out before getting to counting OC. Movement 7" is nice but only if they plan to charge. Intercessors get Assault so can move 7-12" and shoot provided you don't need to charge.

I wouldn't get too hung up on comparions with Intercessorts. The 4 shot rule was a recent bolt-on to try and salvage a unit that was underperforming.

 

And now there are rumors of a new Marine codex. Chances are that rule might not even be there when the next update comes.

 

And again, saying all this, I would argue that there are bigger problems with the game. In my opinion we need to return to having a certain volume of mandatory battleline units in lists. 

5 hours ago, Blindhamster said:


they also get OC3c which is a bigger deal than you seem willing to make. Not many things in the game will hold objectives against them. And they’re movement 7, which is also a definite buff.

 

they absolutely should cost more points than intercessors. Not 30 more though. I think they should be 170, or thereabouts as they basically are best of both worlds of intercessors and assault intercessors

You know what's better than OC3? Sticky objectives. 

10 minutes ago, HeadlessCross said:

You know what's better than OC3? Sticky objectives. 

 

Nope. Sticky objectives allows you to leave an objective. 

 

Higher OC helps to you take an objective off the opponent. These are very different roles.

 

There's a reason why in my CSM 10 cultists get deployed on the home objective and the Legionaries go bully the midfield. 

Just now, Northern Walker said:

I note that in the crusade preview they've gone to almost extreme lengths to not mention Long Fangs. I hope one day we'll get codexes made with a bit of love again. 

Talking about this article.
What unit this guy is supposed to be part of?
40k_spacewolfcrusadefocus-may22-rule3-mm

He seems to have an infiltrator/incursor armour, but with scout markings. When I see the leaked codex I see Incursor have blood claws markings (which is strange to me but that's not the question here).
He doesn't have the reiver mask too.
And he doesn't have the Hounds of Morkai colours...

Is it an artwork of the new rumoured space wolves scouts ? (but he has a backpack, which scout don't have normally)

58 minutes ago, RagnarökNRoll said:

I read somewhere not to put Headtakers in an Impulsor because it could disable their quarry ability.

Is that actually true? I suspect this is a dumb question, but I'm very new.

 

The only dumb question is the one you don't ask. :wink:

 

I think I see the issue. When the Headtakers are embarked, the Firing Platform rule means the Impulsor counts as being equipped with their shooting weapons (bolt pistols). Because the Quarry ability is an ability of the models (not the weapons) the Impulsor will not benefit from it.

 

However, this only lasts as long as the Headtakers are embarked on the Impulsor. Their bolt pistols are very much a secondary weapon and it is their power weapons that do the bulk of their work. As soon as they disembark from the Impulsor, their Quarry rule applies as normal.

38 minutes ago, Dried said:

Talking about this article.
What unit this guy is supposed to be part of?

 

Just one of the new Blood Claws/Grey Hunters, I assume. (Some of the models have "plain" chest plates, and their are some MkVI-ish pauldrons in the kits too, as well as drawn Combat Knives.)

 

Artistic license on the straps.

 

Edited by LSM
41 minutes ago, Dried said:

Talking about this article.
What unit this guy is supposed to be part of?
40k_spacewolfcrusadefocus-may22-rule3-mm

He seems to have an infiltrator/incursor armour, but with scout markings. When I see the leaked codex I see Incursor have blood claws markings (which is strange to me but that's not the question here).
He doesn't have the reiver mask too.
And he doesn't have the Hounds of Morkai colours...

Is it an artwork of the new rumoured space wolves scouts ? (but he has a backpack, which scout don't have normally)

 

While all I see is artistic license ( but I dont know armor details that well.) and I think there is nothing more to it.

The Spacewolf scout rumors arent about neophyte scouts (as SW scouts never have been) but they are a phobos unit.

16 minutes ago, Karhedron said:

However, this only lasts as long as the Headtakers are embarked on the Impulsor. Their bolt pistols are very much a secondary weapon and it is their power weapons that do the bulk of their work. As soon as they disembark from the Impulsor, their Quarry rule applies as normal.

I think I meant more that their Quarry rule triggers at the start of the battle, when they select a unit for their Quarry. If they're embarked, aren't they then not about to select a Quarry?

23 minutes ago, RagnarökNRoll said:

I think I meant more that their Quarry rule triggers at the start of the battle, when they select a unit for their Quarry. If they're embarked, aren't they then not about to select a Quarry?

 

No, that is not a problem. They would still be able to select a Quarry if they were in Strategic Reserve for example.

2 hours ago, Vassakov said:

 

Nope. Sticky objectives allows you to leave an objective. 

 

Higher OC helps to you take an objective off the opponent. These are very different roles.

 

There's a reason why in my CSM 10 cultists get deployed on the home objective and the Legionaries go bully the midfield. 

It's MAYBE also because Cultists are less of an investment to hold a home objective. OC3 would maybe matter if you could take these guys as 5 dudes, but you can't. 

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