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On 5/21/2025 at 7:58 PM, TheVoidDragon said:

 

 

What's mentioned in that book is literally just stating who the alive Primarchs are alongside their then at the time whereabouts/situation within the lore. Of course some of the ones released after that were also coincidentally ones mentioned there, they can't exactly release the Primarchs who are dead and therefore were not included in what the character sees in that.  The only one who is alive but isn't mentioned in that section is Russ, because not seeing him is a part of that story.

Black Library novels aren't used for hints or foreshadowing any upcoming additions to 40k (beyond whatever is supposedly going on with the Bequin books but that hasn't actually happened yet). Stuff included in novels is quite meaningless filler simply for the purposes of whatever story the book wants to tell.

 

But that's not true though. There are four loyalist Primarchs mentioned: Guiliman, The Lion, Khan and Corax.  Khan and Corax are missing, as are Vulkan, Russ and Dorn but these last three aren't referenced at all. I'm not saying that it's a definite forshadowing but it just seems odd that those were the ones that were mentioned. It'll be interesting to see how it plays out. 

Yeah I showed up to my local GW store early, staff were lovely, got me situated and put my order through as soon as the website updated. They also stopped me from accidentally ordering the French (Canadian) version, lol.

On 5/23/2025 at 8:07 AM, SteveAntilles said:

Why is the 13th company Primaris? Shouldn't they all be firstborn?

The Warp made them bigger, problem solved. Also Firstborn have terrible proportions so I'm not surprised someone would use Primaris instead. 

On 5/23/2025 at 9:36 AM, 01RTB01 said:

I'd like to see %s come back. 

 

The fact that armies can consist of anything is just odd. I concur that something should change for 11th. 

 

Agreed

 

I am getting back into the hobby's gaming side again after a long while off, and I very much miss the Force Organisation Chart.  There were always some oddities to how units were classified (Obliterators in 3.5 edition, for example), but it at least forced you to bring Troops units. I preferred that kind of system, although I acknowledge there were flaws.

On 5/23/2025 at 1:06 AM, 01RTB01 said:

I'd like to see %s come back. 

 

The fact that armies can consist of anything is just odd. I concur that something should change for 11th. 

 

I agree in theory, the problem is that different armies have wildly different qualities of Battleline units. Space Marines are quite well catered with 3 flavours of Intercessor and the venerable Tactical squad if you want to go old school. Eldar on the other hand are stuck with just Guardians who are really poor and only work well in psyker-heavy builds. It used to be that Dire Avengers, Wind Riders and Rangers were also Troops units allowing for people to play Aspect, Jetbike and Ranger themed armies.

 

The Eldar Wraith Host detachment has a special rule that makes Wraithguard and Wraithblades Battleline. If there was an expansion of this sort of mechanic, I could get back behind percentages. As it stands, I prefer the current system. I really dislike the idea of a "Troop tax" to force people into taking certain units. I would rather see Battleline units made good enough to be worth taking for their own abilities. This does not have to mean killing power. Good OC, sticky Objective other rules can all be good ways to make Battleline units appealing. 10th edition is better in this regard than some earlier ones but I agree that there is still room for improvement. 

Posted (edited)

The Force Org chart doesn't enable lore accurate armies, that is always possible. What it tries to do is enforce combined arms lists. This was fine in older editions where armies were built around infantry supported by a few tanks. 

 

Superheavies have blown that out of the water though. Knight armies don't function in that paradigm unless you do weird things like count Armigers as Troops/Battleline. IG armoured companies have been a thing for several editions now.

 

I am not judging about the scale creep of the game but we are in a position where trying to go back to the old Force org chart would invalidate several factions and builds. For better or worse, the genie is out of the bottle and I think are better off pushing to make units desirable and useful in their own right rather than trying to push the game back into a force org chart that it has outgrown. 

Edited by Karhedron
21 hours ago, Wispy said:

Yeah I showed up to my local GW store early, staff were lovely, got me situated and put my order through as soon as the website updated. They also stopped me from accidentally ordering the French (Canadian) version, lol.

Il nest pas des lupines sur Fenris

Damn, this codex is a massive clusterf*** of keywords :yucky:

 

So Greyhunters et all can run 7” but Marines drawn from codex can’t? Many Strategems only apply to SW keyword units? Characters can only join SW unit but not the SM with the same basic keyword (e.g., Terminators)?

 

Sorry GW but this ain’t it.
For one, this is any invitation to make mistakes and puts further cognitive load on both player and opponent in an already complex game.

Second, what is the narrative reasoning? Did the non-SW-keyword units skip leg day? Are they merely auxiliary units, not proper SW?

 

Don get me wrong, the codex looks great otherwise. But some design choices are simply baffling :confused:

Going forward will this mean White Scars bikers or Dark Angel skimmers or Blood Angel jump units have different movements?

 

Also, anyone have any sprue pics for Headtakers? Have some unbuilt Blade Guard so want to Headtaker them up if the sprue has enough bits

2 hours ago, Dark Shepherd said:

Going forward will this mean White Scars bikers or Dark Angel skimmers or Blood Angel jump units have different movements?

 

Also, anyone have any sprue pics for Headtakers? Have some unbuilt Blade Guard so want to Headtaker them up if the sprue has enough bits

All the sprue from the box here https://imgur.com/a/space-wolves-sprues-JVIvuDj

4 hours ago, Dried said:

I hope we'll get a faq for the SM codex to be able to use a few generic characters with our units at least and add the SW keywor on them.

It's honestly my biggest gripe with the codex, I really like it without this issue.

 

I would like that as well, but I think GW wants to sell a lot of the special characters. I also built some lists, and I think the 10-man squads add a sneaky limit to the number of characters we can run in the first place, so it really doesn't bother me too much.

 

3 hours ago, Dark Shepherd said:

Going forward will this mean White Scars bikers or Dark Angel skimmers or Blood Angel jump units have different movements?

 

Also, anyone have any sprue pics for Headtakers? Have some unbuilt Blade Guard so want to Headtaker them up if the sprue has enough bits

 

They really should gain benefits like that, so I hope so.

 

There is a sprue pic on the reddit, it kind of looks like it would be pain if I'm being honest. Mixing the bodies may work, and if you wanted some with paired weapons the shields would be pretty easy to port over (and would do a lot of work).  

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