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1 hour ago, Sume said:

Ah what a bummer about that hellturkey.  Guess T 10 is still going to be better then the other ones.  At 2+ with T 10 I was hoping it fill the role of a somewhat 2nd mauler fiend that I dont have currently.  Oh well, at least it should tear up flying stuff better.

 

One would hope that it would see a points drop. 2+ to 3+ is a sizable change, statistically.

Great to see the change on our battleline choices' power sword - there is now a reason to take it, thankfully, and it never made sense that it was different from all the other power swords in the codex.  And I agree the now missing PRECISION is almost certainly a typo and will itself be corrected - certainly I intend to play it as such if I get a game in before the correction.

 

Weird that the -1 from the noise marines stacks - pretty much nothing else in the game does.  I mean, it does mean you get a bit more of a benefit from focusing fire, but its strange.

 

The Coterie change for when you don't have a warlord is nice, but also surprising - its not the way I would have thought it should work, given both the rule's original wording and what I saw as its intent.  I guess they didn't want to encourage a "hide the warlord" play style.

 

Not surprised the heck turkey heldrake got its armour save reduced - it never really made any sense that it had a better save than the other demon engines.  I'm doubtful it will come down in points because of it, as I suspect this is the correction of a typo, rather than a rules tweak.

 

Errata isn't up in the Warcom downloads section yet, but it should be soon and I'll ty to keep an eye out for it.

Edited by Dr_Ruminahui
5 hours ago, Dr_Ruminahui said:

It was always S 5 - it was just the Battleline units that had S 4 power swords.


Yeap at home and noticed that the Battleline units had S 4 power swords and everyone else that could get one is S 5  Since I need to use a Sorcerer in a few weeks.  Noticed he has a S 6 force weapon.  

Edited by Sume

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