LSM Posted Thursday at 03:21 PM Share Posted Thursday at 03:21 PM 1 hour ago, Sume said: Ah what a bummer about that hellturkey. Guess T 10 is still going to be better then the other ones. At 2+ with T 10 I was hoping it fill the role of a somewhat 2nd mauler fiend that I dont have currently. Oh well, at least it should tear up flying stuff better. One would hope that it would see a points drop. 2+ to 3+ is a sizable change, statistically. Sume 1 Back to top Link to comment https://bolterandchainsword.com/topic/385674-emperors-children-gameplay-feedback/page/2/#findComment-6108460 Share on other sites More sharing options...
Dr_Ruminahui Posted Thursday at 04:24 PM Share Posted Thursday at 04:24 PM (edited) Great to see the change on our battleline choices' power sword - there is now a reason to take it, thankfully, and it never made sense that it was different from all the other power swords in the codex. And I agree the now missing PRECISION is almost certainly a typo and will itself be corrected - certainly I intend to play it as such if I get a game in before the correction. Weird that the -1 from the noise marines stacks - pretty much nothing else in the game does. I mean, it does mean you get a bit more of a benefit from focusing fire, but its strange. The Coterie change for when you don't have a warlord is nice, but also surprising - its not the way I would have thought it should work, given both the rule's original wording and what I saw as its intent. I guess they didn't want to encourage a "hide the warlord" play style. Not surprised the heck turkey heldrake got its armour save reduced - it never really made any sense that it had a better save than the other demon engines. I'm doubtful it will come down in points because of it, as I suspect this is the correction of a typo, rather than a rules tweak. Errata isn't up in the Warcom downloads section yet, but it should be soon and I'll ty to keep an eye out for it. Edited Thursday at 04:31 PM by Dr_Ruminahui Link to comment https://bolterandchainsword.com/topic/385674-emperors-children-gameplay-feedback/page/2/#findComment-6108473 Share on other sites More sharing options...
Sume Posted yesterday at 05:44 AM Share Posted yesterday at 05:44 AM I noticed that the noise marine champion power sword is also str 5. Not at home to check the codex though. Link to comment https://bolterandchainsword.com/topic/385674-emperors-children-gameplay-feedback/page/2/#findComment-6108545 Share on other sites More sharing options...
Dr_Ruminahui Posted yesterday at 06:35 AM Share Posted yesterday at 06:35 AM It was always S 5 - it was just the Battleline units that had S 4 power swords. Link to comment https://bolterandchainsword.com/topic/385674-emperors-children-gameplay-feedback/page/2/#findComment-6108549 Share on other sites More sharing options...
Sume Posted yesterday at 10:57 AM Share Posted yesterday at 10:57 AM (edited) 5 hours ago, Dr_Ruminahui said: It was always S 5 - it was just the Battleline units that had S 4 power swords. Yeap at home and noticed that the Battleline units had S 4 power swords and everyone else that could get one is S 5 Since I need to use a Sorcerer in a few weeks. Noticed he has a S 6 force weapon. Edited yesterday at 12:11 PM by Sume Link to comment https://bolterandchainsword.com/topic/385674-emperors-children-gameplay-feedback/page/2/#findComment-6108599 Share on other sites More sharing options...
Dr_Ruminahui Posted 19 hours ago Share Posted 19 hours ago That's the same as on the CSM sorcerer, so not a change per se, but still a good thing to be aware of. Link to comment https://bolterandchainsword.com/topic/385674-emperors-children-gameplay-feedback/page/2/#findComment-6108662 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now