Burni Posted Wednesday at 10:43 AM Share Posted Wednesday at 10:43 AM 4 hours ago, ThaneOfTas said: They're cool both conceptually and aesthetically. Rules come and go, Looks and lore stick around for a fair bit longer. Well said Frater - exactly this (well I might have said "incredibly cool" but we're on the same page ) Dark Shepherd, Avf, FormelyKnownAsSmashyPants and 1 other 1 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105436 Share on other sites More sharing options...
Cenobite Terminator Posted Wednesday at 12:52 PM Share Posted Wednesday at 12:52 PM Nobody wants a drop pod more than CSM players. darkseren1ty, crimsondave, Tokugawa and 3 others 2 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105444 Share on other sites More sharing options...
jaxom Posted Wednesday at 01:55 PM Share Posted Wednesday at 01:55 PM 11 hours ago, Inquisitor_Lensoven said: Can someone explain the appeal outside of a fluffy army aspect? I’ve never understood the drop pod love. 7 hours ago, ThaneOfTas said: They're cool both conceptually and aesthetically. Rules come and go, Looks and lore stick around for a fair bit longer. 3 hours ago, Burni said: Well said Frater - exactly this (well I might have said "incredibly cool" but we're on the same page ) @Inquisitor_Lensoven, it’s hard not to connect it all back to the rules and not fluff. Arguably, because it let a variety of units act as rapid deployment shock troops it was the one SM unit which neatly matched with the fluff for marines and consistently lived up to its power fantasy. Kallas and Mike Zulu 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105450 Share on other sites More sharing options...
Malakithe Posted Thursday at 03:24 AM Share Posted Thursday at 03:24 AM I've always like the concept of drop pods. I'm hoping the rules are improved. Would like to see dedicated transport and maybe a capacity of 11 or 12. And measuring from the inner part would do wonders for the footprint. Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105519 Share on other sites More sharing options...
Dried Posted Thursday at 10:13 AM Share Posted Thursday at 10:13 AM Rule-wise I hope something like the Deathstrike missile : you put a marker on the table turn 1 and starting turn 2 you can put it on the marker dealing damage to everything too close. Osteoclast and crimsondave 2 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105542 Share on other sites More sharing options...
Wispy Posted Thursday at 10:58 AM Share Posted Thursday at 10:58 AM I actually thought about it, remembering how a pain of the ass painting my drop pods actually were, and changed my mind. You don't have to paint the exterior now! The interior is basically all metallics dry brushing! Dried and FormelyKnownAsSmashyPants 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105545 Share on other sites More sharing options...
Inquisitor_Lensoven Posted Friday at 09:57 PM Share Posted Friday at 09:57 PM On 4/16/2025 at 2:19 AM, ThaneOfTas said: They're cool both conceptually and aesthetically. Rules come and go, Looks and lore stick around for a fair bit longer. I mean conceptually you could get the same effect by just having a drop pod stratagem for like 2CP As for looks they look the part but beyond that I don’t see it lol. Inquisitor lorr, Ramell, FormelyKnownAsSmashyPants and 7 others 8 2 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105718 Share on other sites More sharing options...
ThaneOfTas Posted Saturday at 11:17 AM Share Posted Saturday at 11:17 AM (edited) 13 hours ago, Inquisitor_Lensoven said: I mean conceptually you could get the same effect by just having a drop pod stratagem for like 2CP And you could just play the game with tokens rather than flavourful painted miniatures. There's a difference between paying 2cp to place your models down from deepstrike, and having them ride in a tin can fired down from space. One is overly gamified the other is actually fun. Edited Saturday at 11:27 AM by ThaneOfTas FormelyKnownAsSmashyPants, UnkyHamHam, Ramell and 9 others 1 11 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105766 Share on other sites More sharing options...
Inquisitor_Lensoven Posted Saturday at 01:24 PM Share Posted Saturday at 01:24 PM 2 hours ago, ThaneOfTas said: And you could just play the game with tokens rather than flavourful painted miniatures. There's a difference between paying 2cp to place your models down from deepstrike, and having them ride in a tin can fired down from space. One is overly gamified the other is actually fun. I don’t see the appeal of an $85+ model just to put it down, in order to put other models down. a model to allow other models to use a rule that other units can use on their own. FormelyKnownAsSmashyPants, Inquisitor lorr, Mogger351 and 3 others 5 1 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105781 Share on other sites More sharing options...
SkimaskMohawk Posted Saturday at 07:23 PM Share Posted Saturday at 07:23 PM (edited) Back in the day, abilities were tied to something tangible. If your wargear didn't let you deep strike, and you didn't have access to wargear that did, you didn't get to do it. The drop pod broke that rule, and also broke the rules for reserves and deep strike mishaps. It opened up a lot of new options and play styles for Marines, especially with dreadnoughts piling out of them. But ya, if you're used to everything is an abstract stratagem and uppy downy of a bunch of units/sub factions, then the pod seems superfluous in this era of rules. It's hard to reconcile its effect now with the impact it had back in 5th. Edited Saturday at 07:24 PM by SkimaskMohawk Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105802 Share on other sites More sharing options...
Dried Posted Saturday at 08:41 PM Share Posted Saturday at 08:41 PM I prefer to have the model but in 3rd edition it was just a special rule for the whole army without needing any model. But personally, using an actual model for the drop pod feels right. Heraclite 1 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105809 Share on other sites More sharing options...
ThaneOfTas Posted Saturday at 09:37 PM Share Posted Saturday at 09:37 PM 8 hours ago, Inquisitor_Lensoven said: I don’t see the appeal of an $85+ model just to put it down, in order to put other models down. I mean, once you start down that road you might as well only play on TableTop Simulator, because why pay potentially hundreds of dollars to buy models that you just use to roll dice at other models, when you could just roll the dice without paying. skylerboodie, Shinespider, DemonGSides and 8 others 3 8 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105813 Share on other sites More sharing options...
TheMawr Posted Saturday at 10:45 PM Share Posted Saturday at 10:45 PM As someone who has few rules experience in general and none with marines / drop pods ( ive never played against marines as in an prime example of how anecdotal situations say nothing, I have met very few spacemarine players in my life. ) i see people focusing on 2 things both positively and negatively.. the Visual factor and the deployment factor. But isnt the board control factor a significant element too ? Its basically terrain you can place where you want midgame... to me that sounds like a huge utility to have, potentially ruining another player their plans ? Or am i overestimating terrain ? Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105822 Share on other sites More sharing options...
Rain Posted Saturday at 11:04 PM Share Posted Saturday at 11:04 PM 1 hour ago, ThaneOfTas said: I mean, once you start down that road you might as well only play on TableTop Simulator, because why pay potentially hundreds of dollars to buy models that you just use to roll dice at other models, when you could just roll the dice without paying. Or just glue scale cutouts of units from card stock to appropriate sized bases if you want to go physical. You’d save so much money and time! Obviously having actual models to represent drop pods is a positive from an immersion standpoint. HolyPestilience, Avf, FormelyKnownAsSmashyPants and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105823 Share on other sites More sharing options...
Wormwoods Posted yesterday at 12:40 AM Share Posted yesterday at 12:40 AM 1 hour ago, TheMawr said: ( ive never played against marines as in an prime example of how anecdotal situations say nothing, I have met very few spacemarine players in my life.) Friend, what planet are you living on? That's WILD. TheMawr, Rain, Silas7 and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105826 Share on other sites More sharing options...
DemonGSides Posted yesterday at 02:45 AM Share Posted yesterday at 02:45 AM 3 hours ago, TheMawr said: But isnt the board control factor a significant element too ? Its basically terrain you can place where you want midgame... to me that sounds like a huge utility to have, potentially ruining another player their plans ? Or am i overestimating terrain ? Board control factor will depend on it's rules. Too weak and it just gets removed. Too strong and it might be too reliable, but it also gives enemies a target that can't move. Might help melee. Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105828 Share on other sites More sharing options...
brother_b Posted yesterday at 04:38 AM Share Posted yesterday at 04:38 AM The drop pod model is a throwback to lore and past editions. There’s no need for the model, there’s so many ways to get onto the battlefield, from deep strike to rapid ingress. It needs to come with a rule that allows closer than 9” arrival and causes mortal wounds or something. Also I’ll probably buy them because they’re ICONIC to space marines. I still have my BA drop pod and will add some for my White Scars. Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105834 Share on other sites More sharing options...
Deafbok Posted yesterday at 06:11 AM Share Posted yesterday at 06:11 AM I have 5 of the old pods, which have been relegated to the shelf since...7th? My wish-list would definitely include some form of anti-screening ability (may deploy within 3/6" without restrictions), possibly a 'units within x" on arrival take d3/6 mortal wounds' thing, costed appropriately. Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105837 Share on other sites More sharing options...
Karhedron Posted yesterday at 07:20 AM Share Posted yesterday at 07:20 AM 8 hours ago, TheMawr said: But isnt the board control factor a significant element too ? Its basically terrain you can place where you want midgame... to me that sounds like a huge utility to have, potentially ruining another player their plans ? Or am i overestimating terrain ? Up to a point, certainly. But 1oth ed has smaller battlefields and more dense terrain than older editions meaning finding space to land one without being screened out is harder. Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105842 Share on other sites More sharing options...
Rhavien Posted yesterday at 08:49 AM Share Posted yesterday at 08:49 AM 19 hours ago, Inquisitor_Lensoven said: I don’t see the appeal of an $85+ model just to put it down, in order to put other models down. a model to allow other models to use a rule that other units can use on their own. Do you own any terrain pieces or fortification? You can spend a lot more for models just to put other models down. Avf and ThaneOfTas 2 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105847 Share on other sites More sharing options...
Mogger351 Posted yesterday at 09:24 AM Share Posted yesterday at 09:24 AM 33 minutes ago, Rhavien said: Do you own any terrain pieces or fortification? You can spend a lot more for models just to put other models down. The issue is the drop pod is insisting on being a game piece, not terrain. If it was just a generic battlefield terrain then that'd be cool. But ultimately as all it does it sit there and do nothing, whilst insisting on being a functional miniature in 1 players army, it's a bit odd. Avf 1 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/7/#findComment-6105848 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now