Osteoclast Posted June 22 Share Posted June 22 1 hour ago, Nephaston said: Does anyone remember the price of the old one before it vanished? The price for the new one should pop-up soon-ish and it'll make or break the value of this one. $80 for the new one, $58 for the old one. Interrogator Stobz 1 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6117880 Share on other sites More sharing options...
Karhedron Posted June 22 Share Posted June 22 OK so $40 each in theory (since they apparently come in pairs). The real question will be whether you have to take them in pairs in the codex and how many models they can carry. Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6117883 Share on other sites More sharing options...
ThePenitentOne Posted June 22 Share Posted June 22 With two in a box, I think it's almost a guarantee that they only carry five models now. Â Then the rules can be as bad as the models. I seriously hope they don't sell a single box so that GW will never again make the mistake of taking a good articulated kit and turning it into a static waste of plastic. I know it's a downer to read mad negativity, so I'll make it my last comment, but I hate these models almost as much as I hate the three year edition cycle or what they did to psychic powers in 10th. Northern Walker, Burni, crimsondave and 4 others 3 4 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6117887 Share on other sites More sharing options...
Nephaston Posted June 22 Share Posted June 22 Where does the assumption come from that they'll only carry 5 models? Quality aside, the dimensions and design of the interior are largely the same with two fastening mechanisms per sub-chamber. Said mechanisms also still have the backpack shaped slot. ChapterMasterGodfrey, Joe, Maritn and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6117891 Share on other sites More sharing options...
Blindhamster Posted June 22 Share Posted June 22 17 minutes ago, ThePenitentOne said: With two in a box, I think it's almost a guarantee that they only carry five models now. Â Then the rules can be as bad as the models. I seriously hope they don't sell a single box so that GW will never again make the mistake of taking a good articulated kit and turning it into a static waste of plastic. I know it's a downer to read mad negativity, so I'll make it my last comment, but I hate these models almost as much as I hate the three year edition cycle or what they did to psychic powers in 10th. The old ones look cool closed... but during gameplay should never actually be closed, so honestly I don't see the issue. Totally agree on the three year edition bit though! Antarius 1 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6117892 Share on other sites More sharing options...
kabaakaba Posted June 22 Share Posted June 22 I don't play 8-9 but earlier I don't reacal drop pod on table not open. It's always open on the table and I don't understand why ppl cry about new model. Even if it can't bet set closed, it's still looking way better then old one. Maritn, crimsondave and Joe 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6117895 Share on other sites More sharing options...
ThePenitentOne Posted June 22 Share Posted June 22 I'm writing a boarding actions mission were Hermiatus has to activate a drop pod so that the genestealer can pile in and make planetfall to begin their cult. The game will begin with a closed pod. If Herniatus makes it to the control panel and performs an action, the doors open and the stealers can board. I might even do a landing battle, but I'm not sure about that: Hermiatus wants the pod to land far enough away from settlements to draw much attention, or at the very least, to give the Stealers enough time to scatter off in different directions to seed their cult in multiple settlements at the same time.  The number of Stealers that make it will depend on the game. The pod will try to stay aboard the ship long enough to fill up, but if the Marines chase the 'Stealers back to the launch bay and the pod itself is in danger, it might have to launch early.  Opening doors are good for narrative missions and cinematics, and that's the whole reason I play 40k. Closeable doors also make the model easier to transport and deploy.  @Nephaston It would be weird for GW to sell a kit that REQUIRED two infantry units to use. Sure, there are vehicles that can hold more than one unit... But that kit CAN still be used even if you only have one unit to transport. But with this kit, if you've got 10 infantry models, you're only using half the transport box. Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6117897 Share on other sites More sharing options...
INKS Posted June 22 Share Posted June 22 i mean 40 bucks a drop pod isn't too bad but you are forced to but two so... Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6117898 Share on other sites More sharing options...
Borbarad Posted June 23 Share Posted June 23 So, can we expect new rules for the drop pods? Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6117962 Share on other sites More sharing options...
Karhedron Posted June 23 Share Posted June 23 22 minutes ago, Borbarad said: So, can we expect new rules for the drop pods? Â Probably, the warcom made a point that the new Pods were armed so at the very least they will need to remove the stormbolters and missile Launcher from the profile. Â It's difficult to know what rules would make it playable since the unit already allows it to come in from Reserves on T1. Maybe allowing charges (subject to the usual 9" restriction). Borbarad 1 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6117965 Share on other sites More sharing options...
Kilamandaros Posted June 23 Share Posted June 23 (edited) 2 hours ago, Karhedron said: Â Probably, the warcom made a point that the new Pods were armed so at the very least they will need to remove the stormbolters and missile Launcher from the profile. Â It's difficult to know what rules would make it playable since the unit already allows it to come in from Reserves on T1. Maybe allowing charges (subject to the usual 9" restriction). Â You already can charge from a drop pod at 9"? Â I think all they could really do is lower the points cost. The novelty of a turn 1 deepstrike and ignoring reserve restrictions is unique enough, it's just too expensive at 70 points a pod. Maybe if they remove the guns they could drop them to 40-50 points and that would make them more interesting. Edited June 23 by Kilamandaros Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6117979 Share on other sites More sharing options...
Karhedron Posted June 23 Share Posted June 23 59 minutes ago, Kilamandaros said: You already can charge from a drop pod at 9"? Â Not currently. A unit arriving from Reserves counts as moving. A unit disembarking from a vehicle after it has moved cannot declare a charge (unless it has a special rule like the Land Raider). So currently there is not much point putting a melee unit in a Drop Pod. Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6117987 Share on other sites More sharing options...
Jolemai Posted June 23 Share Posted June 23 Unless you use Rapid Ingress. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6117990 Share on other sites More sharing options...
Karhedron Posted June 23 Share Posted June 23 2 minutes ago, Jolemai said: Unless you use Rapid Ingress. Â Yes, which also gets around the 9" limitation as the unit gets a normal move in your own turn. Â The problem is I have always found Rapid Ingress to be too situational to plan around. You need a location that is close enough to the enemy to be able to stage a good charge but also with sufficient cover that your arriving unit won't just get gunned down. It's nice when you can pull it off but the stars don't align often enough to make it a reliable strategy. Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6117992 Share on other sites More sharing options...
JimVandy85 Posted June 25 Share Posted June 25 Make them dedicated transports again! Why they're not is beyond me. Cenobite Terminator 1 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6118443 Share on other sites More sharing options...
Karhedron Posted June 25 Share Posted June 25 43 minutes ago, JimVandy85 said: Make them dedicated transports again! Why they're not is beyond me.  Without a change in what they can do, I don't see this as changing their desirability. Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6118448 Share on other sites More sharing options...
Indy Techwisp Posted June 25 Share Posted June 25 I feel there's a possibility that these have "Magic Combi- Stormbolter" thing that (Some) Rhinos have i.e. "This always has a Combi- Stormbolter, model be damned". Regardless, what ability these have will probably determine how useful they are. If they get the effects of Assault Ramp added (which they very well could, since they sure do have Ramps), then that opens up their usage a lot more which could mean they do become Dedicated Transports.  That said, I get that the model isn't what people may have wanted from an updated Drop-pod. It lacks (visible) weapons, it's sold in a weird way (treating them like Armigers), and we still don't have much info about it. But it's not a bad model. And wishing it doesn't sell to GW go back to a model that already sold poorly and is older than their main target audience at this point is nothing short of fantasy.  Side note: Thousand Sons has shown us that GW do have a way of making "classic Psychic" work in 10th. Expect it to be used in Grey Knights in some way and if 11th is pretty much just a continuation of 10th then that's probably gonna be the way GW bring Psychic back. Dark Shepherd 1 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6118469 Share on other sites More sharing options...
Nephaston Posted June 26 Share Posted June 26 Apparently one of the sprues got leaked a while ago via potatocam, alongside the dawn of war boardgame and the knight ruinator, but not posted here Judging by the layout it seems to be two of those sprues and another with the remaining fins. It also looks like the optional rocks are the ones beneath the doors, while the ones beneath the main platform are sculpted on. Makes me think the underside will also be hollow. Â Bit of a pity, as I think the shorter doors would've worked on their own for a refresh. Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6118493 Share on other sites More sharing options...
Cenobite Terminator Posted June 26 Share Posted June 26 Fuzzy pic is so fuzzy… Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6118495 Share on other sites More sharing options...
Nephaston Posted June 26 Share Posted June 26 (edited) 53 minutes ago, Cenobite Terminator said: Fuzzy pic is so fuzzy… It is mandatory to smear the lens with ones sweaty skin before taking pictures of anything unreleased.  Not that it matters too much since we'll hopefully see sprue pics in the inevitable reviews this saturday. Edited June 26 by Nephaston Dezron and Cenobite Terminator 2 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6118499 Share on other sites More sharing options...
JimVandy85 Posted June 26 Share Posted June 26 15 hours ago, Karhedron said:  Without a change in what they can do, I don't see this as changing their desirability.  To have another transport option? Maybe drop it to 50 pts. What would make it desirable to you? It's the classic marine transport. Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6118535 Share on other sites More sharing options...
DemonGSides Posted June 26 Share Posted June 26 12 hours ago, Indy Techwisp said: I feel there's a possibility that these have "Magic Combi- Stormbolter" thing that (Some) Rhinos have i.e. "This always has a Combi- Stormbolter, model be damned". Regardless, what ability these have will probably determine how useful they are. If they get the effects of Assault Ramp added (which they very well could, since they sure do have Ramps), then that opens up their usage a lot more which could mean they do become Dedicated Transports.  That said, I get that the model isn't what people may have wanted from an updated Drop-pod. It lacks (visible) weapons, it's sold in a weird way (treating them like Armigers), and we still don't have much info about it. But it's not a bad model. And wishing it doesn't sell to GW go back to a model that already sold poorly and is older than their main target audience at this point is nothing short of fantasy.  Side note: Thousand Sons has shown us that GW do have a way of making "classic Psychic" work in 10th. Expect it to be used in Grey Knights in some way and if 11th is pretty much just a continuation of 10th then that's probably gonna be the way GW bring Psychic back.  Didn't they already say they removed both of it's weapons?  Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6118537 Share on other sites More sharing options...
Karhedron Posted June 26 Share Posted June 26 1 hour ago, JimVandy85 said: To have another transport option? Maybe drop it to 50 pts. What would make it desirable to you? It's the classic marine transport.  There is plenty that can be done to improve the unit. A price drop would be good. Increasing the capacity so a character can ride as well as the squad. Allowing Gravis to embark (taking up 2 slots). Allowing it land closer to the enemy than 9" so it is harder to screen out.  There are plenty of rules changes that can (and hopefully will) be implemented on the new model. My point is that making it a Dedicated Transport will not help by itself. If people are not taking Drop Pods when they are 0-3, they will not take them if they become 0-6. Blindhamster, Focslain, Cenobite Terminator and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6118540 Share on other sites More sharing options...
ChapterMasterGodfrey Posted June 26 Share Posted June 26 Just throwing the idea out there that I think it would be cool if the Drop pod could land in engagement range of enemy, dealing mortals as it does so and the embarked unit set up in engagemnt range like the Sanguinor does. Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6118565 Share on other sites More sharing options...
Blindhamster Posted June 26 Share Posted June 26 23 minutes ago, ChapterMasterGodfrey said: Just throwing the idea out there that I think it would be cool if the Drop pod could land in engagement range of enemy, dealing mortals as it does so and the embarked unit set up in engagemnt range like the Sanguinor does. Honestly, I think this would be good. With the caveat I'd say the unit inside can shoot OR charge, but not both. Link to comment https://bolterandchainsword.com/topic/385688-new-drop-pod/page/8/#findComment-6118569 Share on other sites More sharing options...
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