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Their ability to DS closer to enemies is an awkward one.

 

they don’t have any particular need to do so, other than to potentially land on a primary to prevent an enemy from scoring if their shooting fails to kill all of them.

 

I’m not a huge fan of the abilities that allow units to fly or skim over an enemy and cause MWs, but I think it would be more thematic for them to have something of that sort.

 

maybe call it flying overwatch? Any unit they move over they can overwatch for free, but they can only target one unit with it.

 

gives me visions of them doing a low level flyby shooting.


or maybe something that gives them a bonus in melee against other <fly> units like a 2” engagement range aura making it easier for them to land charges against flying targets as well as zoning out enemies a little bit. (Think extra strong booster jet wash needed for the extra weight of gravis keeps the enemy further at bay or something.)

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4 hours ago, HeadlessCross said:

Terrible idea. Inceptors are good because of their offense AND the Deep Strike ability. 

Their deep strike ability is almost completely pointless.

it would make sense for a unit with some actual melee capability but there’s not much reason to get them within 12” let alone 6 of an enemy unit when they have an 18” range

8 hours ago, Inquisitor_Lensoven said:

Their ability to DS closer to enemies is an awkward one.

 

they don’t have any particular need to do so, other than to potentially land on a primary to prevent an enemy from scoring if their shooting fails to kill all of them.

 

I think their value is forcing the opponent to keep a unit on their backfield objective which can counter the OC of the Inceptors after taking a round of shooting from them. 

9 hours ago, jaxom said:

 

I think their value is forcing the opponent to keep a unit on their backfield objective which can counter the OC of the Inceptors after taking a round of shooting from them. 

Idk if anyone is actually doing that though. Everyone I’ve played screens for the normal 9” DS range.

22 hours ago, Inquisitor_Lensoven said:

Their deep strike ability is almost completely pointless.

it would make sense for a unit with some actual melee capability but there’s not much reason to get them within 12” let alone 6 of an enemy unit when they have an 18” range

They don't need melee capability when they have that shooting (and melee is a moot point when the ability explicitly prohibits charges). The point is to scare the opponent and claim objectives faster. Anything that survived a round of shooting with them is gonna be crippled and might even die to 18 S4 attacks in melee anyway. 

18 hours ago, Inquisitor_Lensoven said:

Idk if anyone is actually doing that though. Everyone I’ve played screens for the normal 9” DS range.

 

If your opponents are using units to screen then that impedes their ability to fight, move freely or even score. Screening is absolutely possible but if the threat of your DSing units makes your opponents change their battle plans then you have an advantage in that they are reacting to what you might do instead of doing what they want to do. 

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