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2 hours ago, Nephaston said:

Seems World Easter came early.

 

https://wws.youtube.com/watch?v=-jXIEIDjdcA

FYI @Nephaston, the link didn't work for me until I removed the 'https://wws' part, so there might be a typo? :huh:

 

How legitimate does everyone think this supposed 'leak' is? To be honest it all seems fairly common sense in terms of which units are in the Codex (the ones already there plus the single character we know WE are getting). 

Popped through to watch the video, and as @firestorm40k points out, you need to remove the first bit of the address.
 

Unfortunately the video’s over an hour and a quarter long(!) – any chance some kind soul can summarise what the rumours are? 

1 hour ago, Tokugawa said:

Chance of DG predators survival increased. However it's just 10th and I won't comfortably purchase multiple copies.

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Predator tanks are actually favoured by World Eaters in the lore, in heresy you can fill both fast attack and Heavy support with them, so keeping them for 40K, at least from a lore view, makes sense, but time will tell how lore friendly the game wants to be aha

1 minute ago, Deakz28 said:
Edited by Deakz28
41 minutes ago, apologist said:

Unfortunately the video’s over an hour and a quarter long(!) – any chance some kind soul can summarise what the rumours are? 

 

No problem, Brothers, to his credit, this YouTuber gives a concurrent conclusions summary, so I'll just fill-in on certain details:

 

image.thumb.png.1bdae61a0bb14bd12575779ce0e87cbb.png

 

Army Rules:

- losing advance & charge and Feel No Pain hurts

- but +2 move being rolled into data sheets is nice
- Dev Wounds fixes AP problem

 

Detachments:

- Berzerker Warband (+2 Strength, +1 Attacks ON CHARGE) likely to remain gold standard thx to damage buffs
- Goretrack Onslaught (Khorne Klown Kar, Berzerkers can hop off Rhino, kill, hop back on) sounds fun w/ great objective control

- Khorne Daemonkin (is back, 1000 pts can be spent on Khorne Daemons) is cute but Blood Tithes are hard to rely on

 

Units:

- Angron is turbo-nerfed

- Eighbound being more specialised is interesting

- (Unlike Emperor's Children) Helbrutes remain, in Goretrack Onslaught Detachment can walk through walls with 6" consolidate

- Terminators are dead :(

- Defiler has a cute party trick against deep strikers

General Takeaways

- Most detachments play staging counterstrike style very well

- Way LESS emphasis on alpha strikes (he pointed out they made Emperor's Children the choice to hit fast, while WE hit hard)

- Worried some Detachments lack damage output

 

Just making it easier for those reading on a phone, etc.  If you wish to view the video yourself:

 

 

Thanks @N1SB – much appreciated!

 

It’s interesting to see how GW are differentiating the four Legions; reserving certain special rules for particular god-aligned troops. I’m guessing Feel No Pain will be more prevalent in DG, for example.

Seems legit, if this is true I welcome the same datasheet with rules changes for spawn, terminators etc which reminds me of the different benefits marks gave when I started collecting (hordes of chaos in WHFB). Very flavourful!

 

And while I am happy for WE to keep helbrutes, predators, and defilers, it only makes me question the nonsensical choice of leaving them out of the EC codex even more! 
 

As for the strength etc, we’ll know much more when the post-codex point values are out, and when we’ve seen actual datasheets options in regards to unit sizes (terminators probably locked to 5 man).

26 minutes ago, Ahzek451 said:

Did they lose any units from the last codex when compared to the new rumored one?

 

Doesn't look like it, at least the World Eaters units.

 

Daemons look to have lost Herald, Skulltaker and Rendmaster/Skullcannon.

28 minutes ago, Lord Marshal said:

 

Doesn't look like it, at least the World Eaters units.

 

Daemons look to have lost Herald, Skulltaker and Rendmaster/Skullcannon.

Interesting.....    I was wondering in comparison to EC.
The daemons I expected based on what happened to EC daemons. 
But now I am more confused on how WE retained so many older units and EC lost some. I know people have been trying to predict which units were being gutted for TS, WE. DG after what we found out what was lost in the EC. 

3 hours ago, apologist said:

Thanks @N1SB – much appreciated!

 

It’s interesting to see how GW are differentiating the four Legions; reserving certain special rules for particular god-aligned troops. I’m guessing Feel No Pain will be more prevalent in DG, for example.

 

That would be great considering the only source currently is demon princes. Happy to be slow if I can actually take a beating. 

20 minutes ago, Kharn13 said:

IMG_8766.thumb.jpeg.605d15d42814ec92b1472d87bdfd186b.jpeg

 

That’s an odd sentence… released the article too early? 

 

Its chaos, once the codexes are released in the future, they have always been released in the past ... :ph34r:

31 minutes ago, Kharn13 said:

That’s an odd sentence… released the article too early? 

 

If nothing else, between the leak and that article it seems a good bet at least one is probably going up for pre-order next Saturday.

2 hours ago, Ahzek451 said:

Interesting.....    I was wondering in comparison to EC.
The daemons I expected based on what happened to EC daemons. 
But now I am more confused on how WE retained so many older units and EC lost some. I know people have been trying to predict which units were being gutted for TS, WE. DG after what we found out what was lost in the EC. 

 

Because the Emperor's Children are all raving lunatics, constantly frothing and none of them could be bothered to take mechanics 102. They got bored after the rhino/ land raider course. Conversely the World Eaters were much more focused and passed 102 which included predators, dreads and other such things. 

 

There you go, all cleared up :)

44 minutes ago, Wormwoods said:

Anything to prompt people to replace a primarch with a few infantry squads is all upside. 

At the very least I’m for anything that’s takes a unit for “must include in all cases” to “could include if it fits what you want to do”.

So yeah, as always the smug “calm down it’s just a rumor lol” people were wrong, and we are losing A&C and FNP. I think that puts them at a comfortable 0 and 387, which would explain their sense of superiority and self-satisfaction.

 

Anyway, I am glad that we are keeping Predators and Helbrutes, and the suppression ability for dakka-Preds seems fun. The extra movement being baked in is great. I don’t mind Angron being nerfed, he was too swingy, and I don’t like over reliance on big named characters. I’m just very unsure of how a melee army will work without  access to A&C or FNP. We have been made effectively slower and squishier, and WE gameplay was already very feast or famine. It doesn’t matter how well you chop if you never get into chopping range.


Also, this completely kills the Grotmas detachment. The whole point of it was being able to guarantee A&C on key units, and/or being able to stack +2” movement, FNP, and A&C for massive threat range and FNP if you don’t make it. Ah well.

Edit: Watching the full video now. Juggerlord apparently gives his unit 10 inch movement and a 3 inch engagement range. Combine that with 6 inch consolidate/pile in, and that sounds like a lot of fun. Big zerker brick led by a juggalo just going AAAAAAAA down the board and fighting everything in remote proximity.

 

 

Edited by Rain

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