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10 minutes ago, Mogger351 said:

Does the opening paragraph saying the army rules is largely unchanged render the leak unlikely?

Depends.

Was the leak from someone with access to the finished codex, or were they playtest rules like the horus heresy leak.

Does GW even do playtests anymore?

The leak got the detachment rules exactly right, it’s obviously genuine. The army rule is still “roll 8 dice and pick 2 blessings based on results” which probably qualifies as “largely unchanged” to GW.

 

Edit: I suppose it could have been a playtest ruleset like @Nephaston said above, but it’s unlikely given how close the leak was to the official release. It’s definitely not made up, however.

Edited by Rain

Article referencing Berzerker warband as 'extra pip of strength' rather than +2 also suggests to me that the leaked version, though roundly accurate, was not final and that thus Zerks may well remain at S5 base. We'll know very soon in any case, and it's also perfectly possible that WarCom copy is inaccurate...

 

Cheers,

 

The Good Doctor.

Hmmm, it explicitly states that:

 

“One or two of the dice values needed to deploy your Blessings of Khorne have changed – Total Carnage now needs a double 3 or more instead of a double 4 or triple – but otherwise they’re still the same all-out assault troops you know and love.”

 

So, it appears that all that has changed is dice values to pop the blessings. If true, this is by far the most delicious crow I have ever eaten. I suppose time will tell.

31 minutes ago, jaxom said:

The two strats shown are amazing though. It looks like a nice balance.


Eh, is rerolling 1’s for hits and wounds even *that* much better than a flat +1 to wound? Lance is great for going into high T models, which are the biggest problem for Berzerkers, and doubly so if the S4 nerf comes through.

 

The +1 to charge range is nice too.

38 minutes ago, Rain said:


Eh, is rerolling 1’s for hits and wounds even *that* much better than a flat +1 to wound? Lance is great for going into high T models, which are the biggest problem for Berzerkers, and doubly so if the S4 nerf comes through.

 

The +1 to charge range is nice too.

I was referring the ones for hopping out of Rhinos and into combat.

 

image.thumb.png.925fa127a721f5a0c8be9925694e1842.png

 

image.thumb.png.0bb99b5e95fd2d361c7c7823cc4fc425.png

I know, I was referring to the prior discussion about the detachment bonus, I just quoted you as your post was the most recent on that general topic.

 

I agree with you that the strats are very good, I was just also stating that Lance and +1 charge range is not necessarily much (if at all) worse than rerolling 1’s to hit and wound.

1 hour ago, Rain said:


Eh, is rerolling 1’s for hits and wounds even *that* much better than a flat +1 to wound? Lance is great for going into high T models, which are the biggest problem for Berzerkers, and doubly so if the S4 nerf comes through.

 

The +1 to charge range is nice too.

It is when you're incorporating range and melee attacks (and yes, rerolls for both parts of the attack is really good, and why Liberator Assault Group might even be behind Angelic Inheritors), and the point of transports for melee units is to make the charge reliable to begin with. +1" to charge is nice but actually unnecessary. 

I agree that the rerolls are definitely better in context of EC, because it grants rerolls to Noise Marines and whatever the bolter guys are called, I keep forgetting.

 

However, that does not mean that it’s that much (or at all) better in WE. WE lack a NM equivalent, and rerolling your pistol shots is kind of whatever. In some cases shooting the pistols is a trap as it can put you out of charge range in cases when it does anything at all.
 

As for melee, Infractors already reroll 1’s to wound, and FB can’t go in Rhinos, so again, it’s very marginal. I guess it’s nice for the Exaltants or if you invest in a LR for your FB, but I’m not sure how worth it FB in a LR really are.

 

The point about getting close with transports is fair enough, but for those times you needed to roll a 4 on 2D6 and got a 1 and a 2, it adds consistency.

Movement 10 on the SB also in line with the leaks of +2” movement being sort of baked in. 8B are currently M9.
 

Oh and yeah, the fact that the Nurgle guy has the same melee profile is pretty funny. SB feels like a support piece, by granting scout, DS, and regen.

Edited by Rain
22 minutes ago, Rain said:

SB feels like a support piece, by granting scout, DS, and regen.

 

The "Lord of the Eightbound" is a bit like the EC Lord Exultant's "Lord of the Host" rule - it gives them the abilities of the units they can lead (Eightbound Scout, Exulted Deep Strike). Without it, they'd be a bit of a detriment to the unit. (Like how adding a Lord Kakophonist to EC Terminators prevents them from Deep Striking, or an EC Sorcerer to Tormentors/Infractors stops them from Scouting/Infiltrating.)

 

Bringing back a model is pretty meaty, though.

 

Edited by LSM

We shall see. Assuming the leaks are correct, 8B and (especially) E8B are getting considerably squishier. As-is, E8B have a 6+ FNP, which becomes 5+ with the blessing. Effectively granting them 33% more wounds on average. That’s being lost.

 

Even with FNP, it’s a unit that tends to get focused down and blown up as soon as it’s a bit out of position. Resurrection isn’t going to matter if the entire unit is wiped in 1 turn. That’s a major reason why people tend to spam them, for redundancy, but I’m not a huge fan of the models, so I don’t. Then again, if he rezzes even 1-2 E8B, that’s good value assuming he himself is under 100 pts.

3 minutes ago, Nephaston said:

Love that they have the possessed keyword, making it easier to argue what is and isn't possessed like I had to a while back.


This will turn into a nerf when they inevitably give Grey Knights and other Imperial factions “anti possessed” weapons.

40 minutes ago, Rain said:


This will turn into a nerf when they inevitably give Grey Knights and other Imperial factions “anti possessed” weapons.

Eh, wouldn't be the first time, though it would probably be Anti-daemon first. so it can blanket things like daemon engines, obliterators, and warp talons.

2 hours ago, LSM said:

 

The "Lord of the Eightbound" is a bit like the EC Lord Exultant's "Lord of the Host" rule - it gives them the abilities of the units they can lead (Eightbound Scout, Exulted Deep Strike). Without it, they'd be a bit of a detriment to the unit. (Like how adding a Lord Kakophonist to EC Terminators prevents them from Deep Striking, or an EC Sorcerer to Tormentors/Infractors stops them from Scouting/Infiltrating.)

 

Bringing back a model is pretty meaty, though.

 


Yeah, I misread this. I thought he granted the other 8B type’s “thing” to each 8B type but that’s not it. He just gains whatever his unit has so he can scout and/or DS with them.

 

He seems pretty bad, frankly, but we’ll see how things shake out in practice.

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