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Well I'm shocked no one has brought this up, but the rules have been leaked. Kudos go out to hardcore Khorn channel Blog for the Blood god.

 

 

Some really bad news in here. I know the way I play World Eaters will change quite a bit (unit wise).  

 

But there's some hope, while Angron may very well be dead, there's some nice alternative stuff that could be cool.

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https://bolterandchainsword.com/topic/385723-world-eaters-codex-leak/
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There was a thread about it in News, but very few forum regulars play WE. The loss of A&C and FNP blessings had been leaked prior, but people were in denial about it.

 

Given some time to think about it, I think the biggest problems are S4 zerks, and loss of armywide FNP. A&C was unreliable anyway unless you played VoW, which is now much worse relative to other detachments due to loss of guaranteed A&C. Also, I don’t understand why Terminators were nerfed.

 

The best detachment is still probably Berzerker Warband as +2 str + 1 attack across the board when charging is very good, does not require additional conditions, (other than getting the charge off), and applies to things that don’t/can’t take a transport like Juggerlords, Demon Princes, Helbrutes, etc. It also lets you give zerks A&C for 1 CP. Juggerlord now accelerates his zerker squad to his movement, and grants 3 inch engagement range which will be fun, especially when they can reliably be given A&C.


Goretread looks like a lot of fun, but its bonus requires the unit to have disembarked that turn, making it much more conditional and limited. Disembarking and charging from a Rhino after it has moved for 1 CP is good, but BW  gives A&C to zerks for that same 1 CP which works similarly in practice when disembarking from a stationary Rhino. Big plusses for Goretread are the Fights First enhancement, vehicle reactive move, and being able to walk a Helbrute through walls.

 

 

I like what I see. The loss of A&C doesn't seem that bad to me, given that all units have +2" of movement. Basically getting a lesser movement boost overall, but it always being there instead of needing a roll for it is also good. Come on, in VoW, how potent do you think having Sustained and Lethal hits, plus Dev Wounds on your vessels will be? That seems like a scary combo to me.

Bezerker Warband is the winner here for me. Mainly because it, and VoW , are Detachments I have models to play with. The Cultist, 8bound, and Demon Detachments would require me to buy a large number of models I don't really want, but could see me working towards one of them. Especially the Cultist/monster focused one. I do love my monsters. Though I am not too keen on Detachments that focus on only a portion of units in a codex.

The Goretread detachment could be fun, I do have a few rhinos that still need to be finished to get that one really working. It really does want around 3-4 units in rhinos to start working.

All in all, I'm excited to see what my Sons of Daedalus can do when they were tempted by Khorne in their early days of lore.

The 2” movement was moved from BoK to being baked in. Obviously having it baked in is better, but it was a guaranteed bonus previously, so you always got it in the turns when it mattered.

 

While yes, VoW can stack 3 melee buffs (rolls permitting), it has to get to melee first, and it has no movement enhancing strats. It went from having guaranteed A&C on multiple units, to having no access to A&C at all, as well as no transport shenanigans like Goretreads. Dev wounds is rumored to be against infantry only, but if it’s against all, VoW will at least benefit from some guaranteed big-stuff killing power, which is otherwise a bit of a gap.

 

All told, VoW now mostly feels like Berzerker Warband but mostly worse.

With the potential death of Angron in this codex, I will probably add more characters, and this also opens up the transport detachment which I think could be fun with Lance. 

 

I did really think that the similar detachment in the Emperor's Children codex was really under estimated. So I'll probably give this a shot. (It will be a flashback to World Eaters of 3rd edition!)

The Khorne Daemonkin detachment also looks like it might have some promise. If the wording is correct that Daemon units benefit from blood tithes, then both Angron and Eightbound get buffed there.

 

I'd imagine that points will come down across the board, which would makes us more hoardy, but not too much

 

Assuming angry ron gets big points, cut running a couple Bloodthristers + Him sounds like a great time in Khorne Daemons

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