Orionjp Posted April 24 Share Posted April 24 (edited) Alright, so I’m back in the hobby in over a decade. When I last played power fists went last and there was no primaris. I came back last January deciding to play around with Blood Angels. I got the 9th edition combat patrol so I have, Librarian 5-intercessor 5-infultrator 3-aggressor impulsor This year I picked up the new codex and new Combat Patrol. Captain 10-assault intercessor 2 3-sanguinary guard I also picked up Dante and 5 jump a-intercessors (death company) and have just recently purchased terminators and eradicators (3). My points come out to 1505. I’m looking to eventually bring my army up to 2000, I have my own ideas, but looking to see what others might advise. I’ve maxed out power fists, inferno pistols, plasma pistols where I can. My terminators are all power fists except sgt with chain fist, and a cyclone. Sanguinary guard all swords cause the spears are kinda lame. What are your thoughts? Edited April 24 by Orionjp Link to comment https://bolterandchainsword.com/topic/385743-army-advice/ Share on other sites More sharing options...
Jolemai Posted April 24 Share Posted April 24 Sounds like a decent enough start. Some fire support wouldn't go amiss though. Is there anything that takes your fancy? Link to comment https://bolterandchainsword.com/topic/385743-army-advice/#findComment-6106407 Share on other sites More sharing options...
Karhedron Posted April 24 Share Posted April 24 Looks a promising start. I would agree with @Jolemai that you could use some fire support, particularly anti-tank. While BAs can handle tanks in melee to some extent, there really are times when you need to be able to reach out and swat a tank or monster that is cowering on the other side of the table. I would advise avoiding any old Firstborn Marine units as 11th edition is coming next year and there is a good chance they will be moved to Legends. With that in mind, here are some popular Primaris fire support units. Gladiator Lancer: This tank knows its job and excels at busting armoured opponents from long range. The only downside is that it is almost useless against horde armies. Ballistus Dreadnought: A very good fire support platform. Not quite as good into tanks as the Lancer but it is more flexible as it has 4 shots and its missiles can fire Frag rounds at infantry if you run out of hard targets. It is also a bit more durable with a 2+ save. Eradicators: Lots of lovely melta, these guys are shorter ranged than the others I have listed so you might need some way to deliver them to their target. The advantage they have is that they are infantry which makes them more flexible. It also means that you can run an all-infantry force which in turn means that your opponents will lack any good targets for their anti-tank guns. DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/385743-army-advice/#findComment-6106418 Share on other sites More sharing options...
Orionjp Posted April 24 Author Share Posted April 24 I did say I have 3 eradicators already, so keep that in mind. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385743-army-advice/#findComment-6106424 Share on other sites More sharing options...
DemonGSides Posted April 24 Share Posted April 24 Get three more. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385743-army-advice/#findComment-6106432 Share on other sites More sharing options...
Tawnis Posted April 24 Share Posted April 24 (edited) 3 More Aggressors lead by a Captain in Gravis Armour (Especially in the Angelic Inheritors and Liberator Assault detachments) is a solid brick that can take a lot of damage and hit really hard. If you go Boltstorm instead of Flamers, the Apotacary Biologis is a solid pickup too, giving the unit Lethal hits. (Flamers are real good on them though) Edited April 24 by Tawnis Link to comment https://bolterandchainsword.com/topic/385743-army-advice/#findComment-6106483 Share on other sites More sharing options...
Orionjp Posted April 24 Author Share Posted April 24 I was considering getting 3 more eradicators. The aggressors I have bolsters and launchers, I was considering making my death company 10 and getting Lemartis for them. Would more aggressors lead by a captain really be worth it? I was kind of trying to find a way to get Mephiston in my army, but he is so expensive. Link to comment https://bolterandchainsword.com/topic/385743-army-advice/#findComment-6106534 Share on other sites More sharing options...
Montoya Posted April 24 Share Posted April 24 Eradicators are not good enough fire support in my experience. They lack the range you may need, as well as not quite enough punch. Ballistus Dreadnaughts or Vindacators are my go-to. Gladiator lancers are good, but I don't care for them as much myself. Link to comment https://bolterandchainsword.com/topic/385743-army-advice/#findComment-6106552 Share on other sites More sharing options...
Orionjp Posted April 25 Author Share Posted April 25 (edited) I was considering a ballistus, what about a repulsor executioner? I just don’t know if I want to stay mostly infantry or have some vehicles in there, of course in time I’ll build my army up more, but for now I’m trying this. Edited April 25 by Orionjp Link to comment https://bolterandchainsword.com/topic/385743-army-advice/#findComment-6106731 Share on other sites More sharing options...
Karhedron Posted April 25 Share Posted April 25 The Ballistus is a good choice with great all-round firepower and a good special rule. The Repulsor Executioner is more expensive in terms of points. While it has good firepower, its special rule only kicks in against heavily damaged targets. For a few more points you can get a Land Raider which I think will do more work and can carry your Assault Intercessors. Link to comment https://bolterandchainsword.com/topic/385743-army-advice/#findComment-6106744 Share on other sites More sharing options...
Orionjp Posted April 26 Author Share Posted April 26 It’s hard to find a base model land raider, the website is out of stock constantly and even local stores around Atlanta don’t have any. I would love one for my an intercessors as I can then move them quickly. I hate that primaris can’t use rhino. I’ll work around a ballistus in the mean time. Should I make my DC 10 man or keep it 5? Also is it worth it to find a way to fit Mephiston into the army? Link to comment https://bolterandchainsword.com/topic/385743-army-advice/#findComment-6106760 Share on other sites More sharing options...
Orionjp Posted April 26 Author Share Posted April 26 (edited) Okay, so this is what I’m looking at now: -Dante -Mephiston -Lemartis -Captain w/powerfist & inferno -Librarian -10 assault intercessors (lead by captain) -5 intercessors (lead by librarian in impulsor) -Impulsor -10 death Company jump packs (lead by Lemartis) maxed power fists, inferno, evisorator and plasma -3 Eradicators -3 Aggressors -3 Sanguinary Guard (lead by Dante) -3 Sanguinary Guard -Ballistus Dreadnaught -5 Terminator (power fists, cyclone 1 chain fist) -5 Infultrators How does this look now? I figured Mephiston can go loan or join one of the foot units as needed through the battle. Comes to exactly 2000. Edited April 26 by Orionjp Link to comment https://bolterandchainsword.com/topic/385743-army-advice/#findComment-6106764 Share on other sites More sharing options...
Karhedron Posted April 26 Share Posted April 26 6 hours ago, Orionjp said: How does this look now? I figured Mephiston can go loan or join one of the foot units as needed through the battle. Comes to exactly 2000. Mephiston is not allowed to join any squads, he must operate on his own. Aside from that it looks like a fun and solid army. Link to comment https://bolterandchainsword.com/topic/385743-army-advice/#findComment-6106780 Share on other sites More sharing options...
Orionjp Posted April 26 Author Share Posted April 26 I’m okay with that, I didn’t have a squad for him. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385743-army-advice/#findComment-6106796 Share on other sites More sharing options...
RyanT2112 Posted May 22 Share Posted May 22 (edited) Considering how Dante works, I would run a 6 man squad of sanguinary guard with him for maximum buffage. He's gonna make the entire squad shoot and melee on 2s. In addition, its more body-guards for Dante who has great output on his own. If you had jump captains, they'd run minimum size squads of sanguinary guard. Terminators are quite weak compared to using something like a vindicator or a gladiator lancer. Again you have not much fire support. Death Company with Lemartes can be tough but surprisingly for less points you can get a 10 man jump assault intercessor squad with a jump chaplain with power fist and they will outperform the death company. Just a thought. Edited May 22 by RyanT2112 Link to comment https://bolterandchainsword.com/topic/385743-army-advice/#findComment-6111395 Share on other sites More sharing options...
Paladin777 Posted May 23 Share Posted May 23 (edited) Imo, Terminators need to run with either a libby or chaplain (depends on whether you prefer peak spike damage or overall consistency), or not at all. I also agree that you could use more vehicle mounted fire support. I'm going to disagree with running Dante with 6 SG Dante is such a beatstick in his own right that you won't generally need 6 SG with him. If run with a captain, he does much less damage on his own, so the extra attacks are very welcome for his squad. How do you plan on delivering your assault ints? If you intend on running them up the board, this may be the very rare occasion where it would be worth putting in a Sanguinary Priest! I also have to ask what the plan is for the intercessors. Generally it's better to keep Intercessors cheap and cheerful. Edited May 23 by Paladin777 Link to comment https://bolterandchainsword.com/topic/385743-army-advice/#findComment-6111859 Share on other sites More sharing options...
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