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11 hours ago, Cenobite Terminator said:

Assault cannons aren't anything like an autocannon…

 


lLke I said that just feels like list tailoring, but I don’t think it’ll be all that effective.

Its a Heavy Weapon with mid to high number of shots with higher but not high strength and kinda low damage per shot.  Assault Cannon or Autocannon?   The difference is in the fluff far more than the stats. 

10 hours ago, HeadlessCross said:

I mean that's definitely fine for a suicide drop pod unit. I was doing that until I discovered that Bolt Rifles were actually not far behind mathematically and just treated everyone as the same. 

 

Poor Sternguard are stuck in an awkward design space between Intercessors and Hellblasters. They can't make them too good or they invalidate Hellblasters but if they are not good enough, there is no point taking them over Intercessors.

 

Speaking of which, Hellblasters are going to remain a solid call against DG.

12 hours ago, Karhedron said:

 

Poor Sternguard are stuck in an awkward design space between Intercessors and Hellblasters. They can't make them too good or they invalidate Hellblasters but if they are not good enough, there is no point taking them over Intercessors.

 

Speaking of which, Hellblasters are going to remain a solid call against DG.

Actually I'd say Sternguard should put out similar to potentially even better Hellblasters vs (High T) Infantry.  Because they're only Anti-Infantry now.  That should be part of the "trade-off" decision making. You can take your Hellblasters for generic High T threat because you "loaded up" somewhere else like melee or Bolter Marines, or Dreads etc - OR you can take deadlier-to-infantry Sternguard because you've got a couple Lascannon Dev Squads for the tanks and big monsters.  That sort of thing.  

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