Tacitus Posted yesterday at 04:26 AM Share Posted yesterday at 04:26 AM 11 hours ago, Cenobite Terminator said: Assault cannons aren't anything like an autocannon… lLke I said that just feels like list tailoring, but I don’t think it’ll be all that effective. Its a Heavy Weapon with mid to high number of shots with higher but not high strength and kinda low damage per shot. Assault Cannon or Autocannon? The difference is in the fluff far more than the stats. Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/385746-how-best-to-kill-t6-and-t7-death-guard/page/2/#findComment-6106955 Share on other sites More sharing options...
Karhedron Posted yesterday at 08:38 AM Share Posted yesterday at 08:38 AM 10 hours ago, HeadlessCross said: I mean that's definitely fine for a suicide drop pod unit. I was doing that until I discovered that Bolt Rifles were actually not far behind mathematically and just treated everyone as the same. Poor Sternguard are stuck in an awkward design space between Intercessors and Hellblasters. They can't make them too good or they invalidate Hellblasters but if they are not good enough, there is no point taking them over Intercessors. Speaking of which, Hellblasters are going to remain a solid call against DG. Cenobite Terminator, Dr. Clock and Helias_Tancred 3 Back to top Link to comment https://bolterandchainsword.com/topic/385746-how-best-to-kill-t6-and-t7-death-guard/page/2/#findComment-6106979 Share on other sites More sharing options...
Tacitus Posted 21 hours ago Share Posted 21 hours ago 12 hours ago, Karhedron said: Poor Sternguard are stuck in an awkward design space between Intercessors and Hellblasters. They can't make them too good or they invalidate Hellblasters but if they are not good enough, there is no point taking them over Intercessors. Speaking of which, Hellblasters are going to remain a solid call against DG. Actually I'd say Sternguard should put out similar to potentially even better Hellblasters vs (High T) Infantry. Because they're only Anti-Infantry now. That should be part of the "trade-off" decision making. You can take your Hellblasters for generic High T threat because you "loaded up" somewhere else like melee or Bolter Marines, or Dreads etc - OR you can take deadlier-to-infantry Sternguard because you've got a couple Lascannon Dev Squads for the tanks and big monsters. That sort of thing. Tokugawa 1 Back to top Link to comment https://bolterandchainsword.com/topic/385746-how-best-to-kill-t6-and-t7-death-guard/page/2/#findComment-6107156 Share on other sites More sharing options...
Inquisitor_Lensoven Posted 15 hours ago Share Posted 15 hours ago On 4/28/2025 at 12:26 AM, Tacitus said: It’s a Heavy Weapon with mid to high number of shots with higher but not high strength and kinda low damage per shot. Assault Cannon or Autocannon? The difference is in the fluff far more than the stats. …the difference is AP0 vs AP-1, and D1 vs D3. the damage difference alone makes the differences between the two massive… Helias_Tancred and Cenobite Terminator 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385746-how-best-to-kill-t6-and-t7-death-guard/page/2/#findComment-6107194 Share on other sites More sharing options...
Karhedron Posted 10 hours ago Share Posted 10 hours ago 4 hours ago, Inquisitor_Lensoven said: …the difference is AP0 vs AP-1, and D1 vs D3. the damage difference alone makes the differences between the two massive… But the Assault Cannon has a higher ROF so the difference in damage is less significant. Also the Assault Cannon has Dev Wounds which means that every 6th hit bypasses armour completely. That actually makes it pretty close to AP-1 against 2+/3+ save targets. Inquisitor_Lensoven, HeadlessCross and Helias_Tancred 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/385746-how-best-to-kill-t6-and-t7-death-guard/page/2/#findComment-6107228 Share on other sites More sharing options...
Tacitus Posted 5 hours ago Share Posted 5 hours ago 5 hours ago, Karhedron said: But the Assault Cannon has a higher ROF so the difference in damage is less significant. Also the Assault Cannon has Dev Wounds which means that every 6th hit bypasses armour completely. That actually makes it pretty close to AP-1 against 2+/3+ save targets. Yeah you kind of have to "zoom out" your point of view. Target Profile is pretty similar/overlapping between the two Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385746-how-best-to-kill-t6-and-t7-death-guard/page/2/#findComment-6107284 Share on other sites More sharing options...
Inquisitor_Lensoven Posted 4 hours ago Share Posted 4 hours ago 46 minutes ago, Tacitus said: Yeah you kind of have to "zoom out" your point of view. Target Profile is pretty similar/overlapping between the two Except they’re not. youre generally targeting T3-5 1 or 2 W targets with an assault cannon. an autocannon you’re generally targeting T4-9 3+W the only real similarities or overlap is that they both wound TEQs on a 3+ barring any defensive special rules. assault cannons are normally only 1 per unit, where as suppressors get 3 autocannons for a greater number of attacks. Predator gets 4 shots with RF2. so sure if you compare 1 assault cannon to 1 accelerator auto cannon, they might do roughly even damage. but if you compare an assault cannon to a predator’s autocannon outside of RF range the autocannon easily outclasses it, inside RF range it’s not even close. Link to comment https://bolterandchainsword.com/topic/385746-how-best-to-kill-t6-and-t7-death-guard/page/2/#findComment-6107295 Share on other sites More sharing options...
HeadlessCross Posted 4 hours ago Share Posted 4 hours ago On 4/28/2025 at 1:38 AM, Karhedron said: Poor Sternguard are stuck in an awkward design space between Intercessors and Hellblasters. They can't make them too good or they invalidate Hellblasters but if they are not good enough, there is no point taking them over Intercessors. Speaking of which, Hellblasters are going to remain a solid call against DG. Sternguard are also TECHNICALLY better in melee as well since they all have an extra attack, but that's not exactly a big deal LOL Link to comment https://bolterandchainsword.com/topic/385746-how-best-to-kill-t6-and-t7-death-guard/page/2/#findComment-6107298 Share on other sites More sharing options...
Dr. Clock Posted 3 hours ago Share Posted 3 hours ago 1) Oath of Moment - +1 to wound is a big pull here when you need it! 2) Lieutenant - Lethal hits all day 3) Chaplain - +1 to wound without Oath or charge reliance 4) Hellblasters - yes 5) Plasma Inceptors - sure 5) Sternguard - I've really liked a unit of 10 with Libby if you can get them on the right target; vs DG any marine is the right target. The biggest issue is going to be the damage nerf strat and the +2 T strat. Hence, I figure most lists are going to want a strong source of Lethal and probably a dedicated mortal wound option as well to just make enemy T less of a concern overall. Feels like this book on its own puts a premium on abilities to ignore modifiers as well... Cheers, The Good Doctor. Link to comment https://bolterandchainsword.com/topic/385746-how-best-to-kill-t6-and-t7-death-guard/page/2/#findComment-6107308 Share on other sites More sharing options...
Tokugawa Posted 2 hours ago Share Posted 2 hours ago 1 hour ago, HeadlessCross said: Sternguard are also TECHNICALLY better in melee as well since they all have an extra attack, but that's not exactly a big deal LOL They have full wound reroll against Oath target, and can give it to leader character too. Which may be big. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/385746-how-best-to-kill-t6-and-t7-death-guard/page/2/#findComment-6107315 Share on other sites More sharing options...
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