Karhedron Posted May 8 Share Posted May 8 I am in a bit of puzzle. I keep seeing lists doing well competitively that make use of multiple small units (MSU) of Aspect Warriors, 10-12 5-man squads on foot. These lists seem to do very well but I cannot make this style of army work for the life of me. A 5-man squad is trivially easy to delete, a 5-man Intercessor squad can delete 5 Aspect Warriors from 24" with just average shooting. To make Eldar work, I need to mech up my Aspect Warriors (which means fewer units) and usually support them with some Wraith units to handle the tough jobs. This works OK for me but it looks nothing like any of the competitive lists I see winning tournaments on places like Goonhammer. When I run mostly infantry lists, they just get hosed off the board. Are our tables too light on terrain? I am thinking this might be part of the problem as I am also finding Agile Manoeuvres to be completely underwhelming. The extra movement is quite nice but most of the reactive moves seem pointless. If an enemy squad can target Aspect warriors then Fading Back after being shot is pretty academic as there is not usually much left to move or nowhere safer to move to. N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/385820-how-to-make-msu-aspect-warriors-work/ Share on other sites More sharing options...
Mordekiem Posted May 11 Share Posted May 11 I haven't played much 10th. I'm just recently getting back into the game. But traditionally I have always found our units to be fairly easy to kill if they are just running around on foot. I've been playing some form of Mechdar for just about my whole 40k career. Not only do our transports protect our troops, but they are able to deliver them where they are most effective. I think that has always been the balancing point for me. How many transports vs troops do I want? And of course other support as well. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385820-how-to-make-msu-aspect-warriors-work/#findComment-6108912 Share on other sites More sharing options...
Karhedron Posted May 12 Author Share Posted May 12 I agree, I have found Mechdar to be pretty much essential. That is what is puzzling me, how are competitive players getting away with such minimal amounts of transport? Link to comment https://bolterandchainsword.com/topic/385820-how-to-make-msu-aspect-warriors-work/#findComment-6108975 Share on other sites More sharing options...
Bouargh Posted May 12 Share Posted May 12 Fair question. I do not play with terrain lay out such as depicted in packs (Pariah nexus or others) and that look like being fairly close to competitive arrangements. Yet these Maps lay out are rather loaded and there is very few LoS. Or at least it looks like there are ver few LoS. Might it be the clue ? I do not compete and as such it is more a genuine question of mine. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/385820-how-to-make-msu-aspect-warriors-work/#findComment-6108978 Share on other sites More sharing options...
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