Tokugawa Posted May 11 Share Posted May 11 https://www.warhammer-community.com/en-gb/articles/wy2pxyu4/sunday-preview-sorcerous-space-marines-and-forest-sentinels/ Another patrol box with a Daemon Prince. Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/ Share on other sites More sharing options...
ThaneOfTas Posted May 11 Share Posted May 11 Annd a bunch more Tzaangors, what did the poor Thousand Sons do to deserve this? Dalmyth, Tokugawa, Lord Marshal and 5 others 4 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6108929 Share on other sites More sharing options...
sitnam Posted May 11 Share Posted May 11 1 minute ago, ThaneOfTas said: Annd a bunch more Tzaangors, what did the poor Thousand Sons do to deserve this? I don't think Enlightened or the Shaman have ever showed up in a discount box, so it's actually giving owners of the old CP and the new Army box a new avenue to expand without just more of the base infantry. I actually love the CP, but my interest in TS has waned in in favor of Tzeentch align CSM, and I already own a Daemon Prince ursvamp 1 Back to top Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6108931 Share on other sites More sharing options...
Cleon Posted May 12 Share Posted May 12 11 hours ago, sitnam said: I don't think Enlightened or the Shaman have ever showed up in a discount box, so it's actually giving owners of the old CP and the new Army box a new avenue to expand without just more of the base infantry. I actually love the CP, but my interest in TS has waned in in favor of Tzeentch align CSM, and I already own a Daemon Prince I want to say the Shaman was in Hexfire, but I could be misremembering. Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6108991 Share on other sites More sharing options...
Indy Techwisp Posted May 12 Share Posted May 12 2 hours ago, Cleon said: I want to say the Shaman was in Hexfire, but I could be misremembering. They were. You probably think you're misremembering because they just took the Shaman out to make our previous combat patrol. Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6109011 Share on other sites More sharing options...
Tastyfish Posted May 12 Share Posted May 12 Don't think I've seen them much discussed over here, and probably only a day or two before it's irrelevant as the preview article goes up, but over on Dakka, Demontalons posted these rumours: Fresh leaks (take with salt etc etc)Tson Leaks(Semi Verified)Army rule4 spells, doombolt, double move, full rerolls against a unit, and unkownAny psyker may cast2d6 or take d3 to get 3d6 on the castOnce succeeded a spell can’t be used until next turnOverall changesWeapons(I assume bolters) are back to baseline ap 2UnitsMagnus is +2 to cast, supposedly nerfed but cheaperAhriman+1 to castRedeploy 3 ruleThousand Son SorcererHas a +d3 attack/strength once per battle abilityExalted sorcererReviveWinged prince6” deepstrike and conditional charge(has to sacrifice a buff)Foot Demon princeKeeps glamour auraSome casting buffLone op while within in 3” of a unitSekhetarFlamer+Hellfyre missile racks, and either claw or meltaHellfyre has blast nowInfiltrate/-1 to hit ability(could be stealth)Hit on 4+Sqauds of 2-4Scarab Occult TerminatorsHellfyre has blast nowRubric Marines6” moveTzaangors6” scout and return to reserves if not within 9” abilityEnlightened split into 2 sheetsSpears have mortals on the chargeBowman have reactive fallbackRhinoAbility to tag unit then give a buff(either +1 to hit and wound or rerolls, conflicting sources)DetachmentsVehicle DetachmentVehicles may reroll 1 dice of 1 once per phase, while within 6” of a psyker reroll 1 dice of anything once per phase and explode on 5+Enhancment for warpsmith styleStrategem for sticky mortalsMutant DetachmentWhen attacked take d3 reroll saves of 1When attacking take d3 mortals to reroll wounds of 1Makes tzaangors battleine, +1 ocStrat for a 4++Rubric DetachmentAll is dust for detachment ruleStrat to reduce damage by 1(making 2 damage weapons affected by all is dust)Index-LikeSame rules as indexOptions other than devs seemed to have been buffedAll options once per game nowEnhancment for umbralific crystalDestined by Fate retainedDaemon DetachmentAllied daemons may cast army rule spells Xenith 1 Back to top Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6109118 Share on other sites More sharing options...
Indy Techwisp Posted May 12 Share Posted May 12 (edited) 58 minutes ago, Tastyfish said: Don't think I've seen them much discussed over here, and probably only a day or two before it's irrelevant as the preview article goes up, but over on Dakka, Demontalons posted these rumours: Fresh leaks (take with salt etc etc)Tson Leaks(Semi Verified)Army rule4 spells, doombolt, double move, full rerolls against a unit, and unkownAny psyker may cast2d6 or take d3 to get 3d6 on the castOnce succeeded a spell can’t be used until next turnOverall changesWeapons(I assume bolters) are back to baseline ap 2UnitsMagnus is +2 to cast, supposedly nerfed but cheaperAhriman+1 to castRedeploy 3 ruleThousand Son SorcererHas a +d3 attack/strength once per battle abilityExalted sorcererReviveWinged prince6” deepstrike and conditional charge(has to sacrifice a buff)Foot Demon princeKeeps glamour auraSome casting buffLone op while within in 3” of a unitSekhetarFlamer+Hellfyre missile racks, and either claw or meltaHellfyre has blast nowInfiltrate/-1 to hit ability(could be stealth)Hit on 4+Sqauds of 2-4Scarab Occult TerminatorsHellfyre has blast nowRubric Marines6” moveTzaangors6” scout and return to reserves if not within 9” abilityEnlightened split into 2 sheetsSpears have mortals on the chargeBowman have reactive fallbackRhinoAbility to tag unit then give a buff(either +1 to hit and wound or rerolls, conflicting sources)DetachmentsVehicle DetachmentVehicles may reroll 1 dice of 1 once per phase, while within 6” of a psyker reroll 1 dice of anything once per phase and explode on 5+Enhancment for warpsmith styleStrategem for sticky mortalsMutant DetachmentWhen attacked take d3 reroll saves of 1When attacking take d3 mortals to reroll wounds of 1Makes tzaangors battleine, +1 ocStrat for a 4++Rubric DetachmentAll is dust for detachment ruleStrat to reduce damage by 1(making 2 damage weapons affected by all is dust)Index-LikeSame rules as indexOptions other than devs seemed to have been buffedAll options once per game nowEnhancment for umbralific crystalDestined by Fate retainedDaemon DetachmentAllied daemons may cast army rule spells Hi. We've been discussing the Leaks as they arrive over in this thread in the Thousand Sons subforum. Also I have no idea why that is the Link Thumbnail. Edited May 12 by Indy Techwisp Dr_Ruminahui, Preliminary Bombardment, DemonGSides and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6109125 Share on other sites More sharing options...
TheMawr Posted May 12 Share Posted May 12 59 minutes ago, Indy Techwisp said: Hi. We've been discussing the Leaks as they arrive over in this thread in the Thousand Sons subforum. Also I have no idea why that is the Link Thumbnail. Its a scene from Hook, where the kid was identifying robin williams as peter pan. or.. do I take your question too literal ? skylerboodie 1 Back to top Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6109150 Share on other sites More sharing options...
Indy Techwisp Posted May 12 Share Posted May 12 4 minutes ago, TheMawr said: Its a scene from Hook, where the kid was identifying robin williams as peter pan. or.. do I take your question too literal ? I have no idea where that GIF is in the thread, so I'm not sure why it's the Thumbnail. Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6109152 Share on other sites More sharing options...
Archaeinox Posted May 13 Share Posted May 13 What we were able to confirm this weekend: The leaked info in the tactical tortoise video (pastebin) is mostly very accurate You only take MWs on the new army rule if you use the 3D6 option All "Inferno" weapons have received an AP increase - so, bolters are now AP-2 The new Icon of Flame does indeed ingore cover. This is redundant with Warpflamers For the Vehicle Detachment - you get to re-roll a single hit, wound, or damage roll. If a psyker is within 6" you can re-roll a hit, wound, and damage roll (one of each vs just one) Forgefiend: Plasma is D3 shots, S10, AP-3, 3D. Autocannon is 6 Shots, S8, AP-2, 2D - retain the "supress" rule it has today Mutalith: Retains the same shooting profiles it has today; Big claws are damage 3 now (down from 4); grants +1 to cast for cabals; retains the mortal wound & battleshock aura; Still hits on 3s Helbrute: +2 Attacks if it has 2x Melee weapons; Anything he shoots takes a BS test. The BS test is at -1 if a psyker is within 6" Rubric Marines: Retain their re-roll wounds rule as it exists today. have not been split into 2 data sheets. Aspiring Sorcerer is now 3W; SRC possible range increase (not verified) Scarab Occult Terminators: Aspiring Sorcerer is now 4w; Can be taken in units of 5/10; -1 to wound all the time now Sehketar Robots: Infiltrate, T6, 4W, 3+/5++; Flamer Claw has a "baby" flamer (D3) shots. Claw is 3A, AP-2, 2D; Loadouts are very restricted ie: you cannot take 2x meltas. Codex states 145pts for 2 of them - but the TT rumor for MFM is that its 80pts. Can OW for free; Can Heroic for free. Chaos Spawns: Now heal for 3 in each command phase (not D3); otherwise unchanged Ahriman: only able to be run on Disc now; +1 cast, re-deploy 3 units; Ahriman on foot is gone. Attack profile unchanged Cultists: are gone Daemon Prince with Wings: Loses uppy/downy; gains 6" deep strike but cannot charge. Gains sustained D3 for psychic attacks (but you can't charge); Big profile on sword now has DEV; Shooting profile is now Psychic 9 shots, S4, Ap1, 1d, Ignores Cover; Re-rolls all hits and wounds vs character units; Re-rolls 1s to hit and wound vs Character models; Kill a character, heal D3 wounds Daemon Prince on Foot: Gains Lone Op if within 3" of infantry unit; Retains the Stealth aura but only for nearby Infantry units; If a psyker dies within 9", he can eat their sould to gain +1 cast (to a max of +2) for rest of game. Tzaangor Enlightened: Split into profiles for Spears and Bows - still capped at 6. Now 5++. Bow Enlightened retain the reactive move. Bows are 2 Shots, BS4+, S5, -2, D2, Ignore Cover, Lethal, Precision. Spear Enlightened do MWs on the charge; Spears are 3A, WS4+, S5, AP-1, 2D, Lance, Precision. Defilers: Now overwatch on 4+, gain a 6+++ Infernal Master: Keeps his "Flip to a 6" ability and same shooting profile. Unsure on leader ability. Xenith and Daemonic Brother 2 Back to top Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6109174 Share on other sites More sharing options...
Archaeinox Posted May 13 Share Posted May 13 (edited) I am going to post the information which has been "confirmed" by the TS Discord owner. It is a copy/paste so the Mods have to approve it. This is as close as a leak as we can get without pictures. Anything previously is smoke and mirrors or dubious (unless it is listed here). We'll see in about 12 hours if any of this is true :) Edited May 13 by Archaeinox Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6109175 Share on other sites More sharing options...
Ulfast Posted May 13 Share Posted May 13 I don´t like that our armyrule can fail. I don´t know any other army that has rules that can fail them (help me if I´m wrong) and even cause damage (1d3 mortal if we boost spells, and it can still fail). Guess it´s just something to deal with but sad to see GW chose that road. I liked our cabal points and that it workted when you needed it. Karhedron and Xenith 2 Back to top Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6109247 Share on other sites More sharing options...
Karhedron Posted May 13 Share Posted May 13 1 hour ago, Ulfast said: I don´t like that our armyrule can fail. I don´t know any other army that has rules that can fail them (help me if I´m wrong) The original version of the Space Wolves sagas rule had the same problem. It was quite possible for the Army rule to fail to kick in if a canny opponent denied you opportunities to fulfil your Sagas. GW fixed that and so Space Wolves see some play now. I guess GW will wait and see if the rules work in the field. Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6109281 Share on other sites More sharing options...
Indy Techwisp Posted May 13 Share Posted May 13 38 minutes ago, Karhedron said: The original version of the Space Wolves sagas rule had the same problem. It was quite possible for the Army rule to fail to kick in if a canny opponent denied you opportunities to fulfil your Sagas. GW fixed that and so Space Wolves see some play now. I guess GW will wait and see if the rules work in the field. I mean a lot of TSons players have been asking for actual Psychic back and this is actual Psychic back, chance to fail and all. Also unlike the SW army rule it's not like the opponent can actually deny your spells anymore. Daemonic Brother, LSM and Karhedron 3 Back to top Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6109290 Share on other sites More sharing options...
Ahzek451 Posted May 14 Share Posted May 14 (edited) Having to take a test to use an ability is ok as long as the juice is worth the squeeze and the tradeoff is balanced. It becomes annoying when other factions get the same exact bonus without a test. But I suppose in this regard the tradeoff for taking a test is that it is an open utility belt for any psyker to use at any time. Instead of certain abilities being locked behind certain units. Need to see the codex to make a final determination. Man, that icon of flame being redundant on flamer squads is annoying if true. I geuss the Spanish thousand sons points leaked into the wild this morning. Edited May 14 by Ahzek451 Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6109737 Share on other sites More sharing options...
Tokugawa Posted May 14 Author Share Posted May 14 The cost of Krieg engineers when it was settled down, is 200% of the cost printed in paper version codex. If one pair of robots cost 80pts, it won't stay long. Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6109754 Share on other sites More sharing options...
Ahzek451 Posted May 14 Share Posted May 14 https://www.warhammer-community.com/en-gb/articles/v9jvkrt4/sekhetar-robots-are-the-stealthiest-killer-automata-youve-never-seen/ Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6109759 Share on other sites More sharing options...
Gree Posted May 14 Share Posted May 14 They were supposed to be disguised as statues. That would explain the paint scheme that the studio did. Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6109763 Share on other sites More sharing options...
Borbarad Posted May 14 Share Posted May 14 Their ability: Archaeinox, Casual Heresy, ZeroWolf and 7 others 9 1 Back to top Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6109775 Share on other sites More sharing options...
HeadlessCross Posted May 15 Share Posted May 15 We got ourselves a good ol' codex leak Daemonic Brother 1 Back to top Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6110006 Share on other sites More sharing options...
Indy Techwisp Posted May 15 Share Posted May 15 (edited) On 5/14/2025 at 2:01 PM, Ahzek451 said: Having to take a test to use an ability is ok as long as the juice is worth the squeeze and the tradeoff is balanced. It becomes annoying when other factions get the same exact bonus without a test. But I suppose in this regard the tradeoff for taking a test is that it is an open utility belt for any psyker to use at any time. Instead of certain abilities being locked behind certain units. Need to see the codex to make a final determination. Man, that icon of flame being redundant on flamer squads is annoying if true. I geuss the Spanish thousand sons points leaked into the wild this morning. If I'm reading the awful to parse Imgur images correctly then the Icon of Flame is still useful on a Flamer Squad since it gives Ignore Cover to the Aspiring Sorc's Magic Gun (and a Soulreaper if you have one for Standoff range shooting). Also, as expected it looks like Plasma Pistols have been lost to the Warp. Guess I'm using those as Fancy Inferno Bolt Pistols now. Edited May 15 by Indy Techwisp LSM 1 Back to top Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6110009 Share on other sites More sharing options...
Indy Techwisp Posted May 15 Share Posted May 15 37 minutes ago, HeadlessCross said: We got ourselves a good ol' codex leak I have only just noticed this, but the Aspiring Sorc and SoT Sorc both got +1 Wound over the rest of the unit, along with 6+ Leadership rather than 7+. Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6110014 Share on other sites More sharing options...
HeadlessCross Posted May 15 Share Posted May 15 https://imgur.com/a/what-you-get-no-articles-james-fZRZ7Jm?fbclid=PAZXh0bgNhZW0CMTEAAadJAu6nkLC5jec2afCa--btjQd1QEPMsKm9RW1krcFR-sYe2tmv02Q8ZqmM0w_aem_myKDxIQwOrshxRojgfEzlA Original post for the leaks got deleted, so here's the link for the compilation. Brother Captain Vakarian and Dr_Ruminahui 2 Back to top Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6110036 Share on other sites More sharing options...
HeadlessCross Posted May 15 Share Posted May 15 1 hour ago, Indy Techwisp said: I have only just noticed this, but the Aspiring Sorc and SoT Sorc both got +1 Wound over the rest of the unit, along with 6+ Leadership rather than 7+. The wound is a nice little bonus, but the real star of the show is the Bolter Rubrics. Still not as good as Flamers but at least they aren't crap now. The Rubric detachment as a whole looks pretty darn good, though I wish it had access to the one Enhancement from the Index to buff the Infernal Master's shooting. Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6110037 Share on other sites More sharing options...
The Praetorian of Inwit Posted May 16 Share Posted May 16 That's not a bad combat patrol but it is a shame it is more Tzaangors. Nothing wrong with them per se but GW does seem to force them onto TS somewhat. The cynic in me says a DP in two Combat Patrols means the bean counters have decided too many are sitting in the warehouse. I doubt GW has included it because its an awesome model and they want more people to experience it. Or maybe I'm just grumpy. Link to comment https://bolterandchainsword.com/topic/385840-thousand-sons-pre-order-and-combat-patrol/#findComment-6110219 Share on other sites More sharing options...
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