Anon Posted 13 hours ago Share Posted 13 hours ago (edited) I just read through the leaks and it seems to me we lost access to chaff units. Cultist are gone which is very sad and I think Tzaangors got changed to the worse or at least their role changed. They lost battleline, -1 OC, lost their AP on Tzaangor blades, lost access to 5+FNP through their shaman. They got scout 6 and their ability changed to remove from battlefield in enemy turn into strategic reserve. They got a massive price hike even if they got worse. They cost now for 10/20 models 70/160 points from the 65/120 points they were until now. A big unit of 20 costs 40 points more in an already very pricy army and way to much for a chaff unit that dies very fast. I think their role now is holding/fulfilling objectives and redeploying but don't know how effective at that they are now. Just skimed the mutant detachment and I was very underwhelmed. Getting d3 wounds for a meagre bonus doesn't seem good. Same with the new ability of the shaman. What are your thoughts? Edited 13 hours ago by Anon Link to comment https://bolterandchainsword.com/topic/385912-tzaangors-in-10th-edition-codex/ Share on other sites More sharing options...
Minsc Posted 12 hours ago Share Posted 12 hours ago (edited) 10 Tzaangors still feels chaff-y. Scout helps them get to objectives in the middle, +1 Ld from the Herdbanner helps them score it, and they can still have OC2 + Battleline with in the "Tzaangor-detachment". Blades losing their AP-1 sucks, but that just means I'll run mine with Chainswords now, so it's a sidegrade at worst. I do think GW screwed up a bit by making them 70/160 though, should've been 70/150 at most. As for the Tzaangor-detachment, I sort of like it. You can ressurect models (thay may or may not have been sacrificed) and even attach a Sorcerer/Infernal Master to them, for some change in how they play. With 6" Scout and re-roll charge, the advance&charge-strat will also see some play. I also like the idea of running a utility-shaman (since they're dirt cheap) and if he somehow gets killed on an objective, you can just turn him into a spawn. Is it a 10/10 detachment? Heck no, but it does seem fun. Edited 9 hours ago by Minsc Link to comment https://bolterandchainsword.com/topic/385912-tzaangors-in-10th-edition-codex/#findComment-6110165 Share on other sites More sharing options...
Anon Posted 12 hours ago Author Share Posted 12 hours ago Kind of hard to read in the leaks but it seems the herdbanner got changed to +1 LD if in range of objective. Link to comment https://bolterandchainsword.com/topic/385912-tzaangors-in-10th-edition-codex/#findComment-6110173 Share on other sites More sharing options...
Minsc Posted 9 hours ago Share Posted 9 hours ago 3 hours ago, Anon said: Kind of hard to read in the leaks but it seems the herdbanner got changed to +1 LD if in range of objective. Yeah, it's +1 Ld, not +1 OC, my mistake. Link to comment https://bolterandchainsword.com/topic/385912-tzaangors-in-10th-edition-codex/#findComment-6110197 Share on other sites More sharing options...
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