Jump to content

Recommended Posts

I just read through the leaks and it seems to me we lost access to chaff units. Cultist are gone which is very sad and I think Tzaangors got changed to the worse or at least their role changed.

 

They lost battleline, -1 OC, lost their AP on Tzaangor blades, lost access to 5+FNP through their shaman. They got scout 6 and their ability changed to remove from battlefield in enemy turn into strategic reserve.

They got a massive price hike even if they got worse. They cost now for 10/20 models 70/160 points from the 65/120 points they were until now. A big unit of 20 costs 40 points more in an already very pricy army and way to much for a chaff unit that dies very fast.

 

I think their role now is holding/fulfilling objectives and redeploying but don't know how effective at that they are now.

 

Just skimed the mutant detachment and I was very underwhelmed. Getting d3 wounds for a meagre bonus doesn't seem good. Same with the new ability of the shaman.

 

What are your thoughts? 

Edited by Anon
Link to comment
https://bolterandchainsword.com/topic/385912-tzaangors-in-10th-edition-codex/
Share on other sites

10 Tzaangors still feels chaff-y.

Scout helps them get to objectives in the middle, +1 Ld from the Herdbanner helps them score it, and they can still have OC2 + Battleline with in the "Tzaangor-detachment".
Blades losing their AP-1 sucks, but that just means I'll run mine with Chainswords now, so it's a sidegrade at worst. 

I do think GW screwed up a bit by making them 70/160 though, should've been 70/150 at most.

 

As for the Tzaangor-detachment, I sort of like it.
You can ressurect models (thay may or may not have been sacrificed) and even attach a Sorcerer/Infernal Master to them, for some change in how they play. With 6" Scout and re-roll charge, the advance&charge-strat will also see some play.
I also like the idea of running a utility-shaman (since they're dirt cheap) and if he somehow gets killed on an objective, you can just turn him into a spawn. 

Is it a 10/10 detachment? Heck no, but it does seem fun.

Edited by Minsc

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.