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So the new HH 3.0 teaser mentioned Isstvan 5 to be the next conflict set in the Horus Heresy. I am less thrilled for that because imo the environment of that place is just too depressing and not fun to look at because it consists of either grey or black sands/debris. And this train of thought led to the following question: 

 

What´s your favourite battlefield biome in 30K/40K? 

For my own gaming table I like death worlds with big woods and overgrown ruins. It's a bit sad, that 10th doesn't have much to offer for special terrain or neutral monsters on the battlefield. 

 

But I also like city fights, especially those depictions of giant, larger-than-life Hive Cities with ridicoulus gothic architecture and multiple levels to fight on. Would be a nightmare to model and play on, but I like the thought of such a battlefield.

I generally prefer city fight biomes or quite industrial type locations. Partly because I just like the look of them but also because they tend to be the easiest ones to add a bit of verticality to games. 

Posted (edited)

I would love a jungle board or a scratch-built zone mortalis, but it’s much easier for me to make a sandy desert with some conifers (hey, it’s a big galaxy, that can exist somewhere).

 

For my Alpha Legion,  who I think of as mopping up loyalist survivors at Istvaan, I took the liberty of assuming the “black sands” of the Urgal Depression had an iron oxide section so it’s much more like a Mars Desert.

Edited by LameBeard
Typo

I like a good desert for practicality.  It's fairly easy to model, easy to play on, easy to paint, and you can dress it up by pulling in other elements.  Petrified forest, hoodoos, ruined buildings overtaken by sands.  I have one piece in mind that I'd like to do sometime, getting like a model of a dinosaur skeleton and turning that into terrain - the remains of some long-dead leviathan sticking up out of the sand.

  • 2 weeks later...

Jungle for me! It's a good way of getting a terrain-dense board in a non-urban environment, allows for some creative alien plantlife modelling (along with the classic green cacti with red spikes) and for Tyranids is always appropriate with the whole "local flora goes apegak with growth" thing.

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