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20 minutes ago, Trokair said:

....anybody want to take a train with Bardas?

 

Or a dune buggy, or a shuttle, or a valkyrie gunship, or even share the same administrative postal region?

 

Considering you also rolled 100 twice in a row, which is a statistical marvel, and the sheer glee with which your dice tried to kill you at every opportunity...

 

Short answer: No.

 

Long answer: No, thank you.

8 minutes ago, Mazer Rackham said:

GM, who's engaged in melee now?

 

Am I right in thinking the enemy ran into hand-to-hand instead of charging (so don't get the attack)?

 

Cheers

 

There is one injured ur-ghul in combat with Ialandranth. Another is 4m away from him (the one that charged and then assasins striekd out).

 

The remainder all run to get closer but did not enter combat, they want to charge next turn. So you can safley asume that there are several in charge range if you want, but as the group aproched in a vague line like maner the oens furest out might not quite be in range even after the most recent move.   

 

Without updating themap I would say that three healty (2 of wich run, one of which had charged Ialandranth) and the other uninjured are 4m to 8m away from any one player character, while the ones from the far left (2) and right (1) are 12 to 18m away (ish) each. 

 

dose that help?

 

if not i can try and do a map update when i am home later

 

 

Spoiler

image.thumb.png.c3bec363ea944bdb08a4efc90eb2d921.png

 

I assume those are the three you meant. The 3m was more like 2.7ish, but I rounded to the nearest whole for simplicity.

As you are leaving melee without a Disengage action, RAW the Ur-ghul will get to make an attack. However this seems unfluffy for a teleport as you are not turning your back on the opponent to run.
So I am going to say that the Ur-Ghul gets to make an attack but at a Difficult (-10) modifier to represent the smaller chance of being hit (cmapred to running away) as you teleport out.

 

2 hours ago, Mazer Rackham said:

Don't know if it helps, but you can do an Acrobatics Test to make Disengage as a Half-Action.

 

I do have acrobatics trained so that's not a bad shout. If it fails I can still get a move as part of the other half action and take my chances with the the opportunity hit.

30 minutes ago, Akylas said:

First rapid fire with a high DOS on my roll. Rate of fire for the gun is 6 so I think five hits doesn't hit the limit.

 

That is correct. 

The injured (dark grey) Ur-ghul to the north is in combat with Saoirse phantom, so would be harder to hit, also it only has three wounds left, so I assume the pahntom will kill it...
So I think it best if your primary target is the one to your north east. 

 

That said your high number of hits isent going to take down any additional hostiles, as they are too far apart.

5 minutes ago, Trokair said:

 

That is correct. 

The injured (dark grey) Ur-ghul to the north is in combat with Saoirse phantom, so would be harder to hit, also it only has three wounds left, so I assume the pahntom will kill it...
So I think it best if your primary target is the one to your north east. 

 

That said your high number of hits isent going to take down any additional hostiles, as they are too far apart.

 I was thinking the two bright red guys just north and northeast of Kelman and mistaking the light grey one further out past them for injured rather than dead. Are those two too far apart? If so can we assume the one guy I hit at least exploded spectacularly?

2 minutes ago, Akylas said:

 I was thinking the two bright red guys just north and northeast of Kelman and mistaking the light grey one further out past them for injured rather than dead. Are those two too far apart? If so can we assume the one guy I hit at least exploded spectacularly?

Very. He is well and truly cooked.
 

 

If the light grey for dead from previous round is confusing I can stop doing that, I just thought it might help with player understanding of what was happening, and where things were in relaion to each other.  

10 hours ago, Akylas said:

First rapid fire with a high DOS on my roll. Rate of fire for the gun is 6 so I think five hits doesn't hit the limit.

 

Good shooting!

 

For someone who professes to be a beginner, I think you've got the mechanics licked.

 

I reckon we're being hoodwinked. :teehee:

 

Edited by Mazer Rackham
2 hours ago, Mazer Rackham said:

 

Good shooting!

 

For someone who professes to be a beginner, I think you've got the mechanics licked.

 

I reckon we're being hoodwinked. :teehee:

 

Ha. Just trying to read as much as I can before asking my dumb questions.

I was in a Rogue Trader game a decade ago but it didn't get very far (we'll have made it longer after finishing this fight).

1 minute ago, Akylas said:

Ha. Just trying to read as much as I can before asking my dumb questions.

 

Ask your dumb questions, that how we learn, I certianly asked a lot of them (and still do form time to time) in my first few games. 

40 minutes ago, Trokair said:

Ask your questions

 

^ Absolutely this.

 

I guarantee you, there is not one man jack in the Nook who will not answer it if they know it, and chances are you'll set off a riot of replies where we start crunching the rules good-o. We encourage this, and many a GM or Player has been given a good steer by someone picking something up from a simple query.

 

When you get to play Deathwatch - these questions are almost mandatory...

 

We might not be able to do all the legwork for you, but don't hesitate to ask for the start line, and no-one will look down on you. Besides, we have a cannon, and if anyone is unruly, they are required to do a bore inspection...

 

large.Stuckinagun.jpg.2247e5d8641c980cb5634be2d3b23574.jpg

 

Edited by Mazer Rackham

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