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Its less about the 10man brick getting the buffs and more about pushing them in someones face

 

As for the HQ led brick, its really about increasing their melee capability with the Enhancement bc its one of the few buffs we have in Fight Phase so im trying to play each phase. 

  • 4 weeks later...
Posted (edited)

I have been having reasonable success with the Phalanx list. The other Thousand Sons player here has been pushing Warpforged with Vehicle spam but he has moved to porting over his old Cult of Magic list into Hexwarp with 3-0 so far on that experiment. He thinks Hexwarp is better than Coven, due to the det rule & suite of Stratagems and I am inclined to agree with him at least on the strats. The selection of stratagems in Hexwarp is superior to all the other detachments. Phalanx is great for me, but it's incredibly cmd pt hungry. 

 

Most people at my FLGS have remarked TS feels the same from an opponent perspective although our access to fall back and shoot with 2 detachments has surprised some folks and added to our capabilities

Edited by Archaeinox

We got updates in today's patch.

 

The Tzaangor/Mutant Detachment got nerfed by removing Spawn and MVB from the list of units that can use the rule, plus the MVB's +1 cast bonus was changed to not stack with anything else.

 

However, we got Firing Deck back on our Rhinos which is always good and Risen Rubricae has been "clarified" to also apply to characters attached to the Rubricae unit (tho notably not requiring one of those characters to be the one with the enhancements afaics) so you can drop a Termie Sorc with your SOT brick or 2 different characters with your pair of Rubric Squads.

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